SoT should look at EvE online

  • I really love the setting and gameplay overall, however there are some deal breakers that makes the game too frustrating to play.
    I really believe this game should get inspiration from EvE online (and other MMOs, but mostly EvE because that’s basically SoT in space). Don't get me wrong. I don't want spreadsheets at sea :-)

    What I mean is:

    1. Keep your ship and everything on it when you log out. It's frustrating to have collected x chests and/or y animals, then having to do something IRL (or the servers shutting down) and have everything gone when you get back.
      This also give the game more risk vs reward mechanic (which you’ll find that I enjoy if you read on). You can have a ship with loads of stuff on it, including cannonballs etc, and then lose it all to bad decision or luck.
      There needs to be a timer for logging out, so people don't just escape a PVP fight by logging off. You should be forced to have your anchor down and it should take perhaps a minute if there are ships within sight, and it should be extended if you or your ship takes damage.

    2. Hi-security, low-security and null-seas (if you don’t get the reference look at EvE). This would enable players that don’t want PVP to avoid it more (but not entirely). It’s also nice for risk vs reward mechanics. Bigger treasures can be found further out from the safe seas.
      There should be guards at (most?) outposts that attack anyone initiating PVP. That way you can kill someone, but you get punished for it. Same for hi security areas of the sea. You can attack and sink a ship, but if you do you get the “royal navy” hunting you down.

    3. Currently it’s too hard to solo. Both in PVE and PVP.
      I can out-maneuver a galleon, but it’s almost impossible to take it down solo because I either get sniped when I get close or even if I board and take out all four players I’m not able to both take the players out AND sink the ship before they respawn. Also running out of ammo is quite frustrating in these situations… I don’t think it should be easy to solo a full galleon crew, but it should be doable with skill.
      This can be solved in different ways, but one way that I think would fix the problem not just for solo players, but also galleon vs galleon fights, is to make you respawn away from your ship if it’s engaged in PVP. That way you could either board and take out all four players, or at least take out some of them and then regroup to attack the ship and sink it. Or make them occupied with repairing and then board again, etc. The only way I’ve managed to sink a galleon solo is by ramming it when the crew was on an outpost. That was a lot of fun though since it was after chasing them around for a day at sea 😊
      It would be nice to be able to just fight ship to ship as well and sink a galleon from a sloop, but I don’t have any good solutions for how it should be done. The sniper is a big problem for this, but I don’t think it should be removed. It’s also quite hard to both maneuver correctly and fire the cannons at the same time solo. Some things that would make it easier are raising/angling the sails quicker on sloops, firing the cannon from the steering wheel (not aiming it, just lightening the fuse, which isn’t unrealistic). Perhaps a solo player could have a little monkey helper that can fire the cannons or repair the ship? Of course, you need to feed it bananas 😊

    4. You should be able to get more cages. This can be done in different ways, but at minimum you should be able to get new cages if you lose the ones you have. I think it might be a good idea to be able to purchase extra cages and do multiple merchant quests at once. It also has nice risk vs reward mechanic. Do you risk doing multiple quests to save time, or do you play it safe and do one at a time to minimize loses if you die?

    5. Finding animals should be easier. A lot of this weekend I sailed solo from island to island looking for pigs and chicken. At one point I managed to find 1 of the pigs I needed, brought it back to my ship, feed it, then went back for the second. Couldn't find it on the island, so went back to my ship to find my pig starved to death.
      There can be different solutions to this, but I think the first step is to make animals easier to find. It should be comparable to gold hoarding. I do like the adventure part of not knowing what island got the animals, and you can sail around an island checking it out without leaving your ship. However, it sometimes just takes too long and especially with the pigs can be very hard to solo. Perhaps not have that many different colors of animals? Perhaps getting some more clues as to where to find the animals?
      Or again, perhaps solo players could have a monkey helper helping you out? Like feeding the pigs, keeping an eye out for ships on the horizon? 😊

    6. As others have written you should be able to just without having to find animals. There could be markets where you can buy animals (and other stuff?) from both players and NPCs. Then you transport the goods for profit. Again, you can look at EvE, but don’t go too deep into trading mechanics.

    7. I enjoy that all pirates are equal, so no one has an advantage except in skill. But even so, perhaps there should be just some very tiny advantages that you can get to give people something to do with all their gold except for cosmetics. It could be increasing damage from cannonballs or weapons 5%. High damage cannonballs could be perhaps 50 gold each, or perhaps you can only get them by crafting (or from the player market). Sharpening your sword temporarily with a sharpening stone that needs to be reapplied after 20 whacks, or similar with guns. 5% won’t really change the balance, but it will still be something that players can do to spend their gold to get a tiny advantage.

    8. POS (player owned structures). Again, look at EvE, but not too complex. A POS could be big, like a fort, and you could hire guards (payed daily), or small, like a fishing net you can lay out at sea and come back to later to bring you some fish (and we DO need fishing with a fishing pole!). A fort could give you rewards like gold (if you hire mine workers), fish (hire fishing men) or crafting bonuses (if you add crafting).

    9. I enjoy it being mostly player driven and not loads of NPC pirates. A few NPC pirates would be cool though. They could also help balance the game in different ways. For one, if not having been attacked in a while, NPC pirates could, occasionally, show up to “ruin your day”. The “royal navy” mentioned earlier would also help balance the game.

    Final notes: Some of these are just ideas for what could be added, while others, especially #1 are deal breakers for me to enjoy the game. It’s not reasonable to be forced to stay on for as long as it can sometimes take to finish a journey before being able to log out without losing progress.

  • 12
    Posty
    4.8k
    Wyświetlenia
  • A ship being around for 10 minutes would be good, people will disconnect or be temporarily distracted.

  • Except Eve Online is 100000x bigger than SoT, and is a full MMO.
    Most of these things dont make any sense in a world as tiny as SoT, and on multiple servers (like the POS suggestion)

  • @zkilfing said in SoT should look at EvE online:

    I really believe this game should get inspiration from EvE online (and other MMOs, but mostly EvE because that’s basically SoT in space).

    I don't think they're even vaguely similar. I think SoT has more in common with GTA Online, and even that's a massive stretch.

  • Absolutely not. EVE Online is a fully-fledged MMO, with totally different ship mechanics. In EVE you can own multiple ships, and there are at least a dozen different ships you can purchase, whereas in Sea of Thieves ships are shared amongst the crew until you achieve Pirate Legend Status. And even then, there are only two ships you can have, the Sloop and the Galleon, depending on the crew size you want. EVE online doesn't have crews or realistic movement mechanics.

  • @zkilfing said in SoT should look at EvE online:

    You can have a ship with loads of stuff on it, including cannonballs etc, and then lose it all to bad decision or luck.
    Its this stuff I miss the most when I lose a ship.

  • TBH sounds like a completely different game. Stick with Eve. I've played it, and as much as I enjoyed it you have to realize EVERYONE is on the same server, whereas there is like 16-20 people on a server in SoT which makes persistence a lot harder to pull off. I like to think of it more like a never ending Overwatch match (bad example I know, never played GTA:online). Something you hop in for an hour or two of fun. Losing a chest or two really isn't a big deal as the fun is in the journey rather than progression.

  • @zkilfing
    Oh, so I think you didn't understand what SoT is after all.. this is a SWAG game, and the main pillars of this game has nothing, and Cannot have, nothing to do or to be similar to EvE.
    This is a session based game, social based game, a 'Sharing' based game.
    You don't mine nothin'to get resources to get better upgrades, because there is no upgrades. Everyone is equals.. the only thing different from one player to other is the self experience.. how he faced the game, what he learned from that and what he can teach you.
    And what you can teach hem.

    They already changed this so much by adding a Solo mode.

  • When I saw EVE online the first thing I thought about was Treasure Planet lol. Thousands of Victorian style ships in space at war is the dream!

    1. Rare is going to add an option to have your own ship in the first update. You are supposed to sell stuff before logging off. If you can logg off with stuff, people will exploit it where if you are getting chased then you can quit and respawn with everything. Even with a timer.

    2. Map isn't big enough for this. There are only like 6 ships per server. This is a game of thieves with no safe zones. You have to be constantly on the look out for other pirates.

    3. Solo is meant to be hard. Fighting galleons should be an impossible thing to do vs solo.

    4. yeah ships should spawn with 1 or 2 spare cages. It would be nice to do a merchant mission while also doing a gold hoarder or order mission. Doing multiple merchant missions would just make this game way to easy to lvl up. Though there is already an exploit for this.

    5. easiest way to do merchant missions is mark which outpost you have to sail to finish the mission. then, stop by all the islands in between. Usually the big islands will have chickens and pigs. You can also sail by islands and look through your spy glass for animals.

    6. I guess that could be an option if you find that fun? I would get bored of just transporting goods back and forth.. but each to their own.

    7. this is meant to be a casual game where someone can login for an hour or so, play with their friends, do some treasure hunting and light pvp. Its not meant to be a grind fest. Skill and knowledge as the only thing you can improve :)

    8. Ships are the player owned structures :P This isn't a base building game. Fishing nets sound cool. They can do daily leader-boards for biggest fish caught

    9. other players are meant to be the threat. Rare tries to make sure you see other ships every so often.

  • @zkilfing
    I think rare wants to create something totally different from what is available in the market right now. That’s their goal anyways. I don’t see any point of a timer for when a player can leave the game to try to prevent PVP. If a player logs while I’m chasing them their ship sinks and all their valuables float to the top for collecting without wasting any time or cannonballs. It only makes sense if there is a reward or they were to get to keep their chests and everything on the ship. As it is right now you don’t own your ship and turning in your chests and animals works as a pseudo save point.

  • Not for me. I like the simplicity of the way things are. Someone needs to break the mould regarding the stale MMO treadmill.

    I want to log in, meet up with friends and mess about being pirates. No excessive complications and definitely no game mechanics that enforce behaviour.

    Avoiding PvP as a single players isn't difficult. I spent about half my time in the previous two weekends playing solo. You're not really going to win many fights playing solo, so you adapt your play style. Bottom line of course is that it isn't a solo game, it's supposed to be a social game of pirates.

    I don't want enforced rules and under the hood mechanics. Just keep it nice and simple so us players can shape our play sessions.

    To be honest, the terms PvE and PvP aren't really relevant to this game.

12
Posty
4.8k
Wyświetlenia
1 z 12