Remove Free Supplies (gunpowder) from Inactive Forts

  • Can we get all the supplies removed from inactive forts. It is far to easy for any sloop to drive up, stockpile gun powder without a fight or search and then suicide bomb galleons.

    Another solution, and maybe a more fun one, would be to staff in all the forts, not just the active one? At least the sea cannons if nothing else but even better if you can get some ground troops in there as well to slow those would abuse this free stock of supplies.

  • 46
    Posty
    15.0k
    Wyświetlenia
  • There are plenty of other games out there if this one is too tough for you.

  • I don't mind the tactic of using gun powder to attack another party. If you think I am suggesting making the game EASIER then you did not read correctly. I am suggesting that the game be more difficult.

    What is 'tough' about sailing up to an unmanned warehouse of gunpower and walking away with enough explosives to put 20 holes into a ship instantly with little to no skill? Is that YOUR idea of a 'tough game'? Why not just hand out gun powder barrels at every outpost?

  • I've been a little sad about how every ship battles ends with a gun powder barrel, so I agree.

  • Thread translation : "We got sunk by a sloop and we are blaming powder kegs for it, please remove the thing that wrecks us."

  • Response to Thread Translation: "Why try if I can cheese"

    Again, I have no disagreement with GP as a tactic. Have used it myself and never complained if someone used it against me.

    However, instead of throwing shade at me, why don't you defend it taking ZERO skill to roll up to an unmanned fort and stock up on suppliers and gun powder...if that is a THING, if that is gameplay, then why not just pile the stuff up at outposts.

  • How about making the players not want to sacrifice their ship in the first place?
    Put some form of penalty on loosing a ship.

    You targeted the first level of cause, not the root cause ;)

  • @lnin0 said in Remove Free Supplies (gunpowder) from Inactive Forts:

    Response to Thread Translation: "Why try if I can cheese"

    Again, I have no disagreement with GP as a tactic. Have used it myself and never complained if someone used it against me.

    However, instead of throwing shade at me, why don't you defend it taking ZERO skill to roll up to an unmanned fort and stock up on suppliers and gun powder...if that is a THING, if that is gameplay, then why not just pile the stuff up at outposts.

    nothing in this game requires skill. what it does require, is planning and tactics. you clearly are upset with the planning and tactics portion of the game.

  • or roll up to any undefended island and stock up supplies, or shipwreck, or floating barrels.
    Gunpowder barrels are part of the voyage system. People have to be able to obtain them to turn in their voyages.

  • @lnin0 said in Remove Free Supplies (gunpowder) from Inactive Forts:

    Response to Thread Translation: "Why try if I can cheese"

    Again, I have no disagreement with GP as a tactic. Have used it myself and never complained if someone used it against me.

    However, instead of throwing shade at me, why don't you defend it taking ZERO skill to roll up to an unmanned fort and stock up on suppliers and gun powder...if that is a THING, if that is gameplay, then why not just pile the stuff up at outposts.

    Why try? I can see a barrel attack a mile away, easy to defend against, easy to snipe, and you don't sink automatically. I'm guessing you're one of those crews that all stay top deck and try to blast people with all cannons and completely ignore any damage being done to you. You deserve to sink.

  • Gunpowder Barrels can be found on any island, not just forts. I can sail to Crescent Isle, Cannon Cove, and to Mermaid's Hideaway, finding a half-dozen (or more) Gunpowder Barrels with next to no effort.

    As another user alluded to, they're often part of Merchant voyages, they're incredibly useful for standard voyages, and yes, even in PvP too.

    If you're allowing a sloop close enough to your vessel to employ a kamikaze strategy, that's your fault, not a problem with the game.

    Furthermore, as a galleon crew, you already outman, outgun, and can absorb far more damage than a sloop can and you want to further cripple their ability to remain competitive by shorting the supply of Gunpowder Barrels.

    Ridiculous.

  • Your crew could be doing the same thing. They're putting in work that you aren't.

  • This kind of behavior is kind of inherent with the poor ship to ship combat that the game currently has. I made a whole post about The unsinkable ship and ship to ship combat of the game. Can search it out and read if you like. I agree most ship battles do devolved into some weird ramming boarding situation. Removing the barrels aren't going to change much, there are some other issues that need to be addressed.

  • Idk... It's kinda nice having an easy farm for them when merchants want any

  • Wow, the people on this forum are so boring. OP is not asking to remove gun powder barrels from the game, just removing the easy exploit of finding tons for free at every undefended forts on the map.

    Just make people work for them a little more. What's with the "Get gud" macho attitude? It's not even that controversial of a request, jumping off ship with a gun-powder barrel isn't exactly what I'm assuming the devs wanted 3 ship battles out of 4 to turn into, and so I think it's a fair request to make.

    If you're really upset by this, it probably means you've been abusing it as well. And in any case, none of the OP's post deserved so much despicable attitude in protest.

  • @lnin0 NO, no NO, no . . . Stockpiling gunpowder is soooo much fun. You should try it some time!

  • Now I've heard it all. So many people asking to change every little thing about the game. If the devs listen to every request on these forums there would be no game left. Might as well just sit in a room and stare at each other.

  • @lnin0 its preparation, i spam my merchant orders for snake basket so I have apersonal defence system. People who think outside the box should not be punished because you sail on the direct path behind someone making the tactic easy. Crows Nest\Telescope\Recon\If See Bomber\Snipe Underwater\Achieve Perfect Accuracy\Bomber Go Boom.

    Alternatives are plenty, if still in need of insight you may find yourself working the seas as a KFC employee (KrakenFloggedChicken)

  • The OP actually offered the suggestion of adding guards to all the skeleton forts to protect the easy barrels.

    While yes, they are on other islands, the sheer quantity of them at an unmanned skeleton fort is a far easier farm than say, Crescent Island.

    Their issue was not with the skeleton forts when they are active, but the inactive ones which offer no challenge at all, as they are empty. I can see their perspective and I feel that adding guards to 'inactive' forts would not only make it more challenging to grab the gunpowder, but it would add a feeling of life to the game. Why are the skeletons NOT in the forts when they are inactive? Why do they only magically appear when the skull cloud does?

    I see no detriment to the game with that suggestion.

  • @lowbei said in Remove Free Supplies (gunpowder) from Inactive Forts:

    @lnin0 said in Remove Free Supplies (gunpowder) from Inactive Forts:

    Response to Thread Translation: "Why try if I can cheese"

    Again, I have no disagreement with GP as a tactic. Have used it myself and never complained if someone used it against me.

    However, instead of throwing shade at me, why don't you defend it taking ZERO skill to roll up to an unmanned fort and stock up on suppliers and gun powder...if that is a THING, if that is gameplay, then why not just pile the stuff up at outposts.

    nothing in this game requires skill. what it does require, is planning and tactics. you clearly are upset with the planning and tactics portion of the game.

    LoL absolutely this. Agreed.

  • @lowbei becoming a Skullfort Skeleton on a cannon requires skill, all else you are right

  • just knowing the soawn spots means you can stockpile not just forts! for instance snake island always has at least 3 barrels. if you wanted to avoid stockpiling they would need to change the entire supply spawn system.

  • I solo most of the time, and keeping a powder keg in the hold is a good insurance against galleons coming too close for comfort.

  • i love that galleons moan aboyt sloops! its like a lion being scared of a dear. oh no the sloops have found a way to compete we actually may have to fight. boohoo

  • @lumpaywk Lol, yeah, unless a galleon is attacked by three sloops simultaneously it should be relatively easy for the galleon to defeat a sloop. A well crewed galleon with decent gunnery skills can blast a sloop out of the water.

  • The reason it is fine to have easily accessible stockpiles of gunpowder at strongholds even when undefended is that EVERY player has the opportunity to take advantage of it, if someone is able to pull up to a stronghold and walk away with half a dozen gunpowder barrels it means that nobody else on the server was smart enough to grab them first.

    If gunpowder barrels are such an important thing to have then EVERY crew should be checking inactive strongholds for free gunpowder whenever they don't have any, if you choose not to bother but another crew does then that crew deserves to have that advantage over you because they planned ahead and you didn't.

  • @lnin0

    everybody can take advantage of that, so can you. i dont see a problem here.

  • dude, i have a list with island when you find power even more then on a fort...
    so cannonballs out of a fort are stronger then the other?

    you are not bringing up an idea, no you cry around because someone sank you...
    if you think it is easy to go so... try it!! we sank our ship +20 times! and still we are not able to bring a ship down with one hit...

    ITS A PIRATE GAME WAKE UP! You better go and play Super Mario!

  • @bo-bilgebottom ohhh boy, one hit from a random cannon, skelliebob or player and you have 4 holes in your ship. put that boombox in the crows nest where it belongs, then the ship is safe from the blast radius. if any of my crew or meself go below deck and find a barrel, he who finds it have to yell " ITS BOOM TIME" and blow it up,, friendly players ship or our own, this is in OUR; rules of engagement pirate code.
    barrels stored underdeck must be removed by explosion.

    if we pass close by an inactive fort, we will also stock up on barrels, its too easy.
    i second the motion to man the inactive forts, but nothing more than a "skeleton crew" pun intended.
    the only ship that fear cannons are the ones without planks.

    we will still risk holes in our ship to refill our inventory, in the event we run out of barrels.

  • NOOO....
    That's exactly what sloops need for aggressive Galleons.

  • @platypuserotica said in Remove Free Supplies (gunpowder) from Inactive Forts:

    The OP actually offered the suggestion of adding guards to all the skeleton forts to protect the easy barrels.

    While yes, they are on other islands, the sheer quantity of them at an unmanned skeleton fort is a far easier farm than say, Crescent Island.

    Their issue was not with the skeleton forts when they are active, but the inactive ones which offer no challenge at all, as they are empty. I can see their perspective and I feel that adding guards to 'inactive' forts would not only make it more challenging to grab the gunpowder, but it would add a feeling of life to the game. Why are the skeletons NOT in the forts when they are inactive? Why do they only magically appear when the skull cloud does?

    I see no detriment to the game with that suggestion.

    They haven't got any NPCs on the forts? I haven't actually gone to a fort without a Raid being up yet...but that's ridiculous, they definitely need to have Skeletons on them..

  • Nope. It's pretty silly, really.

    Hell, give us different kinds of forts with different kinds of mythical creatures. It's not exactly a 'real life' pirate sim. ( Unless the undead were a huge issue in that time period? )

    Anything that adds more life.

  • On one hand it seems odd to have this resource so easily obtained in abundance and without resistance due to the persistent spawning at inactive skull forts, however on the other hand it can also be fairly dangerous to even transport the good regardless to your intention. I'm actually curious if it was intentional that the gunpowder barrels consistently spawn at both active and inactive forts, or if a coding oversight has caused the behavior.

  • @verminpup said in Remove Free Supplies (gunpowder) from Inactive Forts:

    OP is not asking to remove gun powder barrels from the game, just removing the easy exploit of finding tons for free at every undefended forts on the map.

    1. It's not an "exploit".
    2. What gives you the impression that the dozens of islands around the map are "defended"? You think a random skeleton or two is going to stop me from acquiring as many barrels as I like?

     

    @verminpup said in Remove Free Supplies (gunpowder) from Inactive Forts:

    Just make people work for them a little more.

    As opposed to encouraging players to proactively protect their ship?

     

    @verminpup said in Remove Free Supplies (gunpowder) from Inactive Forts:

    ... jumping off ship with a gun-powder barrel isn't exactly what I'm assuming the devs wanted 3 ship battles out of 4 to turn into

    Presumptuous.

     

    @verminpup said in Remove Free Supplies (gunpowder) from Inactive Forts:

    If you're really upset by this, it probably means you've been abusing it as well.

    Presumptuous and inflammatory.

  • @platypuserotica said in Remove Free Supplies (gunpowder) from Inactive Forts:

    While yes, they are on other islands, the sheer quantity of them at an unmanned skeleton fort is a far easier farm than say, Crescent Island.

    I and a countless number of other players would beg to differ. As I mentioned in my initial response, I gathered ten (10) Gunpowder Barrels by hitting Crescent Isle, Cannon Cove, and Mermaid's Hideaway. I later sailed to Wanderer's Refuge and found another three. I found four alone on Crescent Isle -- two inside the cave and one on either end of the island, near the beaches.

    At most, you'll find 3-4 in the unoccupied forts and that's assuming you find any at all. Old Boot Fort is seemingly devoid of them entirely and I found one in the fortress on Lost Gold Fort.

    RNG ultimately determines the availability of these barrels.

46
Posty
15.0k
Wyświetlenia
1 z 46