Bartle Test - What is your playstyle? Take the test and find out!

  • Ahoy there!

    Many moons ago, we had a thread where community members could do a short quiz and find out their 'Gamer Psychology'. The Bartle test. You can read more about it here - along with it's limitations and discussions.

    We're seeing a lot of posts on the forums at the moment where pirates are hotly debating whether Sea of Thieves is 'good' or not, whether it provides a balanced experience for different playstyles, whether it's worth the pricetag or even if players are enjoying it or not.

    Whether you're having fun in game currently or looking for more specific type of content, or that Battle Royale mode, might be down to your gamer type - the things you naturally enjoy doing in games.

    Sea of Thieves is a Shared World Adventure Game, it contains elements of both PvE and PvP and is also trying to balance the two.

    You can take the test in a couple of places, if you'd like to, it's a bit of fun but also a well regarded assessment of player types.

    Mine currently comes out as EASK
    93% Explorer
    47% Achiever
    40% Socialiser
    20% Killer

    Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

  • 61
    Posty
    82.7k
    Wyświetlenia
  • I got ESAK!

    You are 87% Explorer

    You are also:
    53% Socialiser

    40% Achiever

    20% Killer

    This result may be abbreviated as ESAK

  • You are 80% Explorer
    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
    You are also:

    80% Socialiser
    40% Achiever
    0% Killer
    This result may be abbreviated as ESAK

    SPOT ON !!!

  • I remember I was a ESAK before playing SoT, now I'm a KSEA. I guess I've achieved #BeMorePirate?

  • You are 73% Explorer
    67% Killer
    33% Achiever
    27% Socialiser

  • You are 60% Socialiser

    You are also:

    60% Explorer
    60% Killer
    20% Achiever
    This result may be abbreviated as SEKA

    Sounds about right.

  • @katttruewalker

    You are 67% Killer
    47% Achiever
    47% Explorer
    40% Socialiser

  • You are 93% Explorer
    40% Socialiser
    40% Achiever
    27% Killer

    But i think this is not very accurate, when it comes to Sea of Thieves. My own playstyle greatly depends on the crew size and the people i play with.

    When i play solo, i always try to play nice, since it's hard to keep up in pvp. But if someone attacks me, i am able to harass them 5x more, than what they've done to me. If i'm just on exploration, i don't even bother when being sinked as i've nothing to lose.

    Playing in a galleon crew is much more different. Because of my experience, i'm making the calls most of the time and convince my crew to ignore sloops as long as it's possible. If a any ship comes in the way for whatever reason, they get sunked 99% of the time. Don't mess with Pioneers. xD jk

  • You are 73% Killer

    What Bartle says:

    ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.
    You are also:

    60% Achiever

    40% Explorer

    27% Socialiser

    This result may be abbreviated as KAES

  • KAES
    67% Killer
    67% Achiever
    47% Explorer
    20% Socialiser

    Pretty close i'd say.

  • @katttruewalker

    As a friendly pirate and having been honoured to help test sea of thrives im really c*****d with my bartle results:

    The Bartle Test of Gamer Psychology

    You are 100% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

    You are also:
    60% Achiever
    33% Socialiser
    7% Killer

  • EAKS or EASK

    93% Explorer 🌎
    40% Achiever 🏆
    33% Killer 💀
    33% Socialiser 🍻

  • @ser-pineapples said in Bartle Test - What is your playstyle? Take the test and find out!:

    I remember I was a ESAK before playing SoT, now I'm a KSEA. I guess I've achieved #BeMorePirate?

    Haha! Achievement unlocked I'd say!

  • EAKS
    67% explorer
    67% achiever
    40% killer
    27% socialiser
    Nice test👍

  • 87%killer %20 explorer, and so on.

  • You are 93% Killer

    47% Achiever
    33% Explorer
    27% Socialiser

    Pretty much the same as when i did this test before!

    No quarter!

  • You are 87% Achiever

    73% Killer
    20% Socialiser
    20% Explorer
    This result may be abbreviated as AKSE

    Whoops, i guess? D:

  • You are 67% Killer
    60% Achiever
    47% Explorer
    27% Socialiser
    nice test :)

  • ESAK :)

    80% Explorer
    60% Socialiser
    47% Achiever
    13% Killer

  • You are 87% Explorer
    60% Achiever
    53% Socialiser
    0% Killer

    EASK

    While I understand PvP, I choose not to participate. I enjoy the exploring, cooperation and awesome experiences other players and I can have in a sandbox environment. I'll be the fat jolly guy sitting on his ship playing music as you sink it. Or the one who helps you find that skeleton that marks the treasure you were trying to find for the last 45 minutes. Or the solo sloop player that joins in on a skeleton fort and leaves shortly after taking only 1 skull.

    However, If I'm playing with friends and another player tries to steal their loot or ruin their experience, I'm the first with a gunpowder barrel and a gun.

  • @KattTruewalker
    EASK
    93% Explorer
    53% Achiever
    43% Socialiser
    7% Killer

    Real interesting! Thanks for sharing this... :D

  • Awesome test! :D It is spot on! :D Even though I WILL attack and sink your ship if you attack me first :)
    80% Explorer
    47% both Socialiser and Archiever
    27% Killer

  • 60% Killer
    60% Explorer
    47% Socialiser
    33% Achiever

  • I got ESAK.

    93% Explorer

    53% Socialiser
    47% Achiever
    7% Killer

  • @katttruewalker

    The Bartle Test of Gamer Psychology
    You are 73% Achiever
    What Bartle says:

    ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way or to gain vast amounts of points (if points are awarded for killing other players).
    You are also:

    67% Killer
    47% Explorer
    13% Socialiser
    This result may be abbreviated as AKES

  • 87% Explorer
    47% Achiever
    33% Killer
    33% Socialiser

  • You are 73% Killer
    What Bartle says:

    ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.
    You are also:

    53% Achiever
    47% Explorer
    27% Socialiser
    This result may be abbreviated as KAES

    Ohh I like it

  • Great Test!

    The Bartle Test of Gamer Psychology
    You are 73% Explorer

    You are also:
    73% Explorer
    60% Socialiser
    60% Achiever
    7% Killer

    What Bartle says:
    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

  • @katttruewalker It is kind of funny looking at this again. When I originally took it over a year ago my results were KAES with an abysmal percentage for socialization. I have found though that my playstyle fluctuates a lot in this game.

    For example, since the games launch my playstyle has probably been more KEAS. I have a feeling that soon my playstyle will shift towards something like SKEA or SEKA as the grind wears on me and I look for other ways to engage the game, similar to how I was playing towards the end of the TA and Beta.

  • You are 53% Socialiser
    What Bartle says:

    ♥ Socialisers are interested in people, and what they have to say. The game is merely a backdrop, a common ground where things happen to players. Inter-player relationships are important: empathising with people, sympathising, joking, entertaining, listening; even merely observing people play can be rewarding - seeing them grow as individuals, maturing over time. Some exploration may be necessary so as to understand what everyone else is talking about, and points-scoring could be required to gain access to neat communicative spells available only to higher levels (as well as to obtain a certain status in the community). Killing, however, is something only ever to be excused if it's a futile, impulsive act of revenge, perpetrated upon someone who has caused intolerable pain to a dear friend. The only ultimately fulfilling thing is not how to rise levels or kill hapless drips; it's getting to know people, to undertand them, and to form beautiful, lasting relationships.
    You are also:

    53% Explorer
    47% Killer
    47% Achiever

    This fits me perfectly. I'm a Seka

  • I love how like 80% of people are explorers l**o, seems totally legit xD

    You are 60% Killer

    What Bartle says:

    ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.
    

    You are also:
    53% Achiever

    47% Explorer

    40% Socialiser

    This result may be abbreviated as KAES

  • @katttruewalker kase apparently......

  • You are 80% Explorer
    47% Achiever
    40% Socialiser
    33% Killer

    EASK

  • Hello,

    The test is cool but ... obviously is biased in that it pushes you into a corner with many questions... Questions that sometimes only apply to a certain genre, or certain situations which might be of little relevance in regards to a given player's in-game 'personality'.

    Explorer: 73%
    Socio: 60%
    Killer: 40%
    Achiever: 27%

    Cheers,

  • @capt-baguette It is, it was originally designed to find out what people wanted from MUD's and MMORPG's, the original study was from a paper written in 1996, and the test created in the late 1990's based on Bartle's classification system.

61
Posty
82.7k
Wyświetlenia
1 z 61