@galactic-geek
Never said that it was a problem.
It just gets stale....that's all.
Bad design doesn't recognize this and just trudges forth doing the same.
Good design finds ways to disguise the fetch quests and inject distractions, cut scenes, differing fetch quests, etc.
RDR2 is a good example, similar to SoT, in that there are a multitude of mini-games that you never have to do; but, if you do, you change the pace, create immersion and allow for a variety of experiences parallel to the original design.
Fishing, poker, bird hunting, etc.
SoT is injecting very similar mini-games that run parallel to, but independent from, the fetch quests. You can fish, cook what you catch, eat what you cook, sell what you don't eat.....or you can avoid it entirely....never selling a single fish.
Not to be douchey...Tetris isn't a fetch quest game. ;P
Minecraft isn't really a fetch quest game as it's more of an open world crafting game. You rarely sell anything to anyone but once you interact with villagers, the option presents itself. But I get your point....just not your very 'absolute' point.
I could argue that even SoT isn't a fetch quest game if you never turn in any treasure.
I've spent a multitude of hours devoted to giving treasure away....leaving it on docks, beaches, surprising unsuspecting ships, packing a sunken ship with a few dozen chests even though it may sink before anyone has the chance to find it.
I wait a few days and dig through these and other forums to see if someone mentions the odd cache of treasure that they found in a row boat under the shipwright.
You know....anything to break the monotony of the fetch quest design.
Will the devs ever be able to break from the fetch quest mechanic? So much of the "new" content is just another fetch quest.
"Before we had you go to islands, dig up treasure and return it to the Gold Hoarder!"
"Now, you can go catch a fish and return it to the Hunter's Call!"
"Completely different, you're welcome!"
Tall Tales is their best attempt yet and, it too, was just a long drawn out fetch quest with some story injections.
I applaud the effort and nod to the concept.
However, I patiently await real exploration. Real adventure.