Mandatory single player tutorial/campaign to join random crews.

  • I think that every game should have a single player campaign that leads you to the multiplayer, like a tutorial that teaches you the mechanics. Only if you complete the single player you have access to the multiplayer (I mean the possibility to join random crews, you would still be able to play in a solo sloop or with irl friends)
    There are too many new players that doesn't know how to play, they can't sail a ship and they just drink grog and play an instrument. I think that this behaviour is fine as long as you do it in a solo sloop or with your irl friends, not with a crew you joined with the random matchmaking that need your help and your cooperation.

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  • I would agree to some form of crash course in sailing within a safe environment. I only knew roughly how to sail from watching youtube videos to decide if I wanted to get the game.

    A singleplayer campaign feels like overkill.

  • I am level 41,41,35 and beat a skull fort with 3 galleons we sunk 3 times and the other three members i had one was experienced like me and the other two it was their first time doing a skull fort.

  • @brio-brumm This is sandbox open world. This game doesn't hold your hand and I love that feature. It forces you to explore and find what works for you, They already give you lots of rhyming tool tips in the loading screen. Which when you are new you will see a lot.

  • @doubledragun ha detto in Mandatory single player tutorial/campaign to join random crews.:

    I am level 41,41,35 and beat a skull fort with 3 galleons we sunk 3 times and the other three members i had one was experienced like me and the other two it was their first time doing a skull fort.

    Well, you were lucky I guess, we will speak again when you will join a galleon and you will be the only one adjusting and raising/lowering the sails when needed, steering the wheel, repairing the ship etc while the rest of your crew play a freaking instrument and vomit on each other

  • @brio-brumm I dont stay on a galleon where i am the only one doing anything.

  • NO! Mandatory tutorials are the most tedious and annoying thing in games.

  • @doubledragun ha detto in Mandatory single player tutorial/campaign to join random crews.:

    @brio-brumm I dont stay on a galleon where i am the only one doing anything.

    Me neither, but sometimes I don't feel like jumping from a server to another for an hour hoping to find a good crew, sometimes I stupidly place some faith in humanity and I try to stay to teach them

  • Can we not. Games with out tutorials are more fun. If you cant learn the game dont play. Also I try to avoid playing with people who dont communicate.

  • @rk1-turbulence ha detto in Mandatory single player tutorial/campaign to join random crews.:

    NO! Mandatory tutorials are the most tedious and annoying thing in games.

    Geez, it wouldn't be that long, like 5 minutes long if done correctly, it would teach you how to raise/lower the sails, to steer the ship and lower the anchor

  • @coel03

    Not all of them necessarily. Some games are good precisely when players are introduced to them properly, with or without an actual tutorial. Those that do well introduce a tutorial phase thorough a story campaign while the endgame opens after one is finished. By this I mean those who mask the tutorial into a storyarc.

  • @brio-brumm said in Mandatory single player tutorial/campaign to join random crews.:

    @rk1-turbulence ha detto in Mandatory single player tutorial/campaign to join random crews.:

    NO! Mandatory tutorials are the most tedious and annoying thing in games.

    Geez, it wouldn't be that long, like 5 minutes long if done correctly, it would teach you how to raise/lower the sails, to steer the ship and lower the anchor

    It's not that hard, it doesn't need a tutorial. The reason players don't do it is because they are lazy and/or not paying attention, no amount of tutorials will change that.

  • I would love a campaign that delivers the beginning story and a seemingless tutorial structure that fades out the closer the end of the campaign is. Best one is the one that exists, but isn't detected.

  • @rk1-turbulence No, it happened personally to me, I asked to a crewmember to raise the middle sail because I was steering the wheel approaching an outpost and he replied with his shrill annoying little kid voice: "i dOnT kNoW hOw tO dO iT!11!" and that leads me to another problem because I feel like little kids shouldn't be in the same matchmaking with adult/young adult players. Well actually they shouldn't be allowed on the internet in the first place but that's a whole other story and I'm rambling.

  • @arch-fable ha detto in Mandatory single player tutorial/campaign to join random crews.:

    I would love a campaign that delivers the beginning story and a seemingless tutorial structure that fades out the closer the end of the campaign is. Best one is the one that exists, but isn't detected.

    I completely agree

  • @brio-brumm I have done the same thing but I have learned to just leave and try another crew.

  • @ve111a said in Mandatory single player tutorial/campaign to join random crews.:

    @brio-brumm This is sandbox open world. This game doesn't hold your hand and I love that feature. It forces you to explore and find what works for you, They already give you lots of rhyming tool tips in the loading screen. Which when you are new you will see a lot.

    I gotta agree 100% here. The fact that I had to learn everything from trial, error and rhythmic clues was a huge selling point for me! I have had brand new players join countless times and showed them the "ropes"....heh.. It really doesn't take more than a few minutes to teach a brand new player how to be useful on a crew.

  • @xxxrookxxx said in Mandatory single player tutorial/campaign to join random crews.:

    @ve111a said in Mandatory single player tutorial/campaign to join random crews.:

    @brio-brumm This is sandbox open world. This game doesn't hold your hand and I love that feature. It forces you to explore and find what works for you, They already give you lots of rhyming tool tips in the loading screen. Which when you are new you will see a lot.

    I gotta agree 100% here. The fact that I had to learn everything from trial, error and rhythmic clues was a huge selling point for me! I have had brand new players join countless times and showed them the "ropes"....heh.. It really doesn't take more than a few minutes to teach a brand new player how to be useful on a crew.

    That's what I think is the best part. Passing on your knowledge, I don't know how many times I've encountered people and have given them tips and helped them figure out what to do It's a good feeling.

  • @brio-brumm said in Mandatory single player tutorial/campaign to join random crews.:

    @rk1-turbulence No, it happened personally to me, I asked to a crewmember to raise the middle sail because I was steering the wheel approaching an outpost and he replied with his shrill annoying little kid voice: "i dOnT kNoW hOw tO dO iT!11!" and that leads me to another problem because I feel like little kids shouldn't be in the same matchmaking with adult/young adult players. Well actually they shouldn't be allowed on the internet in the first place but that's a whole other story and I'm rambling.

    Just show him how it's done then, takes five seconds.

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