@cptfrench22 I agree with some things, but others are very big facilitators.
Increase Allegiances gain from 1/3 to 1/2 per Ship sunk.
The rate of xp gained per battle is good, I could easily get 15 to 30 levels per day when I was chasing lv 1000, On community days with the current gain I have already achieved more than 100 in one day, with the change you propose it would make leveling up very easy for experienced players.
After reaching Champion Status every sink equal 1 Level.
No, being a champion is not enough of a risk to receive such a high xp rate, defenders receive 1 level but they take much more risk by lacking so much treasure for longer, What I propose is that when we lose we should receive half the xp of our streaks, this would give us more security to advance without resetting the hourglass, it would increase the number of champions playing because they know they won't lose everything, and it's not as exaggerated as 1 lv per battle.
Add a 20 min Timer.
Shrinking Shroud.
Please do not! A counter inevitably comes with two options, both lose, or both draw, gaining xp or not... in either case it's an incentive not to battle.
A player who knows they won't win will run away until the timer runs out so as not to lose the battle (if they both don't lose streaks) or take their opponent with them (if they both lose)
A decreasing area can be good, but it depends on some factors, such as scenario, interference from external players, reducing the battlefield can be good for some scenarios (escapes) but is bad for others.
Remove the Storm after Emerging from the Depth.
I don't see the need for this, since storms pass quickly, unlike fog, I don't think it affects the outcome of battles much nowadays. But I would have no problem changing.
Increase Significantly Allegiances gain for Champion Battle.
Yes, I agree, it doesn't make sense for a champion to give the same amount of xp as a normal ship, but I would settle for 1 level, more than that would be too much.
In fact, they could score as follows, for every 5 victories that the champion has in streaks, 1 lv of xp is added to the one who defeats him.
Remove Fog after Emerging from the Depth
Yes, unlike the storm this really gets in the way, it's not even possible to fight in some cases.
Disable PVE AI Encounter during a Battl
I wish the Skeleton Ships wouldn't be attracted even if we shot at it while battling.
These are simple things that need to be Added to restore Queue Time
From what I talked to players who stopped using the hourglass, they stopped due to lack of rewards, they stopped at level 100, 200 or 1000, I think that only the addition of new rewards will attract them again, and about those who don't play this mode, well, I don't think anything will attract them to pvp