@bloodybil said in Smaller Guilds Need A Points Multiplier:
I'm kinda puzzled at this issue, why aren't small guilds able to enjoy the content? There's not even a cap or anything, just takes a bit more time to get there. What's making 6 pixels instead of 3?
A guild needs to get to 15 to get the Emissary, which turbocharges PvE gains (at the cost of zero reputation gain elsewhere, I believe). To get there by now you'd minimally have needed about four ships playing 3-4 hours/day, at least 5 days a week, since release. To rub salt in that wound, playing in a group is detrimental to gains. So the feature is wildly anti-social.
Hourglass has the best gain for Guilds, but a lot of us don't care for hourglass. Sure, we could loss farm it (there are those in my guild whose connection is Starlink based, so that's what it is, deliberate or not), but if we want to do it ourselves, in PvE, we're basically tasked with a long and slow grind to get to 15. Since I prefer to play with friends, HG is off the cards.
There's also content gated by the guild system. It may not be significant to many, but it's all we have for the season so far. By setting the guild emissary so high up, Rare created a situation where people ask for PvE gains to be increased for smaller guilds to offset the situation; if the flag were lower, or the requirements to get to the next 'content' part of the guild line weren't so spaced out, this would be diminished.
It's not like a guild needs a certain amount of people to unlock special thing, every guild gets the same stuff in good time no?
Due to XP scaling, it's reasonable to assume most guilds won't ever get everything unlocked, which means commendations (which are at the heart of the content at the moment) remain will gated.