Yes, yet another Idea list, But a little different this time.

  • Hallo. If you’re reading this you were either interested in my ideas or curious in what makes this ideas list different. Well the idea list itself is no different than any other, it’s a list of well… ideas. The difference is in this message. You see, if I were to post this normally it would probably drown in an ocean of other posts and never make it to the developers. So to increase the change of this post making it to them I suggest the following. If you like any of the ideas on this list please leave a command on that you like. If you yourself have any ideas, changes or things you would like to see in the game, instead of making a post of your own put it here in the commands sectionso over time this post will (hopefully) become one long post with the ideas of a lot of people instead of just another post drowning in an ocean of post that all have just a little chance of making it. the more people put there ideas here and upvote it the better the chance that all our collective ideas will make it.

    One last thing. I got some of the ideas on this list from other people and I included them here because I liked them. Credit goes to the people where I first saw the idea (what idea these people had in listed at the bottom)

    Ideas
    -Collectible momentos
    For this idea the captains quarters would require a shelf (the galleon already has a couple of empty shelf’s and the sloop could get them if the developer remove the windows) The Momentos would be unique items, think in terms of a Krakens tooth that can be found floating in the water after you defeat the beast. Or a Gold hoarder skull that can be picked up after killing a gold hoarder skeleton that randomly spawns with normal skeletons after digging up a chest during a level 40 or higher gold hoarder voyage. Or a small stone statue you can find randomly at the many ancient ruins on islands (including the unmarked once). The idea the developer once mention about in-game screenshot that could be painted out on canvas and placed in your quarters would also fit in with this idea. All the momentos could be found randomly so no one with a higher level would have a higher chance of finding one, only the people who put time in the game have an advantage. Once a momento is placed on the shelf it becomes part of your cabin, no other player could board your ship and take it (its like turning in a chest, once its turned in the gold is save in your account).

    -Ammo belt
    Personally I think that five bullets per gun is very limited given that at this moment skeletons can heal infinitely, and some skeletons have a very large amount of health (I spend 30 minutes fighting 5 rusted gold skeletons because I kept running out of bullets, my sword is practically useless against them, and they kept healing themselves). With this in mind I suggest adding a belt with ammo pouches (all players would start with a standard version and could buy a number of cosmetic upgrades). Each pouch holds ten bullets exempt the pouch for pistol ammo which holds sixteen. It would require a few changes to the current ammo system. For starters the ammo counter in the bottom left of the screen would have to be changed from the five dots to a counter like 4/10. Secondly the ammo box on your ship and in the world would have to be changed. The ammo box on your ship would act like the ships barrels allowing you to store and collect ammo from it. The ammo boxes found in the rest of the world would act more like barrels found on islands, generating a random number of bullets for a random weapon type over time. That way player would have to manage there ammo supply rather than simple going back to the endless reload box we currently have.

    -A logbook
    The book would be located on the captains table. It would have a page for each of the companies (current and future one’s) in the game, detailing things like the number of completed voyages of each level, and the total of things you’ve turned in with a company (Think if it as a way to put a more detail reputation page in a physical way into the game). For the players that prefer PvP, it would also have a page that lists the names of ships you and your crew have sunk. Everyone could interact with the book but it will only bring up your information (so reading the logbook of another ship still brings you to your page)

    -Dice games
    I’ve seen multiple people suggest this already and I think it would be a great way to pass the time on long sailing voyages. I picked dice over cards and other forms of games because I feel like it would fit in great with the game world, I want to be able to play the game by myself, and because the game developers have used dice in a lot of promotional material including the games opening cutscene. Players and bystanders would also be able to bet gold (up to a set limit) on the outcome of the current game. All players would start of with a set of standard dice and could buy a number of cosmetic upgrades.

    -Turning the tavern building into a no-weapons zone
    I know the game designers don’t want to do save zone but I would like to be able to have fun with friends or just other random players. By turning just this one building into a mini save zone. It would be a place to plan out your journey with your crew, make music, play some dice games, and spawn without immediately getting killed. Just to keep the point of the developer in mind you wouldn’t be able to enter the tavern while holding treasure and such so you can’t just it to escape other players. And while you’re in there your ship at the docks can of course still be sunk.

    -Ideas for microtransaction currency
    Here are some ideas what form the microtransactions currency could take. One is gemstones of various colors. The other that small rectangular coin seen on the title screen. Both of them would be different enough from normal gold coins to set them apart and still make it feel like the currency belongs in the game world.

    -New songs and instruments to play with
    By new instruments I mean things like a violin, drum, banjo, and rhythm bones. As far as new music goes I’ve seen people suggest two ideas. One, players can find new songs in bottles found on beaches and diaries around the world. And two, players can buy new songs from stores. I think a good way to go would be to combine both ideas with some songs that can be purchased from stores and longer, more elaborate once that can be found around the world, maybe even in pieces so you would have to find more than one piece to get the hole song.

    -More ways to damage ships (idea by pcgamer.com)
    This would include the ability to damage a ships sail and set a ship on fire. A sail would be damaged be shooting it with a cannonball creating a hole. The more holes a ship has the slower it goes. Sail could be repaired just like holes in the hull but with cloth instead (cloth could be found in barrels just like planks). Fires can be started by lightning strikes and exploding gunpowder barrels (the explosion has small groups of burning gunpowder jump out from the origin point) the ship will not be damaged by fire but the fire will spread if left alone and can hurt players. Fires can be put out by throwing water on it with a bucket or if the deck the fire is on is flooded.

    Changes
    -Limit skeleton ammo
    At this time skeleton that spawn with guns can use an unlimited amount of shots while the player can only use five per gun. This in combination that some waves of skeletons spawn with most if not all of theme having pistols/blunderbusses makes it a very annoying situation. I know that most waves come with swords or melee but the one time a gun wave comes up your pretty much guaranteed to die. If skeletons had limited ammo like us they would still probably kill us but at least not over and over again (and it wouldn’t feel like such an unfair fight).

    -No more than two skeletons with guns per wave on bounty voyages
    One other way to fix the skeleton gun problem is to simply limit the number of skeletons that spawn holding guns per wave. A wave where there are one or two skeletons with guns and the rest with swords is annoying but not unmanageable. As were the waves with all guns literally just b******u away.

    -Limit the amount of time skeletons can heal themselves
    Now that were on the topic of skeletons how about limiting the number of bananas they can “eat”. I literally had a 20 minute fight with three gold skeletons because every time there health dropped close to death they would eat a banana and I would have to start stabbing all over again (and before you start, yes I know the sword is no good against gold skeletons but because of the limits ammo capacity on are characters its was all I had).

    -Less cannons on skeleton forts
    At this time skeleton fortresses are so heavily defended that solo player can’t even get close without losing there ships (I can’t maneuver the ship, shoot cannons and repair damage all at the same time). I’ve even seen multiple four person groups of professional gamers/streamers struggle to get to land. So I think it’s save to say that less cannons on skeleton forts would be greatly appreciated.

    -Lower skeleton accuracy with cannons
    One other way to fix the skeleton forts problem would be to lower the accuracy of the skeletons with the cannons. As of now skeletons can land a (near)successful hit from an alarming range (sometimes I’m sailing away and still get shot far away from the island) and they get more accurate the closer you get.

    -Remove the brig from the sloop
    The brig on the sloop is pretty much a waist of space given that people are sent to the brig by majority vote and the sloops crew number makes majority vote impossible. The space would be much better used adding a bed or a hammock or anything to make the ship feel a little more lived in.

    -Speed up reputation gain
    I’ve played the game for almost three weeks now and only gotten to level 25 with all the trading companies. The reason this is going so slow is because even my reputation is half way to current max quests still usually reward my with low level loot (seafarers chests, foul skulls, low level animals) and from what I’ve heard this never changes even at max level. The problem with this is that this loot losses its value the higher your level is (at low level a seafarers chest gives enough XP the level up with a few of them, at level 25 I already need about 20 of them to level again). At this point even high level loot (Captains chest, villainous skulls and golden animals) is starting to lower its value, so around level 40 no matter how high the loot it will still be a grind for the end. As I see it there are two ways to fix this. One, increase reputation gain for all loot at every 5 levels (at level 5 a foul skull is worth 200 XP points, at level 10 if would increase by 200 to a total value of 400 XP points). Two, make sure that high level voyages only reward higher loot (when you level 40 you shouldn’t still get the loot you got when you were level 5).

    -Players can only hold one instrument at the time
    Since there are most likely more instruments coming to the game it might be a smart idea to chance the way we currently equip them (or rather how we don’t equip them) so we don’t end up with a hole menu filled with different instruments (I feel like having both the hurdy-gurdy and concertina as separate items in the menu is already unnecessary given I only really use one of them). I would recommend limiting the number of instruments the player can hold at the time to one and adding in the option to switch them out just like how we can switch out are weapons.

    -A little more brightness at night
    Please give us the option to set the brightness of the game (don’t most games have this by default). As a solo player I sail with the lights of to stay undetected, and when night falls in the game I literally have to go and sit about 10 inch from my TV just to see what I’m doing.

    -Add a size indicator to missions
    At this point when you start a mission you have no way of knowing how long it is (starting a Gold Hoarder voyage can give you one map or just as easily drop four maps). This is particularly annoying for people (like me) who have a limited time to play. Imagine, you have about 45 minute before you have to go, you start a new voyage and get three or more maps, you just know you don’t have enough time to finish it, and since voyages cancel when you leave the session you just miss out on a lot of loot. An easy way to fix this would be to add a size indicator to missions. You would be able to see the size when you buy them (otherwise everybody would you buy large missions) but once you bought them you can see there size in you inventory. The mission would tell you is it is small (one island), medium (two islands), or large (three or more islands or multiple chapters). That way players can better coordinate there time.

    -Weapons players have equipped can be seen on there person
    This would simple make the weapons players have on them visible on there person, like a sword on there belt, a blunderbuss or Eye of reach on there back, or a pistol on there hip (or wherever pirates kept those). That way, players always know way they can expect when fighting other players, and it adds some more details to the game.

    -Make the captain cabin on the sloop feel a little more lived-in
    In its current form the “captain cabin” on the sloop is just a room in the back of the ship. So maybe add some shelves (remove the side windows, why windows anyway if the INTIRE BACK IS OPEN), and make the captains table look a little nicer (Maybe an ink well just like the galleon).

    Fixes
    -Skeletons seem to be able to shoot you even around the bend of a turn or when you are behind a wall.
    -Weapon skins randomly change back to the default weapons when you sheath/switch them.
    -Character tent to get caught on everything (especially in shipwrecks)

    Sources
    The idea for more ways to damage ships came for pcgamer.com
    -pcgamer.com (https://www.pcgamer.com/25-ideas-for-future-sea-of-thieves-updates/)

    The idea for collectible momento’s came for Jackfrags
    -jackfrags (https://www.youtube.com/watch?v=_XbaVm0HCXo)

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  • They might be adding this with the "cursed cannonballs", but I would love to see different types of cannon ammunition. I'll work with you and add ideas in the format you used above. I hope everyone else will as well.

    -New cannon munition types
    The pirates of old didn't just fire the round-shot we use in the game today. They used grape-shot (basically an anti personnel, close range shotgun round for ships), explosive shot, chain shot and other more creative ones besides. Here is a link to a full list of ideas if you want to browse over this in detail. https://www.seaofthieves.com/forum/topic/36803/cannon-ammunition-types

    -Crow's nest buff
    So, I want to see the crow's nest have more utility, because as it stands almost no one goes up there due to the long travel time up, and lack of any real advantage (you can mostly see fine from down on the deck). There is currently a glitch if you stand on the yard arms of the sails, where you wont bob with the ship and thus your eye of reach and spyglass have zero wobble. Not only that, but it seems that while standing on the yard arm the first part of a riddle is revealed once you hit the island banner. These properties should be transferred to the crow's nest. It would give sniper's a spot to be on the ships.

    -Add new ship Man-o-War
    This is way too long to go into detail about, details here https://www.seaofthieves.com/forum/topic/29992/a-ship-even-bigger-than-the-galleon/22 if you want a summary of the ship and its purpose, here. Four decks, with much larger (taller) sails. HORRIBLE turning and sluggish speed, but with 7 cannons on each side and with 4 of each of those protected by the hull of the ship you can blast other ships out of the water with ease, the problem is getting them in your sights. A sloop would be able to run circles around a Man-o-War. It could be a 5-6 player ship, but to truly be piloted it would really need 7-8 but I'll leave that to the QA team at Rare for balancing.

    -The Ferry of the Damned as a boss fight
    So, basically once every in-game month, during the full moon, the Ferry would rise from the depths as a galleon-esque ship with the appropriate amenities (cannonball barrels, working cannons, sails, and such). It would trap those who died on the server aboard (up to four at a time) until a new soul came to take their place on the Ferry. The Ferry would be driven around trying to take out other ships, and since the time span of it being on the sea is so small (just under 10 minutes if I'm not mistaken) It would be two and a half times faster than any other ship in the game at full speed, with the wind. It could take damage just like a normal ship but would fill up with mist instead of water, and its supplies would be unlimited. Finally if sunk, it would drop a cursed chest that could be turned in to any of the trade factions for a huge payout. The chest would have some huge dramatic effect, such as summoning a storm on your location, or maybe calling the kraken (where ever it is on the map) straight for you.

    -Grappling hook as weapon
    A length of rope with the hook attached at the end, you could twirl the hook to full speed after a few seconds with twirl speed equaling distance covered by the thrown hook. The hook would latch to whatever it hit, be that a player ship or cliff. Maybe rope physics will be hard to implement in this game i don't know I'm just suggesting this, but anyway. You could climb the rope and pull your self (or other attached players).This could allow for dynamic boardings from places other than the ladders, cinematic escapes, and more opportunities to explore. The grappling hook, due to its potential, would not be an equipment that can be used over and over, but instead a slot in your weapons with two uses (one initial grapple and then one back up).

    -Royal Navy PVP faction and player bounties
    At each outpost, perhaps in their own little building, a puffed up "too-important-to-look-at-you" kinda guy will reside. He is a part of the Royal Navy, sent to impose the crown's rule on the Sea of Thieves. To do this, the crown has placed a bounty of 5 gold on anyone who kills (you accrue 5 gold in your passive bounty for every kill) and 20 gold for the destruction of sea vessels (20 gold added to your passive bounty for every ship you sink). This would make you the target of bounty hunters (other players) looking to cash in on your reward money. Other players could also add to your bounty if you have slighted them somehow by putting up their own money at the Navy Officer. Your bounty would follow your account much like your owned gold does. To recover a bounty, one must approach the Navy Officer and buy a wanted poster/voyage from him. The wanted poster will randomly select a player on the server outside your crew and find their bounty, and the closest island to them. The wanted poster will display their worth after being sunk (killing them is not enough you must fully sink their ship). And the nearest island they were at, at the time of you accepting the bounty from the Officer, will be displayed as a (last seen near). The wanted poster will then appear in your hands as a physical item (looking like a rolled piece of parchment maybe?) You must then turn this in for the bounty to be collected. the bounty is split evenly amongst the crew, the higher the bounty the higher the rep bonus with the Royal Navy.

    -Burying your treasure
    A lot of people say there is no point to this in the current game, but with one change to the current dynamic of it, it can become something great. Say you find a captain's chest. You can go turn that in for say a thousand gold, or 10% of its value every day. That is what you get for burying your treasure, versus turning it in right away. You can bury up to 5 chests at any point (your gold hoarders reputation divided by 10 rounded down). Only certain spots can have chest buried and can be seen with a special looking glass/monocle/see-through gem. These spots automatically can have riddles generated for them, by the game. These riddles would all be rolled into one long voyage placed in a bottle to be found by anyone. So, someone could find a bottle that starts a voyage to find the Buried Stash1 / Cache2 / Treasure3 / Hoard4/ Trove5 of Sandmanbakery. So, you could make 10% off your buried treasure every day, or turn it in, but the danger being that if someone comes along and finds all your buried treasure you have to go and bury your new plunder all over again.

    -New weapon Hand-cannon
    A large, two handed cannon, smaller than the ship cannons, but still large. It would have 1 shot that acts exactly like a cannonball. You move very slowly, and the time it takes to have the hand cannon ready to fire would be a few seconds after your character has stopped moving. this is the time it takes for your character to lug the heavy piece of iron into a shooting position that's stable enough to be aimed, and would give other players time to react to having the threat of a cannonball to the face become more likely. Cannot reload with normal cannonballs as it is a slightly smaller ball.

    -New weapon Rapier and Buckler
    The gentleman's sword, a thin blade made more for stabbing than slashing, the rapier would be able to land many more hits than the cutlass, but would do approximately 8 percent damage. To make up for the lack of damage, a rapier would have a longer combo of 4 and have a much quicker block ready animation to lift the buckler into position. This weapon would most likely be used more as a crowd control than actual damage output.

    -New weapon Boarding Axe
    You've seen this elsewhere on the forums I bet, a two handed axe meant as a heavy weapon, dealing 31 percent damage but taking much longer to get a swing off (maybe a full 3 seconds equals 1 swing?) A power swing would deal 70% damage? The specialty of the boarding axe though, is it's ability to knock holes in ships from the inside. Once inside an enemy ship you can hack off repair boards (can't hack into smooth wood) to pry them off. This would take 3 power swings each, making a large chopping sound to alert the crew. Can block but has a longer ready time than the cutlass.

    -New weapon Grenade
    Now this could maybe replace the Hand-cannon, but i think the range of the other would make up for this one's lack thereof. The grenade could maybe get 5 meters away as they would be very heavy, and you could carry 3. They can put hole's in ships, but can be picked up by the enemy to be thrown overboard. Not only that, they have a long fuse, so you have to light them and then wait to throw them for a perfect, timed explosion, or throw them and run. They would have an AoE of damage equal to half a cannonball and half the damage to a player. the fuse should be about 7 seconds? While holding a grenade and cocking it for the throw (same animation) you walk much slower and turn slower.

    -Duel-wielding weapons
    I think it's funny that we can't have two of the same weapon in our weapon slots. If I want to hold two pistols why can't I? I would love to duel-wield two pistols at the same time. I can only hip fire, as the button for aiming is now used to fire the other pistol, but hey. This would also go for the other weapons as well. If it takes up two hands, then just have switching between weapons be just that. Have two Eyes of Reach for a one man firing squad, or double cutlass for double the attacks, but no blocking.

    -New weapon Musket
    Very similar to the Eye of Reach, just without the scope and 75% damage instead of 80%. This would be nice to have as a mid range gun besides the pistol. why would people take the pistol over the musket you ask? reload time and zoom in. The pistol has a clear picture of its surroundings, the musket would have a slight zoom in and blurring of the edge of your vision.

    -Changing ships mid game, at the shipwright
    Found some friends at sea, or have some coming online just now? Why do you have to change sessions and abandon all your gold/supplies? Go to the shipwright and spawn in a new larger ship for your new, larger crew.

    -Rowboat
    I saw some suggestions for this, and we can all see that the cover art of SoT has one. There are two (maybe three good implementations that I've seen for this, which i will go into. They would have room four four, as in they have four seats with technically a fifth. One at the back for the rudder, two in the middle for rowing, and one in the front to look like a conquering hero, as your are rowed to shore (jack daniel pose at the front). The fifth seat is for people to solo row the boat by taking both oars. this is just slower than having two people row. Everyone would face forward, but only the front seat would have 360 degree looking capability as the rudder and rowers can only see within a 180 from the front of the boat.

    1. They are found at islands, just like normal scattered treasure, but only at beaches/docks.
    2. They could be found/sold as small boxes, about the size of the other merchant alliance boxes that allows you to drop it into the water, and then interact with it to spawn a new row boat. I find this one particularly attractive.
    3. the Man-o-War i mentioned earlier could have a row boat built into its design as having a heavier ship means you have to park further away from islands to avoid hull damage. The other ships already in game just don't have spaces to store a row boat and still maintain their aesthetic.
  • Great list!

    Mostly, I just want to be able to hit skeletons with my shovel. It feels so unnatural to be holding this awesome shovel and not being able to smack them with it.

  • -Shovel as a minor stun using the unused Left Trigger function for it
    Wielding the shovel, you can pull the left trigger (Xbox controller) to use the back of the shovel's metal bit to do a quick, silly face slap to an enemy that stuns them for a half a second. This would not work again for 10 seconds, to avoid abuse of the stun, the stun would be more for getting away from skeletons and maybe some use in actual combat.

    -Dueling others
    I would love to pass the time on long jaunts out to sea by dueling my mates. Sharpen that PVP but also pass the time when you just have to go in a straight line for 20 minutes. This could work as an emote similar to the make friends. You would drag your fist across your neck and kinda jerk your head the other way in a throat slash motion. If both players (does not have to be crew) do this within a second or so of each other then a duel would begin. You would see the word duel and the name of your challenger below that, then it would count down from 5. At the end of the count down both players can damage each other, and the duel ends when they leave render range of each other, OR one dies.

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  • -Buying Supplies:
    SoT is in dire need of a money sink. One thing that would be great is to have the Merchant Alliance sell you amounts of cannonballs, bananas and planks - 50 25 25 in the same order. The cannonballs could go for 800, the bananas for 400 and the planks for 500. This would give a reason to keep accumulating gold as when you run out of cosmetics to buy, what else is there?

    -Cannibal tribe as new enemy
    With spears to throw, and poison darts for ranged attacks that deal damage over time (similar to a snake bite) they would have tiki masks and move around closer to the ground with bent backs and knees. They would also have a sword that had sharpened obsidian plates similar to the aztec weapon, Macuahuitl.

    -New weapon the Dagger
    Even faster than the Rapier, and doing the same damage, but cannot block. Instead of blocking holding the Left Trigger would c**k the dagger back for a throw. with half the distance of a pistol shot before it begins to arc downwards the dagger does 52% damage when thrown and 8 % damage when you slash and has a 5 strike combo.

    -New weapon Pike
    With a longer reach than any other melee weapon, it is commonly used to keep your distance from other melee combatants. What's special about it? You can hold the charged attack on it indefinitely allowing you to hold your ground, you can even spin your character from this held position to track enemies. it would attack as fast as the cutlass doing 20% damage, and 45% on a charged attack. The reach of the weapon would be about 2.8 times the reach of a cutlass and have no block, so if someone gets close you might not have the best time. best employed in teams to keep enemies at bay, rather than splitting up and attacking.

  • @timelessenjoyer said in Yes, yet another Idea list, But a little different this time.:

    -Limit the amount of time skeletons can heal themselves

    Why..?

    Now that were on the topic of skeletons how about limiting the number of bananas they can “eat”. I literally had a 20 minute fight with three gold skeletons because every time there health dropped close to death they would eat a banana and I would have to start stabbing all over again (and before you start, yes I know the sword is no good against gold skeletons but because of the limits ammo capacity on are characters its was all I had).

    You know if you take them into water they become 1shot from blunderbus and that above every inner/outer fort gate is an ammo crate?

    -Less cannons on skeleton forts
    At this time skeleton fortresses are so heavily defended that solo player can’t even get close without losing there ships (I can’t maneuver the ship, shoot cannons and repair damage all at the same time). I’ve even seen multiple four person groups of professional gamers/streamers struggle to get to land. So I think it’s save to say that less cannons on skeleton forts would be greatly appreciated.

    Don't balance group play around solo play.... the list comes off like you are a permanent solo player. If you've seen pro players fail to approach a fort then... nevermind most of this is exaggerated.

  • @lady-aijou Fixed, sorry for the inconvenience.

  • -Cannon zoom
    It would so great if you could get a slight zoom/aim with the cannons. it wouldn't have to be anything too big, just a little to focus on your target.

  • -Magical Items
    Found on islands and in shipwrecks as random loot, these items are one use powers basically. I could think of any number of items from a green crystal that would change the wind to favor your ships direction, a trident that could be struck down into the ground and start fountaining water like a chest of sorrow, a skull coin that once thrown in the sand would summon 6 skeletons that would act as your allies, a snake idol that when placed down produces poisonous clouds in a small area, a seashell horn that would banish your mermaid until you die, a black shark tooth that banishes sharks for a period of time, a chalice that would restore you to full health and giver health regeneration as the same speed as drowning drains your health for a minute. etc etc.

  • -Drinking Health
    When you drink a full cup of grog, you gain health back at 1%/sec for the duration of your stupor. That way it's not a true advantage in combat, but for regenerating small amounts of health out at sea.

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