Canons are useless.

  • actual cannon battles are dumb. they dont really sink the ship lol. you can only put so many holes anyway. cannons should be able to do unfixable damage. all you need is three canon holes or 1 barrel, get on the enemy ship spawn kill them and boat is gone.

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  • @wisespade7 said in Canons are useless.:

    actual cannon battles are dumb. they dont really sink the ship lol. you can only put so many holes anyway. cannons should be able to do unfixable damage. all you need is three canon holes or 1 barrel, get on the enemy ship spawn kill them and boat is gone.

    I sink ships daily using cannons, the real issue is people dont understand how to steer.

  • @wisespade7 said in Canons are useless.:

    actual cannon battles are dumb. they dont really sink the ship lol. you can only put so many holes anyway. cannons should be able to do unfixable damage. all you need is three canon holes or 1 barrel, get on the enemy ship spawn kill them and boat is gone.

    I guess those times i shot at enemy ships with cannons and sunk them must've been hallucinations then... Good to know. xD

  • they aren't the weapon of choice now, but they sure are fun to use. i'm sure we will get new variations on them, and they will have their day in the sun before long.

  • Can’t wait to see the cursed canon balls

  • @sweltering-nick bring your boat over to me and ill demonstrate how my strategy will own you lol. ill get a barrel or put three holes in your ship. I will board you drop your anchor and spawn kill you.

  • @wisespade7 said in Canons are useless.:

    actual cannon battles are dumb. they dont really sink the ship lol. you can only put so many holes anyway. cannons should be able to do unfixable damage. all you need is three canon holes or 1 barrel, get on the enemy ship spawn kill them and boat is gone.

    You aren’t using them correctly lol...

  • @wisespade7

    Put down the lemonade

  • @biter-wylie no one even knows what that means lol

  • @toastywrath I can use them just fine. but once again better ways then a canon.

  • @wisespade7 Really seems to depend how good you are at timing, your waves, your enemies waves, your speed, enemies speed, and the speed of the projectile. Usually when I'm in a cannon fight, once I find my range I can just unload shots into my enemy ship one after the other. They go down pretty quick at that point. Usually all the crew go to repair, then if your a good shot its really hard to come back from that.

  • @mrbrocksego if a crew knows how to use buckets not really. with just two people I can survive holes without even repairing lol just keep tossing water easyyyy

  • I've seen and survived ships taking barrels directly in lower hull.

    Cannons are as useful or as useless as the people firing them. As are barrels.

  • @tre-oni ive seen a lot of things. barrel is still better lol

  • @wisespade7 then you're a bad shot.

    Barrels now come with the added effect of not being able to slap yourself into their hull injury free. They're also a liability if you come across someone better. The amount of people I've killed holding barrels only to pick it back up and bomb them with their own c**p..

    Great, you barreled them. Now you're either dead too, or about to be as you struggle to catch a ladder and get shot in the face. We really prevented those repairs now.

    Try putting holes alongside the entire lower hull both sides as you circle some ship and watch it burn. Fire someone over for good measure and interrupt repairs while you also focus existing holes and knock people currently repairing off with more shots.

  • @tre-oni nah Im a great shot. I don't have to slap myself into the boat. I will destroy any ship easy. I jump off my boat with barrel underwater where you cant see me. I release barrel under boat far enough for me to get on your ladder. as soon as the barrel hits your boat im already dropping your anchor and now in the bottom of your boat killing you while you are repairing. by the time you respawn you are already sank. 1v4 win every time ahaha.

  • @wisespade7 If you played like this against anyone who halfway pays attention you'd be gone as soon as you hit that ladder. Wouldnt even touch the anchor.

  • @tre-oni nah you will see when you come against my crew. lol 60 skull forts done and im still kicking.

  • @wisespade7 l**o

  • I don't think the damage should be unfixable but it should definitely be more than a tiny hole that you can repair in 5 seconds if the same spot is hit repeatedly.

    The problem isn't that cannons are useless, it's that they can too easily be rendered useless by a guy with some planks.

  • @ttargetpractice yea or just a bucket. if your good with buckets there is no rush to even repair lol

  • 3-4 holes below the water line of a Galleon does the trick. Sloops are even easier, as well placed shots will throw them off the ship or straight up kill them.

    Cannon fights are more about maneuveurs and distance than anything else though. if you park a few feet away from the other ship, all you'll do is shoot above the water line and end up in a never ending boarding action.

    I do feel like cannon projectives could be slightly faster though, if just so that they feel better and more powerful.

  • @wisespade7 200 cannon balls 110 wood planks or 300 cannon balls 120 wood planks
    I don't see the issue sinking ships here

  • @wisespade7 True. I've seen so many guys bailing galleons that were literally filled with water, pouring in from every available hole. They stand on the top deck, just scooping and tossing. This should not be possible. Things like this make me think this game won't last very long. Due to the nature of the game, it'll probably retain people who like to pvp, and due to the nature of pvp those people will probably look for a more suitable game because this one is filled with cheese.

  • @ttargetpractice said in Canons are useless.:

    I don't think the damage should be unfixable but it should definitely be more than a tiny hole that you can repair in 5 seconds if the same spot is hit repeatedly.

    The problem isn't that cannons are useless, it's that they can too easily be rendered useless by a guy with some planks.

    Cannons are fine, the damage system is fine. The problem is that most people are simply poor gunners and can't hit accurately to keep the pressure on.
    Naval warfare in the age of sails either came down to boarding or battles of attrition, and I for one am overjoyed that this game actually portrays that, rather than depleting magical health bars like virtually every other game out there.

    A smart crew will start by sweeping the weather deck and quarterdeck with cannon fire, and then work their way down putting the middle deck full of holes, and then finally focus on keeping pressure on the hold below the waterline.
    This is a good strategy as your opening broadside will hopefully kill some or most of the enemy crew. Punching holes on the middle deck may seem like a waste to many, but most people ignore the importance of patching those holes when riding lower in the water, and thus making a galleon easier to sink. Keeping the pressure on and landing continuous strikes all over the hold is essential as any subsequent hits will interrupt any effort to plug the leaks, which is why accuracy is so important.

  • at the end of the day people can will have an opinion. I will just let you know my way of killing works wonders for me. I sink ships in half the time. also to anyone putting 50 shots in my boat will never sink my crew. we just throw water out and repair easy. lol

  • Just searched wise's gamertag, took a look at his achievements... Don't worry, he is 100% hot air... It's best not to spread falsehoods in today's age of everything being public, little homie.

  • A lot of people are jumping to extremes in this thread. It's important to separate personal experience from high level play. What works at the highest level is what a game should be balanced around, because all players can feasibly aspire to that level of play. Whereas if the game was balanced around beginner or intermediate play, there's a chance that the game becomes broken or unfun once the pros get things figured out.

    From personal experience I love cannons and use them as my go-to strategy. The vast majority of ships I encounter go down in under a minute to pure cannonfire due to how accurate our shots are.

    However, I am sometimes reminded of the game's bad design when we run into groups that actually know how to play, as rare as that is. It only takes two people to out-DPS a hole in every single spot on a galleon with their buckets. A third is needed to repair, but repairs don't matter if you can get out of the situation with a hull full of water. At this point, it doesn't matter if the damage comes from barrels or cannons. The only thing that matters is getting a player on board to cause havoc in order to disrupt repairs. Personally, I hate that with a passion. It should be entirely possible to sink even the most skilled crew with pure cannonfire.

    I like to think of the ship fight game as being similar to MMA, where there are two umbrellas disciplines: Grappling and Striking. Nowadays every combatant is relatively mixed, but any individual fight could be won or lost within one realm.

    In SoT, you have pure boarding (ramming), pure ballistics, and then a mixture. When both groups are extremely skilled, the pure boarding strategy is really frustrating because there is no way to sink a ship if there aren't gunpowder barrels whenever both get anchored next to each other. I've been in a couple fights against pioneers where this kind of engagement dragged on for over an hour in an endless respawn team deathmatch with two ships parked next to each other.

    Pure cannonfire is also almost useless against really good teams that know how to bucket. Your best hope is to outright kill or knock off two or more players while also hitting them with 6+ waterlines.

    So really, the only strategy Rare has allowed the higher level players to use against each other is the traditional sandwich tactic, where you start with a salvo of cannonfire, send a boarder via cannon, and then cover them with more cannonfire targeted at the main deck where the ladders are.

    Again, it's not like every fight has to go down like that due to personal experience, but that's because there is no private arena mode to 1v1 another crew to see who is better. If SoT had the ability to test your skills against anyone, you would see that this is one of the only tactics that would win fights at extremely high levels of play.

    So from a personal experience standpoint, I'm relatively fine with the game as we usually play our preferred method of engagement (long range) and sink most ships in under a minute. But I really fear for the day when the average ship is as good as ours. Those battles simply won't be fun at all.

  • @lord-sphinktus whats that even mean?

  • @lord-sphinktus not a single falsehood spread

  • @lord-sphinktus lil homie, next time don't be so vague ahahah

  • @rdizz said in Canons are useless.:

    @wisespade7 said in Canons are useless.:

    actual cannon battles are dumb. they dont really sink the ship lol. you can only put so many holes anyway. cannons should be able to do unfixable damage. all you need is three canon holes or 1 barrel, get on the enemy ship spawn kill them and boat is gone.

    I sink ships daily using cannons, the real issue is people dont understand how to steer.

    Agreed I’m usually the captain of my crew and sailing us around sinking people. Most crews we encounter don’t use their sails properly always giving us the advantage. Also for a sloop rolling up on a galleon make sure to spread your shots there are so many places to put holes in a galleon and if you can get them to level two water they’re toast. It’s all about how you play and who you're playing with.

  • @only-alexraptor said in Canons are useless.:

    @ttargetpractice said in Canons are useless.:

    I don't think the damage should be unfixable but it should definitely be more than a tiny hole that you can repair in 5 seconds if the same spot is hit repeatedly.

    The problem isn't that cannons are useless, it's that they can too easily be rendered useless by a guy with some planks.

    Cannons are fine, the damage system is fine. The problem is that most people are simply poor gunners and can't hit accurately to keep the pressure on.
    Naval warfare in the age of sails either came down to boarding or battles of attrition, and I for one am overjoyed that this game actually portrays that, rather than depleting magical health bars like virtually every other game out there.

    A smart crew will start by sweeping the weather deck and quarterdeck with cannon fire, and then work their way down putting the middle deck full of holes, and then finally focus on keeping pressure on the hold below the waterline.
    This is a good strategy as your opening broadside will hopefully kill some or most of the enemy crew. Punching holes on the middle deck may seem like a waste to many, but most people ignore the importance of patching those holes when riding lower in the water, and thus making a galleon easier to sink. Keeping the pressure on and landing continuous strikes all over the hold is essential as any subsequent hits will interrupt any effort to plug the leaks, which is why accuracy is so important.

    I agree that cannons are fine but the damage model and bucket most certainly are not. The reason that battles played out like that back then is because they were actual people who cared about their actual lives. In this game, you respawn on your ship in 30 seconds and it doesn't really matter if you die unless someone is there to spawn kill you. If you didn't spawn directly on your ship, I would agree that the damage model is fine, but that isn't how it happens.

    In the age of sails, you could destroy masts, rudders, and anchor riggings, and put huge holes in the hull that couldn't be patched with a single plank in five seconds. Ships during the age of sails could be destroyed by cannon fire, their buckets didn't hold 4,000 gallons of water, and the crewmen certainly didn't get a new body 30 seconds after their old one was killed. I'd be quite satisfied if that could be accurately portrayed.

  • @ttargetpractice said in Canons are useless.:

    @only-alexraptor said in Canons are useless.:

    @ttargetpractice said in Canons are useless.:

    I don't think the damage should be unfixable but it should definitely be more than a tiny hole that you can repair in 5 seconds if the same spot is hit repeatedly.

    The problem isn't that cannons are useless, it's that they can too easily be rendered useless by a guy with some planks.

    Cannons are fine, the damage system is fine. The problem is that most people are simply poor gunners and can't hit accurately to keep the pressure on.
    Naval warfare in the age of sails either came down to boarding or battles of attrition, and I for one am overjoyed that this game actually portrays that, rather than depleting magical health bars like virtually every other game out there.

    A smart crew will start by sweeping the weather deck and quarterdeck with cannon fire, and then work their way down putting the middle deck full of holes, and then finally focus on keeping pressure on the hold below the waterline.
    This is a good strategy as your opening broadside will hopefully kill some or most of the enemy crew. Punching holes on the middle deck may seem like a waste to many, but most people ignore the importance of patching those holes when riding lower in the water, and thus making a galleon easier to sink. Keeping the pressure on and landing continuous strikes all over the hold is essential as any subsequent hits will interrupt any effort to plug the leaks, which is why accuracy is so important.

    I agree that cannons are fine but the damage model and bucket most certainly are not. The reason that battles played out like that back then is because they were actual people who cared about their actual lives. In this game, you respawn on your ship in 30 seconds and it doesn't really matter if you die unless someone is there to spawn kill you. If you didn't spawn directly on your ship, I would agree that the damage model is fine, but that isn't how it happens.

    In the age of sails, you could destroy masts, rudders, and anchor riggings, and put huge holes in the hull that couldn't be patched with a single plank in five seconds. Ships during the age of sails could be destroyed by cannon fire, their buckets didn't hold 4,000 gallons of water, and the crewmen certainly didn't get a new body 30 seconds after their old one was killed. I'd be quite satisfied if that could be accurately portrayed.

    Actually in the age of sail, Galleons were crewed by hundreds, not 4 people so the respawn mechanic in a way evens things out.
    Also define "destroyed by cannon fire". If by destroyed you mean structurally shot to pieces and sink then yes and no. A small sloop being bombarded by 32-pounders maybe, but large galleons and warships were rarely ever sunk from cannon fire in battle, cannons of the era just couldn't do that kind of damage to well built and reinforced hulls. The main purpose of the ships guns was to maim and kill crew as well as cripple the ship through, as you mentioned, taking out masts, rigging, rudder and even other guns, something which I personally would love to see in the game.
    And your right, buckets didn't hold 4,000 gallons of water, instead ships were equipped with a much more efficient "bilge pumps".

  • A bad workman blames his cannons.

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