The supply buffs recently added due to hourglass have also added to this ability of ships returning easily. Before, sunken ships weren't really able to come back in any effective capacity due to lack of cannonballs, wood and decent food. Now they are carrying enough to fight. This was always going to be a side effect of catering to those who wanted submarine simulator.
Send players to new server when sunk twice in a row
The sloop we had to sink 5 times wasted so much of our time that it cost us the FoF finish and loot in the end
Battle for the Forts is what the Dev want. More battles on the salty seas and not, 1 ship finishing fort after fort without endless conflict.
They had no prospects of winning, which was clear after we sunk them twice already.
Hmmm.
After the 2nd sink, they should have respawned on another server
Okie, how you gonna stop them from finding a cannon rowboat and attacking you? Or swimming with Kegs to sink your ship "Two times" hmmmm?
@burnbacon said in Send players to new server when sunk twice in a row:
Battle for the Forts is what the Dev want. More battles on the salty seas and not, 1 ship finishing fort after fort without endless conflict.
Agreed, and i never said i don't want to have a big fight over the fort.
Okie, how you gonna stop them from finding a cannon rowboat and attacking you? Or swimming with Kegs to sink your ship "Two times" hmmmm?
What does this mean? If they sink me twice in any capacity, good on them and i'll be moving on to the next server.
@hefty-henri said in Send players to new server when sunk twice in a row:
@jj-h816 That's not how it works. Any decent crew will have plenty of supplies always, and since we were at FoF (going on it, away from it to fight, back on it) we had infinite supplies we could get from the fort since they kept respawning in barrels.
Not to mention the supplies we fish out of the water from the ships we sunk.
It’s ABSOLUTELY how it works. Look if you are sure you’re gonna win them let’em keep coming in, sounds like you don’t like the possibly of someone takin your loot
I disagree, for many reasons.
If you remove that ship from the server, it makes space for another ship to enter the server. They can also see the FOF mark in the sky and bee-line for you. Whether it is the same ship 5 times or 5 different ships one after the other makes no difference. If you're doing a high-value event, be prepared for contention.
You said in this thread that you had unlimited supplies because you kept looting the island and the floating barrels. So what's the problem? They weren't diminishing your supplies, and it you said yourself there were different ships attacking as well. Sounds like a busy server to me, but no need to change anything.
@captaintibbz said in Send players to new server when sunk twice in a row:
@tybald The merge if " no safe island " idea is really good.
Agreed, or they could curse the losers ship somehow, maybe make it slower for a time or slower if they head in the direction of the ship that sunk them.
@jj-h816 Another case of missing the point of the post so will just advise you to read it again
@maximusarael020 said in Send players to new server when sunk twice in a row:
@hefty-henri Probably the complaining part.
You didn't post in here before so not sure what you are referring to
@maximusarael020 said in Send players to new server when sunk twice in a row:
So what's the problem?
The same ship coming back 5 times. In this case it was one ship doing that and multiple others coming once or twice. The issue can be even worse if multiple ships decide to show up 5+ times, how are you ever gonna log off? If new ships are going to come as well, so be it. But at least not all new ships will beeline the FoF and they have no grudge since i didn't sink them 3-4 times already.
@hefty-henri said in Send players to new server when sunk twice in a row:
The same ship coming back 5 times. In this case it was one ship doing that and multiple others coming once or twice. The issue can be even worse if multiple ships decide to show up 5+ times, how are you ever gonna log off? If new ships are going to come as well, so be it. But at least not all new ships will beeline the FoF and they have no grudge since i didn't sink them 3-4 times already.
You are doing a lot of work giving motives and actions to hypothetical people. "New ships won't bee-line for a FOF." I do that every time I wind up on a server with a FOF, currently. "They won't come back because they don't have a grudge." What?? They're coming for that Chest of Fortunes, bro. Again, who cares if it is the same ship 5 times or 5 different ships? You're doing the FOF (good loot) with the new hotness (Chest of Fortunes). Get ready to rumble.
Your post gives off big "I didn't get what I wanted so I want to punish others to make it easier for me." Your "solution" won't fix the problem, which is people coming for the FOF (because nothing in your suggestion prevents that), and it doesn't matter at all if it is the same ship or others.
You better HOPE I'm the one that keeps coming for your FOF, because I solo exclusively and I'm not that great. If I leave that leaves room for a duo sloop or maybe even a sweaty brig to come your way.
@maximusarael020 said in Send players to new server when sunk twice in a row:
@hefty-henri said in Send players to new server when sunk twice in a row:
But at least not all new ships will beeline the FoF
"New ships won't bee-line for a FOF."
Please don't misquote me and base an entire response on that, doesn't look good. This post was intended to address the niche situation and i've explained it plenty in the original post. In any case i've said plenty on the subject and will leave it at that.
@hefty-henri Not what I "based my entire response off of", but ok.
Anyway, ships are going to come for high-value world events. New ships, repeat ships, etc etc. Especially with Hourglass server hopping, your FOF's aren't safe. Keep your head on a swivel and stay safe out there.
@maximusarael020 said in Send players to new server when sunk twice in a row:
@hefty-henri Not what I "based my entire response off of", but ok.
Anyway, ships are going to come for high-value world events. New ships, repeat ships, etc etc. Especially with Hourglass server hopping, your FOF's aren't safe. Keep your head on a swivel and stay safe out there.
Server hopping except by the server merging should be considered an exploit and treated as such by Rare. How this has been allowed to this point is baffling to anyone wanting a fair game.
@sairdontis4317 Server hopping in Hourglass is the way hourglass works. It is not an exploit, as it is working exactly as intended. You dive, and then you emerge on a new server with an opponent. That's just how it works. Nothing exploitative going on.
@maximusarael020 said in Send players to new server when sunk twice in a row:
@sairdontis4317 Server hopping in Hourglass is the way hourglass works. It is not an exploit, as it is working exactly as intended. You dive, and then you emerge on a new server with an opponent. That's just how it works. Nothing exploitative going on.
I meant server hopping as in with Tales portals I got my terms mixed sorry.
@sairdontis4317
Ah, yes. I was always opposed to Tall Tale server hopping. But now with Hourglass, Reaper V's pop up on servers all the time, so even if you close out that exploit, it'll still happen with Hourglass (although with Hourglass at least they have to battle their way onto the server first). I would think that with Hourglass available now they could close the loophole that Reaper V's could carry their flags through the Tall Tale portals and make Hourglass the only method for server hopping.@maximusarael020 said in Send players to new server when sunk twice in a row:
@sairdontis4317
Ah, yes. I was always opposed to Tall Tale server hopping. But now with Hourglass, Reaper V's pop up on servers all the time, so even if you close out that exploit, it'll still happen with Hourglass (although with Hourglass at least they have to battle their way onto the server first). I would think that with Hourglass available now they could close the loophole that Reaper V's could carry their flags through the Tall Tale portals and make Hourglass the only method for server hopping.Honestly, server hopping of any kind should come at a cost. Reduced fire rate , player fatigue, or simply vision fog on entry.
@hefty-henri said in Send players to new server when sunk twice in a row:
Last night we were doing FoF and ofcourse the entire server shows up to fight, which is cool (though horrendously buggy as i crashed to desktop once and my crewmate had constant issues like not being able to shoot, and hitreg being terrible). Except one of the sloops we sunk repeatedly came back 5 times, and between those fights we had to fend off a brig twice, another sloop, and a galleon. Meanwhile we had to restock repeatedly, and try to complete the FoF.
The ordeal took over 2 hours and when the final boss was in its last phase, another sloop showed up. They were good and sunk us, but i had to go to sleep as i get up early for work, providing them with an easy finish and good loot.
The sloop we had to sink 5 times wasted so much of our time that it cost us the FoF finish and loot in the end. They had no prospects of winning, which was clear after we sunk them twice already. After the 2nd sink, they should have respawned on another server, which is the suggestion i make here. The whole server showing up to fight is cool, but it also means the crews that got there early will likely never gain any loot unless you can and want to persist until you finally get a window to claim it, which could take hours upon hours.
Ok so I’ve reread your post. You are upset that someone played the game and continued to att k you at a FOF and it wasn’t fair because it cost you the FOF….. so punish other people for playing the game? I’ve made 4, 5, 6 runs at another ship and I’ve come out on top quite a bit with base supps. Sorry you had a time constraint, we’ve all been there and it can be frustrating, but it works. So no I still defend not forcing a respawn in another server. It’s again NERF something I dislike. Pvp is a thing it happens it’s allowed. I am sorry it seems like it may have cost you the FOF, objective complete…..
@sairdontis4317 said in Send players to new server when sunk twice in a row:
@captaintibbz said in Send players to new server when sunk twice in a row:
@tybald The merge if " no safe island " idea is really good.
Agreed, or they could curse the losers ship somehow, maybe make it slower for a time or slower if they head in the direction of the ship that sunk them.
Why are we “cursing” enemy ships? Them come my back is what makes it fun and exciting. Now you have a number crunch, can you get it all? What do you take if you cant? Do you fight or run? These are the questions that make the game fun.
@a10dr4651 said in Send players to new server when sunk twice in a row:
The supply buffs recently added due to hourglass have also added to this ability of ships returning easily. Before, sunken ships weren't really able to come back in any effective capacity due to lack of cannonballs, wood and decent food. Now they are carrying enough to fight. This was always going to be a side effect of catering to those who wanted submarine simulator.
I pinky promise I don’t stop for supps if sunk it’s straight back at it. The game is ALIVE again and now everyone wants to complain about how it’s too alive
I will say though. It's ironic that this isn't a thing now though. Considering the whole point of being sent to a new server after losing an hourglass battle is so you can't come back and harass someone for revenge sake. Seems like it would be fitting for people persistent on getting a fort. I admit in the first few months of release I would sloop with one other guy who had way too much time on his hands and 9 times out of 10 we would just wear the other crews down. Either on defense or on attacking until they just gave up and let us have the fort. Though back then forts took longer to clear and only respawned every 3 hours so there wasn't much else worth doing.
@magus104 said in Send players to new server when sunk twice in a row:
I will say though. It's ironic that this isn't a thing now though. Considering the whole point of being sent to a new server after losing an hourglass battle is so you can't come back and harass someone for revenge sake. Seems like it would be fitting for people persistent on getting a fort. I admit in the first few months of release I would sloop with one other guy who had way too much time on his hands and 9 times out of 10 we would just wear the other crews down. Either on defense or on attacking until they just gave up and let us have the fort. Though back then forts took longer to clear and only respawned every 3 hours so there wasn't much else worth doing.
That is an interesting point you have made there. Wonder why this is so ?
@magus104 said in Send players to new server when sunk twice in a row:
I will say though. It's ironic that this isn't a thing now though. Considering the whole point of being sent to a new server after losing an hourglass battle is so you can't come back and harass someone for revenge sake. Seems like it would be fitting for people persistent on getting a fort. I admit in the first few months of release I would sloop with one other guy who had way too much time on his hands and 9 times out of 10 we would just wear the other crews down. Either on defense or on attacking until they just gave up and let us have the fort. Though back then forts took longer to clear and only respawned every 3 hours so there wasn't much else worth doing.
The reason for getting moved servers isn’t because it prevents players from coming back at you. It prevents HG from not being able to dive and be sunk by someone that has nothing to lose attacking again and it’s slightly toxic to be upset that you lost so you just sink a fresh winner or someone is on a 10 streak and you and your friend just board them to sink them out of spite
@hefty-henri said in Send players to new server when sunk twice in a row:
@burnbacon said in Send players to new server when sunk twice in a row:
Battle for the Forts is what the Dev want. More battles on the salty seas and not, 1 ship finishing fort after fort without endless conflict.
Agreed, and i never said i don't want to have a big fight over the fort.
Okie, how you gonna stop them from finding a cannon rowboat and attacking you? Or swimming with Kegs to sink your ship "Two times" hmmmm?
What does this mean? If they sink me twice in any capacity, good on them and i'll be moving on to the next server.
What he is saying is what if on the 3rd time they keg you and sink you, then the “sloop that should just respawn elsewhere” just took your fort from you. The devs wanted the forts to become active again and it’s working out well. I’ve seen massive battles it the last week.
@hefty-henri This is unnecessary since they added the scuttle and change servers option.
Options are preferred over forced actions because, as you have discovered in this thread, everyone wants something different.
@hefty-henri said in Send players to new server when sunk twice in a row:
@goldsmen Thats what chances are means
Thats not quite. A totally random chance is not in favor of you, nor against you, so you cant say that something 100% random is in favor of you.
@goldsmen Swapping out a crew i sunk multiple times and seems determined to never stop coming until the end of time, for a new ship who may come but may also go do a tall tale, voyage, go fishing, what have you? Yes it is in favor of me and the limited time i have to play. Sometimes it will not make a difference, sometimes it would, which is better than never.
This FoF story isn't the only example i have. Last week we were doing reaper HG and world events on a galleon, and had a blast doing it, even got into a 4 way giant sea battle with 2 other ships and a skeleton galleon. It was fun until we beat everybody and wanted to go sell at Reapers Hideout.
A few of the ships we sunk kept coming at us there. We had to fend off ships for over 30 minutes before we had a chance to park and sell, and while selling we still had to dip out and sink someone again who was coming for the umpteenth time. It took over an hour to go from wanting to sell to actually having sold. You just wanna log off after a long session at that point, but don't really get the chance. The chance would be a little higher if the same ships can't come attack you time after time after time.
@jj-h816 said in Send players to new server when sunk twice in a row:
@hefty-henri said in Send players to new server when sunk twice in a row:
Last night we were doing FoF and ofcourse the entire server shows up to fight, which is cool (though horrendously buggy as i crashed to desktop once and my crewmate had constant issues like not being able to shoot, and hitreg being terrible). Except one of the sloops we sunk repeatedly came back 5 times, and between those fights we had to fend off a brig twice, another sloop, and a galleon. Meanwhile we had to restock repeatedly, and try to complete the FoF.
The ordeal took over 2 hours and when the final boss was in its last phase, another sloop showed up. They were good and sunk us, but i had to go to sleep as i get up early for work, providing them with an easy finish and good loot.
The sloop we had to sink 5 times wasted so much of our time that it cost us the FoF finish and loot in the end. They had no prospects of winning, which was clear after we sunk them twice already. After the 2nd sink, they should have respawned on another server, which is the suggestion i make here. The whole server showing up to fight is cool, but it also means the crews that got there early will likely never gain any loot unless you can and want to persist until you finally get a window to claim it, which could take hours upon hours.
Ok so I’ve reread your post. You are upset that someone played the game and continued to att k you at a FOF and it wasn’t fair because it cost you the FOF….. so punish other people for playing the game? I’ve made 4, 5, 6 runs at another ship and I’ve come out on top quite a bit with base supps. Sorry you had a time constraint, we’ve all been there and it can be frustrating, but it works. So no I still defend not forcing a respawn in another server. It’s again NERF something I dislike. Pvp is a thing it happens it’s allowed. I am sorry it seems like it may have cost you the FOF, objective complete…..
I would point out that up until this patch, red-sea running was also a player choice that people demanded be NERFED because they didn't like it.
@hefty-henri said in Send players to new server when sunk twice in a row:
@goldsmen Swapping out a crew i sunk multiple times and seems determined to never stop coming until the end of time, for a new ship who may come but may also go do a tall tale, voyage, go fishing, what have you? Yes it is in favor of me and the limited time i have to play. Sometimes it will not make a difference, sometimes it would, which is better than never.
This FoF story isn't the only example i have. Last week we were doing reaper HG and world events on a galleon, and had a blast doing it, even got into a 4 way giant sea battle with 2 other ships and a skeleton galleon. It was fun until we beat everybody and wanted to go sell at Reapers Hideout.
A few of the ships we sunk kept coming at us there. We had to fend off ships for over 30 minutes before we had a chance to park and sell, and while selling we still had to dip out and sink someone again who was coming for the umpteenth time. It took over an hour to go from wanting to sell to actually having sold. You just wanna log off after a long session at that point, but don't really get the chance. The chance would be a little higher if the same ships can't come attack you time after time after time.
You are providing proof for my very claim by saying this isnt the first time that it happened to you, and that once MULTIPLE ships in one server did it. You might want to consider that very detail when thinking about the matter.
@tybald said in Send players to new server when sunk twice in a row:
@jj-h816 said in Send players to new server when sunk twice in a row:
@hefty-henri said in Send players to new server when sunk twice in a row:
Last night we were doing FoF and ofcourse the entire server shows up to fight, which is cool (though horrendously buggy as i crashed to desktop once and my crewmate had constant issues like not being able to shoot, and hitreg being terrible). Except one of the sloops we sunk repeatedly came back 5 times, and between those fights we had to fend off a brig twice, another sloop, and a galleon. Meanwhile we had to restock repeatedly, and try to complete the FoF.
The ordeal took over 2 hours and when the final boss was in its last phase, another sloop showed up. They were good and sunk us, but i had to go to sleep as i get up early for work, providing them with an easy finish and good loot.
The sloop we had to sink 5 times wasted so much of our time that it cost us the FoF finish and loot in the end. They had no prospects of winning, which was clear after we sunk them twice already. After the 2nd sink, they should have respawned on another server, which is the suggestion i make here. The whole server showing up to fight is cool, but it also means the crews that got there early will likely never gain any loot unless you can and want to persist until you finally get a window to claim it, which could take hours upon hours.
Ok so I’ve reread your post. You are upset that someone played the game and continued to att k you at a FOF and it wasn’t fair because it cost you the FOF….. so punish other people for playing the game? I’ve made 4, 5, 6 runs at another ship and I’ve come out on top quite a bit with base supps. Sorry you had a time constraint, we’ve all been there and it can be frustrating, but it works. So no I still defend not forcing a respawn in another server. It’s again NERF something I dislike. Pvp is a thing it happens it’s allowed. I am sorry it seems like it may have cost you the FOF, objective complete…..
I would point out that up until this patch, red-sea running was also a player choice that people demanded be NERFED because they didn't like it.
Funny because I have the shores of gold checkpoint I never cared lol
@hefty-henri This is the exact reason I advocate for this change. I'm googling this because just today, we were trying to stack 3 FotD and sell with Reaper Emissary up. Of course I expect PvP, I'm literally signing up for it doing that. That's fine. But a sloop (sloop A) showed up, and we sank them during our first run. Just as we got the first key to drop for FotD, sloop A was pulling up again. I grabbed the key and got on our boat and we fought sloop A. We got a crew member to swim out with a mega and blow them up. It worked, we camped and sunk sloop A for a second time. Just as that boat was going down, another sloop (sloop B) showed up and began attacking. This crew was better than the other crew, but not that good. We fought for a while and were sailing away from FotD, and what do you know, sloop A is back for a THIRD time tailing us. So we're running with two sloops chasing. We eventually end up being ganged up on, and we sink sloop A for a THIRD time but inevitably sink because both sloops ganged and sunk us. If sloop A had been put onto a separate server after their second sink, we could have handled sloop B. But we had to deal with a gang up because a sloop was allowed to just keep pulling up on us over and over and over with no end. What happened in the end? We came back with no supplies and sunk sloop B (sloop A FINALLY left) and got our key back for our FIRST run of FotD. This costed me 2 hours of my life because this sloop could not get the hint that we would inevitably always sink them. There is a real argument to be made about how many times a boat comes back becomes harassment/griefing. You can sink 4 times to the same boat, but what if you catch them dealing with the Kraken and you take advantage and sink them? You didn't earn anything nor prove anything, you got lucky. Let players role the dice on attacking over and over and they'll get loot they didn't actually earn. It's garbage. I'm all for PvP, and I partake every time I play, but a system where players can spawn back and endlessly harass really ruins a lot of the experience of the game for everyone. You've already won twice, you defeated them and proved it, get rid of them and let a new challenger come in.
