@thagoochiestman sagte in What is a "Pirate" game?:
I've been playing since day 1, and I think this game is a prime example of how games should be supported by publishers after release. Having said that, I tend to step away from this game for months at a time because of toxic experiences.
As someone who's vocal against toxicity and also find spawnkilling for the sake of it beeing toxic i understant your feelings, but...
Most times it feels like you have a better chance finding a Shrouded Ghost than a session free of griefers. That's what has made it most difficult to try to get a friend to learn (or even enjoy) this game; well that and the spawn camping. I originally suggested this game to her as an example of one with unique and fun exploration aspects, but there's only so much on the Ferry of the Damned to explore.
Well the game isn't perfect and cant be perfect regarding this, because as an online game there is and will allway be the human factor.
That leads to your next point.
Yet if you ask anybody about this game's toxicity, you always get a variation of the same response: "well, it is a pirate game." Fair point. But most pirates also offered their victims a chance to join their crew before leaving or killing them—but that part of pirate history is often forgotten.
there is barely anyone roleplaying or caring a lot about their fellow players.
In the past few weeks, heck in the past 2.5 years i constantly realize forget about that for online gaming.
The anonymiti and the way many, many gamers take gaming very serious and less playfull are facts, that completely go diamtral to beeing empathic.
I just learned about Wheatons Law.
I think all agree, but nobody cares in specific situations and there is also tons of gamers, streamers and developers who give a ... about that and act exactly the opposite and state:
"Well that's all what gaming is about, to spoil it for the others." I have just seen a popular Streamer saying this!
Thats the fun, thats the competition, either you have the balls for it or you can go home crying.
You wont ever get support for beeing emapthic, because it means beeing weak or make you look weak!
It does not, but who i am to tell you :D
Also you for sure know there is barely anyone roleplaying games, although we have tons of online Roleplaygames you wont find people roleplaying, thats just some freaks.
Roleplaying to many means this: improve your characters attributes stats, skills and equipment. That's what people define Roleplaying is.
over 20 years ago i had 2 Pen and Paper groups, the one group was the RP group, the other was the Excel Warrior group.
TBH, the roleplayer group was a lot of more fun. They didnt care for XP, killcount, improving their stats, skills and equipment that much, their foremost goal was roleplaying their cahracter and all what happened to them was welcomed, even if it was a disadvantage. Sure they said NOOOOO i dont want to be currsed, but in reality they liked it and said so afterwards.
During my active time playing Rolemaster, you have to choose disadvantages too to enrich the roleplay.
Ask some people here to choose a disadvantage like running slower with a peg leg,
cannot aim downsight because of an eyepatch?
Nobody would choose to have one of them, right?
But it would add and make the game richer, more various, more challenging, give your pirate character more depth.
Furthermore, that justification does little to account for the various other missions, events, and activities in the game that don't require the griefing of other players.
i agree it does not need any griefing or spawnkilling, but the threat is ok to have.
Clearly that isn't enough for some—certain players have more money than they can spend—so it seems they just search out new players (who can barely make $1,000 a voyage) to sink.
i just had a discussion with @insaiity and i also believe most players dont know about the others and also dont care a lot about them
I'm heading to have 10 Million gold and i also have somwhat 12k dubloons and barely anything to buy.
Yeah i still can buy cosmetics, but i have so many cosmetics i wont ever use, why buy more of them?
It's already a chore to go through the pages and find the ones i want :D
I can tell you - and i believe this is still true for the most rich players - they dont mainly go and attack others because they are bored or rich.
We play allways PvEvP, we want more Gold, when i hit 10 Million i'm going for 20 Million. And i wont work on it, but let it happen by the way.
Ultimately, I'm just curious what the developers themselves think of this game and their take on some of these questions:
- Could you envision a "defensive mode" (as can be found in Rockstar's games) to prevent griefing from other players?
AFAIK Rare said no, because it takes the uncertainty about other player away.
If you do that every others ship will for sure be hostile. That is not what Rare or i want. I also want to meet passive, friendly or even cooperative players.
I agree that this barely happens and needs a push in form of Events that require cooperation.
I just can hope we one day get a Flamehearts Event that need multiple crews to cooperate in a way that betrays are still possible, but mostly not worth to risk.
I remember an Alliance fighting the Hungering One back in the days.
After beating it, one started and attacked an allied crew, they got sunk by the others.
You can never rule this perfectly, but you can give incentives to not to betray.
ATM if you think about rewards an Alliance gives you benefit, but if you dont rely on these benefits, because you are rich, because you can do it all alone also, why allie?
Why not get it all for you alone?
Rare has to think about something to make alliances wortwhile, actually they only serve to players who hop servers and for premade alliances.
What i can think of is a faction that rewards beeing an honorable ally and give you reputation titles that others can see.
But, still cheesable and can be still abused for "false flag" operations.
- Do you think there will ever be a mode in this game for players who would prefer to explore instead of fighting?
you can explore like you want, but always keep an eye on the horizon.
what you cannot do is mindlessly explore and dont care about other ships.
But this is here to spice it up, to give it a little tension and such.
I like it, when i solo i mostly fly under the radar, sometimes i steal stuff but try to be a thief and unnoticed.
When Duo slooping or bigger it depends on my mate and my mood, the other ship and a lot of other things :D
- Do you agree with this "pirate game" sentiment, and the laissez-faire, "boys will boys" attitude that many of the players seem to have?
unfortunately this is how it is. I do not apreciate it either, but you cannot change it, but only be the change you want to see.
Be an idol and provide as the pirate you want to see more often in the Sea of Thieves.
This is like irl extra hard, when all others just take what they can and mainly care for themselfs only.
To change this all you can do is beeing an idol and stand strong against all odds.