List of suggestions related to mouse settings based on my first few hours of playing

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  • Try playing with a controller..... Sounds like first world problem when 64% of players are console and struggle to compete with K+M in the first place.

    You can have all these changes once opt-out is in the game. FOV past 90 on a 4K 30FPS will completely destroy the visuals of the best console. 78' is standard because it needs to work on Xbox One. The X manages 90' without problems but the One clearly shows frame tearing and artifacts creeping in at the highest field of View. So now you want to have 110' for an even great competitive advantage.....

  • Interesting. The last time I played I thought my sensitivity felt weird. I chalked it up to too much apex. But, in that time, I found out my polling rate had gotten reset (idk how long it had been at 250), so I bumped it back to 1000. I wonder if that was the reason.

  • @sprungnickel427 don't know much about consoles but yea the fov problem makes sense. Every other suggestion is pretty necessary though, even more so since Xbox players will be able to use mouse and keyboard as well.

  • @dosuii said in List of suggestions related to mouse settings based on my first few hours of playing:

    @sprungnickel427 don't know much about consoles but yea the fov problem makes sense. Every other suggestion is pretty necessary though, even more so since Xbox players will be able to use mouse and keyboard as well.

    uh, no not yet, and not sure when, and it take a significant effort to learn to play K+M properly. My sons have learnt from day one, I for one, can barely type let alone coordinate multiple keys to jump around ships and do not look forward to the pain and failures of learning this interface.

  • @dosuii Cannons are slow for a reason in this game... because they are cannons. If everyone were able to move cannons like they were able to move their guns, we'd have serious problems.

  • You have to try using a cannon on both high and low sensitivity with a mouse to know what I mean. You'll notice no matter how high your sensitivity is the cannon will only turn at a certain speed, and it will stop whenever you stop moving your mouse. The problem is that people who prefer lower sensitivities can't reach max turning speed on the cannon without swiping their mouse a ton. At that point it's just more practical to use WASD.

  • Don't bother complaining about this here, OP.
    All you will get is xbox players saying that the terrible input lag and mouse issues are there to "balance crossplatform"

    I remedy the ads sensitivity with a setting on my logitech drivers that shifts my DPI on mouse2 and drops it back down when i release it, making my ADS sensitivity 1:1 with non ads.

    The input lag?, impossible to fix since the game runs in borderless windowed mode and you can't disable desktop composition in w10.

    EDIT
    I just tested the polling rate and HOLY HELL, WHAT ARE THEY DOING WITH THE INPUT IN THIS GAME?

    This explains all the times i felt my sensitivity going up and down without me touching anything ingame.

    HOW IS THIS SUPPOSED TO BE ACCEPTABLE?

    The sad thing is we can't even ask for raw input, or anything that will fix these glaring issues without having xbox kids complaining about it.

    As for canons.
    Have an xbox controller connected and use it to aim them.
    If you play at low sensitivities aiming canons with a mouse is worthless, same goes for the spyglass, WASD isn't accurate enough either.

  • @silenius-x said in List of suggestions related to mouse settings based on my first few hours of playing:

    I remedy the ads sensitivity with a setting on my logitech drivers that shifts my DPI on mouse2 and drops it back down when i release it, making my ADS sensitivity 1:1 with non ads.

    Damn that's a smart fix but unfortunately I don't have that option on the mouse I use.

  • If you want any change you need to compile a list of all the things wrong with the PC version and post it on reddit.
    Pretty sure the devs don't actually read all of the forums topics and just get the cliffsnotes from the community managers. 😜
    Reddit has the benefit that through the upvoting system important topics are easier to spot.👍

  • @dosuii said in List of suggestions related to mouse settings based on my first few hours of playing:

    @silenius-x said in List of suggestions related to mouse settings based on my first few hours of playing:

    I remedy the ads sensitivity with a setting on my logitech drivers that shifts my DPI on mouse2 and drops it back down when i release it, making my ADS sensitivity 1:1 with non ads.

    Damn that's a smart fix but unfortunately I don't have that option on the mouse I use.

    This is a good example of a reason why crossplay is going to be optional for console players. If a console player tried to do something like this with their Xbox, they would get a hard ban from Microsoft for cheating and their console would be "bricked." But it is viewed as perfectly acceptable for PC players.

    You should have seen the complaints back in the Beta when PC sensitivities were actually the same as consoles and you couldn't adjust any of them like you can now.... So many complaints about how it was literally unplayable on PC.

    This is why we can't have nice things -- like crossplay.

  • @Dosuii I can almost guarantee you that this isn't an issue, it's an explicit choice made by the Rare in order to mitigate imbalances between Xbox controllers and M/K. If you had played a year ago you would realize that the significant tweaks that they have made over many months were intentionally implemented in such a way that interacting with Cannons, and specifically Eye of Reach ADS / Scope are meant to take several swipes of the mouse across the mousepad in order to acquire your target. This is very obvious when first playing the game, when you are first getting used to aiming and then all the sudden when you are aiming using a cannon you realize that your DPI is cut almost entirely in half, or more. Rare sought this solution because of the glaring differences that were highlighted by the differences in X / Y sensitivity and pace of combat disparity in Mouse / Keyboard vs Xbox controller. To this day you will find that maintain that interacting with the ship should be more optimal on an Xbox controller (marginally) and hand-to-hand/weapons combat is typically more optimal on a Keyboard / Mouse. It's clearly a design choice. The reason you won't see sensitivity sliders for cannons, etc. are also because of this. I feel like Rare has been especially opaque about it though, because talking about it brings in the whole Xbox vs PC crossplay debate that is super taboo around here.

  • @silenius-x I tried dropping my polling rate down but I didn't notice a difference (so I chalked it up to too much apex once again lol).

    What polling rate did you try? I think I bumped mine down to 500 and it still felt very insensitive.

  • "based on my first few hours"

    No thank you.

  • @levernicus So what you're saying is the devs intentionally make mice on standard polling rates drop packets to balance them with controllers? haha. There's a difference between explicit choice to mitigate imbalance issues and just straight up bad support for the mouse. I guarantee you these things have nothing to do with balance. If eye of reach/cannons are too hard to use, I can just use a higher sensitivity and it won't hinder my gameplay whatsoever. The problem is that I prefer low sensitivity (which doesn't give you an advantage whatsoever as opposed to high sensitivity btw, it just so happens to be my preference), except the game has limited sensitivity options, therefore very bad quality of life.

  • @dislex-fx Right. I have to play the game for hundreds of hours in order to have the ability pick up on the very very subtle imperfections. Or maybe it's incredibly obvious to anyone with basic understanding of PC games that SoT has poor support for the mouse.

  • Been on this forum for more than a year.

    This is the first time I seen a pc player complain about mouse sensitivity.
    Quite hilarious when you seen so many post about pc vs Xbox dominance.

    Never had a problem with this myself.

  • @barnabas-seadog Well for one there aren't many PC players compared to Xbox, let alone PC players who are used to playing polished competitive FPS games so they know an unpolished game when they see it, let alone those who would take the time to make a post about these problems. I know SoT isn't one of these competitive FPS games, but that doesn't mean it shouldn't be a polished game.

  • You really think there aren't that many PC players compared to Xbox players?

    Both platforms have increased since launch with Xbox getting an option to opt out of crossplay due to too many PC players and thier advantages.

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