4 man Sloop crew confirmed by Joe Neate

  • I think they are flat too lazy to add other ship types and this is meant to allow player variety in absence of actual interesting choices.

  • @junkysandburger I'm getting the feeling that the dev team is too small to do any actual development so now they are just tweaking the game until the content patch comes out.

  • @zynthetikk86 If that’s the case they better hire some bad a*s devs.

  • @corrupt-fellow said in 4 man max Sloop confirmed by Joe Neate:

    @touchdown1504 3 man crew is the answer it would be fine.

    I have to disagree respectively. A 3 man sloop will be nearly invincible (in the hands of a good crew). It will make the Galleon worthless. I think we will see an announcement soon saying the idea was scrapped anyhow!

  • Don't they test new gameplay ideas with their Pioneer group anymore? That an unsinkable 4 player sloop would be a bad idea should have been noticed after like 5 minutes of gameplay.

  • Okay so give us a 6 man Galleon then. 4 on a sloop will literally break the game (from a player who plays PVP with sloop and Galleon. I can assure you that my mate and I we have no problem to sink any Galleon, it's a bit tricky but you can...just imagine us with our 2 others mateys, that will be just insane...and the Galleon will just become useless).

  • @sanni from my understanding they don't even have a test version, they just push it to the live version.

    But I could be wrong

  • @zynthetikk86 Lol

  • @themilkman-vaec Like the lack of content, no private sessions, the upcoming coinstore and the £50 price tag already havent? not to mention having to install and use the data mining garbage they call windows10

  • Can anyone think of a reason anyone would CHOOSE to have a one crew a galleon? Beyond just overcoming the artificial challenge managing it creates?

    There is literally no reason to do it beyond it being a pain in the a*s to sail and the challenge that creates.

    And those thinking 4 canons is a factor forget that after the first volley the rate of fire is limited to a single crew reload AND it is likely better just to stay on and reload the same canon then switch to an already loaded one because the first canon is on or nearly on target already.

  • @zynthetikk86 lol you mean the game comes out lol I've played early access with more substance

  • @touchdown1504 said in 4 man Sloop crew confirmed by Joe Neate:

    @corrupt-fellow said in 4 man max Sloop confirmed by Joe Neate:

    @touchdown1504 3 man crew is the answer it would be fine.

    I have to disagree respectively. A 3 man sloop will be nearly invincible (in the hands of a good crew). It will make the Galleon worthless. I think we will see an announcement soon saying the idea was scrapped anyhow!

    I defeat a 2 man sloop by myself more then one time.
    A good crew is a good crew, a bad one is a bad one, u wont always loose for a 3 sloop man ship, unless they are good.
    So, in the end u loose to the players, not to the ship!

    4 people on the other hand, is realy a huge advantage!

  • @zynthetikk86 said in 4 man Sloop crew confirmed by Joe Neate:

    @junkysandburger I'm getting the feeling that the dev team is too small to do any actual development so now they are just tweaking the game until the content patch comes out.

    You're actually right.

    From: http://www.ign.com/articles/2018/03/22/rare-studio-head-on-sea-of-thieves-post-launch-plans-a-ign-unfiltered

    "Sea of Thieves will be its own thing and hopefully it will be its own successful thing," Duncan continued. He likened the Sea of Thieves development team to a "mini studio" run by executive producer Joe Neate, who is "tasked with making Sea of Thieves as big and successful as it can be."

    From what I gather from that, they already consider SoT a fully finished game. Only a "mini studio" will be tweaking things here and there going forward.

  • I wonder if there is a long term plan ahead...

    Galleons were traditionally used for freight and passenger transport owing to sheer size while sloops were the go to for piracy because of quickness and maneuverability methinks. If Rare has plans for moving more product in game, say for the Merchant Alliance, it could give rise to 'soft' factions and playstyles.

    That would be interesting...

  • So that's it! it's the end of the gallion, nobody will use it. The sloop is more casual, to a better acceleration. more discreet, and I already see the battles: 1 pilot, 1 cannonier, 2 repairers. already with 2 good players he was invincible. Now it will be just a joke. Galleon RIP

  • @junkysandburger that doesn't bode well.

  • @jack-7bp I guess we are about to find out LOL! I stand by what I said...Bad Idea!

  • At least this will prove to the devs how poorly the galleon is designed because once 4 person crews have the choice they will almost never choose it.

    It really should be a 5-6 person crew.

    And what idiot thought it would be an interesting "design" choice to make it so the player at the helm can't see a damn thing in front of them?

    That is not how galleons were in real life, the sails were well above the sight-line, so it was an intentional choice and willfully stupid.

  • @zynthetikk86 said in 4 man Sloop crew confirmed by Joe Neate:

    @junkysandburger that doesn't bode well.

  • Really, what makes them think it's a good idea? A Sloop can easily be played by 1 player, so 4? It makes me think of a clown car...

    How are you supposed to sink a Sloop then? The area where the holes are created is very small. With 4 people running around fixing them, it will be impossible.

    Something I have to add as well, if Sloops can have up to 4 players and Galleons can have up to 6, you pretty much killed solo play. One person simply can't compete against such big crews.

  • RIP sailing solo,
    you could deal with a 4 man crew on the galleon but fighting another sloop with 4 people on it? 2 man sloops was near impossible solo, and now you can encounter them with 4?

    Im all for pvp but this has to be one of the worst pvp decissions in a game for a very long time.

  • Rather just have a 2 man sloop with 4 cannons on it.

  • @blindnev being able to repair all the holes without moving isnt even the worst part, if you run out of planks 1 person can keep a sloop afloat with every possible hole

  • Just horrible. I mostly play Solo, sometimes with friends on weekends, but I work late.

    I guess instead of sailing Solo, now I'll go back to sailing Elite: Dangerous and Dark Souls 3.

    Sea of Thieves has been my most anticipated game to launch in years. And I loved the launch game! It was everything I had been waiting for.

    And two weeks in, Rare is pulling the carpet out from under Solo players to appease the whining Skull Fort raiders. Four -crew Sloops, no respawn close by?
    So...you're saying anchor behind a nearby island in a nearly invisible 4-crew Sloop, wait for Skull Cloud eyes to change, rush in and attack a crew that's trying to load their reward loot, sink their ship, and they now have to respawn across the map?
    I am never going to attempt another Skull Fort. Now pointless.

    But as a Solo player, enjoying the cat and mouse game against the big Galleons, I guess I really won't be doing Skull Forts anymore. Or any other adventures in Sea of Thieves.
    It went from an open world sandbox that I love to apparently a PvP trolling game. No thanks.

  • I wanted to give my thoughts on this as an extremely experienced player who almost never gets sunk and has played since the beginning.

    In a straight-up broadside fight, I think I would probably still say the 4 man galleon is better than a 4 man sloop. But that's only in that extremely limited situation where both ships decide to get into a slugfest with no strategy or boarding involved.

    If the 4 man sloop is intelligent at all, it will play out like this:

    The sloop will stay near the galleon but in its blindspot, and it will constantly shoot player #3 and player #4 out towards the galleon's path from the cannons. They can basically keep this up endlessly and effortlessly, as it only takes 1 or 2 players to perform good combat maneuvering. So with 2-3 players constantly getting fired at the galleon, eventually someone is going to get on board. Either the galleon crew will be scrambling due to a single waterline hole in conjunction with one of their ladder guarders running out of ammo, or the sloop will just eventually get lucky and land someone on the deck of the galleon. Once that happens, the anchor is getting dropped and the surviving boarder now has a large ship to use as a bunny-hopping playground. They don't have to do anything else at this point other than maintain a presence by parkouring around. The other 2 sloop's excess players will now shoot over to the anchored galleon and help to kill the crew. And while all this goes on, the last remaining player on the sloop will move into position to put holes all over the galleon.

    If just one person falls off the galleon, its maneuverability is considerably stunted. Another thing to consider is that the galleon is going to have a difficult time boarding the sloop with so many players throwing themselves at the galleon. And even if they could manage to get a ram in, it would probably be a bad idea as the sloop has enough people on hand to spare one guy sitting on the crow's nest with a gunpowder at the ready for when they get close.

    The whole situation sounds like a very unfun gameplay experience (for the galleon), and will make every single ship fight between these two (and between two 4 man sloops) a chore. Not only that, but skilled solo players who know they are capable of defeating a 2 man sloop will now have to completely stow away their solo pirating dreams. There's just no way a good solo player will be able to keep up with a 4 man crew on the same ship type.

    Trying to institute parity between the different ships will ruin this game in my opinion. The ship types should have their own roles and capabilities, that's what provides as much depth as there is currently.

  • Terrible idea.

  • @natsu-v2 said in 4 man Sloop crew confirmed by Joe Neate:

    Trying to institute parity between the different ships will ruin this game in my opinion. The ship types should have their own roles and capabilities, that's what provides as much depth as there is currently.

    This is really all that needs to be said. Sums it up perfectly. Leave it alone Rare!

  • The amateurism of these devs is outstanding, do they even listen?

    Once again, we need a 3-crew BALANCED new ship, but the lazy, cheap route of recycling seems to be the trend here. I am starting to regret my €70 leap of faith, I didn't play this Early Access glimpse of a game the last week, depressed with its poor content and shortsighted development.

  • @corrupt-fellow said in 4 man Sloop crew confirmed by Joe Neate:

    4 man Sloop confirmed by Joe Neate himself! https://twitter.com/JoeNeate1/status/982689747876409344?s=20
    Ok so this is getting a lot of attention and backlash and I can see why. I see the complaints and see how this can be unbalanced and in a way ruin part of the game. I have an idea of maxing out the Sloop at 3 that way it’s not too much but you can also have one extra person.

    🤔it’s like they want this game to sink, pun intended🤣

  • @corrupt-fellow
    For all of you guys complaining about the sloop being indestructable, you need to realize that with good crew, it already is. The key to sinking ships is not just putting holes in them, it is taking out the crew. Having 4 on a sloop makes that easier with cannons as it would be hard to avoid due to size. I would still prefer a 3-4 man mid size ship but this will not be as bad as you all are saying.

  • Maybe Rare are taking some hints from bungie, seeing how well they handled Destiny 2.

  • @lobofh said in 4 man Sloop crew confirmed by Joe Neate:

    The amateurism of this devs is outstanding, do they even listen?

    Once again, we need a 3-crew BALANCED new ship, but the lazy, cheap route of recycling seems to be the trend here. I am starting to regret my €70 leap of faith, I didn't play this Early Access glimpse of a game the last week, depressed with its poor content and shortsighted development.

    A 3rd type of ship would be good. But as others have said, it took them 4 years to create what we have now...Which is not much.
    If they can't create different ships for all types of crews, then it's best to just keep it the way it is.

    Their current idea really worries me though. As a solo player, this change might actually force me to stop playing since I can't fight these many players by myself. Sinking others won't be an option either.

  • A I think this is bs.
    B I think this idea of 4 man sloops and 6 man galleons is a bad idea and will ruin the game.

  • Sloop, 1-2 players.
    Flute, 3-4 players.
    Frigate, 4-6 players.
    Galleon, 5-8 players.

  • I am just a idiot and want crew size removed for each ship, because I would like to solo a galleon just to have fun, and 4 man a sloop with friends to plow through voyages and forts and have fun.
    An unpopular opinion, but its my opinion.

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