Bigger crews and more ships?

  • @raesh-al-ghoul I think after slogging through the grind to attain legend status, you deserve a little something extra. I'm aware of the games stance on having a level playing field, but that severely limits the games potential in my opinion.

    Not to mention the ship could be balanced along with the others, it'd just be an option once you're a legend is all.

  • @lumpaywk thats the thing though. its not randoms all the time. Everybody that i play with was once a random. my "crew" refers to the 3 others i play with most. but i have enough friends that one of them almost always has a spot and we are organized. it was only not organized for the first hour the very first time we played together.

  • @subaqueousreach Yea i do agree something lucrative should await us at legend status but whatever it is can't give us too much of an advantage.

  • Pirates
    Check this out if you haven't
    ...:

    https://www.seaofthieves.com/forum/topic/37515/3-player-ship-model-included
    https://www.seaofthieves.com/forum/topic/30448/5-ship-types-for-sea-of-thieves-speculation-graphic/

    It really comes down to actual groups of friends.

    For instance I have 2 mates who still play, and being 3 on a galleon sucks. I understand that a 3 man sloop would be quite op though...

    It's mindblowing to see such design decisions. This problem exists because Rare failed to solve it in the first place, of course it was going to happen...
    One obvious solution is to have a mid-sized ship, thousands have asked for it, we know you looked into it during development phases, make it happen and start balancing your game...

    I'm afraid that given how Rare seemed to have wasted their time polishing a beta for at least a year, they will never be reactive enough to satisfy our simplest requests.

    Salty of Thieves.

  • @lumpaywk just because you like to play solo and be at a disadvantage doesn't mean it should further hinder us. thats like all of us being in a foot race and you're on crutches to begin with and you're against us lengthening the race from 1 mile to 2 miles. what difference does it truly make to you anyways?

  • @capt-baguette of all the ideas to come from the community a mid sized ship to accommodate an odd number of players is probably by far the most logical.

  • @raesh-al-ghoul

    Yeah exactly I edited my post to send readers back to relevant threads...
    I hope that Rare isn't planning to abandon ship xD (ok ok, I gonna calm down now)

  • @capt-baguette thanks for including the threads. I wanted to see them anyways lol.

  • @raesh-al-ghoul said in Bigger crews and more ships?:

    @mythicalfable thats the point of having different sized ships. 2 people on a sloop have alot less required of them than 4 on a gally. on a sloop one can steer and the other can operate sails and navigate and the sails turn quick alone much less with someone helping. on a gally each of the sails turns SO slow with one steering it still takes forever to get 3 sails turned if you don't double team them and its even more to do in combat.

    The ships have clearly been optimised for teamwork at constraint points. I would love to see more variety based on how flexible or strict playstyle you want to follow.

    The bell for example. How does it fit into all of this? It feels very underused so how could it be revised to work as a more important variable here? It doesn't feel like a constraint point like the sails are or the anchor.

  • @raesh-al-ghoul

    Check out OP's subject list, he's done quite a bit of work, ship models and ideas, polls...

    I wish he worked for Rare, high up the ladder... Duh.

  • I would love to see a 3 man crew on a sloop. It would tank the bigger ships even though it has 2 guns.

    But the crew size for the galleon ship is a little small. It needs a 6 man crew for sure.

    A new ship with 4 guns and 2 sails (medium class) 4 crew ship would be NICE!!!!!

    Ideally I would like to see the following:

    Solo/ cutter ship - 1 man crew
    Fastest ship - no cannons but maybe a rack to drop powder keg.

    Small/sloop ship - 2 to 3 man crew
    Same as in game.

    Medium/schooner - 4 to 5 man crew
    Slightly slower than sloop, 4 cannons 2 on each side.

    Large/galleon ship - 6 ro 8 man crew
    Same as in game.

    I know they say that large crews did not fare well in the test, but I think that it would be fun!

  • @foster11873 a mid tiered ship is a must and more crew on current ships would be amazing

  • @mythicalfable the common theme with the ships is that the bigger the ship and the more people are on your crew, the more you have to be totally on top of your s#!t to produce the same results.

  • @raesh-al-ghoul

    Yes but crew size difference does make balancing such a tricky thing to achieve. It's not just about manning ships, it's also about tactics, more leg room to send players aboard enemy ships, split the crew for traps, and sheer man power in a melee fight on top of it all.

    So yeah, a 3 man ship is really what Rare should be sweating about right now, among other things, but then 4 man galleons would complain anyway..

  • @capt-baguette its already balanced with man power unless its a straight up swordfight on the deck. if a sloop sends one man to a gally the other can still work sails and steer and even shoot. if a gally sends 2 men to a sloop (half the crew for each) the gally is crippled. you can't do much. but definitely agree on the 3rd ship

  • @raesh-al-ghoul said in Bigger crews and more ships?:

    @mythicalfable the common theme with the ships is that the bigger the ship and the more people are on your crew, the more you have to be totally on top of your s#!t to produce the same results.

    That's the thing.

  • @mythicalfable thats why I don't get the problem with more people on a ship. Hell, even make the ship a little harder to operate with 6 people. I wouldn't mind, I just want to have more friends on my crew.

  • @raesh-al-ghoul said in Bigger crews and more ships?:

    @mythicalfable thats why I don't get the problem with more people on a ship. Hell, even make the ship a little harder to operate with 6 people. I wouldn't mind, I just want to have more friends on my crew.

    Yeah. As long as the ship has enough depth in the form of constraint points, there's balance between ships. Too big crew means too many constraint points and in case a ship cannot hold more constraint points, the ship size goes one tier bigger to accommodate all constraint points and the crew.

  • @mythicalfable precisely. just like if you bumped the sloop crew to 4 and gally to 6 at the same time you literally wouldn't have to change anything else

  • @raesh-al-ghoul said in Bigger crews and more ships?:

    @mythicalfable precisely. just like if you bumped the sloop crew to 4 and gally to 6 at the same time you literally wouldn't have to change anything else

    With the current amount of constraint points present, each ship should have two unoccupied members unless I made a calculation error when it comes to the number and behaviour of the constraint points at a galleon. Didn't get to try it out at the Final Beta.

  • They could definitely add more ships. My suggestions would be: 1 man = sloop, 2 man = schooner, 3 man = xebec, 4 man = frigate, 5 man = galleon, 6 man+ = ship of the line.

  • @rainbowspace770 wouldn't be bad if it would be alot easier just to add a single ship between the sloop and gally and raise the max crew for each

  • @raesh-al-ghoul

    12 player crews?
    8 on cannons 1 steering 3 on sails and repairs

  • I'm against 6 man ships. After 5 players it becomes a zerg and has nothing to with skill or strategy anymore.

  • @cattaleyaathena 12 might be a bit much plus you only need to man the cannons on one side of the ship at a time. 4 on cannons, 1 on sails and repairs, and the other on steering.

  • @raesh-al-ghoul

    not at all other pirate games were 12 player ships but they were pc not console maybe the consoles are not up to the task?

  • @cattaleyaathena we would need much more interaction witht he ships to make that remotely feasible. consoles usually don't have a problem because they are so well optimized. especially the One X since its mid level PC performance.

  • In hindisght of all this you have to remember that at some point the smallest ship is gonna go against the biggest. Currently a galleon will struggle to fire more than 2 cannons at a time which gives the sloop a chance. If you can fire 4 or more cannons at once the smaller ships all of a sudden become less feasible and ultimately boring.

    Balancing new ships will be difficult tbh.

  • @rainbowspace770 but thats the thing. its not really that unfair because the sloop would have a bigger crew that could be on repairs or waiting in line to use the cannon meaning it would never "go down." people would just cycle through it with a full inventory of cannonballs.

  • @shralla totally true I did this not long ago we kept both ships nearby but mostly ran just one and no joke we owned that server even 6 people on a galleon is pretty overpowered

  • @raesh-al-ghoul said in Bigger crews and more ships?:

    I feel like They should allow us to have a 6 man crew on the galleon and it would be cool to have a 3rd ship to select from that could be inbetween the sloop and the galleon in size and operate with a 4 man crew just to give us a little diversity and also allow us more crew room for friends. what does everyone think?

    Personally I'd like to see the Galleon be able to have 5 players in the Crew (1 at the Helm and 1 on each Cannon on one side) to mirror what the Sloop can have at full Crew as well (1 at the Helm and 1 on each Cannon on one side), and then have any new ships balanced essentially around this same concept. This should probably get crew sizes to just the right size where they can be generally effective at full size, and functional if going a small crew.

    With that said, I think 2 Crew Sizes per Ship is probably a good fit, and I would at some point like to see a system where we can dynamically change Crew/Ship size directly in game (so we can play through recruiting crews and all of that directly in the middle of play) which would be most easily accommodated if the ships all have some crossover in their Crew Sizes where maxing on one Ship is the Small on the next size Ship so you can choose to Upgrade the Ship size at the Shipwright at any time (downgrades are only possible if you don't have over the Crew max for that size of Ship) and then get an open Crew slot that you can use to invite in a friend on recruit someone live. Since the Sloop has 1-2, and I'd like to see the Galleon set at 4-5, that means we would need a 2-3 and a new 3-4 to fill the gaps which would be pretty solid overall (4 ships with Crews from 1-5 players that you can dynamically change in game).

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