There is no excuse for not being able to pull up ladders

  • I can understand that sneaking on to enemy ships is a fun and interesting part of this game and I am an enjoyer of it myself. However I want to be able to enjoy a good cannon fight without needing to watch my ladder more than fire cannons. Or at least make it so my enemies can’t touch my anchor. Especially now that we can grapple and walk on harpoons there are enough ways onto a ship to keep fun ship invasion without easy stupid ladders. Or every ship can have a permanent skeleton crew for any vacant crew spot. Bailing and repairing should not be a key part of the game it’s lame. These are simple things that make the games worse that can be fixed easily. Make a ship battle meaningful. Make it about maneuvering.

    P.S. give us gunpowder barrel safes with a lever to leave mines in the water while running.

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  • If you're a runner, boarding them to drop their anchor is one of the tools to get away.

    @pofoof said in There is no excuse for not being able to pull up ladders:

    I want to be able to enjoy a good cannon fight without needing to watch my ladder more than fire cannons. Or at least make it so my enemies can’t touch my anchor.

    You used to be able to stack stuff on your anchor making it time-consuming to interact with. They stopped that.

  • Sounds like you’re playing solo, you need a crew mate to watch those ladders for you!

  • However I want to be able to enjoy a good cannon fight without needing to watch my ladder more than fire cannons.

    "Good Cannon fight"
    Grapple/Harpoon gun, Launching self from cannon. Multiple ways to get on enemy ships, ladder is just a default way. Plus...you have Traps now, set them up

    Or at least make it so my enemies can’t touch my anchor.

    Miss the days where we could block the anchor with chests and stuff. Good times.

    Bailing and repairing should not be a key part of the game it’s lame.

    Ummmm....

    give us gunpowder barrel safes with a lever to leave mines in the water while running.

    :)

    Let this sink in. You wanna raise ladders. Okie, now you get knocked off your ship, your ladder is raised. How are you gonna get back on?

  • You made my point. There are other ways to board an enemy ship but ladders I’m saying are to easy for such a high reward. Also you get back on by A. Mermaid B. Making it so the crew of a ship can lower the ladder from the water. This is also all assuming now that it’s harder to get on they let you grapple masts. Makes grapple gun more viable in pvp.

  • @smuntface said in There is no excuse for not being able to pull up ladders:

    If you're a runner, boarding them to drop their anchor is one of the tools to get away.

    Not viable if you are playing solo or trying to escape a surprise attack (usually a non reaper.) while your partners are working on the quest.

  • @tesiccl said in There is no excuse for not being able to pull up ladders:

    Sounds like you’re playing solo, you need a crew mate to watch those ladders for you!

    I do most of the time. All the people I play with agree with me too. We all think that the game would simply be more fun if we could pull up the ladders. None of us want to watch the ladders and our enemies shouldn’t need to ether. Boarding should require insane luck like sticking a cannon shot or being super close and using an harpoon, grappling, or jumping. It should feel like swinging ropes from the mast. Real pirate stuff. Not leading a cannon out in front of a runway ship and letting them hit me so I can grab the ladder. Defending the ladder detracts from the actual canon fight and creates an even bigger gap for smaller crews that doesn’t need to be there. It is a part of the game where if I am the one doing it or having it be done too it just isn’t fun. (Notice how I said part. I obviously love this game.) but I still most of all want a way to defend myself better when I’m running commodities solo. And you can’t run commodities in safer seas so that’s out.

  • Also you get back on by A. Mermaid

    By then, you already taken more hits, or maybe your ship is still to close for one to spawn, forcing you to swim out. thus, missing that ladder you could of grabbed...if only.

    B. Making it so the crew of a ship can lower the ladder from the water.

    Ah but that wont be a thing. Any pirate should be able to grab anything on your ship. Like the helm, anchor, cannons, sails.
    I mean, if they could make it only crew can access the ladder, why not lock the anchor?

    Also, You have to hold to drop ladder yes? Like everything else. Cant do that on a moving target from the water.

    All the people I play with agree with me too.

    I showed this post to a group of people, they all disagree. Weird.

    We all think that the game would simply be more fun if we could pull up the ladders.

    Until said ladder starts causing you more defeats because it was Up. Or crews start doing more unpirate things to board your ship, Like cannon launching, grapple gun. Who wants to look at the sky as a pirate flys over your ship? That takes away from actual combat.....wait a min...

    Real pirate stuff.

    So we should also remove Reviving, eating food to heal, Grapple gun...because those are real pirate stuff :/

    Defending the ladder detracts from the actual canon fight

    Everything distracts you from cannon fights. Kegs in the water, curse cannon balls, fire, your mast breaking and having to fix it. Patching holes. Bucketing water. What difference for a player climbing?

    but I still most of all want a way to defend myself better when I’m running commodities solo

    Yeah got the Tools.
    If i can do it as a Solo, so can you.

    • Keep better eye out.
    • Plan routes, go longer ways if need
    • Traps, best tools for ladders

    Seems to be, all this because you are playing Solo which is "Hard Mode" in a way. Your gonna have a bad time regardless.

  • Your definition of fun is very biased from the point of view of someone who runs and only wants to do naval.

    I'll admit I am biased as I enjoy pvp but I do try to consider both sides in terms of balance.
    When someone cannons for a board, it has a different sound to cannonballs so if you listen out for this you don't need to be paranoid of ladders.
    If you are good at naval, you can put enough pressure on other ships so that they can't constantly board, or they do so at risk of sinking themselves.

    Ladders is just a hard no, the defenders have the advantage. Just because some players have gotten really good at it (I don't particularly include myself in this) doesn't mean boarding needs to be nerfed.

    The keg idea is just silly. You want to be able to carry these powerful weapons at no risk to yourself, where is the balance here?

  • @burnbacon said in There is no excuse for not being able to pull up ladders:

    Let this sink in. You wanna raise ladders. Okie, now you get knocked off your ship, your ladder is raised. How are you gonna get back on?

    It didn't sink in.
    Someone is always going to forget. Players will then be doomed to swim away from their boat to merm it back. Just imagine open crew LOL.

    @pofoof said in There is no excuse for not being able to pull up ladders:

    @smuntface said in There is no excuse for not being able to pull up ladders:

    If you're a runner, boarding them to drop their anchor is one of the tools to get away.

    Not viable if you are playing solo or trying to escape a surprise attack (usually a non reaper.) while your partners are working on the quest.

    Yes it is.

    If you're guarding boarders, grab your shotty & a handful of blunders like everyone else.
    Or you could load a trap with a blunder on your ladder /thread.

  • Bailing and repairing should not be a key part of the game it’s lame.

    So you basically want to be able to shoot cannons non stop and not have to repair/bail your ship nor guard your ship.
    At this point I don't think this game is for you...

    These are simple things that make the games worse that can be fixed easily.

    "easily fixed'' Yeah no, I don't think you've been in this game long enough to notice nothing is ''easily fixed'' lol.
    It's been how long since the Shipwright update and they still can't iron out bugs/exploits from that nor the merchant, that's like the basics of bug fixing UI.

    Make a ship battle meaningful. Make it about maneuvering.

    It is though, that's typically the first stage of battle, moving around, until you get demasted/anchored.
    Point is the games naval is arcade like, unless there's realism added to the game with accurate to life cannon shots/reload times it will remain this way where battles are done in stages which typically is :Sailing, Demasting, Boarding/Sinking.
    Of course there's more in depth play to all these stages but that's the foundation of naval gameplay in this game since release... They are not going to drastically change just for you lil bro.

    @Smuntface

    You used to be able to stack stuff on your anchor making it time-consuming to interact with. They stopped that.

    It was an exploit that people used that made it really annoying to drop anchor. Good players knew the sweet spot where it made it redundant but the vast majority didn't.

  • @veronik5682

    So you basically want to be able to shoot cannons non stop and not have to repair/bail your ship nor guard your ship.

    No I want to shoot cannons more and defend from boarding when I loose my mast or get anchor balled and they pull there ship up close. Bailing would be something that I want to have a skeleton be able to do when I run solo. Burning blade has that automation and I want it to a lesser degree on my solo sloop so maybe I can guard the ladder while skeleton keeps me alive.

    At this point I don't think this game is for you...

    I love this game. No game fills me with more wonder and excitement. Sorry I have a different opinion on how the game flow of the combat can be better. (I came on strong to grab attention obviously got yours.)

    "easily fixed'' Yeah no, I don't think you've been in this game long enough to notice nothing is ''easily fixed'' lol.
    It's been how long since the Shipwright update and they still can't iron out bugs/exploits from that nor the merchant, that's like the basics of bug fixing UI.

    I played the game in beta and have the day one patch. I haven’t been on the forums much but I have been around this game for a little while now. not many games update faster than this one on the level it does. Yes there are still lots of dumb bugs and exploits and some of them getting old but I will advocate for the game here it’s got a top notch dev team. I played Minecraft before endermen that game took for ever to get new stuff and that games code isn’t even as complicated as sot. They can make you able to roll up and down ladders. Heck they made a ship breath fire. They definitely can tie a ladder update in with much more too in no time. (A couple of seasons.) Maybe in a modular ship customization update? I have played games for most of my short 26 years not all of them evolve the speed this one has. That’s for sure.

    Make a ship battle meaningful. Make it about maneuvering.

    It is though, that's typically the first stage of battle, moving around, until you get demasted/anchored.

    My problem is with getting anchored in the first 30 seconds of the battle because I suck at fps games and just want to be able to use ship Maneuvering to extend that phase of the fight. I don’t want to need to win a 1v1 just to prolong not losing everything for another 30 seconds before I need to probably win another 1v1.

    Point is the games naval is arcade like, unless there's realism added to the game with accurate to life cannon shots/reload times it will remain this way where battles are done in stages which typically is :Sailing, Demasting, Boarding/Sinking.

    Not much naval right now is my problem. The arcade is fine. Notice time fine with launching out of cannons and other shenanigans. In a ship battle where both sides have played without ladders (wanted to test it with another crew.) We had so much fun. There was still boarding but it wasn’t till after a mast was taken out. Like you are saying it should be. Right now it is more of just boarding/sinking.

    Of course there's more in depth play to all these stages but that's the foundation of naval gameplay in this game since release... They are not going to drastically change just for you lil bro.

    There is a lot of depth to these phases! Absolutely! I just want to play the first few instead of lose the moment they board from a self cannon, ladder, anchor, spawn kill wombo combo. My ship skills should be valuable enough to make up for my lack of fps skills up to a point. I’m not saying no sword fights or 1v1s I’m just saying make it less common and I can offer plenty of solutions to the whole stuck of your own ship problem. Heck just make it so non allys can’t use your ladder. Nice and arcade like and really easy to program. Still solves what I think is bad. And again boarding still will exist a bunch (direct cannon shot, harpoon, grappling, jumping, sword jumping, heck docking a row boat lol.) this game is a masterpiece but I still am convinced this could make it better.

  • @pofoof said in There is no excuse for not being able to pull up ladders:

    No I want to shoot cannons more and defend from boarding when I loose my mast or get anchor balled and they pull there ship up close. Bailing would be something that I want to have a skeleton be able to do when I run solo. Burning blade has that automation and I want it to a lesser degree on my solo sloop so maybe I can guard the ladder while skeleton keeps me alive.

    Think you need to find some friends to play with, it would solve a lot of your issues instead of going solo.

    I like how hard it is when solo, makes for a great experiance. Also satisfying when being solo and you sink a two man sloop by getting the upper hand on them.

  • @pofoof said in There is no excuse for not being able to pull up ladders:

    I can understand that sneaking on to enemy ships is a fun and interesting part of this game and I am an enjoyer of it myself.

    • Then u can understand why the following thing u mentioned is absolutely fun for many other players and do not wish it to be removed.

    However I want to be able to enjoy a good cannon fight without needing to watch my ladder more than fire cannons. Or at least make it so my enemies can’t touch my anchor.

    • Kind of defeats the purpose no? From the other side, I don't want that to be a mechanic. Doesn't make sense why the anchor can only be touched by u or ur crew from a logical sense, and from a gameplay sense it removes from the gameplay. Just because u don't like something, doesn't make it wrong or bad... well makes it bad to u but not in general.

    Especially now that we can grapple and walk on harpoons there are enough ways onto a ship to keep fun ship invasion without easy stupid ladders.

    • Yeah the grapple and harpoons aren't perfect systems as of yet, with many areas on a ship that doesn't seem to be latch able and just how wonky it is if it's not aimed correctly (And even then u might still fall based on circumstance). These things are already limited by range as it should be, but all the other issues just stack on top of it.

    Or every ship can have a permanent skeleton crew for any vacant crew spot.

    • They kind of have this already with the skelly bombs. Galleons and Brigs are already op on their own and their weakness is that u need a fully synergized crew for the ship to function properly. Sloops become too op with a skelly that can bail and repair all the time... so the skelly would need to be nerfed... i mean no matter how u cut it its going to cause heavy imbalance into gameplay mechanics, its a headache.

    Bailing and repairing should not be a key part of the game it’s lame.

    • What are u talking about? Bailing and repairing is what makes this game unique and fun lol. This game is heavily inspired by guns of Icarus. One huge reason lots of founding players even became invested in the progress of this game up to release was due to the bailing and repairing mechanics. To this day people love the bailing and repairing mechanics, it's really well designed and immersive.

    These are simple things that make the games worse that can be fixed easily. Make a ship battle meaningful. Make it about maneuvering.

    P.S. give us gunpowder barrel safes with a lever to leave mines in the water while running.

    I find this last bit to be the one decent idea in this entire topic. It would need to allow enemy players to steal gun powder barrels for it to be allowed as well which would cause gameplay issues too since having multiple barrels can lead to barrel spamming explosions that can't be defended against... so yeah something to think about, maybe a lockpicking mechanic can be added to this, but still might not make it completely balanced. Once the lock is broken, all stored barrels become the enemies toys.

  • @pofoof said in There is no excuse for not being able to pull up ladders:

    I want to be able to enjoy a good cannon fight without needing to watch my ladder more than fire cannons.

    There's a strategic point to sending enemy boarders to the ferry:

    So you can fire more cannons at the enemy and they have a harder time repairing the cannon shots you're firing at them.

    You can't really have one without the other in this game, you have to disable crews in order to prevent them from firing back at you and from repairing the damage you've done, you will have to watch the ladders to make sure they can't do the same thing to you. It's the balance of this game's PvP combat: If they can do it, heavy chances are you can do it too (should your crew sizes be equal).

    P.S. give us gunpowder barrel safes with a lever to leave mines in the water while running.

    The words "gunpowder barrel" and "safe" are words that don't go together for a reason. Keep them off your boat, and make it the enemy's problem yourself. Though, should probably be really good at swimming kegs manually to pull it off. If you leave a bomb on your boat, don't be upset it exploded on your boat.

  • Im here in this topic only for "real pirate stuff" so real pirate stuff was - extensive boarding action with overhelming numbers adventage for easer ship caputre.

    So boarding (and riging/mast breaking) as it is in SoT is most priate thing from all possible things to do here.

    It's adventure video game in parrarel world it's better not to lean for "Real Pirate Stuff" as argumentation.

  • SMH... Why wont this game cater to my preferred game style?
    -I sloops too slow.. I want an outboard engine!
    -My entire guild of 10ppl want to sail together.. i demand a 10 man galleon!
    -I dont want to repair when my ship takes damage.. I want auto repair!
    -I hate when i get wet.. Why cant my ship fly?!

    Ill tell ya why.... much like the force.. this game requires balance.
    Balance between PVE & PVP.

    My Opinion on what makes the flow of combat is what matters here.. Not anyone elses.
    Its not as if Rare knows what they are doing.. only been doing this for 6+ years now.
    Many times have i thought "this will be bad for the game" Like diving.. BUT, rare finds a way to Balance things.

  • @pofoof said

    I love this game. No game fills me with more wonder and excitement. Sorry I have a different opinion on how the game flow of the combat can be better.

    That is your opinion on the game being ''better'' clearly 99% of the people disagree with you here. Just because you think pulling up ladders is a good idea, we all here came up with reasons why we think it's a bad idea that outweighs yours.

    (I came on strong to grab attention obviously got yours.)

    Yeh, to say I don't like your idea at all, if your benchmark is getting someone to reply as some type of ''flex'' on a gaming forum for discussions, then I'm not sure what else to say..
    A winning solution would be to put more thought into your surface level idea where people would agree with it. Pulling ladders up has been a suggestion since day one of the game, typically made by players that are heavily PvP avoidant...

    I played the game in beta and have the day one patch. I haven’t been on the forums much but I have been around this game for a little while now. not many games update faster than this one on the level it does. Yes there are still lots of dumb bugs and exploits and some of them getting old but I will advocate for the game here it’s got a top notch dev team. I played Minecraft before endermen that game took for ever to get new stuff and that games code isn’t even as complicated as sot. They can make you able to roll up and down ladders. Heck they made a ship breath fire. They definitely can tie a ladder update in with much more too in no time. (A couple of seasons.) Maybe in a modular ship customization update? I have played games for most of my short 26 years not all of them evolve the speed this one has. That’s for sure.

    I'm a day 1 player on my main too, with the eye patch. Your comparing Minecraft that was revolutionary at the time in terms of game dev. Generation massive biomes that is never ending, compare that to SoT who's last big map update was the Devils Roar.
    SoT does have impressive tech such as being the first ones iirc coming up with ''Aggregating ticks''.

    Also your whole Minecraft/Enderman scapegoat falls flat into the water when that was released during it's beta 1.8, you know, 3 years before they got backed by a trillion dollar company, the same one that SoT is backed by... The comparison of games is childish when it's two completely different games, you can compare SoT to say Blackwake, or Blazing Sails, or Skull & Bones, other pirate games sharing the same genre.

    Heck they made a ship breath fire.

    I don't see how that's impressive lol, literally been a game mechanic for decades, press 'X' to interact, good stuff there...
    I bet you also got excited about this seasons megs, WOW one firebombs your ship and the other spawns ocean crawlers!
    I would be impressed if the megs had actual different ways of attacking/defeating, and not just a health buff and calling it a day.

    this game is a masterpiece but I still am convinced this could make it better.

    Oh yeah, just like everyone else out there that have ''wonderful'' ideas on how they could make the game soo much better on paper, but falls off a cliff when logical thought is put into it with outside perspective, such as your ladder suggestion.
    What if I want to double gun and go for a long board via the true and trusted method of a cannon shot to a ladder? Am I hindered because I didn't use a grapple gun, or sail my ship closer for a harpoon board? Or sail a rowboat in the open with the most obvious signal that I'm going for a board, what if I die with the rowboat, it's pretty much a one time use right now that i'ts far away on open water, or my ship is getting damaged by the time I undock the rowboat and spend a minute rowing over while it gets pelted by cannons? Could work on players that don't PvP at all, but doesn't work one bit against PvP players with their brains switched on.

  • play safer seas, you clearly can't stand pvp in a pvp game

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