You are right, you are absolutely right, the cutlass is overpowered. now, rather than just being able to gun everyone down, every PvP encounter turns into a swashbuckling, sword clashing, sword fight. Which is wrong, totally wrong in this PIRATE game.
The Cutlass is fine, this buff was well-needed and turned the cutlass into a viable weapon that finally ended the domination of the Blunderbuss, which can still kill you in one hit if you are within cutlass range.
Leaving again! see you in another 6 months maybe
Yeah, a melee weapon shouldn't be able to compete against a gun in a fight that's just NORMAL. Imaging if in CS:GO or Valorant they made the knife so powerful it could content with the guns for "Balance". Rediculous.
The sword had a spot, in PvE, for people with bad aim or for when you wanted mobility. Why can't I get a freaking SNIPER DASH if the sword gets to compete with the sniper in PvP? Why can't I have BLUNDER STUN if the sword is going to have so much damage and power in PvP? How the hell is that balanced? I'd love a little sniper hop, jump about while ads and it does a little sword jump.
This is an FPS the sword should be there to help people who can't aim very well, but it shouldn't be so strong it puts dead ends into the combat when you are fighting multiple people.
I honestly don't think you have played a shooter if you think balance means that players with a higher skill rating shouldn't be able to kill multiple people per life consistently. CS:GO, Valorant, CoD, Halo, all these games allow for skill caps where a player who has played for thousands of hours to run through people who aren't that experienced in PvP or have worse aim.
Your idea of balance is that any player should have an equal chance of winning the fight no matter how easy their loadout is, how well they can actually play the game or how well they can actually aim. I would EXPECT to see players like Pace22 absolutely farm the hell out of any crew of 4 because he has thousands and thousands of hours experience in the game, but no the sword just adds a big fat dead end to so many PvP encounters when boarding.
The bottom line is basically "Hey you liked the fast paced combat we had before? Well get bent, because now it's literally only naval combat that matters. If you don't like it then have fun not liking it". Well whatever, the aspect of the game that I enjoyed has been ruined and that's why I've uninstalled and I await the day that they reverse this patch like they did last time.
It wouldn't surprise me if this was some player retention move to prevent veteran crews and players from farming the people coming back or playing for the first time because of the content update, which is why I expect it to be reversed in the first place.
Just because your idea of what a pirate is is a sword fight that doesn't mean we have to have a sword dominant meta. The sword play in this game is so 1 dimensional in the first place its not even remotely in the top 100 for good sword play. It's hardly freaking Chivalry is it? You have 3 moves, swipe, block and dodge WOWWEEE better get more of THAT rivetting gameplay in!
They should have just nerfed the blunder. I don't hear anyone crying about how weak the pistol is, because everyone who has to rely on the sword because their aim is poor can't use the pistol either, and the people who would use the pistol have other options so it just sits there at its current power level and nobody hardly ever uses it.
Stop the blunder from 1 shotting, revert the sword patch and HOLY GOD THEN ALL OF THE WEAPONS ARE BALANCED. You can then sniper pistol again, you won't get punished for not always carrying a blunder, and you have that extra margin to eek out of the insane DPS stunlock of the sword. It is so easy to balance this game there are 4 effing weapons it has been so close for so long then they just eff it up at the last patch over and over.
@waveybish said in Leaving again! see you in another 6 months maybe:
The bottom line is basically "Hey you liked the fast paced combat we had before? Well get bent, because now it's literally only naval combat that matters. If you don't like it then have fun not liking it". Well whatever, the aspect of the game that I enjoyed has been ruined and that's why I've uninstalled and I await the day that they reverse this patch like they did last time.
It wouldn't surprise me if this was some player retention move to prevent veteran crews and players from farming the people coming back or playing for the first time because of the content update, which is why I expect it to be reversed in the first place.
I have a feeling naval combat being way more important is always what they wanted in the first place, so I wouldn't expect it to be reverted.
@waveybish said in Leaving again! see you in another 6 months maybe:
@cotu42
What the hell are you talking about "Follow your own advice"? When you were characterising me as "every double gunner" I didn't believe you were actually so delusional you thought we were all actually one freaking person? Are you seriously ok?My point is that a strong sword turns every fight into a head count. What this actually does is put more power into the hands of larger crews (like that needed to happen), as powerful ranged weapons were the great equaliser. Boo hoo those smaller crews.
I have used the sword it is stupidly easy to use it is embarassing to use and frankly I hate using it almost as much as I hated having to use the blunder.
I'm not asking for sympathy from you, I don't know you or care about your personal opinion. Frankly I think you think too mmuch of yourself and your comprehension skills are bizzare beyond what I considered to reasonable of a human adult.
Also if you think real pirates actually used swords you are just dead wrong. Pirates of the Caribbean isn't a documentary mate.
Seems like you had a bit of a melt down when posting this. . .
'A strong sword turns every fight into a head count' if you let them get close to you. You come off as a double gunner. If you let them get close to you, that's on you.
@ghost-of-rhyza
Or that's on the fact the sloop is about as wide as a sword swipe and a sword user can leap from one end of the ship to the other in one jump. Or the fact the brig can have basically 100% sword coverage with 2 people, going downstairs is a death sentence now and you can be body blocked and blendered within seconds due to the stun effect of the sword. But no, obviously I just need to stand at least 50 meters away from any kind of confined space, that's on me.
@waveybish I would respond to this but honestly, it looks like you're fighting everybody right now, so to avoid contributing to the flamewar I'll bow out now, I hope you find a different game that brings you as much entertainment and joy as Sea of Thieves did and I hope the next time you leave this game over a trivial matter you'll consider making it slightly less dramatic.
Have fun@lem0n-curry said in Leaving again! see you in another 6 months maybe:
Did your pirate had a run in with a guillotine ? Mine is running around with two skulls as we speak 😁.
Wow, it's rich to think your opinions warrant dev responses. I knew as soon as I saw it said that OP is wasting peoples time until they get that, that the only attention they'd find now would be from mods. Low and behold, two have to show up.
I've noticed the confidence of rabbit rambos I engage has gone down unless we end up underwater and they know the advantage is clearly theirs now. I no longer feel the need to run from every blunderbuss I see and now feel better about approaching them.
All weapons being viable is definitely the way to go here, and they are on the right track now. I like the quickness I get from a pistol in close quarters, I like the blunder for ladders and skeletons, I like the eye of reach for its range, accuracy and strength.
This is a fantasy pirate game and you want the balance of combat comparable to dedicated PvP shooters?
The guns are muskets, single shot rifles and guess what in a straight up fight you claim to always come on top. They need multiple people to take you on! So... isn't it still true? Yet your gun has a single shot, so yeah being overrun by multiple people is to be expected.
You are complaining that in a pirate game that sword fighting is not supposed to be a viable strategy! While we both agree 1v1 situations the guns are still better, yet that isn't enough... no you need to be able to wipe 4 people, with single shot musket guns in close combat.
If you want to showcase how good you are at gunning and you want to have a CS Go, Valorent experience? Go play those games, it actually has better gunplay than the Sea of Thieves, where aim is less important, guns are extremely straight forward and easy to use. Your notion that the game has complex gunning, is just not true... the combat in this game is pretty simple.
In the end this is a fantasy pirate game and guess what you should see swords in each battle in such a setting. I already suggested a nerf to swords, but you ignored that. It cannot go back to the way it was because swords were just bad in comparison to the guns.
@waveybish said in Leaving again! see you in another 6 months maybe:
@ghost-of-rhyza
Or that's on the fact the sloop is about as wide as a sword swipe and a sword user can leap from one end of the ship to the other in one jump. Or the fact the brig can have basically 100% sword coverage with 2 people, going downstairs is a death sentence now and you can be body blocked and blendered within seconds due to the stun effect of the sword. But no, obviously I just need to stand at least 50 meters away from any kind of confined space, that's on me.
If I fight in a restricted small areas with ranged weapons I get slaughtered by close combat weapons ooh no....
Maybe gunning is for longer range, use a blunderbuss of blunder bombs to fling them off the ship or backwards.
If two people are working together and covering their ship properly... shouldn't you lose more often? If people board your ship and you and a mate are guarding the ship with guns you can cover the entire ship as well and kill them by both landing a single shot.
Seriously, ever been onboard your own ship when others board? Because it sounds like you let your crew deal with those and they also lose consistently against a single pirate or do they erase them in seconds?
@waveybish said in Leaving again! see you in another 6 months maybe:
Yeah, a melee weapon shouldn't be able to compete against a gun in a fight that's just NORMAL. Imaging if in CS:GO or Valorant they made the knife so powerful it could content with the guns for "Balance". Rediculous.
The sword had a spot, in PvE, for people with bad aim or for when you wanted mobility. Why can't I get a freaking SNIPER DASH if the sword gets to compete with the sniper in PvP? Why can't I have BLUNDER STUN if the sword is going to have so much damage and power in PvP? How the hell is that balanced? I'd love a little sniper hop, jump about while ads and it does a little sword jump.
This is an FPS the sword should be there to help people who can't aim very well, but it shouldn't be so strong it puts dead ends into the combat when you are fighting multiple people.
Look at this guy, he is right, he know a lot about Valorant and CS:GO, lets rebalance SoT around Valorant because is what we want here Sea of Valorant.
Also in valorant (overrated piece of **** copy of OWxCS:Go) and in CS:Go knifes one shot you, thats the way they should work in SoT (at least thats what OP want).
PD: please go and play the games you listed since you aparently enjoy them more and stop making SoT like this games, we already have lots of copys of FPS.
Not everybody should lose more often all the time no. There is a hard cap to what you can actually achieve when the sword, which takes that absolute bare minimum effort or skill to use, is SO powerful. It adds situational dead ends. It neuters the skill cap. It prevents those clutch moments, the big plays. All of it gone because the base line brainless anybody can do it sword is so strong.
HEll, Make the sword harder to use if you have to! It can be as good as it is now if its isn't so damn easy to use. Make it so missing a swipe has consequences like us missing a shot, make it so the swing arc is much smaller and not your whole 90 degree frield of view, make it so it takes a long time to draw and put away or something, give it some kind of drawback that means it takes skill to use the damn thing and I wouldn't give a damn how strong it was.
What is the drawback of it now? That you need to be close range? 90% of fights are close range anyway! That just isn't a drawback, especially when you look at the fact that the blunderbuss is decried as being so op when it has the exact same draw back.
Any ship in the game is small enough for the swords main weakness to just not be a weakness. You can get from one side of a gally to the other in seconds and you can do so by bunny hopping and jumping off objects making yourself much harder to hit, espcially when I get hit regged on 2/3, 1/4 sniper shots this patch. It is NOT hard to close the distance and once you have it's a completely free win because you just freaking spam the trigger and wildly wave your fov around and you are guanranteed those swipes. So leet! Such dynamic gameplay. GROAN.
Are you done? That's obviously not what I'm saying, I'm saying freaking EVERY OTHER fps allows you to do this unless it's some weak party game like splatoon for children or something. No other FPS game just absolutely cucks people for actually trying to aim.
Except knives don't one shot you in CS:GO or Valorant unless you right click, if you right click and miss you can't perform any actions for a good while, if you left click it doesn't stun and the only time you will ever get a knife kill is against someone who can't aim (which is how the sword should be) or against someone you have completely ninja'd which is incredibly rare.
Bro You think I'm playing other games because you told me to or something? I'm playing other games because I'm enjoying them more without the shockingly sloppy hitrreg, the bum rushing kids blendering you with no skill required, the constant need to try to balance the game for xbox vs pc instead of just letting the game be.
I have always loved sea of thieves, but they just have to make it so easy for some and so hard for others and just call equal outcome balance. Sad.
@waveybish I agree on the missing swing isn't punished enough. I suggested that the slow on a miss swing returns. Yet both of your suggestions for change were on successful hits!
The fact is swords should be viable, competitive in pvp battle and the damage buff achieved this. I never stated it is flawless, you just ignored that part of my response. I am all for skill based combat, yet I disagree with your idea that means only guns should be the only go to weapon for those that have skill. I also think you are overly optimistic about the skill required for gunning. The games gunning skill cap is also limited, it in no degree gets close to any of the games you reference.
The sword had no competitive place in the PvP scene before, not in equally semi to high skill combat and that was bad since it is a pirate game, this is not a FPS shooter genre game but an adventure open world fantasy pirate one.
Btw. I am not shouting the blunder is OP, I actually suggested you to use it. As an alternative if you want to maintain two guns. You are a boarder, you will find yourself in close quarter combat often as that is what you are doing, getting close to them, getting on their ship. Be a helmsman and you are less frequent in close range combat if you guard your ladders properly.
@waveybish said in Leaving again! see you in another 6 months maybe:
Are you done? That's obviously not what I'm saying, I'm saying freaking EVERY OTHER fps allows you to do this unless it's some weak party game like splatoon for children or something. No other FPS game just absolutely cucks people for actually trying to aim.
Except knives don't one shot you in CS:GO or Valorant unless you right click, if you right click and miss you can't perform any actions for a good while, if you left click it doesn't stun and the only time you will ever get a knife kill is against someone who can't aim (which is how the sword should be) or against someone you have completely ninja'd which is incredibly rare.
Bro You think I'm playing other games because you told me to or something? I'm playing other games because I'm enjoying them more without the shockingly sloppy hitrreg, the bum rushing kids blendering you with no skill required, the constant need to try to balance the game for xbox vs pc instead of just letting the game be.
I have always loved sea of thieves, but they just have to make it so easy for some and so hard for others and just call equal outcome balance. Sad.
Ok im done with your trolling bro, see you in 6 month i guess. Bye.
@waveybish said in Leaving again! see you in another 6 months maybe:
unless it's some weak party game like splatoon for children or something.
@cotu42
The reason I didn't bring it up was because this was already in the game, they removed it because it "feels bad" and they wanted "smooth dynamic swordplay", they will never, ever patch that mechanic back in to the game unfortunately. I get your point that you want the sword to be viable pvp and sure with a real downside to using it I can get along with that, but in my opinion they are not going to nerf the feeling of the sword by giving it a real downside, they aren't going to nerf the range or the arc of the swipe, the only thing I can see them conceivably doing is reverting the damage buff, so that's the low hanging fruit I am aiming at picking.Previously I do think the guns were capable of allowing a high skill cap. I would regularly 1v4 crews. I'm not trying to brag it's just what I would do. I would farm out full crews and my crew would put cannons in to them. Occasionally like once in 4 or 5 play sessions I would meet my match, I would add them to my friends, the outcome of the fight would be based on how well I could 1 v 1 them. Now it's just like..everyone is edward scissor hands, everyone can and will instantly nuke your hp no matter who they are or how long they have been playing. If you board then it's just a matter of can you distract them long enough to drop the anchor before you die but you probably won't.
I think the blunderbuss is stupid, i think a 1 shot mechanic in this game is kind of dumb, the only other 1 shot in the game is an explosive barrel or a direct cannon. I mean come on the blunder should not be in that category in my opinion. It should do strong damage, like I said even 90 damange would stop it from being broken.
@waveybish dude 1v4ing people on the regular I have done with a sword, it really depends who your opponents are. It has nothing to do with your gun slinging skills, but your positioning gameplay.
Just reverting back to the meta of double gunners is not going to happen. They want swords to be more viable and is why it is done. The argument that they changed it so they won't change it back can be applied as well.
Your suggestion is make the sword a non factor again, because you think it is to powerful now. That is a bad mentality, if you are good and understand the balance, you wouldn't be nerfing successful hits and no it is the ability to maintain momentum when failing to land a hit that is the real reason you get cornered.
Sea of Thieves PvP is about positioning, all the weapons are not that complicated to learn. Guns are simplified by having no regional damage. The gun play skills you have to achieve here are not that impressive compared to other games.
@waveybish Fun fact - if you have a "wall of swords" coming at you, you can actually pass right through it and then break it down from behind. It only requires 3 things:
- A sword
- A block
- And a jump.
Block with your sword, then while blocking, jump towards your "wall of swords" - you'll pass right through it and can then go to town like it's the Berlin Wall. It'll fall in practically no time at all.
Also, if you think the sword only has 3 moves, then you're definitely ignorant in regards to how to use it.
Typical double-gunner thinking right there - no wonder you're so afraid of it.IMO nerfing the blunder is all the sword needs, so my changes would mean the sword has it's place fighting player v player.
Editted because the sword was already the most useful weapon by far outside of PvP but obviously that's not enough for sword users.
Well it has that charge move, but that is absolutely useless unless you are using it for movility or if your enemy is a skeleton. I don't think many people are frequently dying to the charge move or that it even intentionally enters into most fights.
So with that, yeah the sword has 3 moves; swing, block and jump, and if you want to die instantly you can try charging with it.
@waveybish said in Leaving again! see you in another 6 months maybe:
Well, last time the sword was this strong I gave my feedback of why it made for measurably worse gameplay before quitting for 6 months. Here's the long and short; it stuns which feels terrible, it's mindlessly easy to use as it has infinite ammo, no reloads and it has massive range for what it is and currently its dps is so high it just makes it far too strong for a game with hitreg this terrible. Essentially this just ruins the game for boarders or people who enjoy the FPS aspect of this game.
I love this game and have done since it came out, but every time you make the sword this strong you just make the combat absolutely aids and the only people who enjoy it are people with terrible aim who were previously just getting farmed which they deserved to in a pvp game with guns in it. This isn't Mordhau, this isn't Chivalry. This is left mouse click spam simulator. The movement in this game can make it unreliable to hit shots in the best of circumstances, trying to snipe speedy gonzales only to have him andale andale bounce all over the deck sprinting and kill you with a single inescapable sword combo is just trash.
The only possible reason you could have had for buffing the sword is because you thought the blunder was too strong, well it's still as strong, it still shouldn't be able to do 100 damage, you should have just freaking capped it at 90 like the community has been saying for months instead of making this monstrosity.
Now we have this terrible blunder sword meta where there's no point boarding because you will just get blendered by freaking edward scissor hands and people blundy sniping you, flailing every inch of the ship with no cooldown, stunning you and shredding your health in one combo which once started cannot be interupted. It makes no sense. I cannot understand the thought process here.
All a powerful sword does is kill the skill ceiling, turn every fight into a head count and put a big exclamation mark after the phrase UNPLAYABLY BAD HITREG.
Such a shame to bring out such a good content patch then at the same time just ruin the combat. Really I tried for what, 2 weeks now just to play it out because I really like the emissary system etc, I think it's a brilliant content patch, but this chop chop hurr durr combat has seen me off.
To enumerate my suggestions:
- Either roll back the damage buff to the sword OR nerf the stun
- Cap the blunder at 90 damage
- Fix the freaking hitreg it has been absolutely terrible since launch, every patch everyone prays like oh my god will they fix the hitreg but yeah never. I'm absolutely positive if you released patch notes that literally said "Sorry we haven't added any cosmetics this month or next, we had 2-3 devs working full time on fixing the hitreg" the community would kiss your feet. Imagine if instead of having the chests of rage content in the game of all of 10 minutes you permanently fixed the hitreg. The game would be more fun to play forever.
Inb4 such insightful responses and retorts as "Bye!". [mod edited]
While the combat needs alot of tweaking, the blunder and sword are cqb weapons and seem to be in a good place.
Imo the combat has never, ever felt sloppier or more of a coin flip. Worse hitreg, op melee weapons and the same old op blunder. All of the worste aspects of the SoT combat came out to play this patch it has never been worse.
@waveybish because your reasoning comes from a misunderstading of the game. SoT it's not an fps. First you must assume that.
Define FPS and tell me exactly what aspect of sea of thieves excludes it from this category. You can't just say it isn't an FPS and have me take your word for it.
@stanjov1945 It's a game where you play in first person where you have guns that you shoot, first person shooter, through and through. This is also why I disagree with people who talk about how this "shouldn't be treated like CS" when it is the exact same concept just with single shot weapons and PvE included!
@waveybish
It has:- Slash
- Combo slash
- Stab
- Advanced stab
- Block
- Block dodge
- Jumping slash
- Sword surf
- Running slash
- Running slash combo
- Slash cancel
- Slash combo cancel
- Running slash cancel
- Running slash combo cancel
- Jumping slash cancel
...and I know more - but I'm sure that you get the idea.
There - easily 5x more than what you are apparently aware of.
It's also worth noting that most sword maneuvers with the word slash involved are omnidirectional, which means that you can move in just about every direction while doing it, and not even necessarily have to have your opponent in front of you like with the firearms due to the sword's wide-slashing arc, that's actually extended when you perform the running slash.
Set sail with me some time and I'll show you the ropes - that way you won't be so afraid of what you don't fully understand. 😉
Also, the blunderbuss isn't OP. Did you know that there are at least 28 ways to avoid being 1-shot by it? Just some food for thought. 😏
@waveybish said in Leaving again! see you in another 6 months maybe:
IMO nerfing the blunder is all the sword needs, so my changes would mean the sword has it's place fighting player v player. >
Editted because the sword was already the most useful weapon by far outside of PvP but obviously that's not enough for sword users.So, because the weapon is good in PvE it should be trash in PvP? The eye of reach and flintlock are also useful in PvE, keg skeletons are not easy to take out with a sword. I don't know when the last time you did PvE and not use a gun. I dont know how often you slice a megalodon or kraken either, while I see gun shots go off all the time in those battles. By your standards the blunderbuss should be buffed in PvP, as it is the least useful weapon in PvE yet you think it is to strong? Sorry but PvE is a bad reason why a weapon should work better or worse in PvP.
I can tell you as a sword user since day one, the blunderbuss is fine. Nerfing this gun is not going to make the sword better. Funny how the gunner in telling the sword user a gun they have no issues with is the core of the issue of swords... You might struggle against it and it is a strong weapon. Sure at times they get a lucky win, but then again with a bit better positioning I most likely could have avoided that. They do consistent damage in a fight, but one shot is not something unavoidable. I don't have issues in close quarter combat with a sword even against blunders, you are the one that is struggling with ranged weapons or you are just not as good with that sword as you think you are, easy to master? You say sword has no skill yet apparently struggle with blunderbuss users, negate sword on sword battles where left clicking is easily countered with a single right click. You know there differences between fighting a double gunner with full ranged weapons, a blunder or a fellow sword users.
The fact remains that you choose a weapon combination that is about ranged combat, refuse to adjust and state it must dominate in close quarter combat missions known as boarding against multiple targets. While it is the strongest weapon combo for ship to ship shooting, islands where ranges are huge and by your own accord 1v1 situations; farming sword users is how your phrased it. What more of an advantage do you need? You literally want your weapon combination to dominate each field in a consistent manner?
You call yourself a high end pvper and haven't realized that the stun you talk about is actually a root, your pirate isn't hard crowed controlled. The difference between a good double gunner in a 1v1 is that they don't rely on tanking the damage to get a third shot off while many and I mean many others did/do, this is what the 4 hit to death really fixed. You might be able to kill me each time still while I rush you down with a sword, but it finally feels that when you do... you actually outplay me. You managed to land your shots or kite me well enough to deserve a third shot and victory. I can now distinguish between a good or at least better player than me double gunner and the ones that just did it because it was the meta.
@galactic-geek You realize that many of these are contrivances right? The first three are actual separate moves, the forth is only a slight variation of number three allowing for more freedom of movement while charging and if you are smart you will only ever use number four, five and six are moves. Sword surf is a means of getting to combat and has nothing to do with when you are actually fighting someone face to face, 11 and 12 are real. Whenever you add the prefix of running or jumping it is not an actual move because these actions have no affect on the moves they are prefixing. With all this there are actually only 8 different moves.
@jackkle6026 said in Leaving again! see you in another 6 months maybe:
@stanjov1945 It's a game where you play in first person where you have guns that you shoot, first person shooter, through and through. This is also why I disagree with people who talk about how this "shouldn't be treated like CS" when it is the exact same concept just with single shot weapons and PvE included!
Minecraft also has a bow, first person perspective and by your view a FPS it just has some building in it... next competitive FPS game yeah...
I don't get this obsession of people to grab other games and go we should do that in this game. PVE people grab GTA or World of Warcraft and now here we have PvPers claiming it is CS Go and Halo... people if you love the other games go play them instead!
This is an Action Adventure game, just like any shooter and yet didn't get classified in the store as a shooter, even though it has a FPS characteristic. It isn't a competitive first person shooter as the game you state is just the same game... no it isn't.
Sea of Thieves is an open world shared adventure fantasy pirate game. It is it's own game, if you want to have the balance of CS go play it... if you want a passive mode like GTA go play that... the idea is the same, yet people only cherry pick what suits them.
Are you on the CS forums asking for kegs, connons, ships and sea battles? It is the same principle right, so those aspects of the combat are in CS? That way it can be just like the sea of thieves.
Just because games use aspects similar to other games it doesn't mean it should mimic other games. They have different perspective and concepts.
Just to make it clear, this is a fantasy pirate game, not a history based competitive shooter... if it was it wouldn't have an open world.


