Why is every crew mlg who seek out pvp on high seas?

  • Ok so, from my experience in Sea of Thieves. And this has been my experience since day 1, and its only gotten worse. The only players seeking out to sink other players on high seas, are your pvp mlg sweats who double gun. Board and spawn camp ect. There is very little actual naval combat going on, since the majority of the sweats can just board and make the fight take 1/10 the time. There is really no reason to have a drawn out naval battle.

    The whole point of having ship combat, is to enjoy the ship combat. Not to abuse the jump spam, and jump around like its mario brothers and sink people randomly. Even if they have no loot, or just say a level 2 merchant flag at a seapost because you can. And then taunting them to git gud.

    The general theme of this game is good. But the toxic nature of losing hours of your work. Just makes many people rage quit. It took a long time to realize that many people, dont want to lose hours of progress with literally nothing to show for it. And release safer seas. Which has such harsh restrictions on it, even with the buff, that its basically not worth doing if you actually want to progress in the game.

    There is 2 types of players on the high seas, that make up like 99% of the playerbase. You have your mlg sweatlords, who want to sink everything and be as toxic as possible. And your casual players who want to progress and play the game, and run from every sail in the distance. In all my time playing the game. I have only twice been in situations where it was actually competitive fights. Every other time, its the marauders who just board, and destroy my entire crew over and over. Including my buddy who is elite at games, and is top 1% and former mlg competitor in cod.

    If SBMM isnt a thing, it needs to be. If it is, then it needs some serious work. If there isnt enough players to feed to the mega sweatlords, you need to make safer seas a way for people to enjoy the whole game.

    As long as the games been out, the mega sweatlords have slowly and methodically hunted themselves to where there is nobody left but them, and people who solo or always run away. I like the danger of never knowing if someone wants to fight, but not that if they want to fight. They're probably mega sweatlords who are going to destroy me. And im not average at games either, im actually quite good. I dont get why this game has so many mega sweats, but many of the people who enjoy the game. Who always choose to run now because we've learned just how unbalanced the matchmaking is. Would like to be able to enjoy the game at times, and have competitive fights with people.

    I get that its meant to be a pvpve game. And i enjoy the danger of never knowing if someone wants to fight. But here is the big problem. The only people who want to fight, are the toxic sweatlords. Everyone else has learned to run away from others. And the matchmaking based on skill, seems to be non existent, or the game has only sweats and runners left. I dont see any in between in this game. And trying to solo, or duo. Eventually you always run into a brig that sinks you just because you exist. And its like playing against a world champion at the game, pretty much every time they seek out to fight.

    If you cant make safer seas without restrictions, by maybe buffing pve difficulty to compensate and keep the danger presence a thing. Then please fix the matchmaking and stop pairing normal gamers up against mega sweatlords. And if the game has that many mega sweats. Then just make safer seas a place where people can play the game and reduce the emissary values for the leaderboards to compensate. But still allow them to play the game. Im no stranger to pvp, but the way this game is, it just feels like im being thrown up against the best in the world all the time. Because thats the only people left who actually want to fight.

    There is literally NO reason for people to be on the same server as me, who is a fresh pirate legend now cause i rage quit multiple times. Who are pvp junkies, hundreds of levels in on factions, and only care about getting into pvp. Fix the matchmaking please. Stop feeding normal gamers, and newer players, to these hardcores. Or, make safer seas a way to enjoy the game pve style.

    Thats all, rant over. I love and hate the game. And it could be so much better. Theres good reason in all these years it hasnt changed a whole lot. And if you think to yourself, "The game is healthy" Think about this. Battlefield 2042 has more players, by almost 3x on steamdb at the time of writing. If it was healthy, a game that flopped harder than my grandma walking on black ice wouldnt be outdoing it. I see far too many montages of 1 guy sinking brigs, and soloing whole crews over and over and stealing their fotd loot. To believe that they care who they throw together to fight. Eventually, people get tired of losing if the only people left are your hardcore players. PVP is only rewardingly fun, when you are winning.

    Alright, iv said my peace now. Im sure the sweats will comment their git guds, and tell me how wrong I am for having a different experience than them. Because well, they're probably young and extremely skilled and grew up living and breathing try hard pvp shooters. And people who will defend the premise of this game, by saying its risk reward, ignoring the fact that if what i talked about wasnt a problem. The game would be healthier.

    Its such a huge time investment of a game, that keeping the pvp relatively competitive and not lopsided is a must. Otherwise people are just going to realize just how outmatched they are at every turn. And learn to just pve and run away, or just not play. Many have chosen the latter. Because the game isnt near as enjoyable in just pve alone. But people get real tired of losing to your hardcore players.

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  • Play Safer seas if you have issues with PvP. Simple

  • @heartinlight said in Why is every crew mlg who seek out pvp on high seas?:

    The whole point of having ship combat, is to enjoy the ship combat. Not to abuse the jump spam, and jump around like its mario brothers and sink people randomly. Even if they have no loot, or just say a level 2 merchant flag at a seapost because you can. And then taunting them to git gud.

    Non ship combat is really a pita of the game, the actual boat combat is the best I have seen in the game.

    When it comes the player PVP, that's made a few players I know not play the game at all anymore. It is winner who bunny hops and shoots while hoping the best.

    The toon combat side of things is really terrible and a lot could be done to make it better. Things like:

    • Not being able to eat while jumping.
    • Not being able to eat while under water.
    • One melee and one firing weapon only, no double gunning.
    • Make aiming/shooting while jumping more inaccurate.

    Nothing wrong with going on a hunt and sinking boats, some nights we only do that because the ship battles are fun. Pirate life.

  • @captdirtyoar That will make toon combat way worse?

  • Simple because Rare kept making progressively worst and worst decisions for the game resulting in an overall mass exodus of the players the game was supposed to be catered for being the PvPvE community by neglecting the PvP portion of this game resulting now in a majority of people who play this game to be 99% PvE players (who claim that they PvP despite never actually doing so) and 1% left over SoT addicts who have yet to quit this game.

    At this point in the game I can't tell you what is the best way to get good at SoT tbh... This game at the highest level is filled w/ so much tech and complexity, but held by an extremely gatekept community.

    Rare still does not realize that by having PvP in your game YOU ARE A PVP game. Players need ways to be able to practice the PvP and HG is a shell of a tool that arena used to be. Not that HG is bad, but it's been completely neglected as a system with MMR that barely works, a refusal to implement a proper ranked system, refusal to give players equal supplies, refusal to add a timer to the mode, and an awful insistence of keeping this "MMR based" competitive mode in the open world using win streaks as a metric of success instead of MMR.

    Rare still does not realize that even though arena was 2% of playtime (not 2% of playerbase as people like to misquote) the presence of a training tool mode in the game was crucial to players so they knew they had a way of getting better. Practice tool and custom games in league of legends is probably 0.1% of playtime yet Riot is smart enough to know that removing the ability for players to practice is the DUMBEST thing you can do.

    Now unfortunately these awful decisions for PvP ruined the PvPvE experience in many ways for players. Not only was HG needlessly taking up slots in servers causing servers to be more dead it also implemented tones of supply changes to the game for the HG mode to work in the game. In addition the removal of arena resulted in PvP which is dominated by the boarding meta to be much harder to get a better at then ever before. I don't think Rare realizes how many remaining top tier players that 90% of the forum is complaining about when they lose to extreme sweats used to SPAM TDM in arena non-stop.

    In short Rare decided to remove proper PvP learning tools, implement a poor PvP replacement that made the PvPvE world worst causing the game to be at the lowest player base then ever before. While still refusing the fix the major issues in this game.

  • The only players seeking out to sink other players on high seas, are your pvp mlg sweats who double gun.

    Not true. Some times it players hunting commendations or achievements that requires it. But who cares? Its part of the game

    Board and spawn camp ect.

    Sadly it the meta that has yet to change, but lucky we have tools that combats this. (I miss the anchor chests exploit)

    And then taunting them to git gud.

    That just poor sportsmanship and frankly idk why people do it, should be sorta reportable. Or very least just block them.

    But the toxic nature of losing hours of your work.

    Define Toxic nature.

    It took a long time to realize that many people, dont want to lose hours of progress with literally nothing to show for it

    That why we have Season pass and even after completing a voyage you get a small Rep for it. Also you should earn some daily deeds which sometimes is Gold payouts. Nothing to show?

    And release safer seas. Which has such harsh restrictions on it, even with the buff, that its basically not worth doing if you actually want to progress in the game.

    Players expect SS to be this big PvE server. It will never be or meant to be, Rare has stated this. Dont fool yourself.

    And release safer seas. Which has such harsh restrictions on it, even with the buff, that its basically not worth doing if you actually want to progress in the game.

    Third, your a player who plays for the sake of it. Do everything regardless of what happens and makes the most of what is given or taken. ^_^

    Including my buddy who is elite at games, and is top 1% and former mlg competitor in cod.

    and? Just because your a top dog in one game, doesnt make you one in others.

    Who always choose to run now because we've learned just how unbalanced the matchmaking is.

    I choose to run, to fight another day. That and I pretty sure they steal my loot Ive yet to turn in yet :P
    I choose to run because, I got the time to waste if they got the time to chase. :)

    And the matchmaking based on skill, seems to be non existent

    Which is good. Skill doesnt exist in this game, you either know what your doing or shoot the right cannon ball at the right time which killed a player and they couldnt load back in fast enough. That isn't skill, Luck.

    Eventually you always run into a brig that sinks you just because you exist.

    Your in my way and I dont trust you. As a Galleon crew, I fear Sloops more than anything. I rather sink them if they happen to be near my island, even two squares away.

    If you cant make safer seas without restrictions, by maybe buffing pve difficulty to compensate

    I love this one, I vote yes for Npc difficulty increase.

    Then please fix the matchmaking and stop pairing normal gamers up against mega sweatlords.

    One day, a sweat just wants to chill then another they go hardcore. You cant match players against someone who changes how they fight.

    Im no stranger to pvp, but the way this game is, it just feels like im being thrown up against the best in the world all the time.

    I been playing for 6+ years and....I feel that way all the time. Even against players who just started. I can't pvp to save myself, especially CQC. Im good on a cannon but that about it. :P

    There is literally NO reason for people to be on the same server as me, who is a fresh pirate legend now cause i rage quit multiple times.

    There no reason for players like you to be on the same server as me either :P BUT! according to the code, We are all Equal on the seas. I welcome you with one hook hand.

    Fix the matchmaking please.

    For Hourglass?

    Stop feeding normal gamers, and newer players, to these hardcores.

    Best way to swim is jump into the deep end.

    Battlefield 2042 has more players, by almost 3x on steam

    a FPS shooter, created for pvp combat only and nothing else, Compare to an Open World adventure game with Pvpve content. Not the best thing to look at.

    PVP is only rewardingly fun, when you are winning.

    Yeah....hard to feel like a winner when you lose. But that how the system works in any aspect. CoD for your example: Your team loses....in a pvp match. was it fun?

    Im sure the sweats will comment their git guds, and tell me how wrong

    No, Ill just say you need to chill more and dont get sucked into the game so deeply.

    they're probably young and extremely skilled and grew up living and breathing try hard pvp shooters

    Mario Kart, Spyro the dragon, Donkey Kong country, & Modern warfare, just to name a few things.

    And people who will defend the premise of this game, by saying its risk reward, ignoring the fact that if what i talked about wasnt a problem. The game would be healthier.

    Well, that is the trade off. Big risk will always equal reward. You have loot, another ship has loot. You fight that ship, at the risk of losing your own OR win and earn more loot.

    How would removing that make a game healthy? Boring pve servers.

    But people get real tired of losing to your hardcore players.

    I get tired of losing to new players who got lucky by destroying my mast and getting my ship in the right spot so I can return fire. :P Not hardcore players, just good players.

  • It takes very a specific matchup of skills and styles for naval-only combat to be fun for both parties.

    Defense has been made to be so unbelievably easy that, more often than not, NOT boarding means not securing the sink. Crews quickly get good at repair, bilge, reset. It drags fights on endlessly.

    Worse yet...Rare nerfed cursed cannonballs, nerfed blunderbombs, shortened respawn times, buffed the mast on the sloop, made pineapples as common as pomegranates used to be, and made planks pretty much limitless. All of which have made naval-only combat exponentially more painful and lengthy.

    While boarding may be fun, it's also almost completely necessary if the opposing crew is even halfway competent.

    Give naval combat some offensive buffs for goodness sake...or just undo some of (all) the defensive buffs.

  • This is one of the few games with pvp where people never really move on to more challenging scenarios. Pvpers get to a point where they are solid, they often stack the deck with an overkill crew and that's all they do.

    It's why arrogance is ridiculously high in this game, why there is so much ego over not-big-deal scenarios, and why fun in combat is so rare.

    There is a lack of being humbled regularly in this game that allows larger crews to just spam everything and anything at smaller crews and call it a day.

    They do it because they get away with it from a lack of challenge. It's even worse now that a lot of the really skilled players are gone. Less and less bigger fish to mess with the crews that mess with the less experienced fighters/smaller crews.

    A casual brig of regs can sail around literally all day sinking sloops with spam tactics and there isn't the pressure from more skilled fighters/bigger boats like there was a couple+ years ago.

    The game is more fun when everyone gets humbled, not just the people that sail smaller boats/solo.

    The majority of SoT player content is based around non-challenging scenarios. Seasons like season 14 are literally only relevant in non-challenging scenarios, like messing with new players and players that have no interest in situational awareness.

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