Everyone saying "it's a pirate game, that's what pirates do"

  • Anyone using the "it's a game about pirates" excuse to justify the blatant hostility going on in this game really need to take a little while to sit down and do some actual research on what pirates were really like. I think too many people have this assumed ideas of pirates and most are extremely innacurate.

    As for the pvp vs. pve discussions (by that I mean full on arguments) I don't fully support either side but I'm willing to bet that Rare will definitely add some pve only aspects to the game otherwise they'll be alienating a VERY large portion of the playerbase and that's just not good business. I've played a very large amount of online games and one thing I can say fairly accurately, based on my personal experience, is about 60 to 70% of gamers prefer pve with the choice to pvp.

    I'm not looking to be flamed just stating my personal opinion and experience but I realize the hardcore pvp'ers will disagree with most of what I've said and will immediately go on the offensive.

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  • "sit down and do some actual research on what pirates were really like."

    Oooohhhhh boy, they were a lot worse. As for "PVE only" parts, they have said there will be no safezones, which insinuates that PVP will be possible everywhere. But who knows? Maybe they will, though it's not likely.

  • Before thay even thinking about this thay need to fix the combat system. It's just totaly random right now. I can shoot a player like 2-3 times and then start to hit the same player with the sword, but that player can still just turn around and kill me in two swings with the his sword.

  • im sory but if we seartch exactly what i piratee was aor pve experience would be inexistent beacouse no pirate would had ever hide his treasure underground and the fight would be nonexistents beacouse nobody would had want their ship destroyed there were rules in that time thing that it is now to on a 4 man ship but there would not be any rum aboard if it was the case [that is the worst thing ever]

  • @vilksian "Oooohhhhh boy, they were a lot worse."
    lol, I'm definitely not saying there weren't pirates that were very bad but the majority of them didn't just attack and kill everything they saw. In actuality most pirate ships had a very strict non kill policy. They usually only attacked other ships for survival and not to kill.

  • the problem is not what a pirate is but the problem is how mutch time do we have untill we ghet a report button

  • If you're telling people who think pirates robbed other vessels to sell their cargo and sank their ships to "do research" im afraid it is you who is not familiar with pirates.

    They did a lot worse than just sinking a ship and stealing cargo.

    If you don't like PVP sail better than the ship chasing you, or die like a dog.

  • @dstden

    Pirates didn't have a non kill policy at all and they didn't just rob to survive at all. Maby pirates are reported to have employed "excessive cruelty" and been "ruthlessly vicious"

    Pirates were horrific there was no code and no policy. The motive was money and they'd do ANYTHING for it. Stop telling people to do research on privateers and buncaneers when you literally sit here making up your own rose tinted history.

  • @hotel-actual "If you're telling people who think pirates robbed other vessels to sell their cargo and sank their ships to "do research" im afraid it is you who is not familiar with pirates."

    No, I'm talking about all the people saying they attack and kill everyone they see for no reason "because that's what pirates do". That's the general mentality I'm seeing on these forums.
    Also you may want to actually read my full post before you post a knee jerk reaction because I specifically stated "As for the pvp vs. pve discussions (by that I mean full on arguments) I don't fully support either side".

  • I read your whole post with your numerous fantasy historical facts about pirates yes.

    I attack who I want, because pirates are unpredictable and ruthless. If you have chests great you've done the work for me. I'll be taking those.

  • Throughout the history, pirate were known to be unpredictable, ruthless and driven by ambition or gold. The most famous pirates, like Captain Kidd, were known for their tactics, crew and being ruthless.. that's what made them rich.

    Being a pirate is all about combing a great crew of people, tactics and showing courage. Knowing that outpost can be camped but that there is always a sign of people; either an empty ship or a mermaid. Making the decision to still go in, also means that you are willing to maybe lose a battle on land..

    Rare already mentioned that there will be different 'rooms' so if you do not like PvP, you can just go there.. but in my personal opinion, where would be the joy in that? You will always be safe on the water and land.. skeletons aren't that scary, neither are the sharks.

    During the months in SoT, I've seen a pirate code being developed on the forum which some people take to heart but this code is more a guideline then an actual set of rules.

    OT: This game, with PvP, is what pirates do. But for some people, the marine would have been a better choice ;)

  • Don't hate the players. The game makes attacking other players fun and rewarding, so why wouldn't they?

  • I did some research on what real pirates were like, as you requested.

    At this point, I would like Rare to implement:

    • a way for me to hang my victims/kills off the sides and head of my ship.
    • I would also like the ability to whip, slice, or shoot my off-task or disobedient crew.
    • Perhaps a way to shackle and chain my crew to their post so they can't leave or desert it, even if the boat is sinking.
    • I would like Rare to also implement human trafficking voyages.
    • I would also like pikes on the bow and stern of my ship to display severed heads.

    I'll let you know if I come across anything else while I continue my research on what real pirating was like.

  • At the foundation of the game is player interaction. Rare has mentioned this many times in their videos and various posts. People that dislike the "lack of content" or the spawn killing are missing the point.

    I understand the concern with camping and looting, but that is what makes the game exciting; you never know who will encounter or what their intentions are.

    I have had many times where I would need to scuttle my ship, allow the camper to kill me, and then spawn on a new island. However I have also had times where I had the honor of being a part of an eight man crew and dancing, drinking grog, and chatting it up.

    That's the draw. If we forget that, the game will become something it was not intended to be.

  • @kaptenbloood I agree, combat is awful in this game right now.

  • this post was a nice educational one you made us lear some stuff about pirates :d

  • @kennykazey Killing players isn't even rewarding at all because they just respawn soon after they are killed. Killing, respawn, killing, respawn, that just goes on and on.

  • @vilksian You know. One of the most famous pirates. Black Beard. Never killed anyone.

  • @hotel-actual This is what we call violently ignorant. People who make up an imaginary version of something real and fight to maintain their fantasy, despite the facts. (covering ears and going "la-la-la" is frequently part of it) NO pirates DID NOT just do anything; the ones that lived did what worked best, they planned they had rules and regulations. Killing people all the time made them always fight back, if you had a rep for not killing people they'd surrender their cargo without a fight. AND NOT FIGHTING IS GOOD, in real life if you got in a fight every time you'd be dead. One cut, or gunshot wound, doesn't just magically heal up in a few minutes. For every person with a peg leg, or an eye patch, there were dozens, or hundreds, who simply died. Fighting was a last resort, cannonball warning shot and they'd pull to, you'd steal what you wanted, they'd go free, everyone's alive at the end.
    Games like this make it too easy to be your kind of pirate, an 8 year old on redbull rampaging with no consequences; personally I think you should have to buy a new copy of the game every time you die, that's REAL hardcore.

  • @mikeale14 said in Everyone saying "it's a pirate game, that's what pirates do":

    At the foundation of the game is player interaction. Rare has mentioned this many times in their videos and various posts. People that dislike the "lack of content" or the spawn killing are missing the point.

    I understand the concern with camping and looting, but that is what makes the game exciting; you never know who will encounter or what their intentions are.

    I have had many times where I would need to scuttle my ship, allow the camper to kill me, and then spawn on a new island. However I have also had times where I had the honor of being a part of an eight man crew and dancing, drinking grog, and chatting it up.

    That's the draw. If we forget that, the game will become something it was not intended to be.

    Player interaction is fine, but pretending that toxic interaction should not only be allowed, but encouraged is troubling. For most people that kind of toxic interaction is NOT exciting, fun, or in ANY way good, it simply drives them away. You end up with a ghost town game of wandering gank squads whining that there's nothing to do. Some people cut themselves or put out cigarettes on their arms to remind themselves they are alive, to get an adrenaline rush, that isn't normal either.

  • @seedenator said in Everyone saying "it's a pirate game, that's what pirates do":

    @hotel-actual This is what we call violently ignorant. People who make up an imaginary version of something real and fight to maintain their fantasy, despite the facts. (covering ears and going "la-la-la" is frequently part of it) NO pirates DID NOT just do anything; the ones that lived did what worked best, they planned they had rules and regulations. Killing people all the time made them always fight back, if you had a rep for not killing people they'd surrender their cargo without a fight. AND NOT FIGHTING IS GOOD, in real life if you got in a fight every time you'd be dead. One cut, or gunshot wound, doesn't just magically heal up in a few minutes. For every person with a peg leg, or an eye patch, there were dozens, or hundreds, who simply died. Fighting was a last resort, cannonball warning shot and they'd pull to, you'd steal what you wanted, they'd go free, everyone's alive at the end.
    Games like this make it too easy to be your kind of pirate, an 8 year old on redbull rampaging with no consequences; personally I think you should have to buy a new copy of the game every time you die, that's REAL hardcore.

    So if you want a more realistic pirate experience, we should start seeing smaller ships with less crew bend to intimidation from a galleon ship and hand over their treasures freely or face cannon fire?

    Many pirate interactions were based on intimidation tactics. A larger ship would cut off a trade vessel or smaller pirate ship, or sail along side them and order them to drop anchor or die. Unfortunately, intimidation tactics in this game don't work for getting your crew treasure from another ship. No player is going to drop anchor, and realistically RP this event. They'll run, ram, and fire at the larger ship. Thus PvP is in to facilitate that expected interaction. There is no passive mode, and there won't likely ever be one, especially if you're holding loot.

  • @face-0-o said in Everyone saying "it's a pirate game, that's what pirates do":

    @seedenator said in Everyone saying "it's a pirate game, that's what pirates do":

    @hotel-actual This is what we call violently ignorant. People who make up an imaginary version of something real and fight to maintain their fantasy, despite the facts. (covering ears and going "la-la-la" is frequently part of it) NO pirates DID NOT just do anything; the ones that lived did what worked best, they planned they had rules and regulations. Killing people all the time made them always fight back, if you had a rep for not killing people they'd surrender their cargo without a fight. AND NOT FIGHTING IS GOOD, in real life if you got in a fight every time you'd be dead. One cut, or gunshot wound, doesn't just magically heal up in a few minutes. For every person with a peg leg, or an eye patch, there were dozens, or hundreds, who simply died. Fighting was a last resort, cannonball warning shot and they'd pull to, you'd steal what you wanted, they'd go free, everyone's alive at the end.
    Games like this make it too easy to be your kind of pirate, an 8 year old on redbull rampaging with no consequences; personally I think you should have to buy a new copy of the game every time you die, that's REAL hardcore.

    So if you want a more realistic pirate experience, we should start seeing smaller ships with less crew bend to intimidation from a galleon ship and hand over their treasures freely or face cannon fire?

    Many pirate interactions were based on intimidation tactics. A larger ship would cut off a trade vessel or smaller pirate ship, or sail along side them and order them to drop anchor or die. Unfortunately, intimidation tactics in this game don't work for getting your crew treasure from another ship. No player is going to drop anchor, and realistically RP this event. They'll run, ram, and fire at the larger ship. Thus PvP is in to facilitate that expected interaction. There is no passive mode, and there won't likely ever be once, especially if you're holding loot.

    No, I think the pirate v pirate ship battles are one of the primary draws in this game, I was addressing a different person's assertion that [historical] pirates did whatever they wanted when ever they wanted.
    I think having a SafeHarbor and a no pvp area around the trading companies would add some strategy, it would be exciting to be running ahead of the wind toward a town (and safety), only to have another vessel move in to cut you off then you both have to fight for the loot, they have to fight to keep you from safety, you have to either kill them or cross the line. If there are grapples and sea anchors and all that wooden ship naval goodness, it would be glorious.
    I cancelled my pre-order because, after I downloaded the beta it was undergoing maintenance, after reading the forums here it became apparent that rather than creepy co-op island exploration, and rousing ship battles, this game would be solely about avoiding gank squads in the towns.

  • @chrishayate said in Everyone saying "it's a pirate game, that's what pirates do":

    @kennykazey Killing players isn't even rewarding at all because they just respawn soon after they are killed. Killing, respawn, killing, respawn, that just goes on and on.

    There is a personality defect called Schadenfreude, some people derive joy from other's pain. (pain can simply be robbing them of the ability to play uninterrupted)
    It's all about the perception of the afflicted individual, though, if THEY think they are causing you grief they will keep doing it, if you ignore them they usually go away.

  • Pirate code on the seas

    "They're more guidlines than actual rules" - captain barbossa

  • I agree that the unpredictable nature of your meetings with other pirates can be a source of great fun. But I also know how frustrating it is to have your game hindered for no other reason than someone else's amusement.

    My experiences have been mixed so far, thankfully not encountering any of the really extreme griefing. My usual reaction to being attacked for no reason is to start playing music while running toward my attackers. I've had people who stand there and shoot me in the face anyway, and I've had a couple who have actually given me one of their chests after they sunk my ship and I followed them around playing music as they unloaded theirs.

    Personally, I wouldn't mind having some form of PvE mode, whether a separate space or a GTA style passive mode. And I'd probably split my time pretty evenly between both. When I have a good chunk of time to play, I'd enjoy the cautious sailing that PvP encourages, but if I just want to hop in for half an hour or so, it would be nice to not worry about having to scout out outposts.

  • There is one easy fix, and I hope Rare seriously takes it into consideration. Have separate servers where character damage is turned off. Maybe have the chests in these servers worth less gold pieces since you're removing a level of difficulty. A simple solution to an issue many are complaining about.

  • For today and yesterday I tried to go for search of nice sceneries of the game with solo sloop. Both time now I've been just been chased and sailing pointlessly into nowhere. Most of the time I just sail into storm or try to find another ship and sail next to it so if they want to engage in battle themselves and ill just sail away.

    Ive also sailed into the corner of the game while watching stream to keep me entertained and scuttled my ship there and spawned with mermaid away when they were just behind me just to not let them the satisfaction of sinking my ship with cannons or boarding and taking my planks away as I shoot the cannonballs away so there is actually nothing to loot besides grog and bananas. Also when getting them at the edge of nowhere they will have to sail back to the active parts of the map.

  • @kaptenbloood wow, thank God someone else said it. I posted this on the subreddit and people were coming up with excuses on why the combat seems to mainly be RNG.

  • I see you have got your research from Disney Junior...

  • I whole heartedly agree with op, for some PvP offers a better game, but there are still more than enough of us that just want to enjoy sailing, exploring and teamplay without having other players ruin it for them.

    I had a competition in me 20 years ago, i've been there and done all that, now i just want to relax and have a laugh with some friends, I'm hoping the devs will see there's room for us PvE folks as well.

  • For the last 3 days ive had mixed feelings i dont mind pvp and i dont mind pve the probleam im findind is the endless chase to sink u... i was being followed for 4 hours... sure i had chests i did not want to lose but i was going everywhere there 1 hour trying to shoot and ram fair enough im down but after 3 hours of just wanting to cash ya chests in... it just gets old....there showing no sign in fighting there just running so y run them down for 2-4hours doing nothing but seeing a rear of a boat... as i said im down for pvp and pve but the bloodlust is a little much

  • A lot of the people who don't want safe zones or PvE Only servers (which would likely kill PvP servers) or safe zones are out on the water right now practically guaranteeing that these things will happen. They just aren't bright enough to realize that insulting and demeaning people doesn't bring them over to your point of view, it drives them away.
    If the people who want to adventure in an adventure game are relentlessly hunted they leave. And this is an adventure game that happens to have PvP. PvP simply for the sake of killing other players isn't rewarded at all, which means it isn't the focus of the game no matter how much you'd like it to be.
    If people keep overhunting eventually the prey will be gone, by choice or by game design.

    And btw, I'm one who doesn't want safe zones that include progression.

  • The idea of a pirate code, or more generally a "honor among thieves" is one of a common interest, in most cases sticking it to the rich/wealthy who are undeserving of their wealth, or avoidance of the law, seeing the plight of others in your same situation. You don't turn on them because they are like you, downtrodden.

    Pirates may have had a common struggle against the navies, that would at times have them band together, but be not certain there was not strife between pirates, for recorded instances show there was.

    It is common to mankind to band with the underdog in certain situations. When a galleon is firing upon a single man vessel, most would attack the galleon, and not double down on the sloop. It is not a pirate's code that makes this instinctive.

  • @vilksian said in Everyone saying "it's a pirate game, that's what pirates do":

    "sit down and do some actual research on what pirates were really like."

    Oooohhhhh boy, they were a lot worse. As for "PVE only" parts, they have said there will be no safezones, which insinuates that PVP will be possible everywhere. But who knows? Maybe they will, though it's not likely.

    Great... When and were please? Again I'm assuming your confusing 'safe' with 'non-killable'. However I haven't found Rare make any comments about any of the game balance complaints people are bringing up.

    So not in a hostile tone or in a confrontational way I ask... "were did Rare say this?"

  • @face-0-o said in Everyone saying "it's a pirate game, that's what pirates do":

    @seedenator said in Everyone saying "it's a pirate game, that's what pirates do":

    @hotel-actual This is what we call violently ignorant. People who make up an imaginary version of something real and fight to maintain their fantasy, despite the facts. (covering ears and going "la-la-la" is frequently part of it) NO pirates DID NOT just do anything; the ones that lived did what worked best, they planned they had rules and regulations. Killing people all the time made them always fight back, if you had a rep for not killing people they'd surrender their cargo without a fight. AND NOT FIGHTING IS GOOD, in real life if you got in a fight every time you'd be dead. One cut, or gunshot wound, doesn't just magically heal up in a few minutes. For every person with a peg leg, or an eye patch, there were dozens, or hundreds, who simply died. Fighting was a last resort, cannonball warning shot and they'd pull to, you'd steal what you wanted, they'd go free, everyone's alive at the end.
    Games like this make it too easy to be your kind of pirate, an 8 year old on redbull rampaging with no consequences; personally I think you should have to buy a new copy of the game every time you die, that's REAL hardcore.

    So if you want a more realistic pirate experience, we should start seeing smaller ships with less crew bend to intimidation from a galleon ship and hand over their treasures freely or face cannon fire?

    Many pirate interactions were based on intimidation tactics. A larger ship would cut off a trade vessel or smaller pirate ship, or sail along side them and order them to drop anchor or die. Unfortunately, intimidation tactics in this game don't work for getting your crew treasure from another ship. No player is going to drop anchor, and realistically RP this event. They'll run, ram, and fire at the larger ship. Thus PvP is in to facilitate that expected interaction. There is no passive mode, and there won't likely ever be once, especially if you're holding loot.

    Plus most pirates attacked merchant or other non pirate ships.

    Because real pirates were not stupid... Mostly. They knew they needed safe harbors and places they both restock/unload & rest.

    This game and its forum is turning into the ancient 'Pirates vs. Ninjas' debate.

    In those debates the pirate lovers never really loved pirates. They loved their twisted heathen ideals of pirates. Always drunk, always r****g, always killing, repeat.

    I don't want say those pirate types are wrong... Just not historically accurate.

    But Luffy taught me that you can be a selfish s******d of a pirate & still be a good guy.

    That's why i only wish people would be more honest. They don't grief camp people because its what a Pirate would do. They do it because the take pleasure in being a game troll.

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