Proposal: Wear and tear of ships due to ship battles

  • I'd appreciate it if ship battles would cost anything more then supplies. No real pirate would dare to fight, if there was no prospect of lucrative prey, because a ship needs restauration after a battle. But not in Sea Of Thieves. So far.

    This game does not involve such a risk. If the losing crew has no loot, it doesn't do much. You collect cannonballs, planks and bananas, look for the next opponent, start over.

    One idea would be that the repairs carried out on board should not be as good as those carried out in a harbour. Repairs in the port would be expensive. This would cause the ship to wear out through battle, making the naval battles more interesting and penalizing blind, unprofitable PVP over lucrative PVP.

    • A perforated hull, repaired with a few planks, could still make some water. Just in such a way that it becomes a bit annoying. And in heavy seas the repairs could break again.
    • I had repeatedly suggested damage models for sails, masts/rigging and cannons. A damaged sail could be repaired, but wouldn't be so strong anymore. Full set and close to the wind, it could tear again. A cannon under fire could fail and would have to be replaced. At a damaged mast the rigging could wear out, so that one would have to adjust more often.

    Where could such repairs be carried out? Only at the outposts would be unfortunate. They are too few, there could be crowds. I propose to have three kinds of restauration: simple on the sea, medium or high quality at the sea- and outposts. This will include those weird seaposts into the game, too.

    There could be new sails to be bought. But it would be a bit cheaper to let repair the sails, they would then be a bit worse than new, but better than mended on board. A sea post could overhaul the hull repairs, so that they would survive a storm and violent waves and be a little denser.
    A general overhaul of the hull would be a bit more expensive, it would only be done at the outpost.

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  • @goedecke-michel
    can't really see the upside with this, ppl would only scuttle the ship to reset the damage ?

    And you can´'t do some kind of penalty/cost on scuttling/sinking because then all the players who get trolled or don't want to engage in fighting will get penalized unfairly.

    If it was me in that scenario i would just stop at an island and stock all my supplies in a barrel, scuttle ship get back to retrieve all supplies and back in the game.

  • @eviltortoise Heaven, I forgot the scutteling... I hardly ever do it.
    In case of scutteling, your ship could restart with the damage it had, with poor/board made quality of repairs, so that scutteling will not spare costs. Erm... not that happy about it.

  • @goedecke-michel said in Proposal: Wear and tear of ships due to ship battles:

    @eviltortoise Heaven, I forgot the scutteling... I hardly ever do it.
    In case of scutteling, your ship could restart with the damage it had, with poor/board made quality of repairs, so that scutteling will not spare costs. Erm... not that happy about it.

    In which case, Rare should just take scuttling out of the game because then it would be a useless feature.

    Frankly, if my crew and I worked for hours to collect our gold, I certainly would not want to have to spend it all on repairing the ship. If it ever came to that, I'd just let the thing sink or as soon as we turned in our gold, my crew and I would leave the game, then come back in with a fresh ship and not spend money on repairs at all.

  • Maybe if there was a logbook in the captains quarters were you could keep track of the days your ship has gone without sinking and you could get a title with the more time that passes without sinking, obviously this title is recycled once you sink and you start over.

  • @goedecke-michel

    The lucrative vs non-lucrative PvP, well isn't the treasure not already a reward for this. Also, how exactly does one know whether it is lucrative or not before engaging I in PvP?

    You want to add aspects to the game that are there just to be annoying to deal with? Most people play for fun, just adding things just to be annoying isn't fun.

    Does the cost of repairing get paid by all members equally (not split) or by a single one/split amongst the crew, as it would allow others to spend your money or largely benefit bigger crews as gold isn't divided amongst members when earned.

    Doesn't this mean rich pirates are better equipped than new pirates? Isn't one of the core principles of the game that there is no ingame balance difference based on time spent playing.

    Isn't the need to find planks, hammer them on and all that not a cost already to receiving damage? Why does it need additional costs that are annoying as you state yourself.

    Won't this just punishes people who are forced into a fight more than just having to battle it out, now they also need to spend money? People already complain about PvP and now let's add a gold cost to it even if you manage to deal with the aggressor or less likely to be able to flee as your ship is now slower, less maneuverable and what else down sides it gets from being hit and less equipped for the next fight as you have now a damaged ship.

    Don't see how it makes ship battle better as the one with a damaged ship is more likely to lose due to obvious disadvantages.

    Doesn't this punish people who are great at gathering supplies as those lose value?

    Sorry, but it just increases hassle, frustration and creates a gold cost requirement to play the game. It is adding mechanisms to the game just for the sake of adding things and by the designers own words meant to annoy the players. Just sounds like a bad idea.

  • All the more reason youre backing my “ANNOUNCEMENTS” section in game start up menu.

    Go watch the Update video with the ships min mast falling over.

  • @CotU42 @Hashashin777 @KiethBlackLion @EvilTortoise @EVA1977
    I like your arguments and I agree with you. We can be curious about the effects of falling masts (Trailer Video) and possibly other, additional damage models.

    I'm afraid so, the small ships will be inferior. But in motion a sloop is hard to hit. The brigantine is in midfield, it's good to hit. The galleon is hard to miss. Maybe it's the other way around, the advantage could be with the smaller ships.

  • @eva1977 sagte in Proposal: Wear and tear of ships due to ship battles:

    Maybe if there was a logbook in the captains quarters were you could keep track of the days your ship has gone without sinking and you could get a title with the more time that passes without sinking, obviously this title is recycled once you sink and you start over.

    Yeah, the "Unsinkable Molly Brown Reward". Would like to have it.

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