This game community has been completely split in half

  • The community of this game has essentially started some sort of civil war amongst themselves the sides are people who love to pvp and the people who hate the game because of it. Whenever I see a post on here complaining about pvp and how it's ruined the game despite being in from the start the comment section is full of pvpers trying to explain how its not so bad and how it's a key part of the game.

    It's not even like you encounter other crew's in this game a lot anyway and even then if you're scared of pvp you can just sail away from them. The only time your really vulnerable is when you're anchored and even then it's just common sense to scan the horizon for enemies snd be prepared. Even without pvp you're never safe in SoT anyway. There are so many things that could just spawn on you and sink you without any player interaction whatsoever.

    And I don't see how rare can even prevent it anyway. I mean they attempted to draw all the pvp players away by adding arena but a lot of them just stuck to adventure. They can't do anything about toxicity either. These are player-created problems that need to be solved by the players because the device can't do anything about them. We don't want this game to end up like fortnite and have its reputation completely ruined not because of the gameplay but because of the players and the toxicity of the community. This game is amazing but the players are ruining it.

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  • There are a few typos because of my rubbish at correct sorry

  • @alphawolf123905 auto

  • Yes, there are PvE pirates, and yes there are PvP pirates, but you're forgetting that the vast majority of the community are PvEvP pirates.

  • @galactic-geek sorry haven't seen this term before what does it mean

  • nah

    there are just a minority of loud pvers that think the seas revolve around them

    the rest of us are fine having fun in a pve/pvp environment that offers something for everyone

  • Guess Im in the middle. (PvPvE)
    "I dont care" its a video game to me. if someone pvp me and I lose, Oh well. Ill try again. if my 2 hour hoard of loot is taken or lost, my fault. Oh well try again.

    players and the toxicity

    Every game has it share of Toxic or frankly, Snowflake players who need to just..Chill out.

  • @alphawolf123905 said in This game community has been completely split in half:

    @galactic-geek sorry haven't seen this term before what does it mean

    It means you participate in both PvP and PvE - you experience everything that the game has to offer, both the good and the bad. Sometimes interchangeably referred to as PvPvE.

  • @alphawolf123905 I agree there is a divide in the playerbase at the moment. I do have to disagree on some points though.

    Firstly you said that whenever PvP people see posts from people against PvP you just try to explain why it's good. I have seen multiple threads on here with examples of this and the overall tone from comments left is to just be dismissive of what they say or to just tell them that they need to get a grip and get used to it as its part of the game. With that said, it doesn't make their opinions or views on how they see the game any less valid but they are still treated as such.

    Secondly you also mentioned that you hardly encounter other crews in the game. I personally find this to be inaccurate for me. I have played multiple sessions and have been bombarded by multiple crews over and over for majority of the session, to the point I've played for hours and not even been able to sell any loot and make any gold. I don't know what servers you have been getting to hardly encounter any but please sprinkle some of that lucky dust my way haha

    Thirdly, Arena was fine for a while, until people found issues with that, and those issues weren't fixed or resolved so the issues never went away. I do however agree with you though that a lot of the issues are caused purely from player toxicity and that is hard to combat for any developer. Many games have fallen victim over the years to toxic communities, one I especially recall being Overwatch, and even then there's very little devs can do to actually combat it.

    Whilst adding a Reaper emissary is new content and ways to make money which is good, it does also actively promote and suggest players to start targeting other player ships on the servers, so of course that is going to disturb some of the peace people once had, there's no denying that. It also doesn't help that you can earn more money from this specific faction and because you can sell everything to them. Other emissaries are limited to what you can sell them, so this promotes Reapers further when you could just go them and get rid of all your loot with them and have bonus gold on all of it as opposed to taking up a GH emissary and not being able to then gain bonus gold on skulls. With Reapers you can literally sell it all for a bonus gold rate, hence why a lot of Twitch streamers opt to do this too because it gives them the most money. So not only do they have a faction that is actively incentivising people to dedicate their session time to destroying other players ships constantly, it also rewards them more than any other emissary because everything can be sold to them for a gold bonus so it's not even on the same level as the other emissaries. A lot of people also dread going into a server and finding an enemy Reaper ship on the map and try to avoid it so they can have a peaceful game. Really the best option is to go Reapers because you can sell all your loot there and earn more money, getting to their level 5 rank doesn't require just flags, you can use other items too so it's not too difficult to level it up, and a lot of people will avoid you if they see you on the map because they don't want to be bothered by a Reaper.

    Basically if everyone just takes up a Reaper ceremony they will have no option but to destroy each other if they want flags, and eventually some people playing as Reapers will fear playing as Reapers because it will become the norm and Reapers will instead become number one targets on a map then rather than avoiding them.

  • @alphawolf123905 Your post assumes that the PvE and PvP crowds are mutually exclusive. They are not. Most crews focus on PvE content and will engage in PvP when a potentially worthwhile opportunity presents itself. For example, a crew working on Athena stuff or looting a shipwreck when they spot another ship to attack. They may spend hours on PvE content before they attack another crew, but the players on the ship being attacked might assume their attackers are hardcore PvP exclusive players. For some, they assume everyone who is not PvE-only player is a PvP player. That is simply not how most of us play the game. The players exist on a PvPvE spectrum, not a PvP or PvE category.

    @alphawolf123905 said in This game community has been completely split in half:

    I mean they attempted to draw all the pvp players away by adding arena but a lot of them just stuck to adventure.

    That is incorrect. Rare was clear and adamant that that was not their intent. Arena was intended to create an opportunity to play in shorter bursts of time. When it went live, crews could focus entirely on PvE in arena and win the match while the other crews fought over the scraps. Arena was NOT an attempt to draw away PVP players, but that is a common misconception.

  • Hard disagree on this really. Probably cause I fall into the PvPvE portion of the community that absolutely also exists. I find I have a nice variety of experiences in this game - sinking players, being sunk by players, stealing loot, having loot stolen, randomly helping out newer players, forming organic Alliances that work, forming organic Alliances that get broken by betrayal, sailing solo and enjoying peace and solitude by properly avoiding others, rolling with a crew to tackle greater challenges, engaging with a Tall Tale alone or with a Crew, varieties of Voyages, and the list goes on.

    Been doing that for around 3 years now, with a pretty stupid amount of time in game (not as much as some, even among my own crew, but a lot). In that time I am pretty sure I can count on two hands the amount of legitimately toxic encounters I've had out there. Of course, I also accept a lot of the things about this game and don't see them as being toxic because they are a part of the games design philosophy in presenting an open sandbox shared world online adventure game. Since I don't do Open Crew stuff (which does open up more potential for toxic behavior in trolling ones own crew which is directly against the games actual code of conduct), that means about the only thing someone can do to me to be toxic is how they choose to communicate over the voice comms, game chat, or if they elect to send me messages and harass me outside of the game (this last one I've never experienced in my entire time playing this game, thankfully). That is about the extent of it in regards to being able to be toxic here, as the gameplay isn't something that can be toxic really. Again, I can't count on two hands how many interactions I've had in countless ones that went to a bad place. Actual toxicity can be reported and is actually addressed with action.

    People can cheat/exploit as well. I don't see that as toxic, that would be misconstruing that term really. It is unsportsmanlike, for sure, and is also something you can actively report just like toxic behavior. It is also pretty uncommon to run into, at least actual cheating, which I can again count on two hands the number of instances that I even expected that someone was actually cheating (one hand actually). Exploits on the other hand I do encounter a bit more regularly, but still not altogether often if I'm being honest. Thankfully most of the exploits in this game are also very easily countered so they rarely give me much bother either in the end and I'm very capable of reporting.

    So, all in all, like I said I disagree with the community being split in half. For me, I see two very vocal minorities in the game that lock themselves to a single playstyle and get really mad because a game that was designed for people to engage with both doesn't really specifically cater to either side of the coin. PvP can be harder to find than people might think in this game, so they get frustrated about how much option defenders have and how long you can potentially go without seeing another Ship. On the flip side the PvE only folks get mad that they can't just play this game with no focus on the fact that other players are around as they want to obliviously grind away at tasks and then flip a gasket any time another player so much as thinks about attacking or stealing from them. Then there are some of us who fall into the intended demographic of the game who like what we have who will try and explain what this game is as best we can, though some in this crowd over the years have gotten to a point where they are a bit aggressive or even rude in their approach as they tire of this vocal minority.

    The largest demographic when you look at player numbers, the people just enjoying and playing the game who don't take the time to come on these forums or Reddit or what have you to ramble on or complain. They far outweigh all of us combined I would comfortably wager.

    Anyways, thanks for coming to my Ted Talk.

  • @ghostpaw said in This game community has been completely split in half:

    That is incorrect. Rare was clear and adamant that that was not their intent. Arena was intended to create an opportunity to play in shorter bursts of time. When it went live, crews could focus entirely on PvE in arena and win the match while the other crews fought over the scraps. Arena was NOT an attempt to draw away PVP players, but that is a common misconception.

    Unfortunately yep. Which is why it was failure. It was actually very funny how the support for it completely flipped from before to after it's release. PvPer were constantly asking for a PvP game mode to get consistent Pvp, but the "conservatives" were adamantly against a separate game mode of any kind. After release, the conservatives ended up being the ones who liked (since it was essentially competitive fedex like the base game at the time) and the PvPers hated it since it seemed designed to conflict with the way they wanted to play. Since the only people who liked it were the people who were already satisfied with the game, the game mode flopped and it was nearly impossible to play a single full game from beginning to end. Also, the few players that do play arena have very conflicting playsyles. You have the few people who want to play a condensed adventure mode game(who rare says it was design for) and you have the PvPers who just want to kill people and ignore the objective (since arena is still the easiest way to get into a fight).

  • This is the kind of post I'm used to seeing at the Steam forum.

    Totally surprised OP never heard the term PvEvP.
    Pretty much invalidates his initial assumptions about the game.

    Don't worry about other players, tend to your own boat.

  • @alphawolf123905

    Welcome to the PvEvP genre, where players are not choosing a specific camp they fall in and where one can swap at will. There is no civil war going on and most players you would place within the PvP category most likely have done more PvE than those complaining about the PvP. If people were seeking a PvE game, they bought a game in the wrong genre...

  • @galactic-geek I would consider myself a pvevp but I don't have enough player encounters

  • @alphawolf123905 said in This game community has been completely split in half:

    @galactic-geek I would consider myself a pvevp but I don't have enough player encounters

    Well, with the recent re-increase of server ships from 5 back up to 6, that may just change.

  • @alphawolf123905 said in This game community has been completely split in half:

    The community of this game has essentially started some sort of civil war amongst themselves the sides are people who love to pvp and the people who hate the game because of it.

    There isn't a civil war. There's a small minority of people who hate PvP so much that they think the game would be better with PvE servers.

    Obviously Rare disagrees - interview after interview, Rare reminds us that their intent for Sea of Thieves is to be a shared world game with broad social dynamics and a risk of PvP and loss present at all times. There is absolutely no debating it as it has come from the horse's mouth dozens of times. Case closed.

    And I don't see how rare can even prevent it anyway. I mean they attempted to draw all the pvp players away by adding arena but a lot of them just stuck to adventure.

    They aren't trying to prevent PvP. Arena was not at all designed to syphon PvP motivated players into their own game mode... It was designed as a competitive "action on demand" kind of mode for players who were server hopping for skull forts all the time.

    Rare likes PvP in adventure mode. It's the backbone of what makes the world treacherous and unpredictable.

  • I am most content being left to PVE myself stupid, but many of my most memorable sessions have been full of PVP.. Whilst I rarely go looking for it, after all this time on the seas, I've learned a few tricks and am not easily sunk, even when solo.

    It's just a case of accepting the game involves other players. Learn to adapt defend and enjoy the hell out of it all.

  • @redeyesith said in This game community has been completely split in half:

    Hard disagree on this really. Probably cause I fall into the PvPvE portion of the community that absolutely also exists. I find I have a nice variety of experiences in this game - sinking players, being sunk by players, stealing loot, having loot stolen, randomly helping out newer players, forming organic Alliances that work, forming organic Alliances that get broken by betrayal, sailing solo and enjoying peace and solitude by properly avoiding others, rolling with a crew to tackle greater challenges, engaging with a Tall Tale alone or with a Crew, varieties of Voyages, and the list goes on.

    Been doing that for around 3 years now, with a pretty stupid amount of time in game (not as much as some, even among my own crew, but a lot). In that time I am pretty sure I can count on two hands the amount of legitimately toxic encounters I've had out there. Of course, I also accept a lot of the things about this game and don't see them as being toxic because they are a part of the games design philosophy in presenting an open sandbox shared world online adventure game. Since I don't do Open Crew stuff (which does open up more potential for toxic behavior in trolling ones own crew which is directly against the games actual code of conduct), that means about the only thing someone can do to me to be toxic is how they choose to communicate over the voice comms, game chat, or if they elect to send me messages and harass me outside of the game (this last one I've never experienced in my entire time playing this game, thankfully). That is about the extent of it in regards to being able to be toxic here, as the gameplay isn't something that can be toxic really. Again, I can't count on two hands how many interactions I've had in countless ones that went to a bad place. Actual toxicity can be reported and is actually addressed with action.

    People can cheat/exploit as well. I don't see that as toxic, that would be misconstruing that term really. It is unsportsmanlike, for sure, and is also something you can actively report just like toxic behavior. It is also pretty uncommon to run into, at least actual cheating, which I can again count on two hands the number of instances that I even expected that someone was actually cheating (one hand actually). Exploits on the other hand I do encounter a bit more regularly, but still not altogether often if I'm being honest. Thankfully most of the exploits in this game are also very easily countered so they rarely give me much bother either in the end and I'm very capable of reporting.

    So, all in all, like I said I disagree with the community being split in half. For me, I see two very vocal minorities in the game that lock themselves to a single playstyle and get really mad because a game that was designed for people to engage with both doesn't really specifically cater to either side of the coin. PvP can be harder to find than people might think in this game, so they get frustrated about how much option defenders have and how long you can potentially go without seeing another Ship. On the flip side the PvE only folks get mad that they can't just play this game with no focus on the fact that other players are around as they want to obliviously grind away at tasks and then flip a gasket any time another player so much as thinks about attacking or stealing from them. Then there are some of us who fall into the intended demographic of the game who like what we have who will try and explain what this game is as best we can, though some in this crowd over the years have gotten to a point where they are a bit aggressive or even rude in their approach as they tire of this vocal minority.

    The largest demographic when you look at player numbers, the people just enjoying and playing the game who don't take the time to come on these forums or Reddit or what have you to ramble on or complain. They far outweigh all of us combined I would comfortably wager.

    Anyways, thanks for coming to my Ted Talk.

    Eloquently written post with supporting points and clear examples for the counter-argument.

    Would revisit Ted Talk again!

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