solo crew mode to play alone in the game

  • I suggest a solo mode for the game. A solo mode that prevents people from inviting people into their crew, that they have to play on their own; for the times when they want to do a solo trip on the seas or do not find a buddy to play with.

    And to keep the balance, there could be a "buff" to the solo player because he is forced to be the only player on the ship: his interaction with the ship counts for two: raising sails or anchor would be as fast as two people doing it. It will not help that much, but it would allow solo players to be as good as they can get with the sloop without requiring any further changes to the game or ship, while they still be outnumbered and take the full risk of sailing alone.

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  • Na that would unbalance the game solo is fine as is.

  • @mew-schnee

    It’s called closed crew.

  • @mew-schnee said in solo crew mode to play alone in the game:

    I suggest a solo mode for the game. A solo mode that prevents people from inviting people into their crew for the times when they want to do a solo trip on the seas or do not find a buddy to play with.

    And for compensation, there should be a buff to the solo player: his interaction with the ship counts for two: raising sails or anchor would be as fast as two people doing it. It will not help that much, but it would allow solo players to be as good as they can get, while they still be outnumbered and take the full risk of sailing alone.

    The first part already exists, closed crew as others stated. You can set it up so that it is invite only or you can have people on your friends list join. And the many of the environmental threats (megladons, krakens and skeleton fleets) already scale in difficulty depending upon ship size making them much easier.

    The second part of your request is unneeded, as solo play is meant to be the hard mode of the game. Your suggestion would not make solo players be "as good as they can get" because the way it is already makes them better...by practice and learning specific strategies. Artificially buffing them because they are solo is adding a crutch and actually would hinder their growth in skill. You just need to play the game differently as a solo player than if you have a full crew, understanding the disadvantages you have and working around them. As it is there is not that much difference in raising sails and raising the anchor....and those of us who've been around a while know that to survive longer you avoid dropping your own anchor (or raise it right after you drop it if you are coming in too hot) and raise sails when you dock/park so as to be ready to go at a moments notice.

  • @dlchief58 @slickwillywonka

    No, guys, you did not read it properly, please repeat, your statements are incorrect as they are.

    And I kindly disagree with your speculations, but I was aware that people will try to fearmonger and call upon the doomsday; still, I wanted to suggest this change, and it would be so nice of you to not start again the exaggeration challenge because tradition and habit are king for some.

    What this change would do, though, is improving the use of an anchor turn for solo players enhancing the maneuverability also for solo players, but that was not so obvious.

    @dlchief58
    I am curious, though, what would change for fresh players? As it affects all and changes only the relation in a fight between a solo player and a crew of more, still everyone had to learn the same things as before, so please, elaborate how you came to statements like "adding a crutch and actually would hinder their growth in skill" "by practice and learning specific strategies".

    And I overlook the condescending undertone of "those of us who've been around a while" because it bores me from the get-go and it would turn users of bots into the most knowledgeable persons in a game because of their long playtime, but that was a good joke.

  • @mew-schnee a Good solo player can decimate a server. They don’t need a buff just because they decided to play alone. Heck I solo sloop quite often. You just have to know your limits. For example, I don’t do Athena or Reapers by myself because I find them easier to maintain in a group. But commendation grinding for the 3 main factions are pretty easy and simple.

  • @ninja-naranja
    The point of some suggestions is to change boundaries, I know: scary. Especially for the faction "no change, everything was good in the past".

    Actually, you should review your statement "a Good solo player can decimate a server" when you want to maintain the rest of your statement too, but I like the poetry of it.

  • @mew-schnee the thing is though, this game is advertised as a game to play with friends. Life on a sloop has been toned down enough as it is. PvE encounters aside from Skelly Galleons are fairly easy solo and this change would make having a second person on the sloop less impactful overall.

    While true that you would have a second crew mate, you’d individually move and sails and anchor slower by yourself.

    And we have to think too. If some people are already doing well enough as it is solo slooping, what effect would buffing those people have on the game as whole? What about the people who solo brig or Gally? Would they have the same benefits?

    I’m not against adding new things. But when something is suggested without taking the entire game and it’s community into account I feel more thought should be put into it.

  • @ninja-naranja
    You suggest, you test, you go.
    Even with this change, having two people on a ship is way more efficient and effective than just the increase in speed for a single person on a sloop who will never have the advantage of any backup. Two people can still down the mast, shoot someone over and keep shooting from their own ship and in that scenario, there would be a small benefit for a solo player during raising the mast and escaping the clutch, but it would still be highly risky.
    And the same would apply in a fight against bigger ships, although the increased number of the crew would still overwhelm the single person.

    Everything else, where a single person defeats a bigger ship assumes that the crew of the bigger ship is far worse than the single person.

    I say to you, too, I disagree with your speculations.
    I made my suggestion specific enough and if you have suddenly an explosion of scenarios and pictures in your head, it is fine, it bores me, though, as I had plenty of time playing and watching others, and it is not my fault when everything goes too fast for some guys here.

    It is okay, I know how people here think, if people give feedback others come and say everything is fine, if people suggest something others come and say what if, what if, what if and exaggerate until a herd is running around in panic.

  • @mew-schnee said in solo crew mode to play alone in the game:

    I suggest a solo mode for the game. A solo mode that prevents people from inviting people into their crew for the times when they want to do a solo trip on the seas or do not find a buddy to play with.

    And for compensation, there should be a buff to the solo player: his interaction with the ship counts for two: raising sails or anchor would be as fast as two people doing it. It will not help that much, but it would allow solo players to be as good as they can get, while they still be outnumbered and take the full risk of sailing alone.

    Firstly, as mentioned above, there is a mode to prevent people from inviting crewmates. It's the closed crew option. I spend a good 80% of my time in-game sailing by myself. The sloop, and even the brig to a degree, can be productively managed by a solo sailer.

    Secondly, why should choosing the added difficulty of sailing solo come with any sort of compensation? The allure of solo slooping for me is that it arguably takes more skill to sail it successfully by yourself. It would make more sense for Rare to add an even smaller one person boat, than to buff a solo slooper. the sloop is a two person boat, and one person should absolutely not be on equal footing as a crew of two.

  • OP should already know SoT is about crew encounters, hostile, indifferent, and friendly.
    So what if your crew is one pirate, no one promised you a rose garden, and what about every other pirate that had to tread your same path without buffs?
    A pox on your suggestions.

    Rare knows there will be solo players in what is supposed to be a multiplayer only game, but that is not the focus of the game by design.

    Indeed the focus is to get good, or crew up. The sea is a cruel mistress that is indifferent to your needs and wants.

    Act accordingly.

  • If you want to play solo, do closed crew and select “no” for allow friends to join me. As for buffing someone who is solo, this should be an obvious no.

  • @beatyourownmeat
    @joe-krakatoa

    Thank you both for your suggestions, but I have to tell you, like the others, you didn't really read what I wrote. Or at this point I would have to explain what the word "prevention" means, but knowing its meaning is what I expect from people who want to respond to my post.

    I suggested a change that would make it harder for crews larger than one person to attack the single player, that in a way that didn't require a major change to the game world, nowhere did I call for a rose garden or did I want to lower the difficulty that people would be less challenged. That should be clear when you're soloing in the game, even where the limits of my suggestion are, so that it's not appropriate to talk about a buff that would miraculously make soloing easy.

  • @mew-schnee

    Your a cool pirate, but your still just coming off as butthurt.

    I can see where we may be getting locked, so thanks for posting.

  • @joe-krakatoa
    I am not the topic, but you already knew that.

  • @mew-schnee said in solo crew mode to play alone in the game:

    I suggest a solo mode for the game. A solo mode that prevents people from inviting people into their crew for the times when they want to do a solo trip on the seas or do not find a buddy to play with.

    As others have posted, already in game. Just sail in a closed crew.
    I can understand if English is not your native language, but I can't help but wonder what other basic game functions we need to point out.

    And for compensation, there should be a buff to the solo player: his interaction with the ship counts for two: raising sails or anchor would be as fast as two people doing it. It will not help that much, but it would allow solo players to be as good as they can get, while they still be outnumbered and take the full risk of sailing alone.

    What if I solo in a brigantine, would I get three times the compensation?
    What if I solo in a galleon, would I get four times the compensation?

    Just so you know, I used to play open crew in Arena when it first opened and there were only galleons. I ended up alone much of the time and persevered.
    If I do this in Adventure I should be getting four times the compensation, am I right?
    Eight times more if it's a Double Gold and Experience Weekend?

    My questions allude to Ninja Naranja's post about suggestions and how they effect the community without more thought.

  • @mew-schnee said in solo crew mode to play alone in the game:

    @beatyourownmeat
    @joe-krakatoa

    Thank you both for your suggestions, but I have to tell you, like the others, you didn't really read what I wrote. Or at this point I would have to explain what the word "prevention" means, but knowing its meaning is what I expect from people who want to respond to my post.

    I suggested a change that would make it harder for crews larger than one person to attack the single player, that in a way that didn't require a major change to the game world, nowhere did I call for a rose garden or did I want to lower the difficulty that people would be less challenged. That should be clear when you're soloing in the game, even where the limits of my suggestion are, so that it's not appropriate to talk about a buff that would miraculously make soloing easy.

    The problem I think, is that your suggestion would be needless work for the developer. Why would they spend the time making this mode, when 1. This mode isn't what they want and 2. People can already play the game solo.

    You're asking the developer to create an entirely different experience. I disagree that there it should be harder for crews larger than one to attack a lone pirate. I also disagree that solo sloopers should raise anchor/adjust sails quicker. The game is at its best for me when I know I could be run up on by the galleon that I see to my east. It's another threat to my PvE adventure. These challenges have made me a better sailor over the years. You live, you win, you lose, you learn.

    Finally, the way you articulate your words oozes with an sense of elitism. You may be the only genius in the forums, but even us with inferior intellect deserve some respect.

    Have a good night 👌🏻

  • While I think this might be a better idea than a whole new ship design for a one man crew, I believe it to be equally unnecessary.

    The sloop is very easily managed solo. On top of that, it's supposed to be hard. Choosing to play solo in a game that's designed to be played with a crew is the equivalent of "hard mode."

    Of my ~2k hours, probably 75% of that is solo Slooping. Would it be nice to be able to raise anchor, raise sails, tack sails, or even raise a downed mast with the strength of 2? Sure. But a change like this would bring in people asking for a 2-man Brig mode or a 3-man Galleon mode. Most importantly, while marginal, it would create yet another imbalance in the risk vs reward system in this game.

  • @sweetsandman said in solo crew mode to play alone in the game:

    While I think this might be a better idea than a whole new ship design for a one man crew, I believe it to be equally unnecessary.

    The sloop is very easily managed solo. On top of that, it's supposed to be hard. Choosing to play solo in a game that's designed to be played with a crew is the equivalent of "hard mode."

    Of my ~2k hours, probably 75% of that is solo Slooping. Would it be nice to be able to raise anchor, raise sails, tack sails, or even raise a downed mast with the strength of 2? Sure. But a change like this would bring in people asking for a 2-man Brig mode or a 3-man Galleon mode. Most importantly, while marginal, it would create yet another imbalance in the risk vs reward system in this game.

    After my ~2k hours of playing, I got the impression that it could be worth testing. Suggestions are usually meant for this end. Moreover, people are free to ask for changes to the brigantine or galleon too, and I thought of that too, but it would be more complicated, because if you increase the speed of a single person on a bigger ship with more than one person in the crew their increased speed would multiply if they do work together and that would have a much bigger impact.

    On a sloop, though, the single person would interact with the sloop as fast as two persons but would be forced to play alone and to start a new session if that player wants backup and if the player plays alone, he can only be in one place at the same time, keeping all the drawbacks intact but improving his performance a bit, making it harder to board him while the mast got downed.

    During streams, I often heard the statement that downing the mast is frequently the end of the battle for solo players, that change would improve the chances for a single person to escape, improving the risk for bigger crews without lowering it for the single person drastically.

    @beatyourownmeat
    I will not start lying because someone wants to get affirmation for misleading claims about what others wrote.

    @joe-krakatoa
    I heed no sympathy for personal attacks, and why your statement is false, everyone can find out by creating a closed crew and inviting other people.
    I said, the catch for this mode would be that people were prevented from inviting others and for you to rethink and rephrase your statement I searched for you what "prevention" or "to prevent" means:

    Definition of prevention
    the act of preventing or hindering

    prevent verb
    to stop somebody from doing something; to stop something from happening

  • @mew-schnee

    I just don't see your suggestions getting much traction here.

    Not sorry.

  • I just want to add, the reason people were confused is because your first paragraph is confusing without the elaboration.

    It sounds like you were saying you want to be able to play as a solo-crew without anyone joining you. What you seem to mean is that you want a mode where everybody is a solo-crew. If this isn't what you meant, then I remain extremely confused.

    I don't want to add fuel to the fire, but you come across quite condescending when people misunderstand your point, but I do have to say that the confusion lies on you poorly explaining it in the first place.

  • @loaf-cat1384 said in solo crew mode to play alone in the game:

    I just want to add, the reason people were confused is because your first paragraph is confusing without the elaboration.

    It sounds like you were saying you want to be able to play as a solo-crew without anyone joining you. What you seem to mean is that you want a mode where everybody is a solo-crew. If this isn't what you meant, then I remain extremely confused.

    I don't want to add fuel to the fire, but you come across quite condescending when people misunderstand your point, but I do have to say that the confusion lies on you poorly explaining it in the first place.

    Nah, that isn't what he wants. He wants solo play (perhaps not realizing he could use closed crew initially, or wording that part badly) but to have the abilities buffed to be equal to 2 players handling the boat - basically making it so he can operate the capstan and sails as if two people are working them (faster speed). That way he thinks he might be able to compete better against superior numbers instead of learning the proper skills and strategies to compete like the rest of us do. He is unwilling to see how that will ruin the game balance, constantly dismissing any logic that counters his request because it "bores" him (whatever that means).

    He basically wants a crutch instead of learning to play better or smarter and unwilling to accept helpful advice from veterans.

  • @dlchief58 said in solo crew mode to play alone in the game:

    @loaf-cat1384 said in solo crew mode to play alone in the game:

    I just want to add, the reason people were confused is because your first paragraph is confusing without the elaboration.

    It sounds like you were saying you want to be able to play as a solo-crew without anyone joining you. What you seem to mean is that you want a mode where everybody is a solo-crew. If this isn't what you meant, then I remain extremely confused.

    I don't want to add fuel to the fire, but you come across quite condescending when people misunderstand your point, but I do have to say that the confusion lies on you poorly explaining it in the first place.

    Nah, that isn't what he wants. He wants solo play (perhaps not realizing he could use closed crew initially, or wording that part badly) but to have the abilities buffed to be equal to 2 players handling the boat - basically making it so he can operate the capstan and sails as if two people are working them (faster speed). That way he thinks he might be able to compete better against superior numbers instead of learning the proper skills and strategies to compete like the rest of us do. He is unwilling to see how that will ruin the game balance, constantly dismissing any logic that counters his request because it "bores" him (whatever that means).

    He basically wants a crutch instead of learning to play better or smarter and unwilling to accept helpful advice from veterans.

    Thank you for explaining, I was confused too!

    I have to say as someone who went solo for a while I just do not see what OP wants as necessary. Once one gets the hang of it , solo'ing a sloop is smooth sailing (pun intended).

  • @mew-schnee I mean yeah I get what your suggestion is. I gave my feedback based on that. It's an interesting idea for sure. However, I just don't see Rare catering to solo play anytime soon. Maybe years down the road if the player base dwindles. For now, I feel they strongly believe that this is supposed to be a shared experience on the seas and they aren't going to make solo'ing even more manageable than it already is.

    Cheers

  • @mew-schnee Sloops are already designed to be easily playable solo, and there are tonnes of players that already fare well enough solo-slooping. All this suggestion will do is empower these even further for no reason at all.

  • @sweetsandman said in solo crew mode to play alone in the game:

    @mew-schnee I mean yeah I get what your suggestion is. I gave my feedback based on that. It's an interesting idea for sure. However, I just don't see Rare catering to solo play anytime soon. Maybe years down the road if the player base dwindles. For now, I feel they strongly believe that this is supposed to be a shared experience on the seas and they aren't going to make solo'ing even more manageable than it already is.

    Cheers

    Feedback was much appreciated! I mean, it was real feedback, always nice to get to see that here. I agree with you, think so too, well, I just gave my five cents on how to improve the experience for some without lowering it for others, but be it harpoons, fire or blunder bombs or chain shots, everything was a change that was liked or hated, and whatever Rare likes, they will do, but at least the chain shot was a hit for solo players.

    @dlchief58
    Hold back a little with the assumptions and express yourself more to things of which you can have knowledge. I would appreciate that very much.

    As for your advice, I do not know where I asked for help or where I wrote that I needed something, although I am amused by what you want to know what you think I know and what I do not. To reiterate, I wrote that it occurred to me how to improve the experience for solo players to make them a little more competitive.

    And whether you can grasp it or not, you and I have a different opinion and assessment here, but please don't mind talking about logic, only then you must no longer rely on your experience, because logic has nothing to do with experience, or shall we go through some introductions to applied logic? The subject is usually treated in the introductory chapters.

  • @mew-schnee said in solo crew mode to play alone in the game:

    but at least the chain shot was a hit for solo players.

    Don't forget about the revive system...another hit to solo players. Even most of the SoT partners I watch on Twitch are in agreement that the revive system should have been a PvE only tool...but...here we are.

  • @mew-schnee said in solo crew mode to play alone in the game:

    @dlchief58
    Hold back a little with the assumptions and express yourself more to things of which you can have knowledge. I would appreciate that very much.

    As for your advice, I do not know where I asked for help or where I wrote that I needed something, although I am amused by what you want to know what you think I know and what I do not. To reiterate, I wrote that it occurred to me how to improve the experience for solo players to make them a little more competitive.

    And whether you can grasp it or not, you and I have a different opinion and assessment here, but please don't mind talking about logic, only then you must no longer rely on your experience, because logic has nothing to do with experience, or shall we go through some introductions to applied logic? The subject is usually treated in the introductory chapters.

    Now we know why this pirate sails alone and needs a buff.

  • @sweetsandman said in solo crew mode to play alone in the game:

    @mew-schnee said in solo crew mode to play alone in the game:

    but at least the chain shot was a hit for solo players.

    Don't forget about the revive system...another hit to solo players. Even most of the SoT partners I watch on Twitch are in agreement that the revive system should have been a PvE only tool...but...here we are.

    Right, PhuzzyBond had the idea that it should be disabled on enemy ships because especially alone you must be able to kill up to four people to prevent them from reviving each other.
    But I thought it is better to just come up with one suggestion and not two of them, I assumed that could be overkill for some.

    @joe-krakatoa said in solo crew mode to play alone in the game:

    @mew-schnee said in solo crew mode to play alone in the game:

    @dlchief58
    Hold back a little with the assumptions and express yourself more to things of which you can have knowledge. I would appreciate that very much.

    As for your advice, I do not know where I asked for help or where I wrote that I needed something, although I am amused by what you want to know what you think I know and what I do not. To reiterate, I wrote that it occurred to me how to improve the experience for solo players to make them a little more competitive.

    And whether you can grasp it or not, you and I have a different opinion and assessment here, but please don't mind talking about logic, only then you must no longer rely on your experience, because logic has nothing to do with experience, or shall we go through some introductions to applied logic? The subject is usually treated in the introductory chapters.

    Now we know why this pirate sails alone and needs a buff.

    Yeah, sorry, I should have tagged you there also, my bad. For the assumption part that is.

  • Let me check myself.

    I have to admit, this thread is more compelling than it should be, and I don't know why.

    /raise tankard

  • I worry that the OP Is arguing for the sake of arguing.

    @MEW-Schnee It's not us that you have to convince (we can't do anything about it anyways, and besides, we already clearly don't agree) - it's the developers that you have to convince! Good luck with that! 😅

  • @mew-schnee so...if I play open crew on a sloop and nobody joins, I wouldn't have this "buff" because I didn't decide to play alone? I wouldn't mind some kind of buff to the sloop in general, because of chainshots, but I'm ok if it stays as it is...anyway, @dlchief58 brought it to the point what you asked for, maybe you just didn't realize?

  • @dlchief58 I don't know how on earth anyone was expected to infer that from the initial post, so well done to you for managing to figure it out lol

  • @kapitein-kater
    If what you claim is that solo sloopers are OP because of the design of the sloop, how come we allow TWO people in a single sloop?

    Either you are saying duo sloop is super overpowered
    Or you are making things up, and you know the sloop is well balanced for 2 people, and while 1 person can handle a sloop, he will still be at the mercy of any other full shop crew

    A solo slooper is not that different from running a galleon with 3 people, or a brig with 2.

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