《◇》Hourglass **Reimagined** (2.0)《◇》

  • Here my Reimagined Version of Hourglass !
    《◇》
    ● Reputations & Allegiances Reimagined !

    • Increase Allegiances gain from 1/3 to 1/2 per Ship sunk.
    • Increase Significantly Allegiances gain for Champion Battle.
    • After reaching Champion Status every sink equal 1 Level.
      《◇》
      Battle LocationReimagined !
    • Completely remove Devil Roar Battle Location.
    • Add a 20 min Timer.
    • Shrinking Shroud.
      《◇》
      ● Environment Reimagined !
    • Remove Fog after Emerging from the Depth.
    • Remove the Storm after Emerging from the Depth.
    • Disable PVE AI Encounter during a Battle.
      《◇》
      These are simple things that need to be Added to restore Queue Time !
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  • Seems like nice buffs especially the levels.

    I won 95% + of my Hourglass fights and put in so many hours when I played it a lot and still barely scratched the 1k for either faction. I stopped around 900 reapers and 850 Athena.
    I can't imagine someone that is half decent yet alone is a solo player trying to grind for the gold curses how long and frustrating that must be.

    Game actually needs to be fixed at the core if you want to restore queue & population in Hourglass in my honest opinion, and not just little changes here & there...
    Too many veterans quitting, and big partners giving up on the game the past 2 months alone is insane. Affecting Queue times.
    But I guess that's what they wanted and accomplished just that.

  • Completely remove Devil Roar Battle Location

    So me who is Defending wont have anyone attack me, because I choose to sail in a deserted area. :(

    Remove Fog after Emerging from the Depth.

    Remove the Storm after Emerging from the Depth.

    Disable PVE AI Encounter during a Battle.

    How do you disable these...when you are IN an active server. You dont simply spawn in a made up place and battle, there are other ships in the server. (Why do players have a hard time fighting in Fog and Storms?) I guess because they can't board xD

    These are simple things that need to be Added to restore Queue Time !

    How do these fix Q times? It all depends on, Location & Time of Day.

    Reputations & Allegiances Reimagined !

    Your choices dont seem to make sense. When was the last time you ever seen a Champ ship?

  • @burnbacon

    Fog and storms is annyoing, the same as spawning into ghost fleets or fleets, it should be fixed.

  • @cptfrench22
    They should really buff the allegiance for sinking champion ships and give more buffs for streaks. The fact that you get the same allegiance from a streak of 4 and a streak of 20 is ridiculous.

    They should buff the allegiance from sinking ships, but I would also understand the level 1000 people, would get quite frustated by making the gamemode easier.

  • Aye! Well played! (Actually good ideas though)

  • @sandfeld2004 for one is annoying for others it's add some flavor for battles I personaly like when somwthing shake up my diving.

    Im kinda ok with allegaince gain right now couse it's really easy to catch up on community day.

    But I would love to have first win of the day mechanic that grants you 1 level for first win for faction. That would do miracles for a que.

    As SoT expirence varies highly from region to region I must say that ques in EU are quite fast even in midweek.

  • What does "veterans and big partners" leaving have anything to do with que times? If anything, having fewer streamers and all gold-curse crews queing will make it easier for other crews to progress. I hate running into those boats as it typically means a loss 75% of the time and losing a streak that is taking longer and longer to earn as que times increase.

    The rep gain for winning and losing does deserve a balance pass, but not quite to that level imo.

    First win of the day would be a massive boost to the community; I think almost everyone who has an interest in the curses would start getting involved at that point, which means faster queues and faster progression for everyone right there.

    Maybe with more exposure, which means more practice, crews and players intimidated by PvP might come to enjoy it, and thus SoT more.

  • @sandfeld2004 said in 《◇》Hourglass **Reimagined** (2.0)《◇》:

    @burnbacon

    Fog and storms is annyoing, the same as spawning into ghost fleets or fleets, it should be fixed.

    Fix is to get good. Like pvp has been telling pve for years. Also PvPvE game...

  • I believe they did make it so you don't invade into storms anymore. Defenders maybe different as could be anywhere

    Likewise yes it's not nice spawning with fleets etc but then that means options for defender are pretty limited. Don't mind rest of ideas, I think champion fights against bigger ships need massive gains to make worth it

  • @cptfrench22 I agree with some things, but others are very big facilitators.

    • What I didn't like:

    Increase Allegiances gain from 1/3 to 1/2 per Ship sunk.

    The rate of xp gained per battle is good, I could easily get 15 to 30 levels per day when I was chasing lv 1000, On community days with the current gain I have already achieved more than 100 in one day, with the change you propose it would make leveling up very easy for experienced players.

    After reaching Champion Status every sink equal 1 Level.

    No, being a champion is not enough of a risk to receive such a high xp rate, defenders receive 1 level but they take much more risk by lacking so much treasure for longer, What I propose is that when we lose we should receive half the xp of our streaks, this would give us more security to advance without resetting the hourglass, it would increase the number of champions playing because they know they won't lose everything, and it's not as exaggerated as 1 lv per battle.

    Add a 20 min Timer.
    Shrinking Shroud.

    Please do not! A counter inevitably comes with two options, both lose, or both draw, gaining xp or not... in either case it's an incentive not to battle.
    A player who knows they won't win will run away until the timer runs out so as not to lose the battle (if they both don't lose streaks) or take their opponent with them (if they both lose)

    A decreasing area can be good, but it depends on some factors, such as scenario, interference from external players, reducing the battlefield can be good for some scenarios (escapes) but is bad for others.

    Remove the Storm after Emerging from the Depth.

    I don't see the need for this, since storms pass quickly, unlike fog, I don't think it affects the outcome of battles much nowadays. But I would have no problem changing.

    • What I liked:

    Increase Significantly Allegiances gain for Champion Battle.

    Yes, I agree, it doesn't make sense for a champion to give the same amount of xp as a normal ship, but I would settle for 1 level, more than that would be too much.
    In fact, they could score as follows, for every 5 victories that the champion has in streaks, 1 lv of xp is added to the one who defeats him.

    Remove Fog after Emerging from the Depth

    Yes, unlike the storm this really gets in the way, it's not even possible to fight in some cases.

    Disable PVE AI Encounter during a Battl

    I wish the Skeleton Ships wouldn't be attracted even if we shot at it while battling.

    These are simple things that need to be Added to restore Queue Time

    From what I talked to players who stopped using the hourglass, they stopped due to lack of rewards, they stopped at level 100, 200 or 1000, I think that only the addition of new rewards will attract them again, and about those who don't play this mode, well, I don't think anything will attract them to pvp

  • @lleorb you should check my previous post about new gof reward i want to know you're thought?

  • @cptfrench22

    I would like to see invasions occur more regulaly by always leaving one slot open on a server if a crew votes for HG.

    Leave fog, storms and pve in. I rarely get them but they make a nice change. If anything make two sloops spawn in after 20 min or a meg that alternates between attacking each ship .

    What could work is diving crews get spawned into an empty server. As more crews dive they are added to the server on the other side of the mapp. So if you don't sink fast enough you will end up getting third partyed.

  • @pithyrumble
    Whether you're good or not, it still doesnt change the fact, that the pvp mode, which is focusing on 1v1 between ships, shouldnt be influenced by fleets. No reason to troll.

  • @cptfrench22 said in 《◇》Hourglass **Reimagined** (2.0)《◇》:

    Here my Reimagined Version of Hourglass !
    《◇》
    ● Reputations & Allegiances Reimagined !

    • Increase Allegiances gain from 1/3 to 1/2 per Ship sunk.
    • Increase Significantly Allegiances gain for Champion Battle.
    • After reaching Champion Status every sink equal 1 Level.
      《◇》
      Battle LocationReimagined !
    • Completely remove Devil Roar Battle Location.
    • Add a 20 min Timer.
    • Shrinking Shroud.
      《◇》
      ● Environment Reimagined !
    • Remove Fog after Emerging from the Depth.
    • Remove the Storm after Emerging from the Depth.
    • Disable PVE AI Encounter during a Battle.
      《◇》
      These are simple things that need to be Added to restore Queue Time !

    I still stand by the fact that a shrinking circle in a game that requires your ship to be mostly in constant motion is going to be more frustrating than the current set up.

    Imagine you’re fighting and someone keeps running until the shroud shrinks, it being random, like all these other shrinking circle games, puts the circle in favor of the running ship and you are on the wrong side of thieves haven, boom match lost and victory goes to the runner. No thanks.

    This isn’t a game where you hole up in a house or building and camp the final circle. Ships need to be moving or you will sink. Add a timer scrap the BR aspect that doesn’t lend itself well to this game.

  • You would just start shrinking the battle arena based on the center of the spawn point.

    Give it an audiovisual cue, and it slowly creeps inward.

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