Player Interactions a Top Priority

  • Hi all - wanted to share my thoughts on a hopeful focus for future development. I see a ton of asks for so many great ideas like map expansions, new tools, new boats, etc.

    While these are all things we want more of, I hope Rare and team remain focused on keeping the seas alive with other players.

    The biggest complaint I hear from old veteran players and brand new swabbies is that the servers feel empty. They feel as if there is too much dead space between human interactions.

    The sea is meant to be a place for dangerous encounters, friendly alliances, and overall mystery and possibilities that no PVE could ever provide.

    Streams and memes are made of encountering other pirates. This is the life blood of the game.

    I know Rare and team may not have the capacity or capability to enhance server performance, but before thinking of adding anything, I hope the priority is adding ways for players to interact often. If I could have it any way, it would be expand and diversify the map, but reduce non-traversed zones and ADD player count to servers as first priority.

    Create places that feel alive for both friends and enemies. Add to Guilds with customizable hideouts, message boards, etc. Market the game through fun (or frustrating) engagements. Keep the seas alive with shared experiences with real people and more will return.

    Thanks for reading, see you out there!

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  • @el-c4pitano said in Player Interactions a Top Priority:

    Streams and memes are made of encountering other pirates. This is the life blood of the game.

    Not only has this never been the case but it's a major part of why organic participation has been dwindling for years, and why damaging metas and exploits are so common now.

    What has been the most common content approach in SoT the entire time? Messing with inexperienced players like they are pawns and overindulging in pvp cheese metas through hopping and server sharing. Both of these are not good for the game long term or even content, which is why SoT gets way less interest than it should in the streaming/content world.

    Most of the people that play a game like sot have no idea who the streamers/content creators are and don't follow the memes or content.

    Encounters and interactions are the lifeblood of the game but only from the organic experience side of things. In SoT there has always been a minority of players that see themselves as the majority. Those that just play the game to play the game, without all the side content and feedback stuff are the majority.

    The reason that so many people avoid interactions and encounters is because the metas have been unfun for years at a time, it's not fun to encounter streamers (or their regs/hoppers) when you aren't in that bubble, combat in SoT has only worsened for the underdog in SoT, and SoT is filled with ego, so rather than just random encounters to see what happens, people often are out to flex and/or rush to spite/cheesy plays.

  • @wolfmanbush Shame we can’t update human decency, isn’t it?

    I’m not sure what you’re saying here. Do you disagree that SoT is an open world sandbox built around shared experiences with other players?

    If I am interpreting this correctly, you do not think there should be a focus on increased player interactions because there are ill intended people out there?

  • @el-c4pitano

    So you want a bigger map, but want the areas between zones to be smaller (two conflicting ideas), and want a higher population per server?

    I think the server population is fine; I can get stretches where no one bothers me, so I can enjoy PvE, but it's also not so dead that I can relax my vigil. The moment I stop looking for other pirates; I will be jumped.
    It makes the server pop just fine, in my book. Any larger (Or if the maps were smaller) & PvE content would suffer horribly, as no one would be able to do anything without being interrupted.

  • @wolfmanbush I hear your point on streamers and such. No need to know a single one of them. But don’t forget that:

    1. They are a very small yet dedicated contingent
    2. They are one of the greatest means of showcasing and marketing the game
    3. Memes are not created by streamers, they are created by the average player base. This is also excellent marketing.

    With good marketing comes a larger player base. With a larger player base comes more investment. More investment means more capacity to move the game in the direction the community wants.

  • @el-c4pitano said in Player Interactions a Top Priority:

    @wolfmanbush Shame we can’t update human decency, isn’t it?

    I’m not sure what you’re saying here. Do you disagree that SoT is an open world sandbox built around shared experiences with other players?

    If I am interpreting this correctly, you do not think there should be a focus on increased player interactions because there are ill intended people out there?

    You brought up streams and memes being the lifeblood of the experience and I explained why I do not think that is accurate.

    At 6+ years into a live service game there is very little they could do about it.

    On the content side they have very little control these days, partner doesn't mean much in the SoT content world anymore. Doesn't have the pull it once did. They have very little leverage to shift the culture of SoT at this point. As far as player content goes.

    Can't force pleasant encounters or compatibility. SoT is always going to have a lot of clashing when you have a mix of people that wanna vibe, and people that wanna cause chaos, and people that wanna create some form of content for attention.

    People are often going to make the decisions that they see as best for them, and often in SoT that is avoiding a lot of the encounters and interactions, for better or worse.

  • @guildar9194 that is fair! We have not had that same experience (unless doing FOTD or similar). Great point, I am happy you enjoy server size. Map areas like the roar definitely have less activity for a reason. Hopefully the safer seas update fixes the issue for players who prefer to not be bothered.

    Maybe an idea is to incentivize friendly and helpful behavior. I’m not sure how this would work though.

    Thanks for responding!

  • @wolfmanbush fair point my friend. Perhaps I could have said that better. Interactions are the life blood of the game as I understand it.

    I hear you on the other items; I’m trying to not get salty about game state, having played for so long. If anything, continue to remain optimistic and toss ideas such as the above. I may very well be wrong, but we need more players that appreciate the game long term and I will try and provide any idea I can to help the game.

  • @el-c4pitano said in Player Interactions a Top Priority:

    @wolfmanbush fair point my friend. Perhaps I could have said that better. Interactions are the life blood of the game as I understand it.

    I hear you on the other items; I’m trying to not get salty about game state, having played for so long. If anything, continue to remain optimistic and toss ideas such as the above. I may very well be wrong, but we need more players that appreciate the game long term and I will try and provide any idea I can to help the game.

    Non-Competitive play at higher experience levels in adventure took a big toll.

    This is one of the few games where most of the experienced players never take on more challenging ways to play. Unless someone plays solo this game only gets easier and easier. Especially brig and galleon play. This creates a LOT of ego in the player base in non-competitive fights.

    It's not good for interactions or encounters when the most experienced players in the game so often avoid getting humbled. That's one of the negatives of the "this isn't an esports game" thing. It having so little true competition and quality matchups created a lot of issues in the community, for all skill types.

    In most other games with pvp there is either higher risk or regular losses for experienced players. The drama and conflict are still there but regular risk and loss is experienced. It keeps everyone more on the same page.

  • @guildar9194 sorry I didn’t answer your first question. Provided zero server constraints, you sure could both expand and contract. For example you may very slightly reduce the size of the Devil’s Roar, but also expand out overall with jungle and ice regions.

    Regardless, my point is not so much about map diversity, rather about keeping the sea full of life, aka people. People want map expansions, I want to make sure we don’t wind up with a map that feels empty. Doubtful this will happen either way.

    As mentioned, I say this because I often hear it as a primary complaint from people who would otherwise be playing the game. If you sail for a session and do not see a soul, it’s an understandable turn off. It’s an open world sandbox, not just a single player RPG.

    Thanks!

  • @wolfmanbush for fun, let’s play a would you rather.

    Would you rather:

    A. Be solo on a sloop versus a god-tier hourglass solo player on another sloop

    Or

    B. Be a solo on a sloop versus a galleon comprised of 1 god-tier hourglass player and 3 brand new swabbies?

  • @wolfmanbush also, great points.

  • @el-c4pitano said in Player Interactions a Top Priority:

    @wolfmanbush for fun, let’s play a would you rather.

    Would you rather:

    A. Be solo on a sloop versus a god-tier hourglass solo player on another sloop

    Or

    B. Be a solo on a sloop versus a galleon comprised of 1 god-tier hourglass player and 3 brand new swabbies?

    I don't play to win, I play for rewarding experiences.

    I'd rather lose to a galleon that tries to have a fun fight with a solo than win every fight against board spammers and ram rodl'ers.

    I gain nothing substantive by winning a fight and I lose nothing substantive by losing a fight.

    Nobody is making people board spam without pressure, nobody is making people use exploits or bugs to their advantage in combat, nobody is is making people stay in metas that aren't fun for opponents.

    People choose to make encounters less fun for others and then judge others for not wanting to be around them and not wanting to take chances and risks in the future.

    Whenever I fight and it's clear that I'm not the underdog of that fight I only aim for fun. Nobody cares if I sink them, nobody cares about my skills, but the other crew cares about having an exciting fight where they aren't just constantly under pressure.

    The game is supposed to be about adventure and fun and rewarding experiences. Everyone has to contribute for that to work out.

  • Funny, I have seen many complaints of players. (mainly newbies) who cant even leave the Ports without coming into contact with other players. Or they be doing there voyage and every 5min someone sinks them.

    are the seas Empty? Depends on the Region, Time of Day and sometimes what is going on in the world. (Vacations, Work, Schools, etc)

  • @wolfmanbush we need more folks with that attitude and I agree with you. But this a “would you rather” so has to be one or the other :)

  • @burnbacon ha those are definitely the most vivid memories due to being the most frustrating experiences. I agree, there are various factors. I have played both PC and console lobbies for years. One of the most exciting thing I can remember was the thought of servers being stable enough for 6 boats.

    Call me crazy, but my most memorable experiences are:

    1. Finding other pirates to befriend, assist, encourage, or ally on our shared adventures for rewards or simply hanging out. Made some great friends along the way.

    2. Bring sunk by other pirates in the most obnoxious or toxic ways (@WolfManbush said it best) However, I would never take these experiences back because it’s all about perspective and they do the following:

    A. Drive me to get better at the game so I can defend my ship and loot accordingly. Their toxicity devoted me to becoming a player that can win most every fight now, although I don’t go searching to ruin someone’s session.

    B. Create a sense of danger and awareness you can’t get in safer seas or other single player games when completing tasks

    C. Remain patient and know that the SoT world is just like the real one. Stay kind, provide a challenge, and learn from them (what to do or not to do)

    E. Be open to realizing they are simply looking for interactions in a pirate/thief game. One of my now guild mates was someone I met who broke our alliance and I caught stealing all of my loot. He’s a great guy, even though I didn’t think so at the time.

    Because of this, I think there are people who choose high seas for the open player sandbox and wish to interact while having rewarding experiences. Thus the reason I made this post.

    Just because there are toxic people or cheaters doesn’t mean we should limit interactions. If anything, I hope we increase them, and for those of us who have been around a while, patrol the seas by being a good example.

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