Solution to Complaints About Skeleton Ships

  • Around the forums, there are myriad complaints about how OP skeleton ships are. People pose the argument that in a sloop you have little to no chance of beating the large Skelly Galleons. I'm not quite sure how this would be implemented, but hear me out... Imagine splitting the spawns of skeleton ships so that skeleton sloops would spawn on player sloops whilst skeleton galleons spawned on crews manning the Brigantine or Galleon. Would this work?

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  • @gamerghoul69 Good point, I didn't think of that...

  • @krakenattakin

    It all can be done solo on a sloop when u know what u do... But thats not the reason u posted this. So we leave it at that.

    I have a question about your proposal.
    What happens with alliances?

    Lets say im a sloop. So only sloops spawn.
    What if my alliance is 3 sloops? Would the skelly ship sloops not be too easy than?
    What if my alliance is 1 sloop, 1 brig, 1 galleon? Would there be sloops and galleons? If so than again there is a skelly galleon fighting my sloop. No we are back at the skelly is OP?

  • Skeleton ships are OP because many players try to use the same tactics that they do against player ships. Skeleton ships are rather stupid when it comes to going after their targets. Use that to your advantage. They don't need to be altered, all it takes is some altering of strategy.

    For example, skeleton ships don't avoid obstacles the way a player ship does. Get the ship to follow you or run alongside you and corral them into running into rocks or islands.

    Skeleton ships don't bail out water. The easiest way to take them down, put a few holes in their hull then hit them with a ballast ball. If it wears off and they are still afloat, use another one. They sink in no time.

    I once tricked a skeleton ship into sailing into the bay of marauder's arch. I got off my boat, grabbed the shore cannon on the beach and pelted the skeleton ship then hit it with a ballast ball.

  • I feel a lot of players lose once to anything in this game and immediately go to the forum and come up with Easy Mode ideas and suggestions. While everyone is welcome with ideas and suggestions I think players just need to keep playing and trying new strategies.

    You can sink a skeleton galley with one cannon shot to register the hit so it will count for ships sunk. Then ram them and keep your wheel turned into them. Some multitasking is required here and is actually great for practice. You’ll have to work the sails so you don’t speed past and keep the wheel turned into the ship as they try and maneuver out of you. Just keep your ship stuck to the rear of theirs. You may have to ram them multiple times as they will get away but you basically don’t want to pull ahead of them.

    As you are behind them keep a hole or two in the bottom of your sloop to allow it to fill with water then just bucket the water onto their ship from yours. You’ll need to practice with the arc of water from your bucket. But you should be able to sink them in a few minutes. I’ve sunk about 40 now since shrouded spoils released. Great practice for sharpening your seamanship in this game.

  • @krakenattakin I like this suggestion a lot.

    The skele ships are not bad once players learn the best strategies to kill them solo but I feel like this would be a good change for the players who are really struggling.

  • I think the submerged ghost ship encounter should be based on the number of players currently on the ship.

    1 player = 80% chance for skeleton sloop, 20% galleon
    2 players = 60% sloop, 40% galleon
    3 players = 40% sloop 60% galleon
    4 players = 20% sloop 80% galleon

    The roaming ones should be 50/50.

    To make it more interesting the skeletons could be dropping skulls. On the sloop normal ones, on the galleon ashen ones.

    Another suggestion - remove the respawn and:
    a) Either boost skeletons' HP and make them all elite kind
    b) Spawn all of them at once, but let them sleep in coffins or something till enough of the active ones die or till the player kills them before they even become active.

    It should be viable strategy to jump on the ship, kill everything and then loot it without sinking the ship first. The captain could be dropping a key and in the brig would be locked treasure. After the treasure is unlocked with the key the ship would start slowly opening holes to sink.

    This would make the encouters also more interesting because there would be multiple options to deal with it.

  • What i hate the most is they spawn so often, i hardly can make one Cargorun without getting everything destroyed by a Skeletonship. If i run everything gets destroyed, if i fight it will get destroyed, too... so for me right now its just unplayable.
    Yes, at the moment i pretty much only do Cargorun, cause i really like how they work right now. But i guess thats over :/

  • @gamerghoul69 said in Solution to Complaints About Skeleton Ships:

    It's alright I like the idea it just needs a little work on it some solutions would include my favorite of the ideas, the ship has the same loot but a huge advantage to make the loot a challenge to aquire like have one boss Skelly captain on board that till killed can instant fix holes or at the very least has like all magic cannonballs in it's inventory.

    If you require in a naval battle to have at least one boarder to kill a skeleton it will be extremely risky for solo captains.

    They would have to leave their ship during a naval battle, which is a horrible idea to do as a solo player. For any solo players out there as if they leave their ship and it has a single hole, they are slowly losing their ship while not on it, there is nobody there to bail for them and will need to find a way back on sooner than later.

  • Answer is simple. Skelly ships aren't OP. I can and have solo slooped these.
    Edit: clarification. Talking the ones under the cloud and the originals, not just single ships.
    Edit: So, I realised this wasn't helpful. Slam your sloop into them keep yourself tangled and just bail water onto them. They don't bail. Your ship will keep plugging holes in them and your water will add to the filling effect.

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