Journey System/ Names are Misleading - Dump Them

  • Here's the problem:

    PVE players come in and they see a quest system. They go to the hoarder, get a quest and set out to get said chest. Then they go to turn it in, get shanked in port and complain that they did ALL OF THE QUEST and still got nothing as a reward.

    PVP player chuckles, says, "Git Gud" and walks off.

    The problem, I don't think, is in the PVP/PVE balance system, it's in the way people are looking at the game as a whole. And that way of looking at it is helped (hindered?) by the Voyage/ Journey System as it currently looks.

    The reality of the game is that it's about what you turn in. It's not about what journeys you get, it's not about what journeys you complete, and it's not about the bosses you kill. It's only about what you turn in.

    Every second of attention paid by players to the quests AS QUESTS distracts from the simple truth that all progression is about what gets handed off at the end.

    Dump the "Journey Completed" pop-ups. Rename Journey's as "Reliable Tips" and emphasize the role of the turnin as the real goal. As long as it's about the quest and not the turn in, people will always be looking for a "safe turnin" when really that is the core of the game.

    Also: Give us a social hub or something. Give us a place to take two sloops and merge into a Galleon. I've never seen a social game before that so actively discouraged you from interacting with other people.

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  • @mrosterman

    Honestly getting beaten by other players and having your loot stolen is this games equivalent of "Mission Failed".

    I think the only reason people are upset by it is because they know that somebody else gains from their loss.

  • @mrosterman
    I see it more as 'lazy' players want to get the quickest turn in and put themselves in seriously dangerous situations in order to do so.
    Nothing really needs to be done in game when the fault is in the players being irrational.
    Example...i just watched you bounce from island to island, now you are beelining towards an outpost, I am going to set course to intercept if i am anywhere near, I am a PIRATE.
    Players who actually want to turn stuff in ought to be headed away from sails at all times or be ready for a fight over the goods.

  • @mrosterman sagte in Journey System/ Names are Misleading - Dump Them:

    I've never seen a social game before that so actively discouraged you to avoid other people.

    Wait, isn't this a good thing?

  • @turtie5hell said in Journey System/ Names are Misleading - Dump Them:

    Players who actually want to turn stuff in ought to be headed away from sails at all times or be ready for a fight over the goods.

    See, I think that the core PVE crowd is so conditioned from modern MMO's and the like that they don't think about the end of the mission being the "turn in". Likewise they feel like they "own" the mission. It was "MY" mission. I put it on the table. We voted to do MY mission. That's MY skull.

    No it's not. It's a random trinket that anyone can turn in for treasure.

    I totally agree: If you have stuff to turn in, you either sail away from sails or you plan to run aground and leap from the yardarm as you make a mad dash at the merchant.

    But that system of "turn it in to be done" isn't well advertised.

  • @crimsonraziel said in Journey System/ Names are Misleading - Dump Them:

    @mrosterman sagte in Journey System/ Names are Misleading - Dump Them:

    I've never seen a social game before that so actively discouraged you to avoid other people.

    Wait, isn't this a good thing?

    C**p. Let me edit that.

    I had that backwards. I feel like SoT encourages you to AVOID people because there's little to be gained by being around others and only things to lose. Even if I have nothing on my ship, the time to respawn is still a loss.

  • I really like the idea of having a tip/hint bit to the end of a voyage to advise to hand in the items to collect the rewards.

    I know some people would see it as obvious that the loot is the reward but classically in most mmorpgs (Yes I know SoT isn't) completing a quest gets you XP rewards and the items are a bonus and this isn't abundantly clear on SoT for new players.

    Maybe even just a short tutorial video when you first log in explaining the basics of the game would be useful for new players as well.

  • @mrosterman

    I totally agree,,,,, unless you turn in for your share of the bounty, you have not 100% completed the voyage. The whole pirate system is predicated on this one little fact. All loot is fair game until it is officially turned in, this is the core element of the game that gives it sea of thieves title.

    If people think because they found it, it is theirs, than they are total misconstruing the entire concept of this game.

    Pirate on my freinds,,,, loot be fair game for all to seize.....

  • @buck-luny said in Journey System/ Names are Misleading - Dump Them:

    But speaking of port camping. I've never ever ever had this happen to me but I see so many people complaining about this. I can imagine it being annoying to get shanked but just think of it this way, they are waiting forever just to take some loot. This tactic will get old soon.

    Happened to me Monday night. I got on at 10:15pm thinking I'd snag a quick chest and call it a night. Got my chests, headed to port and saw a Galleon there. I spent a bit trying to judge if they were docked or leaving and got stupid. Sailed in too close and spent too long looking in my spyglass. Someone swam out, and boarded me. Lost my chests.

    I don't think I'd call that "Camping" because it's not like they weren't also sailing around, but maybe they were tracking me with the plan all along to jump me when I brought my little solo backside home. And for me, it was 11:15pm at that point and I just wanted to get to bed....

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