Sea of thieves inflation

  • Remember when the goal was 20000 for those new sails?
    Now lots of items are at millions of gold coins, would it have been better to make chests rarer and lower prices of items or is it good to have every step you take give you gold while raising the prices to ridiculous amounts?

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  • Would have been better to get cheesing under control as soon as gold became relevant in the game with higher prices.

    Without cheesing being under some form of control it gets where we are. Massive alliance server cheesing, ledgers that just show everyone how much cheesing is happening every month and players waiting for gold bonus days to really make some moves.

    People call it sea of cheese and that was always the problem, it's so normalized and dismissed as "let people play how they want to play" rather than addressing that cheese isn't an entitlement and it causes long term harm to participation in risk/reward. Severely harms significance of everything and just leads to less interest in effort overall.

    All they can really do now is stuff like season 11 where they get people to move around different servers outside of those alliances, but what happened? non-alliance server people are going wild with the cheesing/exploiting too, including big names in the community. It's too ingrained in the game at this point.
    The best adventure season this game has ever seen and it's being cheesed well beyond just alliance servers now.

    Ain't no turning back in reality but they can do a little here and there to keep people active.

    Too much catering to people that were cheesin' and exploitin' along the way, the ones that always turn around and complain about the game because they took away all their own significance and all they had left was focusing on what is "wrong with the game" in their view.

  • @eva1977

    King's items are approximately 5k without multipliers.

    Athena Emissary quests give you the 3-5k items instead of goblets and one Athena chest, which ends up making more because you're getting much more with the new mix.

    Loot is more available and valuable if you wander a little bit.

  • No, they absolutely do not need to nerf treasure frequency or the value you get for turning it in.

    The whole purpose of the recent updates to the game are to make even the short voyages that people who might only have a half-hour to play can complete and still feel lucrative and worthwhile.

    The whole point of playing this game (hell, any video game really) is the dopamine rush you get at watching your numbers go up. XP, party levels, weapon levels, strength/dexterity/skill, gold, magic spells, health, storage space, infinite ammo, ANYTHING.

    There is not one single person's experience in this game that would be improved by doing a series of increasingly harder maps until the final, ultimate map leads you to a dig surrounded by mobs of skellies and deathtraps and rewards you with a treasure chest with 325 gold and a blue mermaid gem in it.

    It is satisfying to turn in even a modest stack of treasure and watch your gold numbers shoot up, as it should be. The insubstantial payout for the base voyages has long been one of the most frequently complained about things in this game.

    There needs to be balance, so some of the neater outpost cosmetics are available for higher prices as a result. No one is really complaining about this.

  • @wolfmanbush Sorry but don't know what you mean by this "Cheesing".

  • @eva1977
    Cheese:
    Doing stuff the non intended way, that is typically easier and quicker than the intended way.

    Like buying and deleting 15 sloops to get the fleet of fancy achievement the week it came out instead of leveling 15 ships to legendary.

    Which I did because I wanted to see if I could.

  • @thegrimpreacher if items were to cost 10 gold coins those 325 you receive would be the same as earning 50000 gold when items cost millions.

  • Those 20,000 sails are still available.

    It's really a progression, new players buy the cheaper stuff, then they get better and buy the more expensive stuff.

    I don't see this as a problem, in fact it is a feature IMHO.

  • @eva1977 said in Sea of thieves inflation:

    @wolfmanbush Sorry but don't know what you mean by this "Cheesing".

    Going outside of the organic design of the game and content.

    Content that is built to be balanced (in theory) and supposed to last significant amounts of time so people not only have something to do but also so that the individual and the game retain significance of effort and outcome.

    Extreme coordination, finding flaws/bugs/etc and exploiting it for extreme outcome in a short amount of time. The game is full of it, season 11 is full of it right now.

    2 forms of messaging lead to this being dismissed/excused

    "let people play how they want" which completely dismisses the actual issues

    and "it's on the devs to fix these things", which is accurate but it does not justify causing damage to significance in the game. Making it to where everyone just assumes that or accuses that one cheesed/cheated the system/exploited their way to noteworthy outcome.

    Alliance servers being dismissed started it but now it's just everywhere, streamers, partners, "anti-alliance" people. Many many people looking for ways outside of the organic experience and design, largely to show off or just get it done with minimal investment.

  • @pithyrumble I dont mind searhing and earning whatever is out there just thought prices went up so much and then the loot that you receive also went up, so why could't things have stayed how they were?
    An expensive item in the beggining was 20000, now millions and i rarely buy anything anymore because it sort of became pointless for me.

  • @pithyrumble ohh, wonder who comes up with these terms, would have never guessed.

  • @foambreaker yeah but thats not the point, the point is that an expensive item was 10% of what it is now and the norm became making lots of loot in minutes while prices went up for mos things so you still have to play the same hours on end if you want the majority of items which are now very expensive.

  • @eva1977

    I mean...yeah?

    ...and if all the treasure in the game just spawned washed up on the beach of every outpost everyone's turn-in rate would increase exponentially, too. If the wind only blowed East all the time fewer people would frequent the Western side of the map as often. I understand the underlying logic...but why??

    I don't get the goal you're trying to accomplish with your question. You want to get less treasure or have it be worth less gold so we'd all...what? Appreciate the old days more...?

    Wait, are you secretly my Grandpa?!?

  • @thegrimpreacher said in Sea of thieves inflation:

    @eva1977

    Wait, are you secretly my Grandpa?!?
    "No, I am your father."

    Anyways mine was just asking why inflation happened and never actually suggested changing it.

  • @eva1977 So has income.

    Just a year and a half ago when I started it took me days to grind gold for my first ship.

    Now 5 Sirens Skulls and you are done.

  • @eva1977 said in Sea of thieves inflation:

    @pithyrumble ohh, wonder who comes up with these terms, would have never guessed.

    Oh I know it. Just got used to drip and now it's rizz...there's probably a new word now cause I saw a CNN article about "rizz"

    Can we go back to gnarly and rad?

  • @pithyrumble yeah i don't keep up with the times and internet lingo or gaming lingo or whatever it's naming convention evolved in to now.

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