The game desperately needs a non-PvP mode

  • @karstenx1971 it's been cracked once, 5 years ago. It can happen again. There's no confirmed specific hacks yet, but that doesn't mean there aren't any, not like they're going to be advertised. It seems there was a breach not too long ago, so it's definitely not the ultimate in security.

    Also, stop exaggerating. It doesn't help your cause because a computer is a computer, it can be hacked. Period.

    Also, guess who found out numbers for pubg? Over 30 million sold and only around 2 million cheaters, a total of around 13% which is far from a majority, as you keep trying to claim. Granted the large player pool per session could have more impact but it's far, FAR from the idea you were touting as fact.

  • I think the big issue is that PvErs are essentially 'sheep' who are fattening themselves up constantly for the 'wolves' to devour, and there are also groups of friends and so on who will do nothing but relentlessly chase people down for no reason other than to sink them.

    Also another issue is that on the forums the PvP crowd tends to be more vocally dominant. This is true of any game where involuntary PvP is a part of things, and they expect the 'sheep' PvErs to simply b*******r and take it in order to feed them the content that they specifically want.

    While I've only experienced 2 chases so far, both were done by 2man sloop crews vs me as a solo player. One of them even completely ignored another sloop they passed by in order to specifically sink/kill me.

    Simply put this game is relaxing and fun as heck during its best moments, but PvP brings out some of the worst moments which are highly irritating and kill the fun/mood. I do not enjoy wasting 20+ minutes of my time being chased by people who have nothing better to do than waste my playtime, especially after I spent 20-30 minutes just to get a bit of treasure to try and bring back to an outpost (only to see that every outpost around seems to be occupied). The worst part is that the folks who will chase after you typically just cashed in at an Outpost so they have literally nothing to lose other than their own time, so even if you sink/kill them they didn't lose anything.

    It's also frustrating because PvP is designed solely to favor numbers. On one hand this makes outplays more amazing/invigorating but due to the mechanics of combat and how all crew sizes are limited in weapons that they can carry, it's hard to actually pull off against non-newb players.

    So here's my proposal: add in "High Risk" or "Hardcore" servers that increase rewards (reputation + gold) by 100% but killing players after sinking their ship gives you 10-20% of their accrued gold. Then have a "Low Risk" or "Softcore" server type that is what the current game does - however, increase gold/rep gains by 50%. Then have a "No Risk" or "Casual" server type that doesn't have PvP and allows people to relax/enjoy the rest of the game without worry at normal progression rates. Could even add in exclusive cosmetics/titles for those willing to risk their neck in the most treacherous of waters.

    'cause honestly I don't want to have to deal with the stupid feeling of paranoia all the time, or worrying constantly about running into other ships when I'm playing solo. The first 10-30 minutes of a SoT session are so relaxing and enjoyable until you inevitably spot another ship in the distance, and then it tends to go downhill from there and become needlessly stressful for those who do not wish to partake in PvP 24/7. PvP brings absolutely nothing productive to this game beyond purposely interrupting the PvE side and wasting time for those who do not want to deal with it. Not to mention it brings in a much more toxic community environment where people shoot down any complaints/concerns revolving around the damage PvP does to folks who are just trying to have fun playing the actual game. This forum is already a prime example of the toxicity spreading from PvPers who don't want to lose their precious sheep to slaughter.

  • @dreampage You're playing a pirate game, not some safespace boat adventure game.

  • @tri-crossfire dijo en The game desperately needs a non-PvP mode:

    @djiem
    Then at least give smaller crews some kind of advantage, crews of 4 have more guys, more cannons, a bigger and FASTER ship, and smaller crews have nothing to fight or put run them. And on top of that I didn’t know pirates transported chickens and pigs from port to port.

    Sail AGAINST the wind, you are faster than a galleon. Galleon is only fast with the wind.
    Sail around rocks, shallow reefs and islands, if they are good they will loose time, if they are bad they will crash.
    With experience two players in a sloop even can put a fight.

  • this is a pirat game not a sailing game dont you know what a pirat is? they plunder they steal. they r**e, they kill, and they drink. so if you want non pvp this is wrong game lad

  • @dreampage read the game name again please.

  • @crash4654
    The number of bans in PUBG PC version are official confirmed numbers by the developer.
    What has been cracked 5 years ago, do you still refer to that labor prepared setup to proof that computional operations generate comprehensible sound waves ? Whatever your illusions tell you, it wasnt a Xbox One OS encryption certificate saved in a secure datacenter that was "cracked" as you call it (its called decrypted btw) if that would have ever happend there would be cheaters and pirated game copys on the Xbox One , which isnt the case .

    Not every encryption can be hacked in a realistic timeframe (its always an encryption that is targeted, not a "computer" btw)
    its solely depending on the level of encryption and the physical security, ofc if you reval your security and tell someone your password or if your password is "1234" you must not wonder if someone manages to "hack" you .
    In case of Xbox One /Xbox Live nobody yet managed to "crack" anything relevant to online cheating no matter how strong and desperately you hope for it.
    I am still interested in proof that there are cheaters on Xbox One as you claim, you have no chance to proof it because it does not exist , nobody will be able to "hack" out his very personal private RSA key of his Xbox One in the datacenter , this is only theoretical possible in a fictional scenario, in practice the chances to be sucessfull converge very quickly towards zero , alone to find the one specific server location where your cert is saved is a hopeless task.
    But even when your science fictional dream comes true and the very unlikely case happens that someone knows his very private unique RSA key for his Xbox One we talk about 1 person and not 1,5 million cheaters like in major PC games.

    If as you believe "every computer can be hacked" easy just like so in a timely manner , then nothing would be secure and things like online banking would be not reliable possible and therefore would not exist. IT security always has a mathematical (this is the encryption) and a physical component(this is the fact that the private encryption key is secured in a high security datacenter away from you).

    But sure, with believing and illusions like yours everything is possible :D

  • Ahoy, considering I've just spent the last half our being hunted by the same pirate "crew" despite respawning on different islands, I once didn't even make it off my "respawn" island before they had my ship damaged beyond my ability to repair it. I get it... solo is hard, and not the "way to play" but seriously.... there needs to be an immunity period or switch me to another server shard after getting ganked by the same crew in X minutes. I've only been able to complete one quest despite digging up treasure on target islands multiple times.

  • @dreampage said in The game desperately needs a non-PvP mode:

    @thevividdreamer No, I won't play this game because of this. It's unenjoyable. What Rare considers "player interaction" is, in reality, just shooting at each other. This is what most people are capable of. And they prevent others from enjoying the game and actually progressing. And I guarantee that after the first few weeks many players will be put off by this as is the experience from other games.

    Well, I wish there were more people on the servers so that I can sink even more ships. But, as far as "player interactions." This evening, after sinking a ship. 2 of their crew swam to a nearby island with treasure. A mate and I joined them on the island. Instead of just trying to kill them outright, we challenged them to 1 on 1 duels. When their buddies got there we just joked around and dueled each other for a bit and took off. Its a sandbox game. Make your own fun. Now I'm off to see how many people I can sink with gunpowder barrels. See perfect example of making your own fun.

  • if you're doing a merchant quest you HAVE to deliver it to a specific outpost or you barely get any reward... like 20-100 gold for one animal. and if you turn them in i don't think it lets you get more crates. if you don't turn them in by a certain time the quest disappears (at least with the bottle quests it does). so people can just sit at an outpost and idle if they want to, i've come across two different outposts already where a crew was just idling there for 10-20+ minutes.

    i still don't understand why people are so bothered by the idea of a PvE mode, they would have more people willing to engage in PvP with them. we 'waste' a lot of time sailing from island to island already, going to two plus different outposts to turn in (when not doing a merchant quest) just wastes a lot of game time, why should 'running away' be the acceptable solution?

    there's a lot of potential for great experiences and bad ones. either a PvE mode, add in fleets/multi-ship bounties (maybe you can sign up to ferry a lot of merchant goods, since they don't want AI ships/fleets), ship trading/finding crates you get points/gold for delivering to any other crew, PvP Risk, or SOME other mechanic where ships have a reason to interact other than 'you might have treasure so YOLO'

  • pvp in SoT is an very important part. where is the fun when youre at the see and your storage is full of chests. you should play it with your friends. so defend your goods. its an pirate game. ok trolling-KOS-players will be there but nervermind. otherwise check out the new sailing-simulator 2018 XDXD

  • @nerosmagaera said in The game desperately needs a non-PvP mode:

    Ahoy, considering I've just spent the last half our being hunted by the same pirate "crew" despite respawning on different islands, I once didn't even make it off my "respawn" island before they had my ship damaged beyond my ability to repair it. I get it... solo is hard, and not the "way to play" but seriously.... there needs to be an immunity period or switch me to another server shard after getting ganked by the same crew in X minutes. I've only been able to complete one quest despite digging up treasure on target islands multiple times.

    Yeah unfortunately this could become the norm over time. :/

    The only answer you'll ever get around here really is "just quit out and log back in so you get thrown onto a different server". Which is such an inelegant and poor bandaid solution that doesn't actually address the problem at hand.

  • @saladbrains said in The game desperately needs a non-PvP mode:

    i still don't understand why people are so bothered by the idea of a PvE mode, they would have more people willing to engage in PvP with them. we 'waste' a lot of time sailing from island to island already, going to two plus different outposts to turn in (when not doing a merchant quest) just wastes a lot of game time, why should 'running away' be the acceptable solution?

    there's a lot of potential for great experiences and bad ones. either a PvE mode, add in fleets/multi-ship bounties (maybe you can sign up to ferry a lot of merchant goods, since they don't want AI ships/fleets), ship trading/finding crates you get points/gold for delivering to any other crew, PvP Risk, or SOME other mechanic where ships have a reason to interact other than 'you might have treasure so YOLO'

    The reason people don't want a PvP server option is because most of those types of folks want to prey on people that either: A. Don't fight back, or B. Aren't as good as them at the game. They want to dominate, not be dominated.

    I mean there are some folks who might casually enjoy PvP too. But I think the problem that people have with the idea of a PvP server is that it separates the sheep from the wolves, and wolves want to prey on sheep instead of other wolves. That's how open PvP in PvE games functions.

  • @sorenthaz it seems to be that way, as there are very few people who provide a reasonable argument for why a PvE mode would be a bad idea. the arguments against it usualy are:

    • it's a pirate game, get over it, sail away
    • it would be boring
    • you shouldn't be able to play in a pvp free mode

    Rare wants to support this game for 'ten years' as a 'games as a service game' which means they would need to draw in and retain as many players as possible, which separate modes could only help. if you find it 'boring' simply don't play that mode, the argument about 'free rewards' is moot as there is only horizontal progression. there are already crews just farming strongholds so the 'race' to pirate legend argument is also pointless. those crews are going to achieve it long before anyone else.

    they could also add in other reasons for crews to interact, etc etc which would hopefully help as well, but there is always going to be the hyper-aggressive pvpers and those that enjoy the PvE and would like to do only that. i casually enjoy PvP, but sometimes you want to hop on and have a chill sailing session, especially if friends aren't on but then sometimes you have to 'just sail away' for almost the entire play session.

  • @bondablesoup387 said in The game desperately needs a non-PvP mode:

    @splatulated You can't go to a different outpost when you're doing the delivery requests. Those HAVE to be delivered at specific outposts by certain times and when others are camping those outposts it leaves you with literally no options, especially if you're playing solo and you have multiple deliveries to make.

    And like someone else said, all I want is a more relaxed, casual mode when I don't feel like dealing with attacks from other people. The game is beautiful and the world is amazing. What if I'm tired after a day of work or I'm experiencing severe social anxiety because I've had to deal with people too much lately and I want to just sail the seas by myself for a while? That honestly sounds amazing and so much fun.

    Also, you can still interact with others in such a mode, it would just be entirely friendly which is actually what a lot of real pirate communities were like. They weren't as cut-throat as people think they were. They looked out for each other and they absolutely had "safe spaces". Though I agree that lowering the rewards on such a server sounds perfectly fair. And sure, I might want to switch it up sometimes and have ship battles but that's why you have OPTIONS.

    I don't like the idea of making all PVP a separate 'battle royale' server because that would actually turn the whole game into something it was never intended to be. Leave the game the way it is, with its combination of PVE and PVP experiences. Just give us the option when we don't feel like being trolled by bored 12-year-olds.

    Adding a casual PVE server wouldn't change the base game at all. Nothing would change for the rest of you so what's the big deal?

    It would change the game though

    Everyone would go get 100% on a risk free pve server and then the real servers would become fortnite and it would suck

  • @saladbrains said in The game desperately needs a non-PvP mode:

    @sorenthaz it seems to be that way, as there are very few people who provide a reasonable argument for why a PvE mode would be a bad idea. the arguments against it usualy are:

    • it's a pirate game, get over it, sail away
    • it would be boring
    • you shouldn't be able to play in a pvp free mode

    Rare wants to support this game for 'ten years' as a 'games as a service game' which means they would need to draw in and retain as many players as possible, which separate modes could only help. if you find it 'boring' simply don't play that mode, the argument about 'free rewards' is moot as there is only horizontal progression. there are already crews just farming strongholds so the 'race' to pirate legend argument is also pointless. those crews are going to achieve it long before anyone else.

    they could also add in other reasons for crews to interact, etc etc which would hopefully help as well, but there is always going to be the hyper-aggressive pvpers and those that enjoy the PvE and would like to do only that. i casually enjoy PvP, but sometimes you want to hop on and have a chill sailing session, especially if friends aren't on but then sometimes you have to 'just sail away' for almost the entire play session.

    TBH this game has literally all the elements needed for a Battle Royale mode and I almost wonder if Rare has intentionally set it up that way, given the Red Sea wasn't a thing until beta and previously you would just pop up on the other side of the map for sailing off the edge. All it'd need to do is increase in size and steadily whittle the playing area down while throwing in storms and krakens to further trip ships up. Early phase would involve scouring islands for supplies so you can do more sustained battles, and eventually only one ship/crew would be floating (right-side up). Heck shipwrecks could even still be a thing for scouring supplies and whatnot. Only thing that wouldn't transition well is the presence of skeletons and of course keeping the reputations out of it.

    But then cosmetics could be sold for real money ala the other BR games, and it would offer a unique spin on the BR model with very unique gameplay and a beautiful game environment.

    And then PvE could be split up and be its own thing with major content updates and some vertical progression elements thrown in. Heck maybe even roles/perks could become a thing where folks could learn to excel at different skills and playstyles.

  • Lets at least keep our virtual life free of stupid safe spaces, where consequences is something you pick from a list of cookies.

  • @sir-green-day It's a game about PIRATES.... so you're upset someone tried to steal your stuff (which you didn't have at the time) because its what pirates do. Maybe think about your expectations of the game, and not willingly park next to a galleon ship at an Outpost.

  • @toastedflowers said in The game desperately needs a non-PvP mode:

    @sir-green-day It's a game about PIRATES.... so you're upset someone tried to steal your stuff (which you didn't have at the time) because its what pirates do. Maybe think about your expectations of the game, and not willingly park next to a galleon ship at an Outpost.

    Can you give any other excuse or logical reasoning beyond "it's a pirate game that's what pirates do"? Because I'm pretty sure other online pirate games did just fine without the need for open PvP.

  • @splatulated said in The game desperately needs a non-PvP mode:

    Everyone would go get 100% on a risk free pve server and then the real servers would become fortnite and it would suck

    Gee it's almost like a majority of players enjoy the PvE side of things but don't want to be interrupted regularly by nonconsensual PvP. : ^)

    You know what's going to eventually happen though, right? The PvErs will leave and it'll just be the PvPers fighting amongst themselves and getting bored when there's no easy targets to chase after.

  • No this game does not need a pve only mode. The game content is already thin enough. If you get a pve Server, i believe like 5 minutes later you would open a new thread like"game is boring"

  • @sorenthaz all the elements are there and given the current buzz around BR games i'm sure they've thought about it. however the game seems more earmarked to eventually go F2P to me... given how few customization items are currently in the game and their plans to add micro-transactions in the future.

  • @zeeeph said in The game desperately needs a non-PvP mode:

    No this game does not need a pve only mode. The game content is already thin enough. If you get a pve Server, i believe like 5 minutes later you would open a new thread like"game is boring"

    That's kind of where the whole "live game as a service" part comes into play where they add more content to the game on a regular cadence.

    With a PvE only mode they could even add some depth by having vertical elements brought in. Make it more like an MMO/online sandbox RPG.

  • @sir-green-day tbf if you know its PVP and you sea a big Gallion chances are it will have a full crew and chances are they will kill you and take your loot (if you have any). It is a pirate game they done exactly what you would expect a pirate to do.

  • @splatulated said in The game desperately needs a non-PvP mode:

    @dreampage said in The game desperately needs a non-PvP mode:

    @blg-strong-dad said in The game desperately needs a non-PvP mode:

    There's no need for a pvp free mode, this would make the game utterly boring believe it or not. How would being able to move all your chests with 0 threats be even a little fun? Would be unfair as well. But you aren't forced to pvp ever, it isn't too difficult to outrun most players. Be creative and you'll have a great time.

    You can't outrun others when you're anchored next to an island for example. And they deliberately shoot you when trying to raise the anchor. And when you die and respawn they just repeat. The problem is, most players behave differently than what Rare considers fun. This is why better online games offer different modes for different players.

    Have you tried scutteling the ship, or killing everyone on your ship before raising the anchor

    Believe it or not you have the same tools they do

    Yes, but two tools are better than one, heck may as well be four since you could be playing solo on a sloop and have a galleon of four pirates attack you.

  • @karstenx1971 Yeah I can tell that you are clearly an underaged console elietist who believes consoles are unhackable and tell themselves all PC players are hackers.

    I hate to tell you, but you make it painfully obvious you neither know what your talking about OR are mature enough for this fourum, or any fourum for that matter.

    Looks like i mastered you ez :-)

  • @forlorn-wolf said in The game desperately needs a non-PvP mode:

    I have NO interest in attacking players and definitely sick that 99% of the players I meet are kill on sight freaks. I just want to sail the seas and complete missions. It would be even better if you could play offline or lock out players you do not want to play with on the map.

    @joe-gallows said in The game desperately needs a non-PvP mode:

    No. Gamers today are so fragile. Enjoy the unpredictability. You can't just identity as a non PvP'er and expect the world to change :p

    PvP is absolutely needed for this game for work.

    Thank you. AMEN.

    There are too many scared little snowflakes who think just because they don't like being sunk the game gas to pander to them.

  • easy now... the OP has the right to feel this way, as misguided as the post may seem. The game is sold as PVE and PVP, because it is... PVE does NOT indicate that there is a mode you can select to only play PVE. I think a lot of this stems from modern games having a 'vs. AI feature, where you kill bots instead. This is not that game, nor was it ever advertised as such, or displayed as such during the betas.

    This may not be the game for you... next time do more research before purchasing.

  • @dreampage -breathes it- No it doesn't, it really doesn't

  • @dreampage said in The game desperately needs a non-PvP mode:

    Forced PvP makes this game unenjoyable. It needs a mode where players and crews cannot damage each other and I tell you why.

    Why are you playing a game which is based on PvP if you don't like PvP?

    Are you also asking for PvE mode for the Call of Duty and Battlefield games?

    Your request makes no sense...

  • @bondablesoup387 With all due respect bro... if you can't handle Rust and you KNEW this game would be PvP all the time.. then the fault is on you. Making a Non-PvP server would just kill this game.... So yeah if you want a Non-PvP server then... just simply play another game. Don't ruin it for the people like us that have zero complaints about this game

  • @dreampage Have considered trying a different kind of game? Ever played Barbie and the Magic of Pegasus? I think you would love it, it seems to be right down your alley OP.

  • So does Pubg... pubg needs a pve mode.............

  • The pve mode could be possible but i dont think it should remove all threats, it could add skeleton ships that are ai's or a lower gold count to discourage easy grinding. You could also make the amount of skeletons and sharks higher so you'll have other dangers to worry about. There can be a balance.

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