Whilst I appreciate the effort made last year in terms of reducing the hours required from the thousands to the hundreds, I believe it didn’t go far enough. Yes, achievements should be something earned, something to highlight mechanics or story, not mindless grovel only attainable to those who refuse to play other games.
For those that do play to this level, the in-game commendations and titles serve amply.
The recent FoTD update had the right level imo. achievements for 1 and 10 completions, and commendations going to 100 (or more).
The original 250 voyages and 1000 miles per faction have no place here and are the worst offenders. They require a ridiculous grind let alone the fact they don’t make up much of the game’s content today. 25-50 voyages and 100 miles would be more in the right area.
Below are some of my suggestions:
250 voyages to 25-50
1000 miles to 100
1000 captains to 250
300 shipwrecked chests to 50
360 captain chests/villainous skulls to 250
200 arena matches to 50
100 won/3rd place to 10-25
57 Grade V fishing comms.... Jesus i don’t even know for this one, 15?
50 fruit crates and 100 bp deliveries isn’t too bad, maybe increase rate of getting the contracts for them?