@capn-forge said in [Mega Thread] Barrel 2.0:
In general, this feels like a new system that will get more smoothing out, but for me the biggest issue is one of immersion. Now, instead of gamboling around islands and outposts, grabbing what resource I can rapidly and naturally, I have to fully stop and open a menu at every single barrel.
Trying to frantically grab items on the ship in a crisis is much more complicated, especially while fighting scurvy dogs. (PVP nana-grabs are a thing of the past) Trying to use this screen to grab things out of sinking or bobbing barrels is almost impossible. It slows the game way down, and forces you to look at a menu for far more time than every before.
I guess, my big question is, What is the benefit of this change? Okay, it allows barrels to hold multiple objects, but I have to ask....is this important? Other than Curse management, what benefit does shattering immersion in this way give us?
Would it be difficult to limit this system to a single "Cursed Barrel" on the ship, and simply leave all barrels as they were, with a small chance of "Cursed cannonballs" spawning in barrels normally?
I agree with you. It does distract and take away from the game too much of what players have come to love and enjoy about SoT. The rpg/mmo style inventory menus feel out of place for this game. It can be fixed if they want to fix it.
The look, feel, and pace that made SoT what it is can come back. They can make it happen. Let's hope that they listen and are not stubborn about it. They have the power to make it more true to the game they developed and game us.