So, with the addition of chainshot...

  • ...we are more likely to see even more new types of ammo in the future. What other kinds of realistic cannon-based ammo would you like to see and why?

    My vote goes towards grapeshot - as it would be great for clearing the opposing crew's pesky cannons, and it'd be nice to have a ship-based equivalent to the blunderbuss. Though, I probably wouldn't call it grapeshot, as that's kind of a funny name. But what would you call it? Hmm. 🤔

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  • @galactic-geek Grapeshot is a good shout.

    I would also like to see novelty ammo too.
    Such as fireworks that you can use to make a nice display or to taunt.

    Also launch fruit making their deck all slippery making them slide around deck.

  • @galactic-geek Water Balloon - Shoot the waterballoon to fill a ship up without any holes, basically a long range bucket hahaha

  • @galactic-geek

    Grapeshot's a silly name, but Sea of Thieves is not what I'd call a serious game. And it was used in real life, so it can't be all that unrealistic. Thinking about it, I'd like to see what a grapeshot of small firebombs and shrapnel would look like, but I don't want to subject the Sea to that.

  • A heavy ball. 1/4 normal range that does a bigger hole.

  • Canister rounds would also work for antipersonnel fire. Not sure if they were really used as far back as the golden age of piracy, though. They would work well against enemy crews on deck and groups of skeletons on land.

  • I wouldn't mind seeing smoke bombs - throwing these or shooting them from a cannon and providing some form of concealment would be pretty cool (with the latter resulting in bigger and/or longer-lasting clouds). I can just imagine a ship creating smoke clouds above the waterline to obscure its profile from prying eyes, or a desperately trapped pirate trying to create a distraction as he attempts to escape their enemy's hold.

  • @galactic-geek Shroud-Bag XD

  • @sailorkek I actually like this idea because you can also use an enemies ship to put out fire on your ship. Had that chance multiple times in the arena but alas no water balloons. Call it a Bucket Bomb though.

  • Fish, i wanna shoot fish at people. depending on the fish they cause different damage. splashtails, pondies, plentyfins, wildsplashes and ancient scales do knockback. Ilse hoppers poision you. stormfish, battlegills, wreckers and devilfish do 1-2 cutlasses worth of damage depending on the fish size. i would also enjoy swinging fish at people

  • I'm not sure in all honesty. I mostly just want a grenade launcher (which is do-able since there is a 17th century grenade launcher), due to having a strong preference of being a blaster player.

    The ammo we got right now for the cannons are pretty good.

  • Blunderbomb officially revealed! Whoo!

    💣💣💣💣💣

  • @galactic-geek said in So, with the addition of chainshot...:

    Blunderbomb officially revealed! Whoo!

    💣💣💣💣💣

    clear the decks for captain @Galactic-Geek

  • Anything that eliminates any form of comeback, the faster we can sink a ship the better. Maybe a cannon ball that one shots everybody and instantly sinks the ship. Nobody likes ship battles anyways. In the end as long as it promotes boarding and crowd control, it should be added.....Sarcasm.

  • "Haha! Eat cannonball you scallywags! To the deep with you!"

    Pew!

    "Oh, I died. I didn't see what hit me, that's weird. Oh, you guys are dead too? Looks like the whole crew got wiped. Guess we sink now. Wonder what happened?"

    There's no place for Grapeshot. If Rare makes it a powerful close range ball, it'll just wipe crews and instantly win battles because there will be little to no warning ir counterplay. If Rare doesn't make it a oneshot, it won't be very useful. That's the issue when it comes to attacks that are hard/impossible to dodge; either they break the game, or they're near useless.

  • Not to worry; it's not likely to kill in 1 shot unless it's a direct hit, and it does no damage to ships, so even if you do kill everyone with it (and let's be frank - if they're crazy enough to be that close together, then they deserve it), the ship won't sink and they'll be able to respawn and continue the fight.

  • Small Shot -Reloads very quickly and does small hole damage on the ship. Also has a smaller blast radius and is often found but not as often as cannon balls. Something that increases the pace of cannons instead of just WHAT kind of shot. It would also make the opposing ship spend more wood on those smaller holes.

    (Non realistic) Skele ball - A cursed cannon ball that spawns a skeleton who is stuck to the ship wherever part of the hull its hit, the skeleton is stuck in the hole that was made and slashes at any pirate nearby. The repairmen have to kill the skeleton before they can repair the hole.

    Proud of this next one

    Giant harpoon shot - A big harpoon fires into the enemy ship, if on top, nothing special happens. But if it hits the side of the hull, a rope between the cannon and the opposing ship is made as well as a big hole on the hull with the end of the harpoon sticking through oozing water. If a new cannon is loaded, the rope cuts, but the harpoon stays. The harpoon rope cannot be cut with attacks, Either the line of rope needs to be abrupted or the repairmen needs to find the harpoon in their ship and remove it with a bit lengthy [Hold] activation as long as it takes to repair a big hole. Then they can continue to repair that hole.

    The harpoon shot acts like the harpoon does but is LOCKED (Not reeling in) without player input.

    This should hopefully get players to discover "my" beloved vortex strategy with the normal harpoon and have players strategize and use teamwork, and give those who use it another means of vortexing without using up a player for the harpoon. This is also one of those cannon shots that I think would benefit from having it preloaded on the 4th cannon of the galleon

    Cannon ball Helmet - An item which you equip automatically if you have it in your inventory and climb into a cannon. If you hit the hull of a ship, you not only make a hole but you also appear inside of it and loose 90 health. A very powerful tool and emits a very distinct sound when it hits a ship. Also rare.
    I guess its... not realistic. It does not use magic at least. Should satisfy those who like to board, just be sure to prepare your best food before making the shot. It also encourages teamwork

  • @crafek That last 1 is OP, even at 10% health - 1 anchor drop is all you would need.

  • @galactic-geek I know, its one of those, "its so rare so dont mess this up" kind of items. And in some weird way, it speaks more about how OP being able to easily anchor drop than the item. But thats for another topic, right now blunderbombs look to be good anti-boarding. I sure hope it works as intended.

  • @galactic-geek said in So, with the addition of chainshot...:

    Not to worry; it's not likely to kill in 1 shot unless it's a direct hit, and it does no damage to ships, so even if you do kill everyone with it (and let's be frank - if they're crazy enough to be that close together, then they deserve it), the ship won't sink and they'll be able to respawn and continue the fight.

    Well then it's useless. Now you've invented a regular cannonball that doesn't damage ships and only works at close range.

  • Paint balls

    This could be so much fun to have different colour paint balls to shoot 🙆‍♂️

  • Explosive cannon balls

  • I would like to see smoke bombs it can add so many playstyles and maybe even costumize the front harpoon cannons, at the shipwright youll be able to choose to change them from grappling harpoons as we know to normal harpoon that can hurt.
    Maybe even to play with them like grappling harpoon on one side and harpoon cannon on the other and vice versa or just two of them you can decide what you and you can always change it at the shipwright. @DaringClarky ideas here are my favorite, please Rare please!

  • I personally don't want to see anymore ammo, but I think the next logical addition would be Grape-Shot.
    Whether it work against the ship doing a bunch of tiny holes (maybe even smaller then the current "small" size), or doing 5-15~ damage per pellet to people on the ship (no ship damage).

    But again, that's just my thought on it, but it could be just as broken in SoT due to how SoT works in regards to ship damage, so might not even be "fun" to deal with.

  • @masterbetty89 said in So, with the addition of chainshot...:

    Explosive cannon balls

    I know the Blunderballs can be fired from cannons but not sure if they do damage to ships or just cause them to rock backwards?

  • @octopus-lime

    Only rockbacks with blunderbomb shot from cannon

  • @octopus-lime yea they do no damage I want something more powerful than we have just make it rare Rare... originally my first thought after reading the post was a Nuke lol

  • @wilbymagicbear said in So, with the addition of chainshot...:

    @galactic-geek said in So, with the addition of chainshot...:

    Not to worry; it's not likely to kill in 1 shot unless it's a direct hit, and it does no damage to ships, so even if you do kill everyone with it (and let's be frank - if they're crazy enough to be that close together, then they deserve it), the ship won't sink and they'll be able to respawn and continue the fight.

    Well then it's useless. Now you've invented a regular cannonball that doesn't damage ships and only works at close range.

    It's not useless. It's great for clearing decks and ladders, since it still has knockback properties, and I believe it can still be fired from cannons, so range isn't an issue either.

  • @galactic-geek said in So, with the addition of chainshot...:

    @wilbymagicbear said in So, with the addition of chainshot...:

    @galactic-geek said in So, with the addition of chainshot...:

    Not to worry; it's not likely to kill in 1 shot unless it's a direct hit, and it does no damage to ships, so even if you do kill everyone with it (and let's be frank - if they're crazy enough to be that close together, then they deserve it), the ship won't sink and they'll be able to respawn and continue the fight.

    Well then it's useless. Now you've invented a regular cannonball that doesn't damage ships and only works at close range.

    It's not useless. It's great for clearing decks and ladders, since it still has knockback properties, and I believe it can still be fired from cannons, so range isn't an issue either.

    Regular cannonballs also clear decks and have knockback properties, and grapeshot most definitely does not work from long range.

  • @wilbymagicbear Well, to be fair, this isn't grape-shot. Blunderbombs have some range because they don't spread until point of impact. They're basically anti-pirate frag grenades.

    Due to the brittle nature of skeletons, they break apart easily from these makeshift bombs.

  • @galactic-geek We've been talking about grapeshot, not blunderbombs, but seeing as we're here:

    Blunderbombs can work as a grenade against pirates and skeletons, but cannonballs also do that, and more effectively as well. Even if blunderbombs were better than cannonballs, they'd still make no sense from a design perspective. Why seperate the 2? Why not just have the standard ball do both?

  • @wilbymagicbear Well, here's a question for you: can we throw cannonballs? No. Even if we could, I doubt it would be very far, or explode - that's what the cannons are for. The blunderbomb is for close encounters on or inside ships or in the deep island interiors where cannonballs have difficulty reaching with their cannons.

    As for why I'm now talking about the blunderbomb and not grape-shot anymore, it's because I was secretly alluding to blunderbombs in my very 1st post as a means to discuss them without directly violating the NDA. I think I did a pretty good job of it too.

  • @galactic-geek said in So, with the addition of chainshot...:

    @wilbymagicbear Well, here's a question for you: can we throw cannonballs? No. Even if we could, I doubt it would be very far, or explode - that's what the cannons are for. The blunderbomb is for close encounters on or inside ships or in the deep island interiors where cannonballs have difficulty reaching with their cannons.

    As for why I'm now talking about the blunderbomb and not grape-shot anymore, it's because I was secretly alluding to blunderbombs in my very 1st post as a means to discuss them without directly violating the NDA. I think I did a pretty good job of it too.

    Well, you said grapeshot, grapeshot is a real thing, and I figured if you wanted to talk about the blunderbomb you'd've done it in the insider forum (why do we have to pretend about these things?), so I assumed you meant grapeshot when you said grapeshot. Guess we're done here.

  • @wilbymagicbear Perhaps you are. There's still plenty of ideas to talk about.

  • i want to shoot skulls at people as well, i want to load 1-4 skulls into a canon and just shoot them all at once, they do knockback i just dont want hateful bounty skulls

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