Boarding Ruins Battles

  • I don't know if this is the right place for this, if so... I apologize.
    I just wanted to give a little feedback on the battle system in this game. In short, it sucks!

    Initially, it seems pretty good. You go into battle, the shooting starts, you're getting excited as you reload for the next shot... and then you die.
    The guy next to you screams "THEY'RE ON OUR BOAT!"
    And... that's it. This goes back and forth for a few minutes, but the ship battle is over.
    The problem is that ships are too easy to board, and shooting yourself onto someone else's ship from a cannon is flat out asinine. It ruins the whole flow of battle to the point where ship to ship battles are none existent.

    The whole reason I joined this game was for the ship battles... but they're not really any fun! There's no balance, and the battle essentially goes to whomever can accurately shoot themselves onto the opponent's ship first.

    My recommendations:

    1. Make it a retractable ladder or at least more difficult to board a moving ship.

    2. Get rid of the ability to shoot yourself from a cannon. It's beyond stupid.

  • 46
    Posty
    34.3k
    Wyświetlenia
  • alt text

  • Yeah being pirate is all about spawnkilling and preventing repairs. Good times

  • @mighty-ace123 said in Boarding Ruins Battles:

    Yeah being pirate is all about spawnkilling and preventing repairs. Good times

    Apparently being a pirate is all about whining when someone else has the upper hand.
    Guarantee you do the same when you have the opportunity, too.

  • I do like the idea of retractable ladders.

  • @filthee-mudblud said in Boarding Ruins Battles:

    alt text

    That's the exact face I made when I read it l**o

  • @evilpsyko said in Boarding Ruins Battles:

    I do like the idea of retractable ladders.

    Retractable ladders should be a thing. The ladders were retractable in real life as well so it is not even an odd concept.

  • dont worry. when 4 man sloops happen, the game will die even more. not trying to be negative but there are a LOT of people that enjoys 2 man sloop games. when 4 man sloop happens, it will become impossible for 2 man sloops when there is only one cannon and then you have one person steering and then 2 more swimming up to your boat.

  • It's not that hard to avoid being boarded. Keep moving and don't let them ram you. Don't follow directly behind the other ship so they can swim over.

  • @filthee-mudblud you play the game the way you can, sure. But the naval combat should be about cannonfire and tactics. Boarding cheapens the experience, don't you agree?

  • The problem isn't so much that people being able to board ruins the potential for ship-to-ship combat, the problem is that holes are too easy to repair and water too easy to bilge over and over again meaning that unless you board to prevent the enemy from repairing it can be next to impossible to actually sink them even if you are landing lots of cannon hits unless they happen to run out of planks before you run out of cannonballs, sadly this means that boarding is often a mandatory strategy because trying to sink an enemy ship without boarding them is way less viable as things are currently.

    Personally I think boarding should always be an option, it just shouldn't always be the most viable option, I do agree that currently it is too easy to do, but honestly I think the focus should be more about making other strategies more viable, not making boarding less viable.

  • @ch4o5bl4d3 I couldn't agree more.

  • @stcyrilius Sorry to be the one to tell you that the ladders or cannons aren't the the most common way to board an enemy ship. Well not in my encounters.
    The most popular method is by standing on the bow sprit (angled mast at the pointy end of the ship) as your ship rams into your opponent. Then you simply step off, onto their ship.

    I am not one for PvP but just telling you how it is for myself in most cases. There is no fix for this.

  • @mighty-ace123
    Not exactly if it's the META
    Use the tools you have at hand to the best of your advantage.
    Otherwise, you've got essentially three hours of attrition. Perhaps, as @Ch4o5bl4d3 said, different strats should be available. Such as tactical use of barrels. That's another strat. What? Are we gonna say Barrels ruin combat too? It's a method of gaining the upper hand. If the combat should be about tactics, then use the tactics that work. Boarding to prevent repairs is, in fact, a tactic. Use it, learn to prevent it. For every strat, there is a counter strat. We assign someone the duty of "ship security" fairly often when combat isn't an automatic "we have you dead to rights, you're now sinking" situation.

  • @StCyrilius there are multiple tasks a crew has to do to get to the boarding portion of battles.
    If the opposing crew fails to do damage on our boat, which means we don't have to repair somebody is dispatched to the other ship.
    The kicker is, that if we have done enough damage to them - we don't get boarded or if we do, they get sunk.

    So as somebody said before, it comes with experience. And most definitely is part of the experience.

    And to top that off, I expect people to board(I am sh***y jumping around, but killing people on ladders is something I am really good at), there is huge risk boarding sb via ladders, good crew guards its ladders and you are an easy target - furthermore setting your own ship to danger.

    So first and foremost - I think you should coordinate your crew better. Crew off their ship is one of the most dangerous things you can have and you can only benefit from that - if you know how.

    Oh and shooting yourself out of cannons - that the prime way of travel - either you are stocking up your ship with passing by, trying to get to higher portions of the islands or you are good and can get to other boats. I expect you to ask them to remove boats next. Its to easy to sail. Swimming is the way to go.

  • This has been recommended about as much as having NPC ships to fight.

  • @filthee-mudblud said in Boarding Ruins Battles:

    @mighty-ace123
    Not exactly if it's the META
    Use the tools you have at hand to the best of your advantage.
    Otherwise, you've got essentially three hours of attrition. Perhaps, as @Ch4o5bl4d3 said, different strats should be available. Such as tactical use of barrels. That's another strat. What? Are we gonna say Barrels ruin combat too? It's a method of gaining the upper hand. If the combat should be about tactics, then use the tactics that work. Boarding to prevent repairs is, in fact, a tactic. Use it, learn to prevent it. For every strat, there is a counter strat. We assign someone the duty of "ship security" fairly often when combat isn't an automatic "we have you dead to rights, you're now sinking" situation.

    Everybody does it because it's most effective. Not necessarily most fun. Imo swimming/leaving boats should be way more dangerous and less encouraged

  • @admiral-tweedle Serious question does this make the list?

  • @filthee-mudblud No. It's not a complaint due to ineptitude.

    The problem is, with everyone crying for "balance" or "fairness", minimizing the potential for boarders seems like a valid solution (such as the ability to raise ladders).

    In all fairness, what ship would leave it's ladders down to be easily boarded? lol

  • @admiral-tweedle That's quite valid. It does seem sensible to be able to raise ladders, and it would pave the way for boarding axes (oh sweet mercy, please) which would make boarding easier to detect because it would be super loud and obvious, therefore more perilous, solving the complaint from @Mighty-Ace123 but also making detecting slightly more complex, as you may have sound, but there's more than just two points of entry.

  • @filthee-mudblud I'll take your axes and raise you shields!

    I'll align the deck of my ship with shields like a Viking.

  • @admiral-tweedle Honestly....I'd accept that on the sheer aesthetic value alone.

  • Boarding has no risk in the moment.

    When it fails, you go to the mermaid and spawn on your boat.

    the idea is:
    you go to your mermaid and you spawn on the Ferry of the damned.

    That made it riskier.

  • @admiral-rrrsole said in Boarding Ruins Battles:

    @stcyrilius Sorry to be the one to tell you that the ladders or cannons aren't the the most common way to board an enemy ship. Well not in my encounters.
    The most popular method is by standing on the bow sprit (angled mast at the pointy end of the ship) as your ship rams into your opponent. Then you simply step off, onto their ship.

    I am not one for PvP but just telling you how it is for myself in most cases. There is no fix for this.

    The fix for this is moving out of the way. Their ship is no faster than yours, just move.

  • Retractable ladders were tested and are apparently a no no. Historically boarding was a technique. I've never had it detract from any of my ship battles. Normally they are a mix of busting a bunch of holes then a couple people boarding to make sure they sink while others keep boarders off our ship. I've only had really uncoordinated or unlucky crews get sunk with cannons. With those we've killed the crew with the first voley then completely decimated the bottom of their hull. Its satisfying but not as satisfying as a solid real battle with boarding. Plus blunderbuss nerf has brought more swordplay.

  • Why do you look for the easy way? how about you learn how to play a little bit better so this stuff won't happen to you?
    first don't drop your anchor, put our sails up if you fighting you can avoid ramming and boarding,
    in ship fights, usually the first cannon ball or while they spamming cannon balls someone shoot himself to you so watch out, if you play as a crew tell one of your friends to be on ladders duty cause there is some sneaky players like me that would carry a red barrel for 5 mints of swimming just to b******u up, how you counter that ? ill tell you a little secret (you can't shoot while you on the ladder) so it's basically free kills, now listen that's a big one, if someone blew a red barrel under you, I'm guessing you all running for repairs, well 100% 1 or 2 pirates gonna board you in a few secs . trust me when you fight good crew boarding the ship aint that easy

  • @mighty-ace123 said in Boarding Ruins Battles:

    @filthee-mudblud you play the game the way you can, sure. But the naval combat should be about cannonfire and tactics. Boarding cheapens the experience, don't you agree?

    As a student of naval history I disagree entirely with that notion. Granted people did not shoot themselves out of cannons to board ships, but boarding was a key component in most "decisive" naval engagements in the age of sail. Outright sinking of large ships was extremely rare and you basically had the choice of either blasting away, killing crew, until the enemy surrendered or to board the ship to end the battle quickly. Hence the prevalence of grapeshot and swivel guns.

  • If you shoot yourself onto a ship you should be slowed down for a few seconds as when you drop from a great height.

  • @only-alexraptor said in Boarding Ruins Battles:

    @mighty-ace123 said in Boarding Ruins Battles:

    @filthee-mudblud you play the game the way you can, sure. But the naval combat should be about cannonfire and tactics. Boarding cheapens the experience, don't you agree?

    As a student of naval history I disagree entirely with that notion. Granted people did not shoot themselves out of cannons to board ships, but boarding was a key component in most "decisive" naval engagements in the age of sail. Outright sinking of large ships was extremely rare and you basically had the choice of either blasting away, killing crew, until the enemy surrendered or to board the ship to end the battle quickly. Hence the prevalence of grapeshot and swivel guns.

    Do they mention spawnkilling? Suicidal boarders that respawn endlessly? Gotta admit I was hoping for more from SoT...

  • @mighty-ace123 said in Boarding Ruins Battles:

    @only-alexraptor said in Boarding Ruins Battles:

    @mighty-ace123 said in Boarding Ruins Battles:

    @filthee-mudblud you play the game the way you can, sure. But the naval combat should be about cannonfire and tactics. Boarding cheapens the experience, don't you agree?

    As a student of naval history I disagree entirely with that notion. Granted people did not shoot themselves out of cannons to board ships, but boarding was a key component in most "decisive" naval engagements in the age of sail. Outright sinking of large ships was extremely rare and you basically had the choice of either blasting away, killing crew, until the enemy surrendered or to board the ship to end the battle quickly. Hence the prevalence of grapeshot and swivel guns.

    Do they mention spawnkilling? Suicidal boarders that respawn endlessly? Gotta admit I was hoping for more from SoT...

    Well in all fairness, galleons could have crew complements ranging in the hundreds so it kind of evens itself out. Although I have to say I almost never end up getting spawnkilled or actually spawnkill in even the bloodiest of battles.

  • @stcyrilius what?

  • I don't think boarding is a problem, once you know how it is pretty easy to put a stop to it. Just have someone on the bowsprit on lookout. There is a distinctive sound that is made when someone grabs a ladder so when some grabs it if you listen out for it you can stop it.

    Ultimately it just takes some practice.. :)

  • @mighty-ace123 said in Boarding Ruins Battles:

    @filthee-mudblud you play the game the way you can, sure. But the naval combat should be about cannonfire and tactics. Boarding cheapens the experience, don't you agree?

    Nope, disagree.
    Boarding is an essential skill in SoT. Many players, spoiling for a fight, love to get on an enemy ship and just wreak havoc. This is the real danger from three and four man sloops, extra hands for boarding parties.
    The boarding of the enemy ship is usually necessary to remove the threat completely.
    Cannonfire and tactics are only part of the equation.

  • I love the idea of retractable ladders and I agree that this game isn't very well optimized for boarding. Boarding should be a sequence that you can use hooks to initiate and ladders should be up all the time unless the boat is stopped or going extremely slow. I enjoy shooting myself out of cannons and I'm excited to shoot my pet out of a cannon too so I have to disagree on that. Somebody should be watching for people boarding though because that's the inevitability of this game. There should at least be a huge risk for swimming in the deep ocean other than sharks so it can prevent so much swimming out to other ships like that. Hopefully one of the AI threats will fix this.

  • @barnabas-seadog said in Boarding Ruins Battles:

    @mighty-ace123 said in Boarding Ruins Battles:

    @filthee-mudblud you play the game the way you can, sure. But the naval combat should be about cannonfire and tactics. Boarding cheapens the experience, don't you agree?

    Nope, disagree.
    Boarding is an essential skill in SoT. Many players, spoiling for a fight, love to get on an enemy ship and just wreak havoc. This is the real danger from three and four man sloops, extra hands for boarding parties.
    The boarding of the enemy ship is usually necessary to remove the threat completely.
    Cannonfire and tactics are only part of the equation.

    The point is, boarding is all anyone does. If you remove the cannons, nothing really changes at this point in pvp.

46
Posty
34.3k
Wyświetlenia
1 z 46