SoT is No Man's Sky= needs incentive to kill Skeletons and other Pirates

  • I will say it, SoT is No Man's Skies right now. The only reason to play is to do quests, nothing else gives any real reward. Yes you can PvP and kill each other but its a complete waste of time. You can go do a voyage in less time than taking out another crew and have a guaranteed reward. You can spend 10 mins or hours fighting another crew and unless the loosing crew has been out questing and has some loot, its pointless.

    Without some kind of XP or loot for killing other players or skeletons I don't see myself or anyone else staying interested for very long.

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  • @the1nonly-s-i-n said in SoT is No Man's Sky= needs incentive to kill Skeletons and other Pirates:

    I will say it, SoT is No Man's Skies right now. The only reason to play is to do quests, nothing else gives any real reward. Yes you can PvP and kill each other but its a complete waste of time. You can go do a voyage in less time than taking out another crew and have a guaranteed reward. You can spend 10 mins or hours fighting another crew and unless the loosing crew has been out questing and has some loot, its pointless.

    Without some kind of XP or loot for killing other players or skeletons I don't see myself or anyone else staying interested for very long.

    Isnt it with any game? Its not a MMO, nor a shooter, nor No mans sky... I'm having a blast

  • It seems to me that the only thing that really does not need any incentive is killing other players, tho.

  • @the1nonly-s-i-n play with the right ppl and ull have all the incentive u need... it a fun game and killing the other ship might be what u have to do to safely drop ur loot off... last night we were chased by the same crew all nite... we kill them and they came back at us.. had to drop one of our crew on an island with a fort key to hide as the rest of ur took the enimies on a chase...

  • did the Developer lied about anything ?
    I really don't get this constant comparison to "No Man Sky"...

    the whole Hello Games/No Man Sky thing was something completely different

  • Don't need any shiny's , pat's on the back , participation trophy pixels here.

    Sinking other ships is reward enough.

  • @madscallion said in SoT is No Man's Sky= needs incentive to kill Skeletons and other Pirates:

    did the Developer lied about anything ?
    I really don't get this constant comparison to "No Man Sky"...

    the whole Hello Games/No Man Sky thing was something completely different

    THIS ^^^^

  • @the1nonly-s-i-n Your vision of reward is what's skewed. The reward in sinking another ship is the sinking... Sure bonus loot is a plus. Rewards /= Fun. Just because a bell rings doesn't mean something was fun, quit being the Pavlovian dog game developers have taught you to be for years.

  • Comparing this game to NMS is ridiculous. Stop trying to be so dramatic, OP.

  • @the1nonly-s-i-n Isn't the gameplay itself a reward? I've had my $60 worth so far in this game and I got a long way to go still. I've lost a treasure-filled ship before and it was still fun. I play to do co-op with others and experience intense edge-of-your seat PvP and sometimes the game relaxes me, sailing around getting a little loot.

  • No Man's Sky the entire game just gives you rewards for collecting s**t, nothing else. What is SoT rewarding you for besides collecting s**t?

    Fun is subjective, I'm having more fun reading your posts than watching a ship sink.
    Does that mean I should consider reading your post as a reward?

  • @the1nonly-s-i-n
    1st NMS at release has NO online feature, this is a full Online game so your comparison is like apple and Orange

    2nd NMS reuse animation, same vendors every planets, this game every single outpost has different vendors with different personalities. And each island is different.

    3rd NMS was ridden with game breaking bugs, this game has 1 or 2 minor bugs

    4th Developer of NMS ran and hid for days when the outrage happen, Rare made a video, spoke to players constantly.

    Finally, Gameplay of NMS ONLY gathering and then traveling. This game allow you to explore the island, sunken ship, fighting Karken, combat ship to ship, using strategic to out sails the bigger ship or sunk it.

    It is not about solo or party, it is about you don't have the imagination. I play solo and still have a lot of fun.

  • @the1nonly-s-i-n That's the funny part about the comparison between NMS and SoT. NMS was nothing but exploring, collecting things, getting items, and upgrades... Oh, but no content.

    SoT has some quests, no real item progression, pvp galore, team work, communication and social skills, and risk vs. reward... Oh, but no content.

    Both games are brilliant in their own right, it's just the gaming communities' mind has been so trained to a certain method of leveling and progression. Anything that differs from what has been fed them for years is missing something or leaves a poor taste in their mouth.

  • There is definitely differences between the two game. But its hard to dispute the fact that the two games are really lacking in content and basically have variations in quests to collect things to advance the game and nothing more accept than promises of good things to come.

    SoT and NMS both only progress with quest/ item hunting

    SoT and NMS were both launched on promises of content more to come, and both have yet to deliver

    Differences: one is single player offline in space where there is nothing to kill, just stuff to collect. The other is a co-op online pirate themed game where killing stuff gives you nothing, and you must do some task before collecting an item for a quest.

    SoT game play can be broken down like this:
    The first 5-10 hrs of game play are amazing, fun, exciting, and visually pleasing. After your first PvP battle, you probably have fun but then realize how much time you wasted without getting a damn thing.
    The Next 10-40 hrs of game play you are probably enjoying the game still but getting tired of quest. You probably go to a skeleton fort or 2 and enjoy that unless you find your ship being attacked as soon as you start the event, because everyone else also wants to do the event for the bigger drops and hates the quests by now. So your stuck battling with other crews after defeating the skeleton fort, just to keep your loot and hopefully you make it to an out post and are able to turn them in without other players killing you and stealing your loot.
    40+ hrs into game play, you have been to every island and now get upset when a quest makes you sail across the map to complete one. You have probably fought the Kraken and been disappointed in the effort vs loot drops. And you now avoid all PvP because it feels like a waste of time, unless you are bored or someone attacks your ship and you now have a vendetta to settle.

    At some point you satisfaction with the game turns into thinking this game could be so much better, and wondering where is all the missing content. All you hear is that SoT is going to get content added in a couple months after launch. If you paid the $60 like myself, you find yourself wishing you just got the free game pass trial and saved your money to see if the developers deliver, or if its exactly the same as no man's sky. The first big patch doesn't seem like it really fixed or added anything, and now you wonder if the next patch will have anything at all that will make the game worth spending time grinding rep and saving up gold to make your char/ship look better.

    One easy fix that would give the game a more well rounded feel would be to give a reward for killing something. A small amount of gold for killing a skeleton, snake, player, kraken or whatever. Doesn't need to be much, maybe 1-20 gold for a basic mob and maybe 100 gold for killing a player. But make it so PvP has a diminishing return on killing the same player or make it so killing the same player doesn't yield gold for a time period after he/she has been killed once.

  • I think people compare it to NMS because of the lack of things to do. I would actually argue NMS had more to do at launch than this does, or at the very least had progression. It had gear upgrades, ship upgrades, inventory upgrades, suit upgrades, recipes, crafting system, naming system (plants, animals, planets and solar systems), unlimited exploration, inventory management needs, survival needs.

    In this they have 3 basic factions where you pick up rng voyages with pretty much no lore attached, that take you to rng island with rng spawn points in a relatively small static world, world events (Skull fortress), and pvp. There is no feeling of ownership over anything, the world doesn't change in anyway shape or form the things you can buy add no perks at all (Which they could totally do without effecting pvp) There are no meaningful activities outside collecting loot for the sake of collecting loot. Nothing you buy changes the gameplay, the experience or any of that.

    Anyway I love Sea of Thieves, I'm just pointing out why I think people make the comparison and my thoughts on it, most of the "fun" in this game comes from the company of others, something, quite frankly I could do almost anywhere in almost any game. The reason I like it is, the atmosphere and I'm curious where they take it from here, but I would be fooling myself if I said I wasn't yearning for something more while I was in game.

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