Hello everybody!
I just want to gauge the public's opinion about a change I think is necessary for the health of the cutlass in SoT. Currently the cutlass is very clunky, and after the past two nerfs that it has received, it becomes more and more aggravating to use.
Problem
The biggest issue I see with the cutlass at the moment is that successfully blocking an attack roots the blocker in place. This means that the player blocking cannot move while the block is occurring. This leads to a few problems:
- Players get stuck easily in tight spaces (i.e. the entire boat...) if they block the 3rd swing and are knocked back.
- It becomes extremely difficult for skilled players to demonstrate their skill by taking on more than one enemy because they can be locked in place even after successfully blocking.
- The design decision to penalize the player for making a good play feels wrong. There are situations where it is probably better to take the 20 damage to avoid getting stuck, but the natural instinct is to try and mitigate damage received.
Solution
My suggestion is to remove this movement penalty and allow the player to continue moving while blocking an attack.
I really want to know what you guys think! Please leave a comment letting me know whether or not you agree this is a flaw with the cutlass combat or if you don't think it's a big deal the way it currently works.
