Griefing peaceful players needs Gameplay Punishment

  • @markedseven52 also this would be exploited as people would just fly the flag so that they take less damage then send people over to board during combat. It could also be exploited by raising it when you have good loot and dont want it taken. The only way I see this working is if you just uninstall sea of Thieves and go play fortnite instead

  • @nabberwar

    Its more beyond per se, a majority of the time posts here just label any form of conflict as griefing. They could be loaded with loot and they still would cry foul. Yet, this is why people pile in on those posts. That is just playing the game, so by extension, it isn't griefing. If I am playing UNO against you, and I keep hitting you with Draw 2s and chain whenever possible, am I griefing you or just playing? Certainly it isn't fun getting your deck loaded, but it certainly isn't this malicious attack intended to steal the fun out of you.

    I understand, I'm just suggesting that it's worthwhile to take an idea like this and say, "how could this work, actually?" or "what part of this is interesting?" rather than writing it off because the OP doesn't play the game in a normal fashion.

    I'm not arguing that the game should be a peaceful sailing simulator or that the devs should ever feel obligated to diverge from their design philosophy. I am arguing that griefing does happen in ways beyond normal fashion conflict and we should be open to discussing ideas of how that might be approached with game design.

    @xultanis-dragon

    Can't be greifed in this game by enemy players. Just not possible. Only way you can be greifed is by players on your own crew.

    You're right, there's no "greifing" to be found at all in SoT.

  • @gelatinousgelby

    I didn't say NO greifing. I said the only way to be greifed is by your own crew mates.

    No matter how snowflakey people have made the meaning of the word greifed. It was originally coined when high level players were circumventing in game protection mechanics and keeping low level players from leaving a town or even getting their bodies when they died.

    You want to know the difference??

    You getting spawn camped in WoW from a player who is sitting ontop of a ledge where the gaurds can't hit him for some reason and he is invincible so he can keep killing you with no recourse. You can't server hop because you can only play on the server your player character is on. That is greifing.

    Spawn camping in SoT - You can scuttle, you can leave the server and just rejoin another one.

    The fact that you have the option to leave that situation it is not greifing.

    This is why you can ONLY be greifed by crewmates in this game because sometimes you can't stop the crewmate from dropping anchor, blowing up your ship, throwing your treasure overboard. That player is suppose to help you and be part of the crew, when they act against you, you are pretty much screwed. You can try to brig them but if you don't have the vote because they have another friend on board also trolling you or you have an afk person on the boat then you are pretty much at the mercy of that person.

    See the difference?? Being attacked is not greifing. Being spawn camped is not greifing. Being attacked is part of the game, learn to defend yourself, and it is impossible to spawn camp someone who doesn't want to be spawn camped. The victim has ALLLLLL the power in that situation, they want it to stop?? They scuttle. The only reason they don't is again because of their feelings. Scuttling means they have to admit someone forced them to accept defeat, but that hurts their wittle feelings.

    Seriously, greifing NOW for some reasons just means that when your feelings are hurt you are greifed. If you aren't having fun you are greifed. If you mom divorced your dad it was because you were greifed in some game.

    Get off it broski. People need to grow up.

  • @gelatinousgelby The developers did find a way and are implementing a way for people to play peacefully. It will happen on progressionless private servers.

    No risk No reward.

  • @captain-coel yet another niche mode for a niche game 😂

  • @gelatinousgelby

    I understand, I'm just suggesting that it's worthwhile to take an idea like this and say, "how could this work, actually?" or "what part of this is interesting?" rather than writing it off because the OP doesn't play the game in a normal fashion.

    A large chunk of the people here have zero desire to compromise on this topic. Why should I or the developers force a function antithetical to what this game sets out to be? I have no desire to make these ideas work, because I don't like them. The people demanding changes along these lines bought a game with completely different expectations not promised in the sales pitch. I see no reason to cater to these people's buyers remorse. Why should a game change it's own identity to cater to people who aren't even interested in what it sets out to be?

  • @xultanis-dragon Justify it to yourself however you like, it doesn't negate the fact that pretty much every other game has put something in place to prevent this sort of behavior from other players.

    But the people here seem to really clamor onto the "pirate" part, ostensibly viewing it as a synonym to a word that goes against this forum's TOS, and using it as justification to attack anybody they come across.

    I get it, those types of players need their games too; but I think it's really self-explanatory why a majority of players wouldn't want to play with those pirate-holes.

  • i think sot needs pvp but not like it is now, i just need to level reapers (70) and its awfull..im not the playertype who jumps servers cause its called adventure;) but it feels like 50% or more of the playerbase do that.the last 4 days people came for me when i hitted grade 5 with reapers 1 flag or no flag,and mostly blanco ships,one day it was 3 ships and the last battle i lost .its even not fun for me chase other emissaries on the other end of the map.its not a balanced pvp fraction for me.and solo a lord takes an hour around (could be faster with kegs)but why? its not hard or something just monotonous.sot is like wow classic unhealthy grind....

  • @thagoochiestman said in Griefing peaceful players needs Gameplay Punishment:

    @xultanis-dragon Justify it to yourself however you like, it doesn't negate the fact that pretty much every other game has put something in place to prevent this sort of behavior from other players.

    But the people here seem to really clamor onto the "pirate" part, ostensibly viewing it as a synonym to a word that goes against this forum's TOS, and using it as justification to attack anybody they come across.

    I get it, those types of players need their games too; but I think it's really self-explanatory why a majority of players wouldn't want to play with those pirate-holes.

    That is a negative, there are also games out there that have done no such thing like EvE Online.

    There is a Alliance (guild) in EvE that holds events every year where they pay players to kill mining ships flown by players and not any mining ship the most powerful mining ship. You know what the devs did when players were being paid to suicide player ships?? They condoned it and let it happen. It happened every year since and at this point I think they just hold the event year long instead of just one month a year.

    So I'm not justifying anything. Just because you can say "well this game did this." , well thats great because there are other games that did the complete opposite and are still popular.

    But the people here seem to really clamor onto the "pirate" part, ostensibly viewing it as a synonym to a word that goes against this forum's TOS, and using it as justification to attack anybody they come across.

    No one is attacking anyone. Discussions aren't all holding hands in circle singing Kumbaya. There will be disagreements and people will get called out when they try to bring nonsense to the table.

    One side views Pirates as people who do whatever they want. Others views Pirates as some Anti-hero Jack Sparrow. Everyone has their view on what a Pirate is. Very few know what a Pirate actually was.

    How I view my Pirate?? - When I load into the server, those Seas belong to me. I make decisions at my whim. Do I sink you?? Do I show mercy?? Everything is at my whim and my descretion. If someone acts like a whiny baby, I'll treat them like one. If they act cordially and say GG, I might let them keep their ship with their loot. I'll take some supplies to replenish what I used and an offering to me.

    Theres Pirate - Then theres whiny baby.

    Pirate gets to make the decisions and accepts the loss - Whiny baby are the ones that run to the forums to complain about the game.

    "OH man I can't stand greifers. I get attacked constantly 24/7. Every single time I load into a game there are campers at outposts, or Galleons attacking me every time I do a quest, etc etc etc etc etc." - The sad thing is that people actually think this will help us believe them. We all play the same game, we know comments like these are just complete and utter nonsense. They are made up.

    Then we get comments like these

    "I was played the game, minding my own business and then I got attacked. This game is not fun, I hate it. How am I expected to play a game after losing 5 hours of work??!?!?! That is bad game design. This game is just full of greifers that attack you and you have no time or chance to do anything." - You want to know the most important comment in this statement?? Its not that he was attacked, its not that he is having no fun. Its the part where they mentioned they played for 5 hours uncontested. They played 5 hours straight before being attacked and are describing the game like they are being attacked every single second. Again, nonsense garbage.

    The game was marketed as an open world PvPvE game. With no safe spaces. That you can be attacked, anywhere at anytime. That you would have to protect the loot and have to be on guard all the time.

    You might get that those types of players need their games too, but what I don't get is why there are players that clearly hate these types of games coming over here demanding that they change the game.

  • @xultanis-dragon All those posts are made up and this game has "no safe spaces"?

    You really like to say it like it is, don't you?

  • @thagoochiestman said in Griefing peaceful players needs Gameplay Punishment:

    @xultanis-dragon All those posts are made up and this game has "no safe spaces"?

    You really like to say it like it is, don't you?

    Yes all those posts are made up and there are no safe spaces. The game is for 13 and up. People need to learn how to grow up and get some thicker skin. If you didn't know there is a few alliance discord servers that require the person in question to make a post complaining about griefers and asking for PvE servers. So a lot of the posts are just players trying to gain access to these servers anways.

    Another reason why those posts are made up because how in gods green earth are they the only ones being attacked 24/7 at every outpost every single time. Why is it the players that beg for PvE servers are the only ones who get attacked. PvP'ers are constantly wishing for these magical mythical servers yet we can't ever find them.

    PvP'ers are begging for more PvP content because we can sail for hours without having a ship to fight.

    So I take my experience which is I NEVER get attacked. Maybe once in a blue moon, but I always have to initiate. Secondly I take the experience of every rando I've played with and crew mate. Everyone is in agreement. The stories are made up.

    You might get one session where players are just going haywire, but complaining like it happens every single time, or that every single time you load into a server there are players just camping outposts. They are going to get called out and should.

  • @thagoochiestman said in Griefing peaceful players needs Gameplay Punishment:

    @fall3nsnip3r340 Hence why I mentioned the private/invite-only lobbies.

    You may have mentioned it but the person I was replying to did not. Also, private servers are coming soon.

    Yes, obviously there are certain limitations depending on your mode but that doesn't negate the fact that the game gives players multiple different ways to enjoy the game (or avoid internet low-lives).

    If you want to avoid internet low-lives you really shouldn't be playing an ONLINE game. Anywhere the internet is involved the lowlives will come.

    And considering GTAV is one of the most successful entertainment products of all time (not just video games—this includes movies, music, etc.) it seems to be working really, really well for them.

    Like I don't remember ever hearing about any Rare title being on that level... and SoT definitely won't get there when most of the community cries "go play a different game" whenever there is a new suggestion.

    The difference is the suggestions for GTAV don't completely undermine the purpose of the game. GTAV isn't a PVP game, it's a game about becoming a successful criminal. Sea Of Thieves however IS a PVP game. It's a PVPVE setup and you can't punish players for playing the game the way it was intended.

  • @nabberwar said in Griefing peaceful players needs Gameplay Punishment:

    @gelatinousgelby

    I understand, I'm just suggesting that it's worthwhile to take an idea like this and say, "how could this work, actually?" or "what part of this is interesting?" rather than writing it off because the OP doesn't play the game in a normal fashion.

    A large chunk of the people here have zero desire to compromise on this topic. Why should I or the developers force a function antithetical to what this game sets out to be? I have no desire to make these ideas work, because I don't like them. The people demanding changes along these lines bought a game with completely different expectations not promised in the sales pitch. I see no reason to cater to these people's buyers remorse. Why should a game change it's own identity to cater to people who aren't even interested in what it sets out to be?

    I'm not suggesting any of these things. I understand this is important to you, and when someone suggests the game could change that sounds like an affront to what the game means to you. I'm suggesting that we should percolate on ideas and discussions rather than shutting them down because of how we feel about the motivations behind the post.

    I agree that playing peacefully shouldn't be encouraged, but we should still find ways to help reduce real griefing (people abusing over chat/voip and repeatedly messing with new players who don't know about scuttling).

    Although difficult, I think it's possible to implement soft design elements that help steer players into more interesting interactions and away from toxic behavior; we can subtly reinforce styles of play that make the game more fun for everyone. All of this without sacrificing the core tenets of the game's design.

    Some possible ideas I've thought about with this in mind:

    • Add a scuttle vote option to the Ferry of the Damned note.
    • Disincentivize camping: Give players a short bit of ghostly invulnerability when they respawn from the Ferry of the Damned (ex. 5 seconds minus 1 per crewmate) which doubles each time you offer your soul within a minute (30sec?) of respawning.
    • Mentoring opportunities: Allow crews to capture other players in the brig and vote to add them to their crew (with the prisoner able to veto and escape through other means).
    • Get a bonus for turning in treasure taken from another ship without sinking it.
    • Add an in-game reporting system that references game logs and in-game audio.
  • Sea of THIEVES

  • @gelatinousgelby said in Griefing peaceful players needs Gameplay Punishment:

    @nabberwar said in Griefing peaceful players needs Gameplay Punishment:

    @gelatinousgelby

    I understand, I'm just suggesting that it's worthwhile to take an idea like this and say, "how could this work, actually?" or "what part of this is interesting?" rather than writing it off because the OP doesn't play the game in a normal fashion.

    A large chunk of the people here have zero desire to compromise on this topic. Why should I or the developers force a function antithetical to what this game sets out to be? I have no desire to make these ideas work, because I don't like them. The people demanding changes along these lines bought a game with completely different expectations not promised in the sales pitch. I see no reason to cater to these people's buyers remorse. Why should a game change it's own identity to cater to people who aren't even interested in what it sets out to be?

    I'm not suggesting any of these things. I understand this is important to you, and when someone suggests the game could change that sounds like an affront to what the game means to you. I'm suggesting that we should percolate on ideas and discussions rather than shutting them down because of how we feel about the motivations behind the post.

    I agree that playing peacefully shouldn't be encouraged, but we should still find ways to help reduce real griefing (people abusing over chat/voip and repeatedly messing with new players who don't know about scuttling).

    Although difficult, I think it's possible to implement soft design elements that help steer players into more interesting interactions and away from toxic behavior; we can subtly reinforce styles of play that make the game more fun for everyone. All of this without sacrificing the core tenets of the game's design.

    Some possible ideas I've thought about with this in mind:

    • Add a scuttle vote option to the Ferry of the Damned note.

    Can't fault that.

    • Disincentivize camping: Give players a short bit of ghostly invulnerability when they respawn from the Ferry of the Damned (ex. 5 seconds minus 1 per crewmate) which doubles each time you offer your soul within a minute (30sec?) of respawning.

    Not keen sorry, would draw things out for both parties and generally just prolong the inevitable..

    • Mentoring opportunities: Allow crews to capture other players in the brig and vote to add them to their crew (with the prisoner able to veto and escape through other means).

    I would just rather die, respawn, get it over with and go back and wreak my revenge.. C'mon it's a game man..

    • Get a bonus for turning in treasure taken from another ship without sinking it.

    You're bothered about your ship sinking rather than your loot?? Just get a new ship, go back and reclaim.. It's a fun game innit??

    • Add an in-game reporting system that references game logs and in-game audio.

    Can't fault that either but suspect might be tough or we would already have seen it.

  • @xultanis-dragon So you're saying you don't actually have any proof that they're made up? You just don't like them?

    Newsflash: "Facts don't care about your feelings."

  • @thagoochiestman said in Griefing peaceful players needs Gameplay Punishment:

    @xultanis-dragon So you're saying you don't actually have any proof that they're made up? You just don't like them?

    Newsflash: "Facts don't care about your feelings."

    there you go again insulting someone you need to either learn some manners or grow up witch is it gona be

  • @closinghare208 Which*

    You wrote the broom "witch"—which although timely, is the wrong spelling in this case.

  • @thagoochiestman said in Griefing peaceful players needs Gameplay Punishment:

    @closinghare208 Which*

    You wrote the broom "witch"—which although timely, is the wrong spelling in this case.

    which I don't give a parrot poo grow up

  • @closinghare208 Fair enough.

    But for real, does anybody have proof of any of your previous claims? The last thing we need in 2020 are more baseless conspiracy theories.

    I mean news outlets have reported on the toxicity in this game (and how some streamers left because of it) so if you have proof that the game isn't so toxic and most of these posts are in fact unauthentic, it seems like it would be valuable information for us all to have.

  • @thagoochiestman said in Griefing peaceful players needs Gameplay Punishment:

    @closinghare208 Fair enough.

    But for real, does anybody have proof of any of your previous claims? The last thing we need in 2020 are more baseless conspiracy theories.

    I mean news outlets have reported on the toxicity in this game (and how some streamers left because of it) so if you have proof that the game isn't so toxic and most of these posts are in fact unauthentic, it seems like it would be valuable information for us all to have.

    this game is toxic but only the people who follow pace or his crew or summit are toxic but there are a lot of people who are not

  • @thagoochiestman

    Newsflash: "Facts don't care about your feelings."

    The only person who is getting their feelings hurt is you because you obviously don't understand what facts are.

    Some says they got attacked at an outpost when they loaded in. That is plausible. It happens.

    Someone says that they got attacked at an outpost every single time they load in. That is a clear exaggeration, made up, and just nonsense.

    Someone says they got attacked 10 minutes after loading in. Very plausible, again that happens from time to time.

    Someone saying they get attacked every 15 minutes every single time the play. Made up garbage.

    Someone says they got attacked by a Galleon. It happens.

    Someone who says they get attacked by Galleons ALL the time and that Galleons over run the servers. That is more made up then parents telling their children that Santa is real.

    Using statistical knowledge and common basic experience from players all over, it a easy to tell when someone is BS'ing.

    That is called FACTS. We all play the same game so its easy to tell when someone is making stuff up.

    Sorry you love blindly believing what everyone tells you instead of using basic statistical knowledge but just to let you know

    Newsflash: "Facts don't care about your feelings."

    SIDE NOTE There is a term for people who like to believe stuff blindly against common sense or against normal known knowledge its called being Naive.

    Naive - (of a person or action) showing a lack of experience, wisdom, or judgment.
    (of a person) natural and unaffected; innocent.

  • @xultanis-dragon said in Griefing peaceful players needs Gameplay Punishment:

    @thagoochiestman

    Newsflash: "Facts don't care about your feelings."

    The only person who is getting their feelings hurt is you because you obviously don't understand what facts are.

    Some says they got attacked at an outpost when they loaded in. That is plausible. It happens.

    Someone says that they got attacked at an outpost every single time they load in. That is a clear exaggeration, made up, and just nonsense.

    Someone says they got attacked 10 minutes after loading in. Very plausible, again that happens from time to time.

    Someone saying they get attacked every 15 minutes every single time the play. Made up garbage.

    Someone says they got attacked by a Galleon. It happens.

    Someone who says they get attacked by Galleons ALL the time and that Galleons over run the servers. That is more made up then parents telling their children that Santa is real.

    Using statistical knowledge and common basic experience from players all over, it a easy to tell when someone is BS'ing.

    That is called FACTS. We all play the same game so its easy to tell when someone is making stuff up.

    Sorry you love blindly believing what everyone tells you instead of using basic statistical knowledge but just to let you know

    Newsflash: "Facts don't care about your feelings."

    SIDE NOTE There is a term for people who like to believe stuff blindly against common sense or against normal known knowledge its called being Naive.

    Naive - (of a person or action) showing a lack of experience, wisdom, or judgment.
    (of a person) natural and unaffected; innocent.

    god that's what most of pve players are

  • @xultanis-dragon So it seems like your biggest justification for thinking these things are "made up" is because of the time-frame that's suggested?

    I wouldn't get hung up on that, considering for most everything else you either say it happens or it's plausible. I'll admit that I usually take the timeframe's mentioned on here with a grain of salt (unless it's related to being followed/how long it takes to complete something). This game is pretty slow pace in terms of the mechanics/interactions, which can kind of skew your sense of time (and that's before factoring in a player's experience). Even still with how much I've played, I'll end up saying to myself: "wow, that was more than 5 minutes?"

    But back to those Discords, if you actually have proof of those being real could you please share it here?

    It could be very useful considering some of the negative attention this game has received recently, and maybe then we could mark them as spam quicker.

  • They will release kindergarten mode soon, you could buy a monthly fee trough emporium but no progression there.

  • Jesus, I don't even know why I choose to respond to this (haven't read the entire thread yet). But I'm sure most of the posts contains what's needed to be said; Either get better at defending yourself or/and keep a much greater awareness of your surroundings. These complains is a first class A example of someone that isn't the well experienced with the game. Just keep playing and get better and these issues will become history.

    And, as a side note, after some time you will hit a brick wall where you realize there isn't that much content in this game to tackle, so PVP is kinda the only fun thing left to do.

  • @il-truth-li said in Griefing peaceful players needs Gameplay Punishment:

    They will release kindergarten mode soon, you could buy a monthly fee trough emporium but no progression there.

    that's not kindegarden mode that's creator crew mode

  • @closinghare208 could be anything since those are custom servers

  • @thagoochiestman said in Griefing peaceful players needs Gameplay Punishment:

    @xultanis-dragon So it seems like your biggest justification for thinking these things are "made up" is because of the time-frame that's suggested?

    I wouldn't get hung up on that, considering for most everything else you either say it happens or it's plausible. I'll admit that I usually take the timeframe's mentioned on here with a grain of salt (unless it's related to being followed/how long it takes to complete something). This game is pretty slow pace in terms of the mechanics/interactions, which can kind of skew your sense of time (and that's before factoring in a player's experience). Even still with how much I've played, I'll end up saying to myself: "wow, that was more than 5 minutes?"

    But back to those Discords, if you actually have proof of those being real could you please share it here?

    It could be very useful considering some of the negative attention this game has received recently, and maybe then we could mark them as spam quicker.

    Time frame but also just pure exaggerations. I understand that some players are hyped with emotions and people in general tend to exaggerate stories where they are the victim to garner a bigger sympathetic response.

    However, in the beginning we used to try and help those players. We used to tell them its not all bad and share techniques how to help them and hope that they would get better. At the beginning we had no frame of reference. Someone says they got attacked by 5 Galleons, hell could be possible because the game was brand new, only out for a month or 2. Players were still learning about the game.

    However, as time went on the stories didn't change but our understanding of the game did.

    "Every Island I go to has spawn campers" - Made up
    "I can't ever get any quests done because people are always chasing me" - Made up

    Again we tried to work with them but they never wanted advice.

    Search the forums, look for posts where players get onto the forums and demand PvE servers and take all advice we give them and just get defensive and argumentative. We stopped caring. Then search the forums for players who actually ASK for help, how the community comes together to take the rookie under our wing and teach them all the secrets and techniques. Guides, videos, even players offering to take them sailing.

    There is a clear mindset that gets you what you give. Just like in real life, if you always act as the victim making up outlandish stories to your friends and family, eventually they are going to realize you are talking nothing but BS. Those that actively look to get better and keep asking for advice will get the support they need.

    Another point is that time might get away from you when playing the game. Its happened to everyone, even to me. Thinking I'll go to bed in 30mins after this one thing and 4 hours go by. ( I really miss the old way of the game, forts were so fun)

    However, then we get stories of players complaining that PvP is rampant, all over the place, that they are never alone and can never do anything. Yet in that same story they say the magic words of how they lost "6 hours" of loot they hoarded, or how they were attacked after "5 hours" of playing the game.

    Getting attacked once every 4 to 6 hours isn't bloodthirsty PvP.

    This game was NEVER marketed as a game with PvE elements or PvP elements. It was always marketed as a PvPvE game. That it was in a constant flow of both. You get loot, you better be ready to protect the loot. You have the power of choice in this game more so then any other game when playing it.

    You are afraid of losing your loot?? Turn in more often. You got 3 or 4 chests?? Turn in if you are afraid of losing it. You should only carry around what you are comfortable with losing.

    "But I don't want to waste all that time going back and forth" - That is a personal problem. I horde all my treasure every session because even when attacking Galleons in a solo sloop, ships run away from me.

    Players keep talking about how its impossible to win 1v4. How its completely unfair, yet when I come up on a Galleon by myself in a sloop, chances they will run more often then fight back.

    lol, now that I think about it, the only Galleons who have ever really fought back are the Galleons piloted by kids. The smack talk is funny too and fun because they are so into it, I let them have their fun and we just have an open sea battle. I get them when it starts to take too long but kids are more brave then the ones complaining on the forums.

    It could be very useful considering some of the negative attention this game has received recently, and maybe then we could mark them as spam quicker.

    They exist. I don't want to post it. Freaking have 100000 new "PvE please wahh" threads for people joining.

    What negative attention?? The negative attention it has received is nothing new and its still going strong.

    Any game that allows PvP openly will have negativity. Rare just has never really taken a hard stance to clear the air. They have taken a soft stance but nothing definitive.

    EvE Online in the early days was amazing. All the tears lol. Repeatedly players would buy the game and instantly go "where are the PvE servers." then they realize how harsh the game is and then for years would beg for PvE servers. The best part. You put a target on your back. You couldn't make an forum account without an actual player account so it was tied. Whatever you posted in the forums was your character.

    So it was a really bad move for PvE players to beg for PvE servers when they are in a corporation or alliance because that just painted an even bigger target on your friends.

    Man I should really go take a look at that game again, its been a good while.

  • @wolftheninja lol ngl if I find someone with a mic especially a pve only player I kill them just to see how toxic they are then I laugh at their misfortune as I take what they have worked for 7 hours for. So there’s really no way to avoid some pvpers.

  • @markedseven52 there are plenty of YouTubers and streamers who have told you the best way to get out of situations, phuzzy says scuttle or keep fighting cause they’ll eventually run out of food. And if u can’t handle being spawn camped and sunk in a PVP PIRATE GAME you shouldn’t play it. If u want a pve multiplayer pirate game, well good luck cause there is no such thing. So ur choices for this game are to get good or quit the game if u don’t wanna be killed constantly. At its core it’s a pirate game, and what did pirates do kill pillage and steal. This game obviously isn’t for you sorry kid but I’d look for a more relaxed game if ur complaining about pvp in once again a PIRATE GAME.

  • Pirates of the world, no matter what your native tongue or education it gives me great pleasure to announce that our new English grammar policeman on the SoT forums is none other than Mr @ThaGoochiestMan

    He has vowed to work tirelessly from this day forward to correct posters on their spelling, punctuation and general coherence at absolutely no charge whatsoever. Charity donations are as always, very welcome.

  • @thagoochiestman said in Griefing peaceful players needs Gameplay Punishment:

    @closinghare208 Which*

    You wrote the broom "witch"—which although timely, is the wrong spelling in this case.

    Not everyone is a native English speaker. Many posters are already uncertain about their ability to communicate. For this reason, we typically overlook typos and mistakes.

  • @thagoochiestman said in Griefing peaceful players needs Gameplay Punishment:

    @closinghare208 Fair enough.

    But for real, does anybody have proof of any of your previous claims? The last thing we need in 2020 are more baseless conspiracy theories.

    I mean news outlets have reported on the toxicity in this game (and how some streamers left because of it) so if you have proof that the game isn't so toxic and most of these posts are in fact unauthentic, it seems like it would be valuable information for us all to have.

    no one is saying the game isnt toxic. However the solutions some people ask for arent great and wont fix toxicity in the game. punishing players for killing someone wont fix toxicity.

  • @gelatinousgelby

    Although difficult, I think it's possible to implement soft design elements that help steer players into more interesting interactions and away from toxic behavior; we can subtly reinforce styles of play that make the game more fun for everyone. All of this without sacrificing the core tenets of the game's design.

    This is part of the problem we see here though, most interactions aren't toxic but merely playing the game. The simple one is sinking ships. Their exists a plethora of reasons to sink a ship regardless of loot. The very basic one is removing them away from you for security reasons. There mere presence is a detriment to the loot you haul. Suggestions like the white flag aren't even remotely close to a soft change.

    Some possible ideas I've thought about with this in mind:

    add a scuttle vote option to the Ferry of the Damned note.

    This suggestion has me question how this game works on Console. On PC anyone can scuttle at any point anywhere. Hits esc and vote to scuttle. Do console players just not have an equivalent option or are they just clueless on what features are available to them?

    Disincentivize camping: Give players a short bit of ghostly invulnerability when they respawn from the Ferry of the Damned (ex. 5 seconds minus 1 per crewmate) which doubles each time you offer your soul within a minute (30sec?) of respawning.

    Tried and failed gloriously. Rare themselves stated a change like that breaks the philosophy they shoot for this game. That being, and equal playing field. Magical god-like immunity isn't an equal playing field.

    Mentoring opportunities: Allow crews to capture other players in the brig and vote to add them to their crew (with the prisoner able to veto and escape through other means).

    You have essentially created a system to bypass crew capacity thresholds. That opens up massive ways for abuse. Plus, nobody likes their autonomy removed in games. Its different if they volunteer like in a RP scenario, but this just seems like an easy way to abuse outnumbered crews.

    Get a bonus for turning in treasure taken from another ship without sinking it.

    Considering how easy supplies is to get in this game, why would anyone bother willingly giving up something? I mean, I can see heist potential, but Rare seems to gut most of the stealth/infiltration aspects of this game.

    Add an in-game reporting system that references game logs and in-game audio.

    Sure, quite frankly this should have been added already. Not the first time I've seen this suggested.

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