@fysics3037
They aren't solely responsible for cheating, and even if they were, removing a massive amount of freedom in the sandbox would be the worst way to go about addressing that.
I didn't say that the cheating problem should be solved by removing the double gun, I said that the consequence of removing the double gun is a significant decrease in the use of cheats and alteration of game files. But I put this argument forward as one of several reasons for removal.
Also you seem to say that most 1000+ hour double gunners spawn camp people, regardless of whether or not they enjoy tdm.
Also no, I said that most of those who do this are double gunners, and I use "most" as a conservative term, since it can be said that it is unanimous, the sword's own limitation prevents an effective spawnkill.
There's no "stages of a Sotter" where after 1000 hours we morph into spawn camping cheaters
I mentioned 1000 hours just as a metric to define players who have already acquired some experience in the game, and with that to say that among these players a very considerable portion, perhaps more than half, choose double gun. I used this number just to not mention all players, since among casual players it is practically unanimous to use swords, however they are not significant for the argument since they do not actively participate in PVP.
An argument that a sizable portion (not a majority) of the tdm community are known for toxicity or cheating is fair.
The argument is that among cheaters it is practically unanimous that they all use double gun and do TDM. By ending the double gun, a good part of them would stop playing the game because they would lose interest in combat.
And just to quote my own experience, I only saw 1 cheater using a sword in all these years of SOT, in fact I saw 2 but the first one (2018) was a newbie and didn't know he could equip two weapons, he soon found out and went around killing everyone by piercing objects and killing instantly(the weapon switch was instantaneous). The second one I saw through a video, he was just using a sword for fun, his combat was usually with DG too.
The argument that a majority of top level PvP players that double gun are ruining the game by spawn camping and cheating is ridiculous. There is no evidence or basis that the top level players regularly engage in that
I didn't say that, I said it in the same sense as about cheats, the majority of those who do this kind of thing are TDMs, not that most TDMs do it. Therefore, removing the double gun would reduce this. But again, this is not the main point or the only point for me to support the removal of the double gun, there are just two positive consequences of this change.
And regardless of the actual statistics, it makes absolutely no sense to remove double gunning to address those issues.
It is not for this purpose alone that I support this change... as I said before.
Your point about how it ruins the combat of SoT is also just not right. Like on release and for the entire existence of SoT, double gunning has been available.
That's an interesting point, were you there? Or did you see what it was like? The double gun was released without any kind of balance, it's literally like the developers never tested this style of play.
It was possible to kill a player INSTANTANEOUSLY, without any delay to switch weapons, it was IMPOSSIBLE to win a fight against a DG by hitting kill... Really, it's as if no one had ever tested the possibility of switching between weapons. In the same way that no one seems to have done the flying dash with the sword. So it's kind of flawed to say that combat has always been like this when it seems like it wasn't even intentional... after they started using this combat there were complaints and they blamed the delay on weapon switching.
Another interesting fact, the case I mentioned of the cheater using DG in 2018 was my first contact with this style of combat, it's kind of ironic that it was a cheater...
And having done over 100 levels of hourglass using the sword, it's not even that bad. In fact, it's actually quite good if used properly. You aren't losing matches because they're double gunning and you're using the sword, you're losing matches because you're just generally worse. They could use the sword and still beat you.
Warning, I am not trying to appeal to more experience to justify my arguments.
I've been playing this since 2018, over 10k hours of gameplay, currently level 1450 and 1225 in PVP factions with solo sloop, with 100% achievements... I did all this without using DG, just with sword. My conclusion is this:
DG has a clear advantage over the sword, this is obvious by the very nature of combat (melee vs ranged)
It doesn't mean that it's impossible for a good swordsman to beat an equally good double gun, but the advantage is always at long/medium range... so those who use melee weapons always need to resort to strategies to achieve victory, whether it's taking them to tight spots, using a surprise dash, or bombing. The DG, on the other hand, just needs to jump around, eat and not get close.
There is also a distortion that I didn't mention in the arguments of this topic. It is easier for a player with a lot of FPS experience to do well in SOT combat even without having experience or knowledge in the game, just because of that combat, than someone using a sword in the same period of time of play.
A considerable portion of players who have exceptional aim and easily spawnkill other crews do not know how to play naval, they do not know the game mechanics, they do not have the time to repair/shoot, they are easily sunk, but thanks to DG they have prominence in PVP with board.