Season 19

  • Season 18 is focusing on the D.R. Here is my hopes for Season 19.
    Something that might be a great addition to the game would be to add back Bilge Rats and Fallen Sea Dogs, but as two new official companies/factions.
    The purpose would be to introduce two companies at once that give ultimate freedom with no faction specific voyages tied to them, but instead they rely on playing how they want, while still being rewarded and gaining rep.

    Bilge Rats would be a Trading Company that you can raise an emissary for and all loot raises the grade and you can still sell to any outpost, much like Guilds, except you are never marked on the map like g5 guild emis are. This would be a good addition for players who are not in Guilds or who simply want to raise an emissary flag and just sail around and see what happens. It also gives a new Trading Company to level up and allows us to keep the Bilge Rats in the game. No new loot is needed to be added into the game and you could still do any of the raid voyages for Bilge Rats, it just gives a mixture of treasure from different companies. Keep the grade multipliers somewhat similar to guild emissary flags (maybe a little bump) and you have a perfect faction for new players looking for gold and adventure anywhere and even veteran players who have maxed the other companies and maybe just want to sail around causing mischief while still keeping an emissary raised.
    Bilge Rats could also act as an onboarding faction, with the emissary flag being unlocked from the start and it allows new and old players to simply explore the world while still being rewarded for any treasure they come across or any crews they may steal from. Yes, we already have guild flags, but tbh most do not run those emissaries and having Bilge Rats added caters to every single person, regardless if they're in a guild or not.

    Fallen/Sea Dogs could be a Trading Company that is leveled from doing HG and/or turning in Athena or Reaper loot. So, crews can raise a Sea Dog emissary flag and then vote to either represent Guardians or Servants in HG and level up the faction that way. Otherwise they can find/steal Athena, Reaper, mermaid gem loot and sell it at a rep outside Sea Dogs Tavern or any Sovereign rep to level up that way. Sinking ships on Adventure and turning in their emissary flag also grants rep. The easiest way to level Sea Dogs would be to participate in HG, but we should allow some rep from the aforementioned treasure types, just like how you can level Servants by handing in Athena loot and vice versa. Sea Dogs would be a fun faction thrown back into the mix, where players can have a new PvP faction to grind since we've been having to choose between guardians and servants for almost three years now. They would act as the wild card, in it for the thrill of the fight. Their introduction into the game could also bring a host of new changes and features to Hg that the community have been begging for.
    Since many OG players have had Sea Dogs leveled in the past and a bunch of Arena cosmetics are tied to the Sea Dogs, I think they should stick to calling this faction the Fallen Sea Dogs, which also allows everyone to start from level zero. It would be good for the lore, and give Rare a chance to do recolors and create new cosmetics tied to the faction, which would also give HG players an entire new faction to be excited about grinding. If Rare really wanted to get crazy, they could have random PvP events that the F.S.D.s host from time to time (not just 1v1s, but literally anything Rare wants, KotH, TDM, 5 ships FFA, etc). Since it would be events, it might be easier on Rares dev team?

    At most Rare just has to make some new cosmetics for ledger rewards and maybe some Trading Comp cosmetics... Then if they do not want to elaborate on these Trading Companies right at the start, the rest of dev time can be spent on QoL and attempting to fix server stability issues....
    Two factions that focus more on the freedom to just play PvE and/or PvP while being rewarded with a level grind for new Trading Comps without having to worry about making a whole bunch of new content (like voyages, events, etc.) when major fixes need to be made might not be a bad way to go for S19.

    Also, a few nice adds to the season if Rare had time:

    *Ghost Ships- not to be confused with phantom ships, these storm wrecked eerie galleons wander aimlessly in heavy fog banks, no crew remains, only treasure and mystery are still onboard. These would be rare finds, but have a nice heap of loot inside with rare potential for CoL and CoFs. Crews can anchor the slow moving Ghost Galleon or simply shoot at it until it sinks. The hard part isn't stopping it, but actually finding it in the fog, the only place they can be found. (Galleon cannot be helmed, only the anchor can be dropped. Ship's bell randomly rings in the distance and occasional whispering can be heard when near or on board the ship.)

    *Raise the mast heights on galleons just a smidge or raise the bottom of the sails. Let helms actually be able to see under them while still keeping our sails fully dropped...

    *Add in the Black Market idea that's been proposed so we can get some old cosmetics and spend our doubloons...

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  • S19 has no reveal or mention. But so far, it may be a QOL update with little of anything major.
    Since 19 is close to the holiday season. It be just that.

  • Once again: it's time to grieve! The Sea Dogs are dead!
    There's no point in continuing to demand their return, because it won't happen!
    I'll go even further: let's imagine the Sea Dogs return (which, again, goes against everything established in the story), it will be completely different, so we might as well not bring them back!
    The Sea Dogs were bound by the PL (Athena), but I don't think the priority of this PL right now is to bring back a faction (that of his dead son) when he's at war with Flameheart and, moreover, since the current season, the Smugglers' League has been running his own business!

    So to summarize, before making requests (the request for the return of the SDs comes up at least once a week here...), you need to understand the past and present history!

  • @zeyrniyx

    Are they really at war?

    Cause the way the lore has been going, Big ol’ Ramsey and Boney Boy Flameheart are sitting on their tushies right now doing absolutely nothing.

  • @xdragonman15558

    Its a game of chess. Placing your piecing across the board, biding your time and wait for the perfect moment to strike.

    Flameheart seems to be ahead, Already got his BB back, his body back, Fellow bone army at his command and Ashen Lords.
    What has the Pirate Lord done?

  • @burnbacon

    Thats them letting others do the work for them while they sit in their big chairs.

    We’ve not seen them actually be active and go and lead yet.

    Or maybe we have and I missed that.

  • @xdragonman15558

    Such as Kings, Commanders and Lords often do. Let the grunts and pawns set everything up. They take the credit.

  • @xdragonman15558 a dit dans Season 19 :

    @zeyrniyx

    Are they really at war?

    Cause the way the lore has been going, Big ol’ Ramsey and Boney Boy Flameheart are sitting on their tushies right now doing absolutely nothing.

    I admit it ahahaa, but to be more serious, the war is mainly happening at the level of the hourglass

  • We already have Reaper's and Guilds as a "general emissary". The disadvantages of raising the emissary (Guilds giving less bonus and visibility at Level 5 while Reapers are always visible) are intentional design. Adding a new TC just to eliminate these disadvantages would ultimately make the other two Trading Companies pointless. So it's overall just not working.

    Same goes for FSD. It's basically raising a Guild emissary in Hour Glass.

  • Anything to cure bilge rats erasure. Bilge Rats are the most important faction in SoT. Without them, the reapers wouldn't have an island and wouldn't have been able to return.

  • @drbensei said in Season 19:

    We already have Reaper's and Guilds as a "general emissary". The disadvantages of raising the emissary (Guilds giving less bonus and visibility at Level 5 while Reapers are always visible) are intentional design. Adding a new TC just to eliminate these disadvantages would ultimately make the other two Trading Companies pointless. So it's overall just not working.

    Same goes for FSD. It's basically raising a Guild emissary in Hour Glass.

    Reaper is not a general emissary. It's high risk high reward. So, you get a big multiplier but you also have to be marked on the map. Adding a new TC wouldn't make the other TCs pointless. It's called balancing. Rare can determine what multipliers are added. Heck, I wouldn't even mind getting multipliers lower than Guilds. Adding a new TC would keep Bilge Rats in the game. An extremely iconic part of the game Imo. Also, Bilge Rats cater to everyone, not just those in guilds or those that want to hunt other players as Reapers. You're making it more difficult than it has to be by just looking for ways to complain about an idea that could easily be added to the game, offer something for everyone, and again, allow an iconic group to not be forgotten.

    No duh the FSD is raising a guild emissary, that's exactly what I said it would be. It's called variety though. This boring perpetual war of Athenas vs Reapers has been going nowhere forever. Why not add a third faction into the mix that players can level up and just have them be the wild card faction that is merely there to fight, regardless of which Hourglass faction they fight for that session. It's not a big ask for Rare to easily add back in TCs that have been in the game before, and it allows players to level up these factions while doing stuff they already enjoy.
    Regardless, this is the wrong place to voice ideas. Thanks.

  • @zeyrniyx said in Season 19:

    Once again: it's time to grieve! The Sea Dogs are dead!
    There's no point in continuing to demand their return, because it won't happen!
    I'll go even further: let's imagine the Sea Dogs return (which, again, goes against everything established in the story), it will be completely different, so we might as well not bring them back!
    The Sea Dogs were bound by the PL (Athena), but I don't think the priority of this PL right now is to bring back a faction (that of his dead son) when he's at war with Flameheart and, moreover, since the current season, the Smugglers' League has been running his own business!

    So to summarize, before making requests (the request for the return of the SDs comes up at least once a week here...), you need to understand the past and present history!

    Lol, I understand the loreXD. So please don't be pompous. Try and use your creativity once in awhile instead of just complaining about stuff friend.
    Just because Rare got rid of DeMarco and some comic says that Lesedi is out doing her thing doesn't mean a faction called the Fallen Sea Dogs can't make an appearance. If you read my post, I specifically said Rare should stick to calling this faction the Fallen Sea Dogs. You could literally have any of the old Sea Dog NPCs like Dimitri come back for revenge. He stands up the Fallen Sea Dogs with one mission, to fight in the name of the slain DeMarco. Then you simply have a new company that when the emissary is raised, is leveled up by fighting in HG under either servants or guardians, it doesn't matter. The Fallen Sea Dogs just want to fight to try and reclaim their glory. It really is that simple. Lore is meant to be changed and added to!

  • @thamb0 said in Season 19:

    looking for ways to complain about an idea that could easily be added to the game, offer something for everyone, and again, allow an iconic group to not be forgotten.

    1. Mike Chapman has already teased that the Bilge Rats will return at a different point. They were just removed from the thumbnail because it is easier to understand and this tab is no longer tied to the Bilge rats in game. Bilge rats are still the "Adventure" faction. And not any faction in the game needs it's own emissary.
    2. I swear to you I'm not. But just because something can easily be added to the game doesn't mean it has to be. It has to carry meaning. Story-wise, see above. Mike seems to have different plans with the Bilge rats. Game design wise:

    Adding a new TC wouldn't make the other TCs pointless. It's called balancing. Rare can determine what multipliers are added. Heck, I wouldn't even mind getting multipliers lower than Guilds.

    Guilds already give reduced rewards. 75% bonus instead of 150%, but you aren't marked until Grade 5 like you'd be with Reaper's Bones. And you get marked at Guild Grade 5 to balance out the advantage over TCs who only get bonus for one type of loot.
    Reducing the percentage even more would make it dead on arrival, as people would rather fly no flag to not be marked (you are marked for reapers Grade V with any flag - which is a core part of the emissary system) or just get a grade II or III of any other TC. Or just run with Guild Grade IV, but lower before or shortly after you get to V.
    Not reducing it enough would make a Guild emissary pointless (why fly an emissary that marks me on the map at Grade V when I get almost the same with the other one?)

    Regarding FSD:

    It's called variety though. [...] Why not add a third faction into the mix that players can level up and just have them be the wild card faction that is merely there to fight, regardless of which Hourglass faction they fight for that session

    This is exactly how the game works now? It doesn't matter if you fight Servants or Guardians 95% of the time, you still get allegiance. Adding another faction would change nothing in the gameplay loop except for the color of the flames on the front of your boat and adding another number to grind. Shoot until one ship sinks - repeat.

    So my critique is while yes, people want these Trading companies back, Sea of Thieves is still a game. In a game, they have to have a valid role that adds a twist to the existing game loop. As said, it has to have meaning beyond Nostalgia.

  • Fleshing out existing factions is something i'd rather they focus on sooner rather than later. It's been ages since they got new voyages or content updates. I wouldn't mind if Rare takes 3-5 seasons to just really flesh out everything in the game, factions, hourglass, commodities, locations. Instead of shoehorning in more factions and random stuff that will be forgotten and gather dust.

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