I just lit a black powder keg for the first time and noticed immediately that there's a sparkling/burning animation at the top of the fuse as the timer runs.. but that's it. The fuse doesn't actually appear to burn down as seconds pass before explosion, so there's no visual indication of how much time is left.
It seems a bit odd to implement a keg with such a long fuse, and then not actually... animate it doing what long fuses do! Is this a bug or an actual oversight?
