@tiltedtexan said in Bounty Hunting - A Fun and Feasible Addition to Sea of Thieves:
I've come up with many ideas just like the rest of the Sea of Thieves community, but I felt this one was good enough to make a post about. I've run it by countless crews and I've had nothing but positive feedback. What I'd like to introduce to you guys is bounty hunting. I'll explain exactly how and why it would work well in this game. I would love to hear your feedback.
Upon killing a player and/or sinking a ship, a player becomes wanted. This would place them on the wanted board at each outpost which would display a general image of that pirate's face and a wanted sign above it. Players at an outpost would be able to view this board. No other information would be given as this needs to be challenging (last seen, current location, etc...) Next to this board would be a bounty hunter NPC. This NPC would tell you that they will reward you if you bring them the soul of a wanted pirate. They would then give you an empty jar.
This jar would be an item kind of like an animal crate. You would then sail the seas and look for these wanted pirates (Yes, I know people would log out and stuff. There could be a way to see if they are wanted, perhaps their name could be red.) You must have the jar in your inventory and upon killing the wanted pirate you would collect their soul in the jar. This jar would be like any other skull/chest and could be taken by other players. You would then return to the outpost and give it to the bounty hunter NPC. I have no idea about rewards, but I would love to hear your ideas.
Edit: I wanted to add that perhaps this would encourage more of a hero/villain type gameplay because you would have to make the decision as to whether you wanted to kill people, resulting in being pursued by other players while you try to do your thing.
Instead of having a bounty hunter NPC, why not just make it an item you can give to ANY faction? Order of Souls would love to have it, for obvious reasons... Merchant alliance would love to have it, because an infamous pirate soul is worth a lot on the market... And Gold Hoarders would love to have it for the same reason the merhcant alliance would love to have it, worth a lot of gold on the market! :D
Provides an alternative way for people to level up their reputation, for isntance, not everyone enjoys catching chickens and feeding pigs for the merchant alliance, they find more fun in bounty hunting, so they level their merchant alliance via bounty hunting instead.
I also have my own take on bounty hunting:
Your crew gains a bounty level, indicated by the flag on your ships crows nest based on how many ships you've sunk...
The more ships you've sunk, the more valuable that flag is... You can turn that flag into ANY faction for reputation progress and a reasonable amount of gold.
Level 0 flag: White flag, default... Worth about 500 gold.
level 1 flag: darker flag, worht about 1000 gold?
level 2 flag: even darker, woth about 1500 gold
level 3 flag: Black flag, worth 2000 gold
level 4 flag: Red Flag, worth 2500 gold
level 5 flag: Unique Appearance, very flashy, attracts attention, legendary quality, 3000 gold.
Level 5 flag would have sunk 5 ships, for instance. This brings more substance to PvP as well as providing a steady progression for PvPers, and an incentive to attack other aggressive players... So whatever PvE players aren't interested in PvP has a better experience, overall, but they still aren't safe from pirates though... it also allows for alternative progression methods for people who don't like chasing chickens for the merchant alliance for example, you can just deliver in flags to whatever faction you want to progress with that faction.
The reason for the high gold reward is that these can only be obtained from player ships and they may put up an unusually challenging fight, so higher gold reward to compensate, of course i only used rough estimation, exact price-range can be tweaked by Rare.
This bounty system works perfectly, imo... I can only find ONE flaw... And that's how the game handles crews farming their own ship for flags... Though i suspect rare could fix that easily...