The Curse ball Situation

  • @littlematjab a dit dans The Curse ball Situation :

    @captain-fob4141 a dit dans The Curse ball Situation :

    @littlematjab combat doesn't need to be balanced to be fun.

    Ah ok! Let's make it so that every time a sloop enters the HG mode, they encounter a 2 rival galleon occasionally. Fun, right? It adds diversity to the combat, and it's extremely unbalanced, so you must love this idea. Also, let's ensure you can encounter the kraken in HG, adding some variety! It's fun when one of the two teams can absolutely do nothing, and the other team surely wins because they're not being attacked, right?

    To be more serious, yes, balancing the game in combat is important ahaha otherwise, Rare wouldn't be working on it, even if they aren't doing it in the best way in my opinion.

  • @burnbacon a dit dans The Curse ball Situation :

    Clarify me this please and you win

    Once you play enough, shot enough cannons and know how players line up the ship to get a shot. It’s pretty much easy to predict anyone’s shot

    Even if you predict it, you cant dodge it. You will take it

    “Hit harder”. If they miss, you don’t miss. Ram there ship, get in close. Hit. Them. Harder! Pirate.

    Ahah ill love too but when the ennemy constantly throw at me infinite curses ball, its very hard to "hit harder".
    Thats the all point of my topic. I cant

    I don’t win but I’ve survived long enough that the other ships runs out of ammo before I do :)

    I can't compete with someone who has over 20 curse balls in their barrels if I don't have that many in mines too.
    Unless they're extremely bad at shooting, but that's rarely the case in HG. Ahaha

  • im big on navel combat.. and after a good PVEVP session i always go into Hourglass to unload all my built up supplies.
    I spent time collecting them and i enjoy unleashing 50+ chains, Wraith balls and misc curses on the everyone who dips with only base sup's.
    Not my fault they didnt collect supplies prior to dipping.

    Im all for the curses, they spice things up a bit.

  • @li-jratt-li a dit dans [The Curse ball Situation].

    Not my fault they didnt collect supplies prior to dipping.

    So, I have to do PvE for hours before finally getting to what interests me, PvP? That's a weird system. Imagine telling someone who's only into PvE that they have to sink 3 enemy ships before they can do their boring-as-hell quests. Yeah, totally logical and incredibly understandable, not a fan of this issue at all.

    Im all for the curses, they spice things up a bit.

    Absolutely, same for me. But you just made my point that someone farming quests like Flameheart all day long (I assume they have plenty of time to kill. ) has a 100 times better chance of winning in the HG, which is supposed to be a PvP arena. I love the curse balls too, but can we agree it lacks logic and balance in all this?

  • @li-jratt-li a dit dans The Curse ball Situation :

    I spent time collecting them and i enjoy unleashing 50+ chains, Wraith balls and misc curses on the everyone who dips with only base sup's.
    Not my fault they didnt collect supplies prior to dipping.

    If the game were purely PvE, I wouldn't care at all, but now you're dropping your cr*p in the only mode that reinforces the PvP aspect, and it's ruining it.

    Just imagine another game doing that, like Destiny. After finishing a raid, you get an artifact that one-shots mobs, then you go into an online session saying, "I have the right ! I spent the day doing this raid. I deserve to have an advantage against other players."

    Do you think people will appreciate and accept what you're saying? No

  • @littlematjab said in The Curse ball Situation:

    @li-jratt-li a dit dans The Curse ball Situation :

    I spent time collecting them and i enjoy unleashing 50+ chains, Wraith balls and misc curses on the everyone who dips with only base sup's.
    Not my fault they didnt collect supplies prior to dipping.

    If the game were purely PvE, I wouldn't care at all, but now you're dropping your cr*p in the only mode that reinforces the PvP aspect, and it's ruining it.

    Just imagine another game doing that, like Destiny. After finishing a raid, you get an artifact that one-shots mobs, then you go into an online session saying, "I have the right ! I spent the day doing this raid. I deserve to have an advantage against other players."

    Do you think people will appreciate and accept what you're saying? No

    It’s not 100% fair but tbh they have a right to empty the supplies they have. If that happens to have a mountain of wraith balls and curse cannon balls, then they have worked hard enough to deserve the items. Just because they have all of it, it doesn’t mean it wasn’t obtained unfairly.

  • @tesiccl a dit dans The Curse ball Situation :

    @littlematjab said in The Curse ball Situation:

    If that happens to have a mountain of wraith balls and curse cannon balls, then they have worked hard enough to deserve the items. Just because they have all of it, it doesn’t mean it wasn’t obtained unfairly.

    Who cares if you played all day, congrats to you and congrats on wasting thise supplies in the open sea, where you found them. It shouldn't give you an absolutely insane advantage in a PvP game mode. Obviously, people want to use them in HG, where the majority of players don't farm supplies, it's logical.

    All this because they want to have an unbeatable advantage and know very well that it works. I've played enough of the game to say that launching 40+ chain shots and 40 curse balls doesn't require skill to win.

  • @littlematjab

    I've played enough of the game to say that launching 40+ chain shots and 40 curse balls doesn't require skill to win.

    Of course not, but the entire premise of your post is based on something that happens very rarely. If you’re so concerned about being pummelled every match by 100 chainshots and curse cannonballs, then adjust your strategy. It’s not down to Rare to remove a completely valid, and sometimes game changing mechanic, that makes for memorable and fun gameplay. Stock up, suck it up if they use some, turn out of combat, fix your ship, and try again.

  • @tesiccl a dit dans The Curse ball Situation :

    @littlematjab of course not, but the entire premise of your post is based on something that happens very rarely. If you’re so concerned about being pummelled every match by 100 chainshots and curse cannonballs, then adjust your strategy. It’s not down to Rare to remove a completely valid, and sometimes game changing mechanic that makes for memorable and fun gameplay. Stock up, suck it up if they use some, turn out of combat, fix your ship, and try again.

    All I want is a balance in a game mode specifically designed for PvP... is that too much to ask?... Yeah, it happens sometimes that the guys come in with 1000 chains balls too, and you know very well that it's a lost cause from the start. It's not promising and interesting to see that. Doesn't motivate you to give your best. :/

  • @littlematjab there’s only so much balance they can give considering it’s in Adventure. There’s no reason why the same fight can’t happen when someone is out supplied and it’s not in Hourglass. Is that same fight “fair”? Maybe not, but that’s on the players to keep their ship well stocked and ready for a potential fight, not Rare. Sailing around, and especially in Hourglass, unprepared for any outcome is gonna leave you having a bad day if you sink.

  • @tesiccl

    I've always known I didn't like pay-to-win, now I can add time-to-win to the list...

  • @littlematjab you and I both know that even players who have 1000 cannonballs in multiple storage crates can still sink if they make one mistake. If you both just launch cannonballs from a distance and turn out of the fight the moment you get a single hit, then yes, it becomes a war of attrition.

    I’ve faced some pretty tough opponents knowing my only advantage was the number of supplies I had. It happens, and I won the fight because they had to give up.

    I’d also argue it’s about having the respect for your opponent, understanding that they strategically chose to save those supplies (if it’s chainshots, curses etc.) for the appropriate moment.

    There’s more honour in accepting defeat with dignity, this is how I go into every Hourglass fight, and it’s changed my entire way of playing.

  • @tesiccl

    In the open sea, you can employ a thousand strategies, flee, head to a fortress, explode kegs, sell your Athena, hide the Athena, form alliances. But in the HG, there's only one objective: kill the opponent. No escape, no deviation. So, if I'm a little bird trapped with an eagle in a cage, does it truly involve strategy?

    Only two things remain in the cage, power and skill.
    If the ennemie have to much power, none of my skill matter

  • @littlematjab it truly does, and I’m glad you brought this up.
    I don’t want to toot my own trombone, but I’m a crackshot cannoneer, I’ve had multiple people tell me who I’ve sunk, moaning their wheel and mast was always broken. Can I 1v1 in close range combat though? Absolutely not, I’m trash. I play to my strengths in matches, forcing the opponent into parallel sailing at half sail and the cannons fly, usually ending with me killing the other guy on the cannon, and the mast goes down. Game over.
    It’s always about playing to your skill. I don’t know what your strength is in game, something you know you can do amazingly, but that’s what you should always be aiming to do. Put your opponent at a disadvantage and play to your strengths, after all, you want to win.

    If the other player/s have more supplies and you recognise this, so what. You can win with less, it’s about how you conserve and use what you’ve got appropriately. Save your chainshots for up close turning moments when you know you can get the mast down. Set them on fire from a distance so they’re too busy putting it out while you’re launching cannonballs at their broadside. You might not win every time, but this is how we grow as players, learning from our mistakes and defeats.

    Failure is the greatest teacher of all

  • @tesiccl

    With all due respect for this message, I still have a bitter taste when I see this eagle firing 100 chain shots one after another, second by second. Your words are not wrong, they come from a true experience and pure wisdom. However, reality quickly teaches us that even these beautiful words are not enough to address the injustice.

  • @littlematjab

    Who is making you do hours of PvE?

    so... im not allowed to use my built up supplies because you want a "fair" fight. Got it. L0L

    Its a sandbox.. do what makes you happy.. but dont complain that someone else plays the game differently from you.

    Your just being silly.

  • @littlematjab

    you are so wrong on this.
    If you are unable to handle a PvP session against someone who has curses and chains thats on you.
    Dont ask the developer to make the game easier for you..

    Just go back to rolling dice for the win.

  • @littlematjab

    "unbeatable" sure boss.

  • @li-jratt-li a dit dans The Curse ball Situation :

    @littlematjab

    Who is making you do hours of PvE?

    so... im not allowed to use my built up supplies because you want a "fair" fight. Got it. L0L

    Its a sandbox.. do what makes you happy.. but dont complain that someone else plays the game differently from you.

    Your just being silly.

    Hey dude, explain to
    me how do you get hundreds and hundreds of chainshot and curse balls as supplies on your ship whitout hours of PvE and sea travleing session.

    The HG is different, you are in a "cage" battle for you life. 1v1 , 2v2 , 3v3 or 4v4. Start a the same moment. We are not in the sandbox and open sea. And yes spicy thing can happen without broken abundance of gastronomic supplies that make huge difference. It hurts my enjoyment for this mode, my crewmates too, and many other pirates.

  • @li-jratt-li a dit dans The Curse ball Situation :

    @littlematjab

    you are so wrong on this.
    If you are unable to handle a PvP session against someone who has curses and chains thats on you.
    Dont ask the developer to make the game easier for you..

    Just go back to rolling dice for the win.

    Yeah, sorry, but if my opponent and I have the same skill level, but he has a lot more chain and curse shots, the advantage is clearly unbalanced. I'm not saying it's impossible to turn the situation around, but clearly, he can afford to make a lot more mistakes than I can. If I have 8 chain shots, I won't just start firing them at every possible occasion, but he might. That changes a lot. Like I mentioned before, in the open sea, I don't mind it, it's a jungle, it's part of the game, anything can happen.

    So, if you think I'm 'silly' for believing that it would be preferable to better balance a game mode that offers a PvP experience. Fair enough for you. I didnt see any other game doing this. Maybe RPG game, but SOT is not. maybe you don't deserve a better and greater matchmaking and ranked to come out for the HG. I want those to be balance first. Otherwise, it's impossible for it to come out one day.

  • @littlematjab

    where is "hundreds and hundreds" coming from..?
    After a four hour session on the seas, on average.. i might have 50 chains and 10 misc curses and 1 pack of wraith balls.
    Those are NOT astronomical odds to overcome as you make it seem, wether hourglass or not.
    A disadvantage, Sure. Then adapt.

    I've overcome similar odds myself many times as im sure you have won many battles that you would deem "unfair".

    I have seen cheaters who actually have unlimited wraiths, curses & chains. And thats obvi wrong. But to say people who take the time to collect more supplies than you and use them within the boundries of the game "Cheaters" is unwarrented.

    I hate when people in hourglass dont navel and instead only attempt to board me and sail me out of bounds.. Its the lowest way to win.
    Cant sink me legit so u spawn kill me and sail me outta bounds, with no foreplay. BUT, i understand its a valid tactic. I disagree with it, but id never call that cheating or ask to alter the game to better suit my Preferences.

  • @littlematjab

    IT is up to you to provide that balance.
    Stock up my dude

  • @li-jratt-li a dit dans The Curse ball Situation :

    @littlematjab

    IT is up to you to provide that balance.
    Stock up my dude

    I'm not going to spend hours and hours in the open sea every time I want to dive in Hourglass, just to gather the supplies and weapons needed to match my enemy. I'll just stop playing this mode.

  • @li-jratt-li a dit dans The Curse ball Situation :

    @littlematjab

    where is "hundreds and hundreds" coming from..?
    After a four hour session on the seas, on average.. i might have 50 chains and 10 misc curses and 1 pack of wraith balls.

    And if you win while I only had 8 chain shots, do you find it fair? You must feel stronger and smarter, I imagine. What do you tell yourself after sinking a ship that clearly didn't have the advantage in a PvP matchmaking designed to pair you with equal opponents? Does good matchmaking mean nothing when people can ruin my ratio with their time in the open sea? Thanks, I'll just stop.

    You see, it's my opinion, and yes, I strongly stand by my words because I love the competitiveness in this game. It frustrates and saddens me. If I want an adventure and crazy plot twists, I'll do a world event. If I want to train and test my strength against people of my caliber, I'll engage in PvP. In this mode i want fair fight. Like in every F video game you want to win, fight, ans doing better to a oppenment at the same lvl and weapons power as you. In every sport its like that. So why not HG?

  • @li-jratt-li a dit dans The Curse ball Situation :

    @littlematjab

    I hate when people in hourglass dont navel and instead only attempt to board me and sail me out of bounds.. Its the lowest way to win.
    Cant sink me legit so u spawn kill me and sail me outta bounds, with no foreplay. BUT, i understand its a valid tactic. I disagree with it, but id never call that cheating or ask to alter the game to better suit my Preferences.

    Yeah .. you know why this happen? The problem is that the game doesn't help you get better or just warm up for close combat. Playing with guns, blunderbuss, sniper, and sword is really cool in the game, the gameplay is fun. But can I do a deathmatch in SOT? No, so what players do? They go to the HG to let off steam and do what they enjoy. That's the only reason. I can just relate and understand them, I love sniper and sword fights, it's satisfying. Naval battles are good, but it's the only thing you can truly practice anytime. Close combat, not so much.

  • @li-jratt-li a dit dans The Curse ball Situation :

    @littlematjab

    "unbeatable" sure boss.

    I never write that

  • @littlematjab

    "All this because they want to have an unbeatable advantage and know very well that it works. I've played enough of the game to say that launching 40+ chain shots and 40 curse balls doesn't require skill to win."

  • @li-jratt-li

    Ok i said it you win this round.

    Doesn't mean i think its true after all. I said in a other comments that is not impossible to counter it but not fair anyways

  • @littlematjab
    Lol.. we just having a fun spirited conversation.
    I have been spammed w curses myself.. having some sort of interval between curses is a good idea.
    I like that suggestion.. Maybe having to fire something inbetween curses.
    Or even better.. NO Curses kept in barrels.. pockets only.
    Problem solved

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