Chasing other ships - a frontal cannon

  • Currently, when you are chased by another ship, you have the ability to drop a friend to drop their anchor, to explode a barrel of gunpowder beneath their ship or just to focus their attention.

    But when you are chasing a ship, you can't do anything!
    In my opinion, we should at least have a cannon at the front of our ship so we could fire cannonballs or eject ourselves and be able to drop their anchor as well.
    That would balance things a bit.

    What do you think?

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  • @chateaufortdeau said in Chasing other ships - a frontal cannon:

    Currently, when you are chased by another ship, you have the ability to drop a friend to drop their anchor, to explode a barrel of gunpowder beneath their ship or just to focus their attention.

    But when you are chasing a ship, you can't do anything!
    In my opinion, we should at least have a cannon at the front of our ship so we could fire cannonballs or eject ourselves and be able to drop their anchor as well.
    That would balance things a bit.

    What do you think?

    Don't chase ships you cant catch, Its about sailing the wind thinking about what they are thinking and moving on that intercepting what you think they are going to do, if you chase a ship directly behind your going to get boarded no question about it.

  • Nah, whoever is running presumably is already at a disadvantage, hence why they are running.

    Plus if it's a sloop running then losing half of their crew is the risk there if they happen to miss the chasing ships ladder or hull.

    If you are shooting people forward then they can easily get back onto their ship if they happen to miss the shot.

    And this would completely screw solo players who don't have the luxury of a mate to drop behind.

  • @kermitdafrog91 I know it's about sailing and anticipation, and that is very interesting but me and my friends have been chased a lot and we NEVER lost because it is too easy to get rid of a ship that is behind you as you have many gameplay possibilities.
    But we also chased a lot of ships and I'm not sure if we ever managed to sink one, whatever our sailing. Yes, sometimes we managed to catch them up but then what? You fire some cannonballs and they are gone again!

    @FenrirsFury When a crew just stole your skull key and are running away with their ship, they are not at a disadvantage.

    I don't see why it would change anything for sloops? Or maybe I didn't understand what you said...

    Indeed, if they happen to miss the shot, they might be able to get back on their own ship, but it's not overpowered as mermaids already spawn very quickly when you're in the water.

    Yeah it would not help solo players but it's already extremely difficult for them and when you are sailing solo, you know the risks and you try to avoid PVP as much as you can.

  • @ChateauFortDeau

    No loot belongs to anyone in this game... Not until it's turned in, including fort keys.

    As annoying as that is, you can't implement a feature that would make it pretty impossible to escape from persuers just to help against that one possible situation happening.

    Exactly, it's already hard for solo players so the addition of front cannons would make it pointless, at least if we get caught off guard now, we can out sail our persuers.

  • @fenrirsfury It would definitely not make it impossible to escape, it would just balance the game. Because right now, it actually is impossible for pursuers to catch up with a ship.

  • @chateaufortdeau no I wouldn't want this in the game.

  • @chateaufortdeau said in Chasing other ships - a frontal cannon:

    @fenrirsfury It would definitely not make it impossible to escape, it would just balance the game. Because right now, it actually is impossible for pursuers to catch up with a ship.

    Don't pursue lift your sail a little slow down turn off even let them think your giving up, watch there general direction let them feel comfort from the seas then BOOM rock up on them when they least expect it.

  • @chateaufortdeau

    While fun, you'd be perpetuating the issue people already have with griefing.

    As you've said, there are so many easy ways to attack/avoid someone chasing you, and STILL, the game is too difficult for many.

  • From a subjective viewpoint which I feel is shared by many, many players, open-world PvP is pretty terrible. The strong usually prey on the weak, often when they're at their most vulnerable. Most games where open-world PvP is a core feature devolve into a clownshow and find themselves at best a niche game for a small segment of players.

    That said, open-world PvP in SoT feels great! This is mostly due to your ability (if you bother paying attention, and you probably should in a game about pirates) to see trouble coming from literally miles away, and have the option and tools to avoid it if you're willing and technically able. Galleons can run downwind, sloops can upwind, barrels can be dropped and ships covertly boarded. The advantage does heavily lie with the fleeing ship assuming they were willing to abandon whatever they were doing and get out of Dodge. Many other open-world PvP games not only don't allow for that kind of decision making, but often you'll just simply be dead before you even knew you were in PvP.

    While I feel bad for that sloop that chased my ship for 20 minutes only to watch my crew sell off the last of the skull fort loot they were so desperately chasing us to steal, I feel that this balance is most healthy choice for the game in the long run.

  • @chateaufortdeau

    Well then we will need a gun on the back as well.

  • Playing defense should have the advantage, as it does. Just keep chasing them and guard your ship (planks for bomb repairs, and guard the ladders). Adding a front cannon would make chases obsolete. You just get near a ship and you're guaranteed to sink it if you have more resources. That just sounds dumb.

  • I think trading in 4 front cannons, or 2 port and 2 starboard canons for 2 frontal canons would be worth it.
    The reason, I think running is too perfect a strategy, you have almost Zero risks. There is no incentive for you to turn an fight. You can even drop off crew members and swim ashore or hop on the other boat with zero risk to the boat.

    As long as this game has players, there will be those who flee and those who chase, and there's no getting around that, so there needs to be balance.

    Maybe even the front cannon is below the main deck, 20 degree firing arc, and, its two holes built in to the front of the boat that fill when water is at that level. which maybe you have to remmber to keep those canons pulled in and doors closed.

    IF you are in range of front cannons, then the pursuing boat can inflict damage right? there fore keeping you atleast a little busy repairing and not dropping crew members off every 15 seconds for me to run into.

    Chasing a boat takes every crew member adjusting sails perfectly. which means the ladders arent guarded well. Or the latters are guarded and one crew membver has way too much work on his hands.

  • I would only be ok with this if it's paired with some sort of defensive mechanism as well. One that would automatically be on the ship.

    So a floating exploding barrel you can drop overboard like a mine or something. That or you have to add a rear facing cannon.

  • @jdge439 So if I manage to get within firing range, or you never got out of it, then I say being able to inflic a small amount of damage in honestly, only one spot on your ship is fair game.

    and please, If I caught you that close, your pants were down and you didnt see a boat coming. So, it should be fair.

    I mean a ship should be able to sneak up to almost 100 yards away before the guy starts running and not be able to get a shot off because of the crazy reward of running like lttle girls

  • @mad-pigme you mean like people jumping overboard with kegs? or people jumping overboard to hit the anchors, runners already have a perfect strategy as it is.

  • @chateaufortdeau said in Chasing other ships - a frontal cannon:

    Currently, when you are chased by another ship, you have the ability to drop a friend to drop their anchor, to explode a barrel of gunpowder beneath their ship or just to focus their attention.

    But when you are chasing a ship, you can't do anything!
    In my opinion, we should at least have a cannon at the front of our ship so we could fire cannonballs or eject ourselves and be able to drop their anchor as well.
    That would balance things a bit.

    What do you think?

    I want to see a frontal harpoon that basically keeps their ship in line with yours speed-wise until someone (on either end) cuts it with a sword.

    Observant teams win by reacting, and non-observant teams will lose by either being boarded (you can run across the harpoon line), or by having their ship pulled backwards by the first ship dropping anchor or something (not super realistic, but cool)

  • @jdge439

    I can't tell if you're being sarcastic....... but I'll bite.

    Anyone running has something to risk...... which is why they're running. Those chasing usually have nothing to lose, which is why they're chasing.

    If someone didn't sneak up on a ship well enough, that's their problem. A front cannon is not balanced in this game and I'd be more surprised to see it added than I would 'safe zones'.

  • Players can already out sail the fleeing ship. If you can't then they should get away they either kept pace or out sailed you.
    If you can't position yourself to sink or disrupt a boat to keep it from fleeing an extra cannon isn't going to help you.

    Not to mention as other posters have pointed out, it would allow the pursuing ship to constantly fire crew members ahead in an attempt to board the ship. As it is I think there needs to be a cool down of firing players from cannon's. Its ridiculous that a crew of 4 can constantly fire a person at a solo sloop in a non stop attempt to board them.

  • @jdge439 Not in the case of a solo player. Also, the point of it already being on the ship is to balance the cannon which comes on a ship. You don't spawn with gunpowder barrels. To give an advantage one way but not the other will never work. It needs to be balanced.

  • Literally garbage.

  • @zep-darkwater they can if they take all their attyention away from the ladders on both sides. thus being open to being boarded.

    Has anybody here besides me caught a fleeing ship?

    How did you do it?

    Fleeing has zero risk.

  • @stem589 so, leaving in the abiulity for 2 hours worth of chasing to happen is not gonna surprise you? cuz as long as people run, people will chase, and that will kill the game, have no doubt.

  • @jdge439 Yes, I've caught plenty of fleeing ships. How did I do it? I out sailed them. This will not always be the case if someone knows what they are doing and keeps pace or out sails you its simple. They got a away. You lost. Go do something else.

    If you are sailing after people for 2 hours you still have not caught them, you have already lost. At this point your not chasing them you are following them.

  • @zep-darkwater you were better than them, smarter. catching noobs isnt hard. WE are talking two experienced crews, there is no way to out sail an experienced fleeing crew. Unless they completely potato, they can have three on sails with no worry of anyone stopping them, the can toss a crew member off the side without worry of needing that crew member for repairs or to repel boarders.

    The Cat in this can either watch ladders and be slower on the sails, or be fast on the sails and the anchor drops and probably one death.

  • @jdge439 So you are upset you can't catch a ship. That's part of the pvp experience. If the crew is experienced enough they are not going to be caught. As for galleons and crews with the extra man power to try and continually board, I agree something needs to be done to balance this out against smaller crews.

    Having to watch ladders is a much bigger problem for small crews over large ones, but that's a whole different issue. If someone feels they can't take you in battle and they choose to flee, you can either out sail them or let them go.

  • @zep-darkwater no, Im not upset, Im pointing out how unbalanced it is, that I can catch them, If im allwoed to focus on out sailing them. Currently I am unable to do so, because I also have to worry about kegs and boarders..

    2 galleons, same crew size. They can endlessly drop a crew member off and harrass me, while I can do nothing to stopp them, and thay removes my ability to out sail them. Arguement to out sail them is moot as soon as you accept, my sailing is hindered by their ability to keep me preoccupied with not being shot by a boarder, or have my anchor dropped.

    I wont chase for hours, ill get them into a corner I want them in and force the confrontation in the tims it takes to get to the side of the map they are headed to. But the point is, there is nothing I can do to stop them from throwing crew member after crew member at me.

    A death tax might have stopped that too.

    Its unbalanced if you look at it from any perspective.
    You cannot out sail anyone with a brainstem.

    again, the point is, as long as people play wthis game, people will chase. its pretty obvious something has to be done to end the chase, based on the amount of posts.

  • Would over balance ships current design and dull the current game-play.

    Only ship this would effective on would be a Galleon as nobody on a Sloop (even Duo) is actively looking to take on a fully crewed Galleon by chasing them.

  • It wouldn't balance anything, it make things more unbalanced, stop trying to find an easy way out, the game is fine like it is.

  • @jdge439 Like I said, there needs to be some issues looked at. Especially the fact that galleon crews can endless harass small crews with virtually no punishment or cool down via firing members from cannons.

    I completely understand the boarding issue. I two man sloop a lot and when fighting galleon crews that are good you don't have much of a chance, because they will turret the ship which means you must move and constantly send boarders its a huge advantage for them.

    As far as catching a ship that knows how to sail, it is what it is. I've said all along the ships need some balancing, but fleeing is a viable tactic.

  • @devilettuce explain how being able to powder keg, and drop your opponents anchor, while they can do exactly nothing to stop you, nor can they inflict any damage to you is considered balanced in your little world

  • @jdge439 umm... U can manuver around barrels, and you should be paying attention to see if anyone's trying to swim over, you can hear them swimming. Your in a battle, being aware of everything around you is part of the battle. Stop trying to make things easier because you simply suck at the game, or don't understand how to properly play the game.

  • @jdge439 It's fair because all of the risk is on the fleeing ship. Having someone drop off to harass you so they can get away looses you nothing you already have. A chasing ship has little risk but a high chance at reward. A fleeing ship has nothing but risk.

  • @jdge439

    Spending 2hrs chasing someone is a choice and I feel like most people will give up the chase before it kills the game for them.

    Sinking fleeing ships from the rear will undoubtedly kill the game faster, I assure you.

    ;)

  • @devilettuce okay you are missing the point..

    I cannot adjust sail in harmony and wqatch the ladders at the same time, I cant watch the ladders and adjust the sails, I drop speed by zig zagging.

    I am 100% incapable of outsailing even the slightest competent crew. and there is nothing I can do about it.

    they can screw with my boat without a single risk to themselves cuz they will just mermaid themsleves back...

    I am actually thing a death tax would have ended the boat chases. becauase the fleeing ship would have losty soo much money that it wouldnt be worth it anymore.

    Pleaser explain to me all mighty one how it is you are able to out sail and watch the ladders and never be baorded anor kegged

    Im not saying catching potatoes, they are easy marks, I mean to competent crews are in a stalemate.

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