Alright, so I hit Pirate legend last week. Since then I have various things that I'd like to put my 2 cents in about.
Level 50 Missions
Gold Hoarders, Order of Souls, and Merchants. No matter what you are doing the spawn rate of skeletons is insane. I can understand more skeletons being on Order of Souls missions, after all that's what you signed up for, but skip to my "Skeletons" section for that rant. If in on a Gold Hoarders mission I'm there to have the fun and difficulty of navigating a map to find lost treasure, not kill wave after wave of skeletons. These missions should have very little skeletons spawning during them. Merchants, cargo should have little skeletons and animal pickup should be very little. It feels like higher level players are punished with a difficulty increase that nobody asked for. Trying to deliver a pig? Sorry heres 3 barrel skeletons that will blow up your pig for you.
Skeletons
Regardless of what you are doing you run into skeletons. Okay that's mostly fine and dandy. However, it is not fine and dandy to fight skeletons that spawn in waves of 4-6, have a 90% hit rate with guns, and often times you have 4+ with guns at any time. If it's not guns it's "here, let's spawn wave after wave of barrel skeletons forcing you to sprint away because they can almost move as fast as you can when you're sprinting. Barrel skeletons should move slightly slower than the player moves when he is carrying a barrel. After all they are skeletons that should basically have rigor mortis. It's a pain in the behind to have to run away from whatever I'm doing every 2 minutes because I hear a fuse light. Oh yeah and all the skeletons have infinite ammo and infinite bananas.
My suggested changes:
-Make Athena's Missions all similar to Gilded Voyage of Legends. Loot should be worth the journey and as of right now a bunch of marauders and a few villainous skulls isnt worth dozens of firing squad skellies and a chest barely worth 6k.
-Skeletons should be limited to 5 bullets max just like the player but I think they should have and rng table of anywhere between 1 and 5. Once they run out of ammo they should be forced to stop using their gun and go to hand to hand combat. Barrel skeletons can do the same since as it stands if you take a skeletons barrel somehow or a spectral skelly blows up while its invulnerable it just stands there until you kill it.
-Gun skeletons need a tracking nerd and an accuracy nerf. Its rediculous to fight 4+ skeletons if all of them have a 70+ % chance to hit you. Its fairly common on anthena's to get 4 or 5 handgun skeletons spawn and all just run away out of sword range and pepper toy with bullets often getting hit multiple times in a row by several skeletons.
-also please either take the random missions found in barrels out or make them worth something. Tired of trying to loot something and getting a garbage mission to take up a spot on my wheel with 1 seafarers chest on it. Or make it so we can discard them.