Hit detection for guns is really bad.

  • I can not count the number of times I've shot at another pirate and got a hit confirmation but have it do no damage.

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  • @olgilviemaurice
    Story of my life, buddy.
    I have lost all hope already, they only seem to care abou the whiners instead of paying attention to the actual technical issues the game has been suffering with each new patch they release.

  • This is a combination of the hit markers being client side (meaning they are based on what you see and not what the server is recording), some cases of faulty hit detection or mismatch between rendered player model and actual hitbox location, and problems with low server fps (poor performance).

    They've needed to work on these issues for a long time.

  • @d3adst1ck They really need to work on this for the arena

  • @olgilviemaurice said in Hit detection for guns is really bad.:

    @d3adst1ck They really need to work on this for the arena

    What makes you think that they aren't?

  • @hoosyl With as much as people have been complaining about it, it would be virtually impossible for them to miss (and would be monumentally stupid if they actually did). You have to remember - designers are their own worst critics. They know and see more than you and I will ever know.

  • @hoosyl Are you a game developer? It might not be as easy to fix as you might think. They might also have other obligations or priorities that take precedent, but that doesn't mean that they don't care.

  • You'd think it's probably the kind of internet lag that has been present in computer gaming since the dawn of time.

    Since this game has no damage modifiers, and Rare says everyone has the same hitbox, I'm guessing that hitbox is the player skeleton.

    But what do I know, I'm just here because the water looks cool.

  • @hoosyl As angry as you are, you of all people should know that that's not a solution with how broken the sword combat is right now. 😅

  • @hoosyl been playing since alpha and never noticed this issue, not saying it isn't real. Comparing Sea of Thieves to an early access steam game is absolutely insulting. If you really feel that way, please go enjoy your steam games. I'll continue sniping pirates with my apparently broken pistol.

  • I'm not sure how Rare thinks they're going to bring back players with Arena, when the hit markets are client side and projectile ballistics are far from realistic. This is the only game where all projectile shots make no sense to me, not even cannons. For cannons, every shot is mostly luck and trail and error. Something seriously should be done. Also please increase the projectile speeds, they're WAYYYY too slow. Rare overdid themselves with sailing, but put together shooting mechanics that are far worse than the included tutorial you get from Unreal Engine.

  • agreed. I literally have to hit someone like 10 times to ill them if they don't eat bananas

  • Adding a health bar would help quite a bit. At least then you would know whether your attack did damage. something needs to be done regardless about lack of information for enemy health lvls both PvP and PvE. I think meg is the only enemy that gives any sign that they are low on health.

  • @betsill I would say no to the health bar floating above another pirates head with their name already in the way. This idea however points out one of the flaws of this games design. Instead of a health bar a visual indicator that at first glance to some one who doesn’t play would say hey that pirate looks injured. Say they lean to the side with the arm limp or grasping at their abdomen.

    As with other things in the game. Instead of a hud better and more punchy animations from your pirates hands would give your brain information to process. This allows for more information gathering on top of other indicators helping with reflex’s and muscle memory. The reload animations look amateur, there isn’t even any projectile being loaded just a hand swooshing by the muzzle. The sword draw is boring, why can’t it be drawn up onto the screen from across the body.

    And yes. Hit indication sucks

  • @k1lroyw4sh3r3 While it would probably be optimal to have animations or something that clearly display when pirates are at a certain HP threshold. Rare has shone time and time again that they prefer to take the easy way out. It's a year after launch and we still don't have animations for running with tools, guns swapping, swords, etc. An HP bar is both very easy to implement and doesn't conflict with the games design. It's very hard to argue that we shouldn't have HP bars above players heads when we have bright gamer-tags and titles above our heads. I really don't understand why the game wasn't launched with HP bars, but I think i've probably said that about 30+ different things since this game launched.

  • @betsill I disagree - I think an HP bar is very much against the game's design philosophy. The names of players are there because they have to be - with so few cosmetic options, you can easily confuse who is who. The same can't be said of a player's health - it's so easy to kill someone in this game, that you don't really need to check their health, because all you need to know is when they're dead. If they're not turning into a green, ghostly pallor, then you're not done. Have trouble killing players? Then team up with your crew and outnumber them!

    That said, it would be nice to have actual running animations with whatever's in your hands...

  • @galactic-geek Im an insider. I get to play the build with arena in it

  • @galactic-geek said in Hit detection for guns is really bad.:

    it's so easy to kill someone in this game, that you don't really need to check their health, because all you need to know is when they're dead. If they're not turning into a green, ghostly pallor, then you're not done.

    That's not always true. I've had many times where I've committed to attacking someone (or group of people) while I had low health expecting them to have low health but, then find out that gunshot didn't actually hit so I get caught with a disadvantage that the game told me didn't exist.

    I agree that there shouldn't be a health bar but, that doesn't mean there couldn't be some why of displaying injury (like the broken leg limp).

  • @lonegoatknifer I'm not against a visual element, just a floating UI-based 1...

  • @lonegoatknifer I think they should adopt the Favor the Shooter thing from Overwatch.

  • @olgilviemaurice It's pretty balanced as is. You'll miss shots that should have hit and get hits that should have missed. All I want is some way to tell if the shot landed or not. Obviously, it would be even better to not have to worry about it at all.

  • @olgilviemaurice They likely already do - most games do and this system has been used in FPS games for a long time. The problem is that the visual indicator (the hitmarker) displays completely independently from whatever the server is recording.

  • @d3adst1ck said in Hit detection for guns is really bad.:

    The problem is that the visual indicator (the hitmarker) displays completely independently from whatever the server is recording.

    That sounds like it should be an easy fix then. So, why has it not been fixed yet?

  • @galactic-geek They don't seem to be prioritizing it for whatever reason.

  • @olgilviemaurice This needs to be fixed before Arena or there are going to be a lot of frustrated Pirates on the Seas.

  • @zaannox I already stopped playing because of this reason, and this reason alone.
    70% of my shots aren't registering anymore.

    It gets worse with every update.

  • @vulgrim-pvp I've ran into this issue as well and have found out that the gun used plays a pretty big role. Sniper rifle is the most inconsistent. Flintlock is mostly fine but has problems. Blunderbuss always hits. I've never had a problem with the blunderbuss. Just use that.

  • fix hit registration!

  • They won't fix it. It has existed since day 1. Along with many other day 1 bugs. Rare is good at making this game worse as time goes on. Now Sloop players need to find a new game. And the PVP mode is directed against PVP combat and aimed toward... MORE Chest digging.... Rare is absolutely stupid. This game is for mom's and dad's to play with their children.

  • It's always been terrible. Don't ask me why it still is? But the sword cuts both ways. Think of all the times people have "missed" you.

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