Here's the problem:
PVE players come in and they see a quest system. They go to the hoarder, get a quest and set out to get said chest. Then they go to turn it in, get shanked in port and complain that they did ALL OF THE QUEST and still got nothing as a reward.
PVP player chuckles, says, "Git Gud" and walks off.
The problem, I don't think, is in the PVP/PVE balance system, it's in the way people are looking at the game as a whole. And that way of looking at it is helped (hindered?) by the Voyage/ Journey System as it currently looks.
The reality of the game is that it's about what you turn in. It's not about what journeys you get, it's not about what journeys you complete, and it's not about the bosses you kill. It's only about what you turn in.
Every second of attention paid by players to the quests AS QUESTS distracts from the simple truth that all progression is about what gets handed off at the end.
Dump the "Journey Completed" pop-ups. Rename Journey's as "Reliable Tips" and emphasize the role of the turnin as the real goal. As long as it's about the quest and not the turn in, people will always be looking for a "safe turnin" when really that is the core of the game.
Also: Give us a social hub or something. Give us a place to take two sloops and merge into a Galleon. I've never seen a social game before that so actively discouraged you from interacting with other people.
