Sloop vs. Skeleton galleons...

  • I'm honestly kind of confused on how i'm supposed to sink these on a sloop... Me and my friend have been trying skelly fleet raids/Fleet of Fortune world events, and when the skeleton galleon arrives, we almost always sink. They have much more firepower than we do, so if we get in their broadside, our ship gets a million holes blasted into it, while I try in vain to stay on the cannon for more than 2 seconds before getting knocked off of it (Or sometimes one-balled)

    They are much faster than us, so we can't really outrun them to get behind rocks and stuff... And I hear over and over that they are "Very bad at maneuvering" but... that isn't really true. They seem to have unnatural mobility, being able to weave around rocks like Jack Sparrow, and if you try to board them they instantly turn the other direction and sail away from you.

    I'm just really confused on how to kill these things while on a sloop. Me and my friend have sunk 2: 1 we just got really lucky, and 2 they were naturally roaming so we got the jump on them. But all other times they sink us... Any tips?

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  • ..... of Fortune events have difficulty ramped up. Fort, FotDOF, FloF. Pretty sure the next iteration will be cracked too. (AshoF? )

    I accidentally sailed through the FloF, got the Gally as initial spawn. Got handled worse than pvp. (I'm bad at pvp, but cam typically tank a Fleet shortcut.

    I would recommend fighting when a storm is near. Skellies don't bail, and they catch rain.

    As someone who has soloed fleets, good luck with the Fortune variant.

  • As a solo it's a bull ride, just gotta try different things and hold on.

    As a duo you have someone to repair so if all else fails just keep someone on buckets and repairs.

    It's very much practice which leads to routine.

    In this game always do what works for you. I do it quite a bit different than others because it's how I practiced, it's how I played to my strengths.

    I can tell you to put on pressure, water/repair management, hit lowers, work naval, this and that but it all boils down to practice, practice, and more practice.

    It's overwhelming early on but it's temporary.

    If you really want something to work on while you practice, try for calm. A huge part of playing this game is getting rid of fear, there is nothing to fear, just a game, just a sink, maybe just a loss. Nothing to fear. I can assure you that once you remove the fear everything becomes easier.

    The more comfortable you are with sinking and losing being a part of this experience the less you will sink due to frustration, being upset in the moment.

    Most of the struggle in this game is fear of sinking and losing. Nothing to worry about, we all sink, we all lose, we ALL go through inexperience. It's gonna be all good in the end, practice and calm will get you there. No obligations, just having fun in a game, with some goals that will eventually be reached.

    It'll help with pve and pvp.

  • @GameGlarb

    Here is the best tips for you in taking out a Skelleon! or any Skellie Ship. (This is only one method, as there are several different types out there.)

    1. Always stay stocked up on resources, planks, food and cannon balls
    • purchase a resource crate from the merchant then go around to all the barrels and boxes on the outpost to loot, leave fireworks/flares and worms at the outpost, they take up space in your resource crate.
    1. If you come across a Skelle Fort, use the crate to raid the barrels, easy looting.
    • Again, leave worms and fw/fls in a barrel on the island.
    1. Keep cursed canon balls on your person, these are rare finds at best. Along with planks and firebombs.
    2. Keep to the Skelleons Stern as much as possible, the sloop is shorter and faster. as you can practically sail up on to the side of the ship with enough practice and not worry about taking as much damage.
    3. Use the Harp to reel yourself in on the Skelleon and ram them if and when you can.
    • Always you or your friend needs to be repairing and bailing, the other needs to stay on the wheel as they are the free one that can use the canon and help bail while the other repairs. The one that's R&B, if they can can help with canons and harping.
    • While ramming them as you get closer to the ship, throw Firebombs.
    • When firing the canon, always aim for the bottom two decks and a Galleon has three decks.
    • If you are able to get on board, try to go below deck to the third and throw firebombs to create as much chaos, hop and jump, don't worry about fighting. If you die, you die, respawn as fast as you can.
    • Always use the games environment to create barriers, rock outcrops and formations, islands, etc...
    • Watch out for cursed canon balls loaded onto the Skellie Ship and try to stick to the opposite side or use barriers.

    Don't worry about your sail getting wind and the position that the yard is in, least of your worries.
    Your number one worry is always Repair and Bail
    Eventually over time, as you gain experience, you'll be able to Out-Sloop a Skelleon!

    My friend and I Sloop and we use this method on Skoops as ramming put major damage in the enemy ship itself.

  • Thanks for the tips y’all, I’m wondering if maybe i’ve been trying to board too much, because I keep boarding the skelly ships and trying to stop them from repairing holes… But we often get sunk when I do that, so I think I may need to stay on the boat mostly

  • @gameglarb said in Sloop vs. Skeleton galleons...:

    Thanks for the tips y’all, I’m wondering if maybe i’ve been trying to board too much, because I keep boarding the skelly ships and trying to stop them from repairing holes… But we often get sunk when I do that, so I think I may need to stay on the boat mostly

    You'll save you and your crewmate a lot of trouble if you stay on the boat as much as possible until it's necessary to leave it.

    One of the most common issues in this game is sacrificing player resources without results. Especially in pvp but applies to skelly galleons a lot too. Pressure and repairs before any sort of leaving the ship and the crewmate.

    Later on you can do it if that is your preference but early on it won't bring in results like it will for very experienced players.

    Work as a team rather than two solos on the same ship and it'll help.

    Let's say you sink 1000 skelly galleons in your piratical adventure here.

    All 1k will be different in different scenarios. You will need to make decisions in the moment for all 1k. Water, holes, pressure, angles, interference, bugs, glitches, unpredictable happenings. It'll always be a bit different. If you build up a strong foundation as a duo with both of you prioritizing teamwork on the ship it'll make you a difficult sloop to sink.

    When one leaves the ship it's leaving the other vulnerable and with a lot of weight to carry. Support one another and put on mass pressure before leaving the crew behind.

    Always remember that the one left behind is handling the boat as a solo, minimizing putting them in that situation is the strength of playing as a duo.

  • @wolfmanbush Yeah, I keep running into a situation where a skeleton ship is circling an outpost, firing at us, and I board it, and after a minute or 2 of using food and surviving on their ship I realize they don’t have any holes and i’ve just been wasting time and resources

    I gotta pay more attention I guess

  • @gameglarb said in Sloop vs. Skeleton galleons...:

    @wolfmanbush Yeah, I keep running into a situation where a skeleton ship is circling an outpost, firing at us, and I board it, and after a minute or 2 of using food and surviving on their ship I realize they don’t have any holes and i’ve just been wasting time and resources

    I gotta pay more attention I guess

    It's all a part of the learning process. Trying things, figuring it out, doing the stuff that doesn't work to figure out how to optimize what does.

    You'll both gain more experience and it'll give more wiggle room in decision making.

    Something I'll suggest is always consider what reality your decision will create for your partner in piracy.

    Over time things start to get frustrating as they happen over and over. Trying to cut out unnecessary frustration for the other is cutting down on future problems for the crew.

  • @wolfmanbush Yeah, I’ve discovered that just trying things out in the game is really fun and I learn a lot… I started playing this game back in season 8, but i’ve only recently started to really try stuff, like actually engaging i pvp (for example, today me and my friend rowed all the way to a seafort with a ton of gunpwoder kegs and blew up a ship parked their, we both died but I think they sunk, it was great fun)

  • @gameglarb said in Sloop vs. Skeleton galleons...:

    @wolfmanbush Yeah, I’ve discovered that just trying things out in the game is really fun and I learn a lot… I started playing this game back in season 8, but i’ve only recently started to really try stuff, like actually engaging i pvp (for example, today me and my friend rowed all the way to a seafort with a ton of gunpwoder kegs and blew up a ship parked their, we both died but I think they sunk, it was great fun)

    that's the good stuff

    that might end up being your style, y'all find some fun and laughs by causing chaos in sneak plays, you could do that for years and still have fun with it. It's always different which keeps it fresh.

    You can do that with skelly galleons too

    Ram skelly galleons with kegs. Rowboat kegs to skelly galleons.

    Sometimes it doesn't end well and sometimes it's awesome.

  • @gameglarb boarding is effective but only if who is left behind is comfortable surviving.

    General tips are keep your mast fully repped so if you need to sail out of battle zone you can.
    Aim lowers on gally, and try to spread your shots.
    Put some fire on their top deck
    You can sometimes get perpendicular to them and if you harpoon them at the back you keep that angle which can prevent them from ever getting shots on you but it's not easy, or very consistent as like you mention they can accelerate ridiculously fast.

    It really just comes down to practice both in terms of Comfort staying on top of your own repairs and having accuracy to Aim and hit specifics on them.

    Its technically easier solo as they tend to be a little more passive.

    Awareness of which curse ball they're firing so you can plan. Anchor ball may seem the worst but for example if anchored sometimes ill just catch up on buckets and reps and the next anchor ball will raise it.

    Keep up the practice and you'll get there, good luck!

  • some year ago they will annhilate you, but the best strategy is:
    -1 hit in the cannon zone, a fireball, 1 hit in the bilge, and here i suggest also to shot in differents areas, the hole system is like for the normal ships, if you hit the same point you just keep creating just 1 hole, plus, if they have a KEG, you have more probably to make them BOOM. during the spawn you must do a lot of holes in the bilge.

    -2 try to put them in your cannon sight, but you try to avoid them sight, maybe hit in the front or the back

    -3 try to rim their ship, if this is well done, in your ship there's only an hole caused from the impact, so there's a fast repairable

    -4 if the gally have a phantom skelly crew and it's night, throw the white flare in the air

    -5 use curseballs, specially the ballast ball if you have hit also the mid-deck

    -6 if you are 2, during the rim phase, one of you should aboard them, and who aboarded can choose who distract: gunners or repairmen

  • @gameglarb you can board and it can speed it up, however if that gets you sunk you must realise that staying afloat is priority number 1.

    First get comfortable keeping ship afloat and shooting the galleon under the waterline.

    Also use firebombs on top deck to lower the firepower for a bit, since skellies will quickly burn to death

  • @fedted998 fleet ships won't ever spawn with kegs. Also check your autocorrect, think you mean ram rather than rim the ship 🤣

  • @hiradc yeah but the thing of the keg can be usefull with random ships.
    yes but actually no LOL, both ways is fine XD

  • It is very possible to fight them on a sloop. Before skeleton ships were rebalance to scale to crew size i was solo slooping and a skele sloop attacked me while i was fighting a skele galle, and while a little tedious, i took them both out.

    The sloop may not have much fire power, but it is the tankiest ship, it is slower to sink than the brig or galleon, so fight defensively. Have one person bucketing water every chance they get, and fix as you can.

    Often i find the biggest mistake that newer players make in general is fixing but not bucketing. If your ship has a few holes and is half full, always drain it before you even think of fixing those holes, and fire shots when ever you can! As long as you prioritize bucketing, you will always be able to sink any skeleton ship.

    1. If you go in a straight direction with sails at a quarter of the way down, nearly every skeleton ship will line up to follow alongside you giving you a good opportunity to smack them with cannons.

    2. If you’re having trouble with cannonballs try aiming for the deck of their ship first with firebombs. The fire should kill off a few rounds of skeletons to give you some breathing room.

    3. This might take a few tries starting off but if you can, get one person to board the skeleton ship to beat up skeletons. They can take out either the cannon crew or guard the bottom deck so the skeletons can’t repair holes.

  • @seanethermore said in Sloop vs. Skeleton galleons...:

    1. If you go in a straight direction with sails at a quarter of the way down, nearly every skeleton ship will line up to follow alongside you giving you a good opportunity to smack them with cannons.

    It's doable for skelly galleons but more on the higher experience side of things for a sloop.

    That's a lot of getting peppered, gonna take extra wheel damage, higher chance of oneballs.

    If the sloop hits a high wave and the galleon is lower it'll be some trouble in general but especially for a crew that is gaining experience.

    Broad to broads can work against bigger ships, they can be exciting, but that's a wild ride that'll end up with more punishment/consequences.

    I've always been a fan of a good ol' fashioned ram. Skelly galleon isn't gonna get shots up close and it'll give time to repair while giving them a little damage that'll add up.

    As a galleon gets more water they tend to settle down a bit more, making it easier to get angles.

    I also like using the environment as a tool and resource. Running them into things is free damage. Gives some time to create a better angle.

    They aim for megs and oceans crawlers and other player boats so those can be opportunities to take advantage of pressure being focused elsewhere.

    When it gets too hot I lean for rams or getting them to ram something.

    Firebombs are fine if people can capitalize on them otherwise it doesn't change much. If ya got them and aren't saving them, use 'em. I rarely do but that's in part because I never supp up and rarely have much more than some cannonballs and wood.

  • Galleons love fire.

    If you’re solo:

    My best advice is get your sail 1/3rd of the way down, keep the wheel straight, and pepper their top deck with firebombs to keep the skellies off the cannons, get a little distance to make sure your cannon can aim to their lower deck and go crazy with cannonballs. Hitting the mid deck won’t help at all for getting water in as the skellies will fix all holes regardless, so always aim for the lower deck. Once the top deck fire goes out after a time, use more firebombs.

    If you’re a duo:

    One person fire cannons and another boards the galleon to stop the skeletons fixing the holes on the bottom deck. The moment you see them with a plank in their hand, kill them. Ship will sink super fast and your crewmate won’t be overwhelmed for long.

  • @tesiccl I've tried that- the problem is, I can't stop them from repairing AND keep them off cannons at the same time, meaning that my friend has to deal with a barrage of cannonballs, while i'm not on the ship.

  • We took on a Skelly Galleon again this morning, we sunk but we did better than usual... They had the cannon-blocking cannonball thingies so we couldn't really shoot them most of the time... We still did ok though

  • @gameglarb said in Sloop vs. Skeleton galleons...:

    We took on a Skelly Galleon again this morning, we sunk but we did better than usual... They had the cannon-blocking cannonball thingies so we couldn't really shoot them most of the time... We still did ok though

    Do you capture clips? stream? does your friend?

    If one of you are interested in capturing your skelly ship battles I'd be happy to look at the tapes and give some feedback about what I think would help.

  • @gameglarb nicely done.

    Tips in fleet is to hug a rock and fire when they come around.

    Base rule can be to have 1 below deck at all times, not even going for a ressurect. Skellions have so much firepower and from a higher angle making it easy to get clean hit/one balled/killed by a cannonball. So even standing above deck is risky, so one should be repairing and bailing out the windows in the back of the boat. He must also eat, since you take some dmg from the barrage in the sides of the boat.

    These guys are the most difficult in the game, cause there in no counter pattern or safe barriers too utilize. They will always fire at you.

    Dont board them as a duo, you already have to juggle enough tasks. Thats for bigger crews, and you would like a good feel for the game to do so aswell.

    Tips aswell, you have to hit the lower part of the ship to sink them. If you hit the upper part of the boat, they will not take in water from the holes from second deck before the lower deck is filled with water.

  • @gameglarb then get your friend to shoot the firebombs :)

  • @gameglarb

    Skelly Galleons can be tricky, but are easily dispatched if you know how.

    Focus the cannonline first to kill any skellies looking to shoot you. Doing so periodically will keep the Skelly Galleon from being able to shoot you or apply its curse.

    Next would be to practice your waterline shots. Gallons don't sink if the lower deck isn't full of holes. Spread them out as well to make it more difficult for the bilge skeletons to repair.

    Next would be to kill the Skeleton Captain with a few well aimed shots to the helm. Killing it will send the Galleon spiraling off and will make sinking it easier.

    Skelly Galleons make for good boarding practice, but you should get the basics down first, especially if you ever try to run them solo.

  • @wolfmanbush I don't have any clips of me and my friend vs Skelly Galley, but I do have a clip of me solo vs a skelly sloop... Not sure how to send the clip here though

  • @gameglarb said in Sloop vs. Skeleton galleons...:

    Any tips?

    My fave strategy if you have another player with you = board them.
    Get a few low shots, send a boarder to guard those holes. If this strategy isn't working for you, I'd persist with it until you learn how be be effective at it, as it's honestly the fastest way to do it.

    The worst curseball they can have is the Peaceball IMHO. Hate that thing.

  • You already got lots of good advice but here's my two cents anyway.

    I find the Fleet of Fortune easier than the regular Fleet for whatever reason. I've done these solo and with a friend, without anybody bothering us and also having to deal with other players.

    • They can be done using only regular cannonballs. You don't need anything fancy as long as you're well stocked. But even if you aren't keep in mind that the initial skelly sloops drop storage crates with supplies.

    • Aim at different points of the hull instead of always the same spot. With sloops, it almost doesn't matter where you hit them, they sink fairly quickly. For the galleon, as they've told you, aim always for the waterline.

    • Never sail parallel to a galleon, but if you have to, try to hit the skeletons at the cannons so they don't overwhelm you with shots.

    • I strongly agree with the bucketing advice. Always bail water first when you go down to the hold. In fact, just bail water instinctively every time you go down, it takes no time and it keeps you afloat.

    • Learn to gauge the severity of your situation. Holes in the back of your sloop are low priority. Sometimes even bigger holes in the main hull can wait if you have a good angle and can score a couple more shots, or if you need to turn to get out of harm's way.

    • Goes without saying but make sure you always have ammo, food and wood on you at all times. If you have storage crates, leave them next to the cannon for faster restocking. Try to always have your health bar maxed out to minimize the chances of getting killed at the worst possible time.

    By the way, while we're here, can anybody confirm if it's still possible to sink skelly ships by placing a chest of sorrow on them? I recently tried to place a chest of rage on one just to see what would happen with those and they simply dived away.

  • @liberance The problem is, its hard to hit their ship in a wide range of spots when not sailing parallel to them... Plus, it feels like even when we get out of their broadside range, within a minute or so they are able to get in a position to barrage us with cannonballs again.

  • @gameglarb

    Then you just need shooting practice. Ghost Fleets are great for that. Lots of targets at lots of different distances and somewhat safe because even though there are a lot of ships, they go down with three shots.

  • As a solo I have found that pulling up alongside the skeleton galleon, harpooning it, then bailing water from my sloop into the galleon works well.

  • @gameglarb

    Also… if you pull up your sails a bit this slows the Gally down so it’s an easier target. And if you can manage your sloop on your own, get your crewmate to board the Gally and protect the holes you’ve made with your cannon by killing the repair skellies below deck. Just take practice :)

  • I'm sure everybody answered enough. But I'll give my part.

    Shoot same spot to stop skelly from repairing.

    If ur 3+ of the biggest type
    holes, get on repairs and don't fight if you need to. You have time, these boats don't remove water. At least if they don't reset.

    If 2+ players, getting a player on the skeleton gally to stop their repairs and cannoning, using a sword to loungekill is a good way to keep it sinking.

    Hit as many lower deck spots as you can. Then reshoot them to stop repairs.

    I actually wanted harder pve global events. Now I don't know.

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