So I played a game back in the day called TIBIA where it had a cool PVP system that i'd like to share with you guys. Basically it let other players know that this guy/gal was a Player Killer (AKA PKER). Anyway I took this memory/idea and decided to revamp it to throw it out to the community to see what ya'll think? perhaps if a good majority likes it SoT and Rare could implement it into the game?
When a player attacks someone who is not "skulled" (AKA marked for PVP), he/she would get a white skull because this was an UNJUSTIFIED attack and every offense against other players during that time will reset the time. Ex: Player killers will have to wait another 12 minutes.
Now if a player kills someone with a white, yellow, red, or black skull, They wouldn't get skulled. (This would be considered a JUSTIFIED murder)
The rating would be as followed:
White skull (1-2 kills) 12 in-game Hrs marked (12 mins real-time)
Yellow skull (3-4 kills) 24 in-game Hrs marked (24 mins real-time)
Red skull (5-6 kills) 36 in-game Hrs marked (36 mins real-time)
Black skull (6+ kills) 48 in-game Hrs marked (48 mins real-time)
Green skull- Your crew member(s) flagged as one of the above
This could bring a whole knew dynamic to the game: - This can open up a bounty collection type reward system. See if your crew can go and hunt down the Marked Skull players/crew and be rewarded for a completed bounty turn in. Or perhaps yourself has a Red Skull bounty and its up to your crew to help keep you alive during the duration of your bounty so you all can receive the reward -Give pirates another reason to use the in-game pocket watch to see how much time you are left with for your bounty - Perhaps create a new fraction like "The Blue Sails" or some sort of police of the sea type thing. Speak with the NPC at an outpost and they'll inform you of the players on the server, their last island or area spotted and or even issue a bounty to retrieve. - Rewards could include Achievements, Titles, Cosmetics items, Gold, Reputation. - Can help other players identify if its a Friendly or a Foe before hand. Obviously if a pirate is sailing up to you saying "I'm a friendly! I'm a friendly!" but is flagged with a Yellow Skull... The Pirate most likely just took out a Gallon or something of the sort... probably should avoid, or maybe even collect. Or go against your better judgement... The pirates probably a savvy person!
But I'd like to see what everyone else thinks about this idea! I just figured it could add more to the game.
