@comrade-molly said in Limited PvE Level - Like the Maiden Voyage:
I actually support something like this, I'd go so far as to even say that it should be a whole region (Ancient Isles makes the most sense) and function as an "extended tutorial", single player mode; let them have access to very basic voyages that take them to 1 island and have 3 of the lowest tier loot only (Foul skulls, castaways chests, or in the case of merchant alliance, special tutorial versions of each thing that are worth very little and help explain how to treat the deliveries; 1 bottles, 1 cloth, 1 plant)
I don't want a robust PVE mode, ... an optional, advanced tutorial for people who aren't good self-directed learners, but it would also double as a way to keep people who just want access to an outpost from taking up a spot on an active server...
Exactly what I think the game could use. ;) - It would also help with player retention. Imagine if more players who were new got experiences like what Mason provides here: https://www.youtube.com/watch?v=CT2U0Vlzioc - Is it crazy? Yes. Yes it is. But, you know that that guy will now play for forever because of that experience.
@amendelwyr said in Limited PvE Level - Like the Maiden Voyage:
I'm all for expanding on Maiden Voyage. It doesn't fully accomplish what it should for new players anyhow. It gives the bare minimum to understanding basic mechanics, but it doesn't allow for little kids to have something they can enjoy.
Yes the game is rated "T" for teen, but that, like many other titles, doesn't stop kids from playing it even with supervision. I needn't remind my fellow friends just how young we were playing Halo: Combat Evolved all those years ago.
It should give the player those mechanics in a fashion that will be encountered. New, young, old.
- Skeletons are on the deck and below deck of the sloop, standing up to attack the player before they can get the repairs finished. (Getting boarded.)
- The Shroud parting should have another island where the player can dock. Explore a bit, and find a treasure. Something small to encourage the seeking of treasure. Maybe even to keep inside your broken chest. (Getting loot and keeping it on the ship.)
- And instead of the Title and black-screen at the end, you get to explore Thieves' Haven, Mutineer Rock, and Booty Isle. The galleon you saw, sails away into the shroud and sinks, telling the player not to do that themselves.
This aspect of the game is all local, not server-based unless they have family/friend sailing with them in this space. There are no players, it is clearly introductory, and the pirate lord tells the player about the world beyond.
- New commendations specific to the Maiden Voyage.
- No commendation progress for Adventure for anything achieved there.
- Light, easy, and motivating.
When the player finishes, they can go into adventure mode with but a word from The Pirate Lord. - GOOD. FLOW.