what to do with the Megalodon after the two weeks

  • since its only a timed thing just let the Megalodon go on the lose like the Kraken to make it harder to just sail around so people would have to work together or it will sink everyone. at lease if you do it that way it keeps that excitement and also push people to work together more.

  • 23
    Posty
    21.8k
    Wyświetlenia
  • He’s staying in the game.

  • Instead of spawning in on a random ship like the kraken I'd like to see it swim around the map from time to time. Make the fin visible from far away from the crow's nest and have it aggro on ships at an appropriate distance.

  • I say treat it like a new "Skull Fort" type of thing, but play it out a little different:

    Every so often on the server the shark spawn rate will increase as Meg becomes active - this will be the first signal to players that the hunt for the Meg is on. The second clue to it will be that the Bilge Rats will have something to say about it in the Tavern once the event becomes active. They should also have something to say when Skull Forts go active too (and any other future special events added) - kind of like a way for players logging into the server fresh to have an NPC they can go to and see what special events are currently active on the server as a use for them out of events alone.

    We could even keep Merrick around, and have the Bilge Rats direct you to him (we could move him around as well after the two week event ends) and then he can direct you to the Meg still and allow you to get the Shanty going like normal to do the summon in the designated spot. The way that he tells you is through some riddles (one for each designated spawn location selected by Rare to let us figure out where it is and move it around). We gather up a hunting party and go and slay the beast like normal at this point (this also lets people who missed the event to experience a watered down version of it essentially - thus leaving the event as the more robust experience that is still special, but still leaving just enough to give us more game content).

    Once the Meg has been killed the spawn rate for the sharks on the server will return to normal levels again until the event finally respawns some time much later (basically as often as Skull Forts do, but just on a different interval spacing so they aren't assured to always be active at the same time).

    Thus, instead of crews being encouraged to come together and fight it out, they are encouraged to come together to kill a common threat. This would add a little diversity to the "server events" in regards to how interactions are likely to go down as well as give us another major server event outside of just the Skull Forts.

    Just my two cents on the way I think it should be put in.

  • @rk1-turbulence To add on to your idea, sharks have a VERY keen sense of smell, so maybe he targets a ship who's crew recently died, bc blood and stuff.

  • @rk1-turbulence I like this idea it keeps the potential hunting aspect for players that want it and it doesn't annoy players that don't want to fight it.

  • Make a ring of galleons around it and the kraken, start beating the drum and chant “fight fight fight”

  • @warmancr1 I'd like to have it swim around the surface with it's fin visible from the surface, and if you choose to attack (and defeat it) you could get a genuine reward, say a shark tooth you could sell for 20,000 gold.

  • I think that maybe they should have a smaller/weaker version as a random encounter. It could be the mega's child seeking revenge on the slayers of its dad. Maybe you could use the drum and the tune to taunt it when it attacks or something.

  • My suggestion is to make it an enemy that appears in the world without needing to be summoned. Make it appear in open water, and have many sharks spawn around your boat to indicate you're headed for the megs turf and you better get ready to fight or turn around.

  • You certainly shouldn't make it similar to the kraken pop up mode unless it's nerfed so sloops aren't destroyed. Maybe they need to open a new faction that gives rep for kraken and meg kills. They would also sell voyages that help track either beast down instead of "waiting" for them. These should also scale with level like the others, to the point where they need multiple ships to win AND yes give gold reward or another currency type to spend on items from the beast hunter faction.

  • @iduskk That sounds awesome! As you’re sailing you see the fins gliding along the edge of your boat.

  • @oceanmann7 said in what to do with the Megalodon after the two weeks:

    @warmancr1 I'd like to have it swim around the surface with it's fin visible from the surface, and if you choose to attack (and defeat it) you could get a genuine reward, say a shark tooth you could sell for 20,000 gold.

    They said the game would have rare materials you could get to create unique clothing, like a kraken tooth hat. Unfortunately they don’t stick to their word. Maybe they’ll implement it someday.

  • @redeyesith Although I do like your idea and up voted it, I have suggested similar making both Megs and Kraken Karen part of a special events faction awarding rep as the incentive.
    And as you've suggested the skull fort could possibly be a great inclusion to that list of events if handled slightly different to the regular active skull fort.

    The Bilge Rat could send you to a non "active" fort where you are met with the same experience as the regular waves. Just no skull shaped cloud acting like a beacon above it.
    Others could still see your ship there and attack as usual even when the cloud is signalling an active fort elsewhere.

    The megalodon's requirement of at least five players would need to be dropped otherwise it's no different to how it is now.
    Just have her randomly swimming around and bumping into the odd vessel but when fired upon she turns savage.
    The Bilge Rat could send you directly to Merrick (or someone like him) at a random island and Merrick could tell you the map coordinates of her last sighting.

    With both the kraken and megalodon, random encounters wouldn't pay as much just like capturing random animals or selling powder kegs are compared to a formal quest contract.

    This gives us incentive to continue defeating both beasts as quests with rep rewards plus the added random occurrences of both.... and whatever else they introduce in future.

  • Like just about everyone on here who decides to get salty will say "this is a pvp game and was never about working together" despite the fact that the megalodon quest was made to work together. But of course, people would rather PVP than do voyages or anything like that.![alt text](image url)

  • @hrubixcube said in what to do with the Megalodon after the two weeks:

    Like just about everyone on here whi decides to get salty will say "this is a pvp game and was never about working together" despite the fact that the megalodon quest was made to work together. But of course, people would ratther PVP than do voyages or anything like that.

    This has everything to do with the fetch quest quality level and quantity of pve activities and events, and almost nothing to do with the quality of the person playing. In fact being bored of the simplicity and enticed by the depth provided by pvp likely is evidence of positive and realistic human qualities.

  • @a-cranky-eskimo I just play for making gold. Everything else is irrelevant. I'm trying to get every item from every single sovereign set. Can't make money if I get sunk the second I get one chest on board.

  • @hrubixcube said in what to do with the Megalodon after the two weeks:

    @a-cranky-eskimo I just play for making gold. Everything else is irrelevant. I'm trying to get every item from every single sovereign set. Can't make money if I get sunk the second I get one chest on board.

    Well I hear you, but you play to make gold because that is what’s fun for you, not because making gold in a video game is important.

    My point is that the pve is so lacking that the pvp is the only thing with depth, besides being friendly with your only option then to team to pvp or chat while you repeat the same quests over and over.

    It’s not players fault they are bored of this kind of gameplay, and that they would rather pvp even without much gain, except the fun of playing. If rare wants this game to be casual and teamwork based but still an open world Wild West scenario, they need to step up their pve game, big time, and just their world building and core gameplay mechanics such as repercussions for certain styles of pvp, or in certain areas, etc, the game is pretty empty so it’s no wonder people just end up playing it like some sort of pirate halo battle royale.

  • @hrubixcube Of course I can't deny what you're saying as being typically true, one of the main reasons for so much PvP is due to the lack of interesting challenges the tedious voyages present.

    Besides having more creative ideas to each of the find and fetch factions, perhaps voyages could have been a mixed bag of all three factions like they are in Athena's.
    Having said that, they would need to introduce something different for pirate legends to do.
    The mythical beast events rep could have been (and can still be) a part of Athena's voyages.
    I don't know what new and exciting inclusions THD added for pirate legends but I guess it's more of the same ol' same ol'.

  • That’d be awesome. He’d be way more of a threat too because you can’t just run away from him like you can the kraken. A pain in the booty if he catches you with a lot of it and not enough cannon balls.

  • @admiral-rrrsole said in what to do with the Megalodon after the two weeks:

    @redeyesith Although I do like your idea and up voted it, I have suggested similar making both Megs and Kraken Karen part of a special events faction awarding rep as the incentive.
    And as you've suggested the skull fort could possibly be a great inclusion to that list of events if handled slightly different to the regular active skull fort.

    The Bilge Rat could send you to a non "active" fort where you are met with the same experience as the regular waves. Just no skull shaped cloud acting like a beacon above it.
    Others could still see your ship there and attack as usual even when the cloud is signalling an active fort elsewhere.

    The megalodon's requirement of at least five players would need to be dropped otherwise it's no different to how it is now.
    Just have her randomly swimming around and bumping into the odd vessel but when fired upon she turns savage.
    The Bilge Rat could send you directly to Merrick (or someone like him) at a random island and Merrick could tell you the map coordinates of her last sighting.

    With both the kraken and megalodon, random encounters wouldn't pay as much just like capturing random animals or selling powder kegs are compared to a formal quest contract.

    This gives us incentive to continue defeating both beasts as quests with rep rewards plus the added random occurrences of both.... and whatever else they introduce in future.

    It is a totally fair sentiment, amigo, just not one I fully agree with personally. As I mentioned, I actually somewhat like the idea of non-tangible rewards (read: gold, rep, etc), and instead going for environmental change or sense of accomplishment. As an example, with Karen I would just love to see her become much more aggressive to be a real threat that you fear some. Give her some tentacle whip attacks that impact like a cannonball (can blast players overboard and can damage the hull), have her grab the boat much more often, and leave the sucking people up one about how it is now. Would make for an intense fight indeed I think, and surviving it would feel well worth it to me.

    In that same vein, seeing a change to the world itself for dealing with Meg (as in my proposal) would also be a satisfying change of pace for me. I get enough of getting tangible rewards from Voyages and Washed Up Loot and Shipwrecks and Skull Forts. I'm more than comfortable to have a few things that don't hook me up with anything more than a cool feeling.

    That said, I get why people might want more of a reward for various things and if that happens I'm not going to flip out because of it. Shiny stuff is always nice, after all.

  • @redeyesith I totally agree that the kraken could do with a bit more muscle. Smashing a tentacle or two on the deck in a furious rage.
    I love it.... until I get tired of her always kicking my butt. lol

  • Me and my friend found it outside of its spawn point on open waters (on July 6), I don't know how the encounter happened but it wasn't hostile either, here is a clip of it happening.(http://xboxdvr.com/gamer/jeff-vader22/video/55309195)

23
Posty
21.8k
Wyświetlenia
8 z 23