Sea of Thieves is outta steam

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  • This is true of any game.

    The only game I know of that didnt lose player base by numbers is WoW.

    And they had to turn their game into trash to accomplish it.

  • And how many of those current steam players are the very same players that left the Microsoft store for smoother waters on steam??

    Lots!!! Which would make the numbers even worse than you think.

  • The numbers don't mean anything. I've had more battles in the last week then in the last 3 months. FotD been up at least 3 emissary every server. I just don't believe those stats

    Edit : that's only steam so it's fair to say at least an extra 15k is on pc and probably another 25 k on xbox. So that's 70k min imo

  • @boomtownboss Your only showing the amount of steam players, the legendary Joe Neate recently said only 30% of the player base is on steam so...

    IGN Sea of Thieves video

  • @boomtownboss a little over 400,000 players raised the gold hoarder emissary flag this month.
    oos was 340k
    merch was 206k
    athena was 112k
    rb was 276k

    This shows that the Mau compared to steams current/peak numbers are just very different.

  • @boomtownboss @NeedSmokes

    There are multiple reasons for why the playerbase sank from 66,000 down to 14,000. First off, 3 months ago SOT released on steam, and over 1 million copies were bought in the first month alone. Not all 1 million people are going to come back to the game and play it consistently, and since it JUST released that 66,000 number is heavily inflated because it was a new release.

    And secondly, you need to take into account Covid. 2 months ago all schools were closed, but recently almost every school had opened back up which means that people can no longer play games 24 hours a day, and have to spend 8 hours at school. This is definitely a big factor as every game is losing players because the numbers got inflated since no one was at school and could just spend their life playing games.

    A third reason is new games. Fall guys and Among Us have been 2 extremely successful games right now, and since they are new releases in terms of popularity, people are itching to play these new games instead of a game that they've played for months on end. Not to even mention the other games that the SOT streamer have been playing like Grounded and New World. Those 2 games have definitely taken on some of the SOT playerbase.

    And like @Travis354 said, only 20-30% of their playerbase is on steam. Which means that 70-80% is still on the Microsoft store and Xbox, so buff that 14,000 number up to at least over 50,000.

    Developers talking about steam playerbase: https://youtu.be/XGcR7unD0qo?t=11

    All of those things combined shows that SOT isn't a dying game. Obviously steam charts shows that SOT is losing players, but there's more to it then just, "The game is dying"

  • @boomtownboss

    Lets do a little guessing game: Which game is this?

    Game 1:
    360,761 peak players at launch.
    215,966 peak players the month after that.
    85,195 peak players the month after that.
    60,908 peak players the month after that.
    50,693 peak players the month after that.

    Game 2:
    471,955 peak players at launch.
    201,635 peak players the month after that.
    119,272 peak players the month after that.
    61,739 peak players the month after that.

    Game 3:
    58,788 peak players at launch.
    55,297 peak players the month after that.
    25,026 peak players the month after that.
    9,331 peak players the month after that.

    Game 4:
    80,162 peak players at launch.
    74,888 peak players the month after that.
    84,838 peak players the month after that.
    60,299 peak players the month after that.

    Game 5:
    22,571 peak players at launch.
    51,872 peak players the month after that.
    58,973 peak players the month after that.
    48,870 peak players the month after that.

    Game 6:
    329,333 peak players at launch.
    227,644 peak players the month after that.
    122,588 peak players the month after that.
    122,496 peak players the month after that.

    Game 7:
    32,772 peak players at launch.
    53,402 peak players the month after that.
    15,967 peak players the month after that.
    7,645 peak players the month after that.

    Game 8:
    16,349 peak players at launch.
    19,612 peak players the month after that.
    7,268 peak players the month after that.
    5,922 peak players the month after that.

    Game 9:
    16.097 players at launch.
    8,399 players the month after that.
    8.503 players the month after that.
    6.664 players the month after that.

    Game 10
    52,261 players at launch.
    36,057 players the month after that.
    20,850 players the month after that.
    50,533 players the month after that.


    GTA V
    Fall-out 4
    Atlas
    Ark
    Rust
    Monster Hunter: World
    Conan Exiles
    Don't Starve Together
    Terraria
    Counter Strike: Global offensive


    Grab nearly any game that isn't a pure PVP competitive game and you will see significant drop off numbers, the only game that spiked in this list is the PVP FPS king of competitive play and Rust... the full blown full loot PvPvE survival game (o.O) OMG.... Do you have any idea how game stats work and how player peaks and development happens generally speaking or is this your first time looking at stats? Can you explain to me how you are an expert on the matter of player retention statistics and whether you have done any research at all?

    Before you start bashing the developers and claiming a non-excising road-map for 10 years, the demise of the game... learn what the hell you are talking about. These stats we see on the charts are nothing special, nothing extraordinary worrying and not even complete, it is just 30% of the stats of the players that are playing it.

    Not every game is going to be the Fornite, Minecraft, Counter Strike or World of Warcraft in the world... those are the extreme exceptions to the rule. Even games like GTA which is a huge established name in the scene had huge drops after launch and they kept working on it, maintaining their community and to this day have never hit the peak they had at launch. Even though they had their numbers stabilize and grow again.

    I am sick and tired of these Steam Chart Doom sayers, it happens in nearly every single game and it is like they never look beyond: ooh the number is red... the game is dying!

  • @captain-coel said in Sea of Thieves is outta steam:

    @boomtownboss a little over 400,000 players raised the gold hoarder emissary flag this month.
    oos was 340k
    merch was 206k
    athena was 112k
    rb was 276k

    This shows that the Mau compared to steams current/peak numbers are just very different.

    This and i think 400k monthly players are all but not bad ;)

  • @KaiJoi @Captain-Coel @Travis354 @CotU42

    lol, wow. You guys are seriously reaching far and high to protect the feelings of your beloved Sea of Thieves Devs; who wouldn't do a thing to protect you. That's ok, you do you. The facts are here!

    The truth is 50K active players across XBOX AND PC is not a good look. A healthy game would have minimum 50K players just on PC and you want to combine 2 player bases and compare them to other game's single player base? Far from being honest. This game see's it's peaks during new content updates. SoT new content update passes and the active player count is... you already know.

    @KaiJoi You want to argue school's reopening? That's dishonest. Where I am schools are still closed until mid septermber and the Gov of the state has no plans on reopening by then. So... What's your argument is pretty much invalid. You want to argue other new games? Look at the top ten list. CSGO, Dota2, warframe, pubg, gta v... these are not new games and JUST ON STEAM each game has more active players than SoT has on ALL PLATFORMS COMBINED!

    @Captain-Coel 400k per month? So I log in, look at my pirate, and suddenly I'm counted as an active player? Ok bud.

    @Travis354 So the FULL active playerbase is roughly 50-60K? Combined... Xbox and PC. Like I said before that's just not worth bragging about. A game that sold literally millions of copies cant even hold a .5% playerbase? That's a failure not a success. I mean, good they conned a bunch of people into buying a game they didn't like... I guess.

    So I guess it comes down to arguing if 50K players is actually a good thing? Since I play on PC, is there really an active playerbase for me? Don't look like it. And trying to find a group only to find everyone has xbox only set makes matters worse.

    @CotU42 Do the math. What game have you listed here that has a current playerbase that is .5% of copies sold? None... Its Only SoT.
    Also I need to remind you that this hypothetical 30% of the player base on steam is just that. Hypothetical. Joe Neat said it but it doesn't make it true. There is ZERO validation to actually believe that Steam represents 30% of the active player base. It could be 60 - 90% or 5-10% but we wouldn't know the difference. Joe neat does not get punished for lying to us about this. In fact Joe Neat has more to gain to lie to us about the active player base than to be honest about it; his job pretty much depends on it.

  • @cotu42 ThE eNd iS CoMiNg!!link text

  • @boomtownboss not just look at your pirate but raise the gold hoarder emissary flag. i didn't day it was the best metric but it is one we have access too.

  • First off, the game is insanely repetitive, it lacks real content which keeps people from playing. I've had friends played this for a couple of hours and asked me; "Is that it?" several times.

    All the stuff you find you sell, there's nothing to gain. It's not like you find a chest contaning a cool cosmetic, no, everything is just a grab-and-sell-thing. Gold doesn't matter anymore, Rare lost that control about a year ago, reputation doesn't matter, Pirate Legend status is confusing after Emissary was introduced and there's still no reward to players which achieved max rank. The cosmetic stores never update themselves.

    The main problem is; new players gets destroyed by experienced players and get bored and quit because of it while these experience players choose to PVP due to lack of other stuff to do

    When you have a game without real progression, you lose players. It needs that ongoing circle of life to keep itself interesting.

  • @BoomTownBoss I get that you are upset at Rare, but I don't understand why. Because the pvp mode isn't 'properly fun and competitive'? Hey, I think the pvp is about as balanced as you can get in a game (bugs aside). It's the only pvp game I know that has a level playing field, and that alone makes it my favourite pvp game.

    You mention that you want a variety of modes to play, but I would argue that Rare has done a reasonable job of doing that without splitting the player-base into different worlds. Once a pirate gets the basics down, pvp is quite easy to avoid or ignore if you want a pve experience. And there is usually someone up for a fight if you are looking for pvp. There is no progression, no leader-boards, etc and if that is what you are looking for in a pvp game then SoT may not be for you, and that's okay. There are plenty of other games out there that will scratch the competitive itch.

    Finally, you claim Rare is 'despicable' because they are planning a DIY server mode. Strong language indeed! I think the main goal of this mode is to give the streamers - Hallowed Be Thy Name - a place to create the Holy Content, by which all games shall be measured, Amen. I agree with you that I would rather see Rare focus on game improvements that will add value to my experience as a player. But 'despicable'? No, despicable is Fallout 76, or Diablo Immortal. This is just 'meh'.

    Then again, who am I to judge? I bought this game two years ago when it was on sale and I haven't spent a cent on it since - that's nearly two years of gaming, with many free updates and improvements along the way, at no cost to me. I think Rare has done alright by their player base.

  • @mathemoto I do agree with this and would add that there's nothing considerably Rare in this game. I thought there would be HUNDREDS of cosmetics all more rare than the next. You'd be like "oh what's that gun, how'd you get it?" but they're all unlimited and pretty easy to obtain. No killing a boss 100 times hoping to get that drop you been wanting.

    While this is a good point and I do agree with you I don't think it's the main problem. Many of the more popular PVP games do not actually have any real content. Isn't Fortnight, R6 siege, Call of Duty (not sure if these are actually popular) but these games amount to simply finding enemies and killing them. To that point SoT has WAY more content. Where I think Rare made a big mistake in not imitating what works. At least in those games there's direction. Players have no direction in SoT. Most pirates I encounter or watch a streamer encounter have no idea what they're doing. When a streamer finds a good player the chat blows up like "what a pirate that actually KNOWS what they're doing" literally every time.

    IMO custom servers is Rare admitting defeat and calling it quits. Custom servers is where games go to die. The players will be creating the fun the devs never delivered on. They'll say "wow I wish this was in the real game" or ask "why couldn't Rare do this 2 years ago?" And it will mostly be enjoyed by streamers; not players.

    I will call it now. Small map infantry based 4v4 PVP will own the custom servers.

  • @boomtownboss

    Grand Theft Auto V has an official counter that is above 130 Million copies sold. with a peak of 154,677 in the last month meaning a grand total of the current player-base being a whopping 0.12% of the total amount of sales made.

    Fall-out 4 has a total sold units at 13.51 million with a player base of last month's peak: 24,206 coming down to a good 0.18%.

    Ark has a 16 million units sold and a 75,208 peak player base of last month. Coming in at a grand total of 0.47%

    Rust has a total of 9 million copies sold with an active peak last month of 89,147 players, nearing a 1% of the total copies sold and is one of the most played game in its genre).

    Counter Strike Global Offsenive has sold 25 million units and has a 925,348 peak in the last month, coming down to a total of 3.7% of the total sales that were made being part of the active community; while being a competitive full on only PVP masterpiece, considered the best of the best in its genre by many.

    Do the math?

    0.5% of the copies sold, is a decent stat to be honest for a shared open world Adventure Pirate game. As I stated before have you actually ever looked in depth into the statistics of steam charts, game retention rates and all that or when the tipping point is that a playerbase that has to be able to fill up servers of 6 ships btw. with max 24 people on it in their respective regions at any given point to actually be dwindling down and no longer being substainable? 50.000 people is still a lot of people!

    You want to not include part of the playerbase that plays on the same servers as the steam users? I for one play on a PC and do not own the game on Steam, call me cheap if you want... but I don't get why I would pay again to play my pirate on the same servers as I do right now, steam won't make my game run better... just make it more uniform from where I launch it. Seriously... you don't trust the word of the developers, why would they lie about Steam being 30% of their player base, you know how big the Xbox community is?

    A pirate is a pirate, who cares what hardware you run it on or which platform?

    @Captain-Coel 400k per month? So I log in, look at my pirate, and suddenly I'm counted as an active player? Ok bud.

    They didn't just look at their pirate though...and actually yeah... steam charts would register you being online as well man and if you did it during the peak... +1

    It is funny how you dismiss other peoples additional streams of information.... you want to judge statistics, which means the more data points you have to more accurate your conclusions can become.

    You want to hide your opinion, because that is what this is: the game is dying - behind stats... then please come with more than just.

  • @cotu42 Dude, those games are SOOOO old.

    Why don't I trust the developers? Well, are the developers going to update us when steam represents a different number like 10-20% or 60-80%? Or do we simply assume that steam is ALWAYS just 30%?

  • @boomtownboss said in Sea of Thieves is outta steam:

    @cotu42 Dude, those games are SOOOO old.

    Grab a newer game, show me the stats... you asked me to do the math, you want to counter my argument; provide me with your examples of healthy games? May I remind you... Sea of Thieves is also a game that has been out for a couple of years now.

    You asked me a specific query:

    What game have you listed here that has a current playerbase that is .5% of copies sold? None...

    I came back with the math... and this is your come-back... you want to have stats based and fact based discussion or you just want to go but but... old!

    Dude the update from the Developers is of 28th of August THIS YEAR. Meaning as of last week! It won't always be 30%... but seriously this is recent data, how soon is stuff OLD for you?

  • @cotu42 My mistake, there's certainly power in greater numbers at play here. These games have tens to hundreds of millions more copies sold than SoT. But like you said, it's what I asked for.

  • @ntraills I don't think having more game modes would split the player base up. I think having more game modes would build the player base up. There's a very common phrase on these forums. It's "SoT isn't for you" Or "play something else". If SoT had those game modes SoT would be for them and they wouldn't have to play something else. Maybe then SoT could have a player base in the hundreds of thousands. Considering millions of us have the game...

    And yes, I think it's despicable, imo; that they will now make the community make custom servers and what they find is popular will be stolen and implemented into their game. A glorified "recommendation" forum section.

  • @BoomTownBoss nobody is making anyone do anything. If you don't want to purchase a custom server, don't. I certainly won't be.

    I think we have different understandings of the word 'despicable', but I don't want to get into an argument over semantics. As I said, I can see you are angry at Rare. I still don't really understand where that anger comes from. Do you feel you haven't got your moneys worth from the game? Do you feel like you were tricked into buying the game under false pretenses? Did Rare lie to you in some way concerning the game?

    Please correct me if I am wrong, but my understanding is that you are someone who enjoys/enjoyed the core of SoT, then grew tired of the game-modes offered and wanted something more from the developers. Now that what you wanted isn't forthcoming, you are prophesizing the death of the game.

    And from what I can gather, what you want is to turn SoT into a different game entirely; less pirate-adventure and more team-based battles with a pirate theme.
    The modes that you are suggesting (4v4, TDM) are available in many other games...which is why I suggested that if you want to play that style of game, maybe look for it outside of SoT. This idea that SoT - or any game for that matter - can be all things to all people is unrealistic.

    There is nothing wrong with playing Rainbow Six or the like when you want squad-based, competitive game play. But why try to turn SoT into something it's not?
    SoT is unique in my game library specifically because it offers a style of play no other game does, and that's why I play it.

  • @boomtownboss every single top tier steam chart game has lost a large amount of players over the past few months and i am talking about 10’s of thousands for games ranging from csgo to fortnite and gta v to pubg

  • @boomtownboss

    Or...One can say that Rare dared to try something new . They created a Tool on which people can make their own story , their own adventure , their own manner of talking in this game and so on and on or said in short: Rare made a game that has no restrictions and where you can make yer wildest Pirate fantasies come through , or not ...depending with whom you play with or how the circumstances force you into a different role....

    But alas , Rare is a visionair , and they always get burned on the pyre before , years later , people try to understand what they tried to do...i think that Rare tried to not make us lazy in creating a PvP world or a PvE world with a story that will let you sail from Island A to B ....

    Have you tried to "be " a Pirate in this game , with the lingo , and the Pirate voice and everything , and try to make others enjoy yer Adventure as well... Not that easy , hey? So if Rare is sooo lazy , why do they force you to use yer imagination and other Talents to "use" this game for yer own wishes....

  • @boomtownboss

    They did the thing which all gaming companies believe they should do and it fails. They catered and caved on their original vision.

    Action in this game is boring. They have tried to control and reign in PvP on multiple occasions. The game is also broken as hell.

    Honestly this is half Rare's fault and half the fault of the gaming community. When the game came out it got really bad reviews. Which wasn't the case for the players who actually understood the finesse of the game.

    Reviews would be "Oh it has fetch quests that do nothing, PvP is a bloodthirsty mess which ruins your chances of getting anything".

    The reviews treated the game as either doing PvE or PvP. It was suppose to be PvPvE. However Rare didn't see it that way. They instead slowly started to pull leashes on PvP and then started to pump out update after update after useless update of content.

    Anyone remember how polished the game was when it came out? There were bugs yes but the bugs didn't effect the player in combat. There were bugs like the ship flying off into the sky when it sank, which was AWESOME.

    But now we have constant hit registration bugs because they moved the servers from the original servers they had to the new ones.

    What I say next is pure conjecture but makes sense.

    They changed the servers because they needed an increase in server numbers to thin the player population. The server count was probably too high. To keep the player population in servers to a low number.

    Players say the server count is 6 but when I played the first few months I remember that no matter where I went I saw a ship CONSTANTLY.

    Then there was the alliance update. Joe Neate said that it had the intended effect. PvP was down 50%.

    Then there was the Athena commendation update. They said repeatedly that all Athena turn ins would be managed and counted. When they released the update they said that anyone who has done any of that would have to do it again. This includes sinking skelly ships, merchant turn ins, chests, skulls, Athena chests, Athena quests completion, Athena steals. They said that they apologized that they couldn't track any of it after release.

    This was a lie. Athena commendations came out around the time the player population was rolling around with a lot of Athena 10's. Tons of players DONE with Athena which were now targeting ships EVERYWHERE because there was nothing left to do.

    So they release athena commendations and told the player base they weren't tracking it. When they know exactly what we did. They had the numbers. If you were Athena 10, you already turned in 93 athena chests. If you did cursed crews you already sank like 400 or 500 skelly ships. If you've been playing since release you probably already sold a bunch of loot.

    However, they lied to the player base and made us RE-DO everything because they needed to find a way to keep End game players off the backs of other players.

    Forts got changed. Combat got riddled with garbage. Bugs all over the place.

    The game is a hot mess of garbage. I keep playing it for the small chance that I'll find a moment that is fun. It happens but very very very rarely nowadays.

    I've been server hopping A LOT for the past week and honestly its the most fun I have in a very long time. Only way to find players to fight, otherwise I go weeks upon weeks without finding a single ship that will fight back.

  • @boomtownboss said in Sea of Thieves is outta steam:

    @cotu42 Dude, those games are SOOOO old.

    Why don't I trust the developers? Well, are the developers going to update us when steam represents a different number like 10-20% or 60-80%? Or do we simply assume that steam is ALWAYS just 30%?

    Oh I see you losing Arguments! Better to move on?

  • @boomtownboss sagte in Sea of Thieves is outta steam:

    I will call it now. Small map infantry based 4v4 PVP will own the custom servers.

    Made my day, ridiculous, sorry to say, and honestly why dont you and your infantry jerks dont move and quit?
    Isnt there better games for this?

  • @needsmokes Now that is false, the vast majority of the Pc Mincrosoft users didnt bought the game again on Steam.
    Would you buy the same game for like 50$ just to play it again on a diffrent launcher?,

  • @bugaboo-bill sagte in Sea of Thieves is outta steam:

    @boomtownboss sagte in Sea of Thieves is outta steam:

    I will call it now. Small map infantry based 4v4 PVP will own the custom servers.

    Made my day, ridiculous, sorry to say, and honestly why dont you and your infantry jerks dont move and quit?
    Isnt there better games for this?

    This ☝️
    If it was about 4 ship fight or something I'd say ok, but infantery based modes in SoT? Highly doubtable

  • Comparisons of Stats on Steam is a very vague indication of any numbers of actual players. Reading the reviews for Sea of Thieves on Steam there are many who state "I had hundreds of hours on XBox before getting it here" or similar, so double buyers might be influencing sales numbers - but it's not going to be millions of players.

    It's still in the top 100 games played though, but it's position is sliding further behind Left for Dead 2 as of right now. The thing with statistics, - as every politician knows - you make make statistics deliver the results you need.

    Steam stats aside, I can agree with @Clumsy-George here.

    The original vision of Sea of Thieves seems very good in that you are given the opportunity to go and do exactly what you like upon the open seas.

    Problem is of course, a fair few people in any platform are going to be absolutely horrible to almost everyone purely because they can hide behind anonymity. This is the nature of people and not really just limited to Sea of Thieves.

    To quote @Xultanis-Dragon

    "Oh it has fetch quests that do nothing, PvP is a bloodthirsty mess which ruins your chances of getting anything".

    Now unfortunately that is a fairly accurate reflection of the game for the first 20 - 40 hours. The threads on this Fora are complaints about everything in that sentence. Gold is largely pointless, PvP gets many complaints about Hitreg and OP builds and horrific bugs, and obviously PvE-mainers get fed up of losing things. Whether players think it needs a deeper understanding of the game to truly enjoy it properly doesn't matter if new players never make it past the first 30 hours.

    Of course 30 hours might be enough to justify the money spent.

    As for Rare, it really seems like they actually want it to be far more PvE than PvP, irrespective of their stubborn-ness about PVE servers. On this @Xultanis-Dragon is right again - Rare appear to be trying to reign in the PvP players as deep down they know Experienced Players are slaughtering white-sails, white-flag, default skins with impunity and turning new players away. Stealing Totems from Tall Tales, Spawncamping (whether you agree with it or not, it's going to put new players off) and so on.

    Over the Horizon (pun intended) is Blazing Sails for the PvPers and King of Seas for the PvEers. A bit of competition for Rare is never a bad thing and it'll be interesting to see whether either of these titles steal some of Rare's customers - especially if a well known PvP streamer hops to Blazing Sails and has fun over there.

  • Ahh another "ThE gAMe Is DyInG!" thread...

    I have ran into more new players in the past 4 months than I have had in the previous year. That is a cold hard fact regardless of the Steam hourly player numbers.

    Also whoever mentioned Ledger count is spot on as the most accurate way to determine current active users. That doesn't even capture 100% though because many don't use the emissary flags after realizing it encourages people to hunt you even more. So those hundreds of thousands of players are actually still low for an accurate count.

  • @schwammlgott sagte in Sea of Thieves is outta steam:

    @bugaboo-bill sagte in Sea of Thieves is outta steam:

    @boomtownboss sagte in Sea of Thieves is outta steam:

    I will call it now. Small map infantry based 4v4 PVP will own the custom servers.

    Made my day, ridiculous, sorry to say, and honestly why dont you and your infantry jerks dont move and quit?
    Isnt there better games for this?

    This ☝️
    If it was about 4 ship fight or something I'd say ok, but infantery based modes in SoT? Highly doubtable

    I completely dont get the TDMers who use SoT for this.
    It's completely ridiculous.
    I maybe should setup a CS Go server for some Roleplay lol 😁

  • @faceyourdemon said in Sea of Thieves is outta steam:

    @needsmokes Now that is false, the vast majority of the Pc Mincrosoft users didnt bought the game again on Steam.
    Would you buy the same game for like 50$ just to play it again on a diffrent launcher?,

    I wouldn't. But you only have to go back and visit the steam launch threads and look back on the steam forums to show you that many did.

    But the game is still doing fine on Xbox. So it has a future for now regardless.

  • Completely normal for a game that is new to have a spike in player numbers and then lose a lot of those initial players. It's no big deal.

    By the way, steam makes up only 20% of the actual active playerbase as stated by Joe Neate. The playerbase not on steam has already stabilized; game is doing fine.

  • One thing i can agree about the health of the game, the game is going on a good path but if Rare wont blow the next year with actual big content i dont think that it will get the attention it needs.
    Rare needs to the deliver the same effect from the first year, a road map is a great start. Kept us patient more then a vague "we have plans for the future".
    Regions new mythical creatures is going to add so much to the game, dont get me wrong i love tools the enrich the sandbox side of the game, im all for that for my taste but many people dont care about that they want to see big things.

  • @boomtownboss

    lol, wow. You guys are seriously reaching far and high to protect the feelings of your beloved Sea of Thieves Devs; who wouldn't do a thing to protect you. That's ok, you do you. The facts are here!

    Yeah, when someone comes in spewing fake facts or misinformation, I'm of course going to correct it. You're trying to belittle me by saying that I'm reaching far and high for things and that I am trying to protect the feelings of the devs, when in actuality it's you reaching far and high and if you think that me correcting your misinformation is, "defending the devs," you have an interesting idea.

    The truth is 50K active players across XBOX AND PC is not a good look. A healthy game would have minimum 50K players just on PC and you want to combine 2 player bases and compare them to other game's single player base? Far from being honest. This game see's it's peaks during new content updates. SoT new content update passes and the active player count is... you already know.

    So the FULL active playerbase is roughly 50-60K? Combined... Xbox and PC. Like I said before that's just not worth bragging about. A game that sold literally millions of copies cant even hold a .5% playerbase? That's a failure not a success. I mean, good they conned a bunch of people into buying a game they didn't like... I guess.

    Haha. No. See the thing about steamcharts is that they don't track EVERY SINGLE person who logs in, then give you the highest amount of players playing at one singular time. They give you the total amount of people on at 3:30pm on a Saturday, but it doesn't give you the total amount of people who logged on that day. So there aren't 50,000 players active across xbox and PC, it's 50,000 active at the peak time every 24 hours which is up there among the top steam games that have had more than 5 years to become popular. SOT has had less than 3 to become popular and it is right on their tail in terms of popularity.

    When I said that the numbers should be bumped up from 14,000 to above 50,000, that was for the peak of the 24 hour period. The way steam counts the players, which again, doesn't track EVERYONE who logged on in that 24 hour period, but at one specific time when there was 14,000 people on.

    You want to argue school's reopening? That's dishonest. Where I am schools are still closed until mid septermber and the Gov of the state has no plans on reopening by then. So... What's your argument is pretty much invalid.

    We just not going to talk about online school? Even if you don't go to a physical school. (which a LOT of people do) They still have online school and some have to show their face to prove that they aren't playing games. You're saying that: "MY schools are closed until mid September, and because of that my idea is invalid just because YOUR state is different." My point was that people cant play games for as long as they want whenever they want, they have to go to school. Whether that be online or physical, doesn't matter as they can't normally play games when at school. Some people will play games of course, but the majority of people are doing school and not playing SOT.

    But I'm glad you agree to my other points like fallguys, among us, and inflated numbers.

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