Loot! Loot Everywhere!!!

  • Think about - just how many ways are there to get loot in this game?

    Well, let's just say that there's a lot. Everything from completing voyages, to stealing it from others, killing monsters, or even simply just finding it at random just about anywhere nowadays.

    So, why are there boats still sailing out there without loot? Theoretically, unless they just started their session or dropped off what they had, a ship should always have loot on board.

    So this brings me to 2 questions for discussion:

    1. Why are more players not attacking others to steal their loot?
    2. Do you think that the SoT is oversatturated with loot?

    Please discuss.

    https://gfycat.com/ablenarrowiberianemeraldlizard

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  • My crew is enjoying the extra loot. We went from "eh, there's a boat over there" to " Hey look, a loot delivery system!"

  • @galactic-geek said in Loot! Loot Everywhere!!!:

    So this brings me to 2 questions for discussion:

    1. Why are more players not attacking others to steal their loot?

    Cause there is loot everywhere, eventough we still encountered alot of boats last wednesday that we boarded (and often sunk) without any loot or voyages

    1. Do you think that the SoT is oversatturated with loot?

    IMO yes, it was already during the Black Powder Stashes and now with the BoP having them aswell there is literly loot everywhere!

    I guess you don't need a voyage now you can just "fish" up your loot from the barrels and sail your way to legend in a few evenings.

  • To me it's ok but i do not grab all around anymore because it is too much.
    But it has motivate me to watch out more for every other ship to plunder it as it has for sure some loot, because to have no loot is nearly impossible today.

  • It does not please me. You don't have to bother anymore, you just find treasures everywhere. It is even worse than at Easter, when the parents exaggerate and under every daisy there is a treat. Makes me kind of sick.

  • I havn't seen many lootless ships, but I only jumped on for about an hour last night

    Had a great jousting match with another sloop, but I could see they had loot, but didn't manage to get on board.

    Side note when they finally mangaed to send me to ferry it crashed. I haven't ever had a crash. wait scratch that I did once before but think that was my computer, since then been stable

  • Your supposition answers itself. (redundancy).

    There is LOOT everywhere. Ergo, Players are less likely to attack others.

    Why attack other Ships with a chance at LOOT when you have the guarantee of getting LOOT in so many less risky and time consuming ways?

    It's basic economics. Time/Effort vs. Reward ratio. If making money is your goal, attacking other ships is a bad business model (low reward). And if attacking other ships IS your goal, there's always Arena.

  • @galactic-geek Is it possible that Rare have given us too much to do now? Back in the beginning all we had to do was level up to PL and "interact" with each other. Quite rightly, more has been added to do in order to enrich the world we sail in, but that in itself means we're all less likely to engage each other because we're more concerned with completing this Tall Tale or that commendation. I think as a whole, players are just more spread out and concentrating on their own concerns more than they are at interacting with each other. I know I'm guilty of purposely avoiding other ships when I'm working on something and don't want to risk losing that progress and will only ever approach other ships after I've handed my loot in.

    I think the Reapers chests are a fantastic step in the right direction as they give us a very cool reason to start challenging each other again. You know that when you see that icon on the map, it's worth challenging that ship. I'm hoping Rare can find more ways to expand on that.

    In short, I think the more loot the better, we just need alternative reasons to encourage us to interact that includes loot.

  • I don't believe we are saturated with loot. We ARE UNDERSATURATED WITH COSMETICS to spend money on, making loot pointless.

  • I like the current loot situation. I can jump on, throw down a voyage for mileage towards the achievements and still make some gold. Suits my style of play 🧜🏽‍♀️

  • Calm down guys! It's the third day of the monthly event! everyone is getting all the commendations done! Just wait a few more days when everyone has them all completed and they start attacking and stealing again each other...

    Btw, I entered yesterday to check the new update with my fellow seawolf and we were trying to complete a voyage, we were full of quest items to sell and EVERY outpost was busy! Like we literally crossed all the map trying to sell our loot! And when we were reaching an empty one, a ship arrived before us, and it was being chased by 2 other galleons... so We needed to go to ANOTHER outpost, and in the process some other ship attacked us too!

    I dont think everyone is doing their own bussines... there are still people trying to sink and stealing other people. But you know, if u pay 5 doublons to complete a voyage its obviously normal that you want to complete the voyage. Its not a normal voyage, you paid doublons, which aren't that easy to collect as the gold. So its undertstandable that someone who is doing the voyage want to focus on the voyage without losing the oportunity to get back thoose doublons.

    Just wait some days until the usual players get those commendations done and everyone will start sinking each other again as usually.

    Yeeehaaa!!
    Spreaaad the curse in the seaaas!

  • I wonder if now would be a good time for them to focus on increasing the ammount of ships per server?

    You are right @LucianSanchez82 I think it is partly due to ships being more spread out.

    I will say last night there definatly seemed to be many other ships, but apart from the one that I got jousting with, they were all doing their own thing. Part of me thinks more ships per server would allow more of a chance for interacting with other (obviously duh)

  • In my opinion Rare keep making stupid decisions with nerf after nerf after more loot after more loot after nerf after loot after nerf after loot...

    ...and on and on and on.

    You don't have to try.
    You don't have to be challenged.
    You don't have to grind anything.
    You just pay for PL now.

    This game used to make you work for 'it', for everything.

    Now, everything is just laying around. It makes me sick.

    I love this game and I really, REALLY hope Rare take a step back, threaten to fire some people and get things back on track.

    Challenge us. Reward us for hard work. Make us earn 'it'.

  • The only reason im not complaining about all the loot it that it makes attacking others worth it.

    Used to be 90% of the ppl i have sunk had nothing. Its nice to get rewarded after a good ship battle

  • @Galactic-Geek good thread. I agree with all of you. Specifically with...

    @dislex-fx:

    In my opinion Rare keep making stupid decisions with nerf after nerf after more loot after more loot after nerf after loot after nerf after loot...
    Challenge us. Reward us for hard work. Make us earn 'it'.

    @viperishemu2992:

    Your supposition answers itself. (redundancy).
    There is LOOT everywhere. Ergo, Players are less likely to attack others.

    @shut-ur-mouth:

    I don't believe we are saturated with loot. We ARE UNDERSATURATED WITH COSMETICS to spend money on, making loot pointless.

    So, here I my thoughts:

    1.There's excesive loot around. With the addition of Barrels of Plenty, you can become PL just by sailing. Last day, I played in a brig with 2 PL and they were completely noobs.

    2.Right now there are mostly 2 kinds of players:
    -Loads of children who aren't good at playing so they have lousy loot or nothing at all.
    -Loads of PL with millions of gold who don't bother to gather loot, cause it takes a lot of time while there's always something more fun to do, which drives me to the next point...

    3.There's so much to do. My crew, we attempt to speed run the Dark Relics' voyages, but there's always a shipwreck to pass by, a megalodon to defeat, a skeleton ship, a foe's ship, etc. This usually gives you tons of loot, but most PL do it for fun/commendations.

    So when a 30min voyage ends lasting 1:30h, people just want to finish their voyage and stop taking care about attacking other people or collecting loot, just grapping what they need (right now: fishes, gems and strongold items).

    Give us cosmetic to spend our money, and the seas will be loaded again.

  • @dislex-fx
    I don't see removing some grinding as a problem. I do agree that the nerfs are excessive though. Eruptions should mean death if you try to weather it out, the kraken should not attack 3 times in a whole encounter, skellies should have snipers,

  • I think that I see the point you are getting at. The Abundance of LOOT is killing Pirating.

    For example: In the early days Skull Forts where a dearly treasured prize. People would fight over them as if their lives depended on it. Because they were, by far, the best way to get rich quick. Now they are hardly worth the effort.

    I kind of suspect that Rare was attempting to "recapture" this dynamic with the Reaper's Chests. But, like you have pointed out, there are now so many "paths to wealth" everywhere that fighting for LOOT is becoming redundant.

    On a side note:
    Another deterrent to Ship Combat is (ironically) the new ship damage. One Powder Keg and you are on repair detail for 5 boring minutes. One Mega Keg and it's game over. Just like Gun Powder ended the era of Knights or Samurai, the New Ship Damage mechanics have ended the effectiveness of Skilled Crews.

  • @galactic-geek said in Loot! Loot Everywhere!!!:

    Think about - just how many ways are there to get loot in this game?

    Well, let's just say that there's a lot. Everything from completing voyages, stealing it, killing monsters, or simply just finding it at random.

    So, why are there boats still sailing out there without loot? Theoretically, unless they just started their session or dropped off what they had, a ship should always have loot on board.

    So this brings me to 2 questions for discussion:

    1. Why are more players not attacking others to steal their loot?
    2. Do you think that the SoT is oversatturated with loot?

    Please discuss.

    Hmm... Well in my experience, having sunk a lot of ships, with no loot, i stopped sinking ships, assuming they never have loot... I think most of the players i encounter, are SO scared of having their loot taken, that they deliver each treasure to an outpost as soon as they find it, and i think this is the main reason why only 1.24% of the entire playerbase are pirate legends.

    Basically, i thinks it's because people find piracy spooky. xD

    Me personally, i'm the unwise type that doesn't bother delivering treasure to outpost, unless i'm passing by an outpost, and have a rowboat to deliver the treasure with as my ship sails by, continuing the voyage. xD

    Needless, to say, i've lost a lot of huge hauls, but meh, i'm pirate legend... S'all good. :)

  • More loot more stuff to steal i'm good with that arrrgh !

  • @Galactic-Geek thanks for a great post and asking a very good question!

    It is good and bad. Finding a lot more more loot can be nice. Especially for pirates seeking ways to get more gold and rep. However, it is every where. The abundance of loot just floating and sitting everywhere can take away from the thrill of discovery. We have maps and puzzles to search for and dig up treasure, yet we can find it just skipping around islands and constantly off the sides of our ships.

    A very good question to go with this is why? Does Rare think this is necessary to keep players interested in playing Sea of Thieves? Does Rare have plans to release things for pirates to have a lot more gold? Many of us have millions. Too bad we do not have a hidden hideout to have all our gold piled up.

    I do not buy the idea it is to get more pirates to Pirate Legend so they can release content for them. Absolutely no reason to release Pirate Legend in tandem. It is a disservice to not have this content already.

    What other reason Rare has been throwing loot at players like it is confetti months. It has definitely taken the special feeling away from a really good find of treasure. It has been fun though. I think Rare does need to be very careful though as they can end up trivializing completing voyages and finding treasure though.

    For some there could be no reason to do voyages, even though the rise in faction rep and unlocking commendations would be slow. It takes away the desire and need to sail some of the voyages, to seek treasure, to hunt player ships, and to steal. In a sense it is taking away the core of what Sea of Thieves is supposed to be about.

  • @viperishemu2992:

    On a side note:
    Another deterrent to Ship Combat is (ironically) the new ship damage. One Powder Keg and you are on repair detail for 5 boring minutes.

    I didn't like it at first. But I love it now, it's more strategic. Carrying kegs in the crow's nest has more risk/benefit now. Breaking someone's mast or wheel can give you a great advantage if you play your cards well. It's even more effectic than dropping anchor some times. A crewmate was able to steal an athena on his own by breaking the masts of a galleon with a keg, an jumping in the water. :D

    @marsupiosam-qc:

    More loot more stuff to steal i'm good with that arrrgh !

    That's the bright side of BoP and the truly reason Rare added it I believe.

  • I miss the days in Shrouded Spoils where you could steal a 70k haul from a galleon.

  • @galactic-geek

    I think the game is oversaturated with high value loot. Forts pop up like wild fire and easily give you around 20 to 25k for your troubles. Mermaid gems are everywhere. Dark Relics pay out like 3k per relic? Wow! I remember when it was a struggle to earn 3k in an hour... On top of that, they decreased the prices on cosmetics last Summer while simultaneously pumping more loot into the game... It's no wonder we're all sitting on piles of gold with nothing to spend it on...

    I think finding loot among supply barrels was Rare's way of making it so that ships running Tall Tales would be carrying loot so that we're all more likely to be rewarded for doing battle and stealing.

    That's good, but they just need to dial back all of the high value / rare finds... I can remember being excited to see a Captain's Chest, but I've been a bit desensitized to it thanks to the oversaturation.

    It's another instance of catering to the whims of people who want instant gratification. People who wish to obtain everything for doing nothing.

  • Do you think that the SoT is oversatturated with loot? totally!
    What do you achieve with this? the loot loses value and users fill their pockets but they have nowhere to spend so much.

  • @guilleont said in Loot! Loot Everywhere!!!:

    Give us cosmetic to spend our money, and the seas will be loaded again.

    Exactly. Drain every Pirate's pockets and tone down the high value rewards. This is what we need!

  • @guilleont said in Loot! Loot Everywhere!!!:

    @viperishemu2992:

    On a side note:
    Another deterrent to Ship Combat is (ironically) the new ship damage. One Powder Keg and you are on repair detail for 5 boring minutes.

    I didn't like it at first. But I love it now, it's more strategic. Carrying kegs in the crow's nest has more risk/benefit now. Breaking someone's mast or wheel can give you a great advantage if you play your cards well. It's even more effectic than dropping anchor some times. A crewmate was able to steal an athena on his own by breaking the masts of a galleon with a keg, an jumping in the water. :D

    @marsupiosam-qc:

    More loot more stuff to steal i'm good with that arrrgh !

    That's the bright side of BoP and the truly reason Rare added it I believe.

    I like the addition and the concept behind the new damage mechanics in general. And I appreciate the fact that Rare are continuing to work on SoT. I just feel that one undesirable side effect is that they punish skilled crews.

    Last night my crew and I sunk 5 ships using Powder Kegs and 0 ships using the good old naval tactics, combat-sailing & cannon-skills that we have developed over the last year. And we did this because it's quicker and easier than a running cannon battle.

    It's probably how the Samurai felt after dedicating their lives to perfecting their Martial Skills only to be shot dead by some 15 year old kid with a rifle.

    I like the Powder Kegs and I like the New Ship Damage but I think the (unintended?) combination of them reduces the importance of Sailing/Cannoning skills and Naval tactics. Which I personally would like to see more of since it's one of the things that makes SoT unique.

    Just my opinion.

  • Added GIF in 1st initial post for poignancy. Great responses everyone!

  • @viperishemu2992 if that is your reason, it's no make difference to me. Our crew always prefer kegs over naval fights. It's easier and faster. We've been using this modus operandus almost since released date. We love naval battles tho. That's one of the things that make Arena great, no kegs!!

  • @guilleont said in Loot! Loot Everywhere!!!:

    @viperishemu2992 if that is your reason, it's no make different to me. Our crew always prefer kegs over naval fights. It's easier and faster. We've been using this modus operandus almost since released date. We love naval battles tho.

    Knowing that that method, or modus operandus as you call it, is the most popular and quickest method if successful (but it's not without great risk), my crew has taken to doing everything they can to prevent that from happening to us. We're seasoned pros at preventing boarders or barrels from getting anywhere near our ship, and we've mastered maneuvering the ship to captitalize on said player's absence in order to put a quick end to their floating base of operations - all without ever leaving our ship or boarding theirs.

    That said, this particular line of discussion is a bit off-topic, so if you'd like to continue this line of discourse, please do so in another thread where it's more suitable to do so. This thread is about the saturation of loot in SoT - please discuss that instead.

  • @galactic-geek yeah, you are right. Let's focus on the loot issue. We all think the same.

    Stop making the game easier and give us cosmetics!! The status of PL should mean "skilled and dedicated player". Right now is meeh.

  • 1. Why are more players not attacking others to steal their loot?
    Not sure but the 'oversatturated loot' might have something to do with it. 😜👍
    For me, I'm not a pirate. I don't attack, I don't steal.
    I enjoy sailing, exploring and finding shinies on the beach....especially in sunken ships.
    I know it's called "Sea of THIEVES" but that doesn't mean everyone's a thief....I take it to mean, "there are thieves out in the world....be wary adventurer."

    2. Do you think that the SoT is oversatturated with loot?
    Not from my perspective.....never!
    Now from an economic perspective....maybe.
    As many are suggesting...this seems to throw off the urgency and/or requirement to fight for loot as there are numerous ways to get the loot without wasting time and resources fighting and dying over it.

    To speculate:
    ~Perhaps, the player-base is just wiser and has learned that hoarding treasure is risky so they turn in more often.
    ~Perhaps, there's a growing number of players who aren't as interested in theiving.
    ~Perhaps, the monthly event has players distracted and when achievements have been accomplished ships will return to fighting over loot once again.

  • @lil-fokker said in Loot! Loot Everywhere!!!:

    1. Why are more players not attacking others to steal their loot?
    Not sure but the 'oversatturated loot' might have something to do with it. 😜👍
    For me, I'm not a pirate. I don't attack, I don't steal.
    I enjoy sailing, exploring and finding shinies on the beach....especially in sunken ships.
    I know it's called "Sea of THIEVES" but that doesn't mean everyone's a thief....I take it to mean, "there are thieves out in the world....be wary adventurer."

    2. Do you think that the SoT is oversatturated with loot?
    Not from my perspective.....never!
    Now from an economic perspective....maybe.
    As many are suggesting...this seems to throw off the urgency and/or requirement to fight for loot as there are numerous ways to get the loot without wasting time and resources fighting and dying over it.

    To speculate:
    ~Perhaps, the player-base is just wiser and has learned that hoarding treasure is risky so they turn in more often.
    ~Perhaps, there's a growing number of players who aren't as interested in theiving.
    ~Perhaps, the monthly event has players distracted and when achievements have been accomplished ships will return to fighting over loot once again.

    I’m inclined to agree.

    Not sure why people think there’s a specific game driven reason for ships not engaging in fighting much. It’s simply because people are now starting to do what they prefer to do. Basically any new PvE content and the vast majority drop straight on it. It’s far more popular than sinking one another. This will probably become even more embedded with these now monthly events even though ironically Rare tried to design these events to force interaction.

  • (Modified my original post a bit)

    I Just spent the day on the seas with a friend and the amount of loot found with the barrels is just completely insane.
    Seriously you encounter loot every 300 meters, that's just plain ridiculous... And the loot fund can be high-tier loot or ruby mermaid gems.
    What's the point for the new players to do any voyage at all ? You don't have to do anything to get a huge amount of loot !
    You don't even have to play versus the environment !
    You just move and you get rewarded for that !
    At one point, there even were barrels with loot not 10m from an oupost...
    Where's the glory in that ?

    I personally really really hate this change.
    I don't see the point in it besides giving everyone loot so that everyone has something to lose when encountering another player.
    But doing that is a step in the wrong direction, I think.

    1 minute salty rant activated
    Honestly at this point, they can just spawn loot on the outposts where we spawn.
    Just think about it... Maybe we can just stop using the boat ! That way, we just stay on land at the outposts !
    1 minute salty rant de-activated (sorry I had to get it out)

    Am I the only one here that thinks the same ?

    Why are more players not attacking others to steal their loot?
    -> lack of confidence

    Do you think that the SoT is oversatturated with loot?
    -> Right now, yeah. There's so much loot everywhere with the new barrels of plenty that the entire sea is shining !

  • @fractal-pitch:

    I Just spent the day on the seas with a friend and the amount of loot found with the barrels is just completely insane.
    What's the point for the new players to do any voyage at all ? You don't have to do anything to get a huge amount of loot !
    You don't even have to play versus the environment !
    You just move and you get rewarded for that !

    That's my point. You reach PL just by sailing around. Right now, most of the veteran players are A10 and they only go out to hunting. Maybe these neo-PL, tired of being robbed by those, turn the loot more often. They don't seem to be as brave as the old were, hauling a big amount of loot. I remember the game in its early days, you couldn't do anything without being bothered, and when you get used to it, it's part of the fun.

  • @galactic-geek I do not know much but this game is so much better now and having lots of loot is part of the reason. That was question 2. Question 1, I don't know but I have noticed a slight increased in the amount of times I have been chased. Past month = 4 times. All 6 months prior to that = 1; I would say more ships are attacking, sneaking, stealing, etc... Game is much much better.

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