Hey guys, first thread I’ve created here. I began playing in March and have mostly lurked to see how the cheating issue is being addressed (this isn’t about cheating). I originally posted this as a response to another thread on the forums, but it turned into a collective response to the pve/safer seas discussion which has been going strong since the announcement of safer seas, rather than an appropriate response to the op in that respective thread.
TLDR; the takeaway from what I’m saying is that I wish players would embrace the game as is, rather than advocating for significant change. Many of us love it for what it is and embrace all aspects of it. Even though I’m typically a pvp focused player it’s not fair to call me a pvper since I play all aspects of this game.
Disclaimer: some of the things I say below will undoubtedly rub pve minded players the wrong way, and I apologize for that. Please understand that my words below are in response to post that have rubbed me the wrong way, and my perspective on that is as follows:
(Insert victim mentality and the corresponding advocation for change in order to alter the game to the victims perspective)
I’ll never understand this mentality. It’s certainly not unique to sea of thieves. I’ve seen this same discussion in countless games; unfortunately for me, these discussions historically have led to the slow demise of the game I enjoy as the devs gradually cave to the constant request from the victim crowd. They call pvpers “toxic kids etc etc” when in reality we’re all just humans perfectly capable of being toxic, anyone who thinks it’s only “pvpers” who are toxic in games is delusional. Sure, fighting one another is more likely to bring out such behavior, just like a fist fight irl or road rage. Also, just about everyone in this game does both pvp and pve to some extent, and the only players in sea of thieves asking for segregation are those who self identify as pve’rs.
I joined the game in around march and have been completely into it since then, playing nearly every day. I’ve got about 1k hours already and I work full time, have a family, etc, so that’s a huge amount of dedication for me. When I started the game I had the same experience as everyone, which is just about every encounter I had ended with me getting sunk. It was frustrating, but such is the nature of games that require interaction and competition with other humans. You can’t expect to be competent without putting in some effort.
I love the danger associated with everything in sea of thieves. I wouldn’t even think of playing the game without it, I can’t understand why anyone would want to play without the thieves in a game called sea of thieves, but I digress. I spent my first two months in the roar doing Athena shipwrecks. I did everything I could to monitor the map for reaper 5’s and check the horizon constantly for anyone that might be near, with any visible ship causing me to react defensively. When I parked at an island I always made sure to hide my ship on the east portion of it the best I could so that any ships to the west might not see me. That time was a blast, I miss it actually, but I moved on.
Eventually I decided that I needed to improve my competency in naval combat so that I needn’t spend all of my time hiding, so I started my hourglass journey, almost entirely solo. Without question, without doubt, anyone who dedicates time to improving their competency will indeed do just that. I’m now 200 servants of the flame and 115 guardians of fortune. My goal is to get 200 in both, after that I’ll continue to do hourglass but I’ll probably shift my focus to completing tall tales for the gold curse. I’m now at a competency level which empowers me since I know I have a good chance in any encounter. Will I ever be as good as my favorite steamers? Almost certainly not, but one doesn’t need to be the best in order to enjoy sea of thieves. It’s a game that allows beautiful struggle and provides a rewarding experience that can only be received after putting in effort, overcoming adversity, and having the resiliency to reach your goals even when faced with pirates of various crew sizes and skill levels. It’s fantastic and players who spend their time in safer seas (regardless of what caps/restrictions are involved) will never experience it, because they join a multiplayer game designed for player vs player struggles and decide, for whatever reason, that they aren’t interested in a core part of the game, and instead advocate for change to their preference.
With that said, I’ve certainly experienced toxic players in this game and every other. I’ve had squeaker hackers call me slurs while flying around my ship dropping kegs, I’ve had whole galley crews judge me for running from them solo, I’ve had everything you’ve experienced. When that happens to me it drives me to get better, unfortunately that doesn’t seem to be the reaction many online gamers have. They call it quits, hit the forums, and do their best to change the game others love for their own purpose, even though they fully understand what the game is. Do I think safer seas will destroy sot? Certainly not, at least not as it is in its current proposed state. Do I think separating the community is a detriment to the game overall? Yes I do. Many players will never leave the desired pve server, and games like this need all types of players. Young, old, all the genders, etc. sea of thieves is a game that will take you out of your comfort zone. It’s not meant as a sailing simulator.
Guys, take the time get better. Currently I’m weak at the fps aspect and I’m doing everything I can to improve. Take a similar approach. As a surfer, I offer you this analogy: anyone can catch a wave their first time surfing, but those who take the time to improve will eventually be able to ride that ten foot wave, and maybe get some barrels along the way, which trust me is far more rewarding than your first surfing experience on the giant soft top rental board you used. Those who never take that leap will never fully understand how rewarding and amazing surfing is. Safer seas and anything similar that ever comes to be, simply put, is your first day surfing. It’s shallow (pun), and it will not keep you entertained for long.
Regarding player toxicity (ie; words), avoid them, turn off chat (both voice and text), do whatever you have to do. Most of all don’t rely on other players to provide a positive experience for you. Be selective with whom you choose to interact. It’s very rare for me to consider interacting with other players without some pretext.
Signed - 41 year old gamer who began his journey in Ultima online and has since watched countless meaningless games come into existence where everyone wins, there’s no struggle, nothing to lose, just swords to collect. Hopefully sea of thieves doesn’t go that route.
