Triggering volcanoes.

  • Was thinking it would be super cool addition to be able to "trigger" volcanoes in the devils roar. kegs and cannonballs set off on devils roar islands would have potential to set off the volcano.

    This could lead to players being able to potentially use the volcanoes strategically rather than them just being random annoyingness.

    In addition to this feature i also think random eruptions should be lowered and the "fake eruption earthquakes" should be removed as they just confuse newer players.

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  • I actually 100% agree with this. It adds an interesting gameplay feature and makes the roar more viable.

  • Storms moving around, volcanoes erupting with little warning, monsters and madmen lurking about

    it's all to feed into risk/reward and unpredictability which creates thrill and longevity

    We aren't demigods controlling the environment we are pirates that are subjected to it. It's something to overcome not to manipulate.

    These moments of unpleasantness make it possible for all the "this is nice" moments to be appreciated which leads generally to more play time in the long term.

    "This should work how I want when I want" is short lived and people get bored easily.

  • I 100 percent do NOT want the earthquakes without eruptions removed. New players are not any more confused by them than other game mechanics. I have faith they can figure it out. The rest of us did.

  • I'm not against the idea of activating a volcano, because I do think it could be fun (especially if it erupts on a poor crew while they attempt to activate it), and can be used in a myriad of ways. The question I have is how would you activate it?

    My solution? Drop a mega-keg inside. Still - how exactly to do that?

  • @ghostpaw im not talking about removing earthquakes entirely just the earthquakes not immediately followed by an eruption

  • @galactic-geek I like the idea of cannons and kegs that hit the island triggering it. This would make keg skellys super deadly aswell as discouraging the "just hit them with cannons" method around order of souls missions.

    Also an island is finally something some of my crewmates can hit.

  • @xzodeak said in Triggering volcanoes.:

    @ghostpaw im not talking about removing earthquakes entirely just the earthquakes not immediately followed by an eruption

    Lol! Right. I understood what you meant. I am fully against that. The area is supposed to be unstable, unpredictable, and more difficult. The only justification you gave for this is that new players get confused. First of all, it is not intended for new players. Second, we travelled to the Devil’s Roar and figured it out. I have faith in the players behind us. What other reason can you provide?

  • That Devil's Roar is meant to be the way that it is. Just like The Wilds is meant to be Dark, Sad, Depressing, and Bleak. Each area of the game is meant to make you feel a certain way.

    The DR is untamed, wild, and dangerous and I wouldn't want it any other way.

    Fake eruptions are part of that, they are part of real volcanoes too. You should look up Volcanology. It's fascinating stuff.

  • Actually, I'd like to point out that detonating a keg, especially inside the volcano, would actually delay the eruption (to a point) if it removes blockages or obstructions that lead to the increase in pressure that triggers volcanos.

    I think that manual eruptions should either be very difficult or nonexistent. Purposefully triggering eruptions could be used to beat skeletons (on ships or land) super fast and it wouldn't really add much to the game- its much more fun to have the volcano explode on it's own in the middle of the pursuit. Plot twists are the best part of Sea of Thieves.

    On the topic of volcanic eruptions, I'd like to say that there should be fewer eruptions overall. It's annoying and unrealistic to have the volcano on the island you're treasure hunting on erupt three times until you are done (Unless you are doing an O.O.S. quest- those geysers and rocks are really helpful).

  • @ghostpaw said in Triggering volcanoes.:

    @xzodeak said in Triggering volcanoes.:

    @ghostpaw im not talking about removing earthquakes entirely just the earthquakes not immediately followed by an eruption

    Lol! Right. I understood what you meant. I am fully against that. The area is supposed to be unstable, unpredictable, and more difficult. The only justification you gave for this is that new players get confused. First of all, it is not intended for new players. Second, we travelled to the Devil’s Roar and figured it out. I have faith in the players behind us. What other reason can you provide?

    The area may not be intended for new players but they are the only ones who really use it.
    The devils roar is arguably one of the safest areas in the map, most long time players have no reason to go there anymore, meaning pvp is limited.

    Earthquakes and eruptions aren't so much "difficulty" but annoyances. How many times have you actually died to an eruption/earthquake? They're very easy to avoid They're just super inconvenient basically putting the game on pause for 5-10 minutes every 5-20 minutes.

    Randomly giving players the quake debuff is just poor design, negative effects should only be given in direct response to player actions.

    I get hit in the face with a grogball or bitten by a snake and I think "that's fair, my mistake caused this" Whereas when an earthquake starts essentially grogballing the whole island its more of a "oh yay rared again"

    Making volcanoes/earthquakes triggered by explosions would entirely

  • @xzodeak said in Triggering volcanoes.:
    d figured it out. I have faith in the players behind us. What other reason can you provide?

    The area may not be intended for new players but they are the only ones who really use it.
    The devils roar is arguably one of the safest areas in the map, most long time players have no reason to go there anymore, meaning pvp is limited.

    Care to share your source for that? I still spend a lot of time out there. It is one of my favorite areas. I spot others out there all the time doing different things. Maybe you and your crew don’t hang out there and so you assume others don’t as well.

    Earthquakes and eruptions aren't so much "difficulty" but annoyances. How many times have you actually died to an eruption/earthquake? They're very easy to avoid They're just super inconvenient basically putting the game on pause for 5-10 minutes every 5-20 minutes.

    Randomly giving players the quake debuff is just poor design, negative effects should only be given in direct response to player actions.

    I get hit in the face with a grogball or bitten by a snake and I think "that's fair, my mistake caused this" Whereas when an earthquake starts essentially grogballing the whole island its more of a "oh yay rared again"

    Making volcanoes/earthquakes triggered by explosions would entirely

    It’s clear you don’t like the roar. That is okay. Don’t go. Others of us have said time and again that we like it and don’t want it nerfed any further. It has already been nerfed too far as it is. Hard pass.

    Most environmental threats in the game are not difficult. How does this sound? Megaladons come out of nowhere for no reason and are not difficult, just annoying. Rared again. They should be removed. The Kraken is not difficult, just annoying. Rared again. It should be removed. The storm is not difficult, just annoying. It should be removed. The fog is not difficult, just annoying. It should be removed. The skeletons are not difficult, just annoying. They should be removed. The skeleton ships are not difficult, just annoying. Rared again. They should be removed. See a pattern yet? We can just pull out everything and make it a PvP-fest I guess.

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