Yay...fancy hat...cool sails...now what

  • @maskans This game is 100% not for you.

  • @solysdayga said in Yay...fancy hat...cool sails...now what:

    @maskans This game is 100% not for you.

    in 2 weeks, this game wont be for many people. once the free passes end, the servers will lose a lot of people. Also a lot of people will be tired with the pointless grind and had their fun with a****g about with friends and randoms on ships and grown tired of those interactions aswell.. the game doesn't allow tooo much room for imagination and roleplay will only take you so far. the people defending the game with no actual critique will praise the game and then once they've had their short fill they will leave after a couple of weeks from today. Then the people that actually cared and voiced their opinion will be more annoyed because it could've been a lot better and could of been a game to keep sinking much more hours and days into

  • @killermajaro The dead aspect to the beautiful world is a valid complaint because that doesnt go against the core values of the game. Adding vertical progression does go against those values and should not be allowed to gain traction.

  • @toastywrath said in Yay...fancy hat...cool sails...now what:

    @sir-rhavi what you fail to understand is that there would be no diversity. People would find out the most meta build and cookie cutter it. Not to mention absolutly demolish new players which is why rare chose to avoid that balancing issue entirely.

    You, sir, have a good understanding of game design and what Rare is trying to accomplish, the risks they are taking and why this game could change the industry. Kudos to you, sir!

  • @maskans Sounds like you want a different game, this isn't AC:BF maybe the devs of that game will make you a new item progression depression game that you can get bored of once you collect all the best in slot items in the future.

  • @solysdayga said in Yay...fancy hat...cool sails...now what:

    @killermajaro The dead aspect to the beautiful world is a valid complaint because that doesnt go against the core values of the game. Adding vertical progression does go against those values and should not be allowed to gain traction.

    There's ways to add progression that don't give an edge to pvp, why they havent done it is beyond me. people love progression, and the feel it gives when you achieve and unlock something. Skins.. not so much.. you barely even see it on yourself... boat skins are cool yes.. and the grind will keep you occupied for ages as you torture yourself through it... like 10 skull forts for a sail. The combat will put alot of people off, specially melee. most people already play the same.. just take a blunder.. use it for 80% of the game.

  • @zokraitz said in Yay...fancy hat...cool sails...now what:

    @maskans Sounds like you want a different game, this isn't AC:BF maybe the devs of that game will make you a new item progression depression game that you can get bored of once you collect all the best in slot items in the future.

    Progression depression.. yes... you've made me that all the games on top steam stats with progression which is a great handful of the top games being played.. they're all very depressed individuals and don't understand it's a bad thing and are bored playing it but they play it cause there's a gun to their head.

    Edit: Sorry double post, having issues with the forum loading stuff up when i click reply/quote

  • @killermajaro Hey that's your thing, this is not that thing... Why does every game have to conform to your thing?

    But every game that has item progression and PVP the has to nullify any of the progression by making everyone have PVP stat templates, because we then have to conform to the players who don't have the time to play. Progression depression aka Pavlovian dog syndrome doesn't need to be in every game.

  • @nomadical13 the whole point of being a pirate is creating your own adventure. why did you buy the game if you didn't want to do that?

  • 10/10 would play this game again. best pirate simulator/boat simulator or whatever you want to call it I’ve seen in suite awhile

  • @zokraitz said in Yay...fancy hat...cool sails...now what:

    @killermajaro Hey that's your thing, this is not that thing... Why does every game have to conform to your thing?

    Because i like this game, and don't want it to sink? People like you are going to get bored and move onto the next thing and not think anything of it. sort of an issue... People who say the games fine and not add anything to the conversation shouldn't even comment at all, if all you're going to do is disagree then what's the point? you add nothing.

  • @killermajaro No, I'm not gonna get bored. YOU are bored, I am fine, happily spent the 60 bucks, played waaay to many hours, and still don't care if they add anything.

    Rare will add what they want, but they haven't changed it to suit the wailing souls needs and demands all the way through the testing, and I highly doubt they will change their mind in the future. Hence why it is not a subscription game, or FTP, and why they put up with Microsoft/Xbox to begin with I imagine.

  • Didn't they say that they wanted to avoid linear progression, as not to put new players at a disadvantage?

  • @zokraitz said in Yay...fancy hat...cool sails...now what:

    @killermajaro no, I'm not gonna get bored. YOU are bored, I am fine, happily spent the 60 bucks, played waaay to many hours, and still don't care if they add anything.

    Yes, we are all having fun, but people like you are thinking of now, and not the future. i know 100% after you've put in 50-80 hours you will be bored, or start to get bored, or feel it creeping in. meanwhile people like me want to be able to sink in 200-500 or beyond.

  • @stem589 said in Yay...fancy hat...cool sails...now what:

    @sir-rhavi said in Yay...fancy hat...cool sails...now what:

    @toastywrath said in Yay...fancy hat...cool sails...now what:

    This is a perfect example of the mainstream gear grind mentality that most modern games have brainwashed people with. I think a fundamental understanding of the games core concept would benefit you a lot. If it turns out that isn’t what your looking for then why purchase the game? Just to demand a complete rework of its structure?

    Ridiculous.

    This is the typical response to players wanting content, sorry, but gear grind mentality isn't a brainwashing we've had. Its what makes games last. Even Lego games, which are based off of a "make your own fun"toy, has content.
    World of warcraft hasn't been around for 14 years or whatever because players want a feather in their lantern.

    But why do you run the same instance content for months at a time?

    So you can run different instance content for months at a time...... wash repeat.

    Sounds something like the faction rep here, right?

    Rare's taken that grind away and said...... there..... you're already max level with the best gear. Do what you want on an even playing field with everyone else.

    Absolutely not the same, some dungeons have literally TONS of different loot, per different class, per different spec per class, meaning it's always exciting to go back the next time, because what if?

    Not to mention crafting, raids, story line, progression, vehicles, mounts, pets, toys, ranks, garrison, the list goes on and on.

    The fun is having to build a different spec, for a different PvE encounter. You're trying to compare a fame, that at this point literally has multiple years of content to see it all, to a game where you can dig up chests, pick up skulls or hunt down a pig, chicken or snake, with a fort thrown in, which just gives you the same rewards as the other 3 activities.

    Game will be dead very soon, content patch better bring in an increase in content by about 800% so yeah.

  • I mean they were pretty clear about what this game was before it released. Didn't lie about nothing, didn't show us content that they didn't have, didn't make false promises. Probably should have looked at what the game was before you blindly threw your money at it.

  • if you're doing it for the grind... if you're a content locust, then you're doing it wrong.

    Its like those people that when a WoW expansion comes out, they go on a mountain-dew and cheetos diet, with a bucket under their chairs, after a week they've done EVERYTHING, are max level, some world first and they start [mod edited] in the forums "OMG BLIZZARD NEED MOAR CONTENT NAO... damn this expansion sucks! worst ever since vanilla!!! (you know... when the game was actually [mod edited] and the gear was all the same and warriors crashed servers).

    Stop consuming the game like you're running in 100m the olympics - give it time, enjoy the journey, do not worry about the rewards or "carrots on a stick"... you'll get there eventually, its just way more fun to "just let go and explore"... gaming rockefellers... more more more and fast fast fast... is never enough.

  • @killermajaro There are ways, but not what OP wants.

  • Ah, I give up, This is pointless.

  • @maskans if you want AC:Black Flag please go play AC:Black Flag. I think the words you're looking for are 'vertical Progression' not 'linear'. If you want that you're not going to find it here and you should probably look to play a different game because it's never going to be added. This would against one the core design philosophies outlined at the SoT:NYComicon panel which is 'removing barriers'.

    https://www.youtube.com/watch?v=CYXUR7v8AsU

    I would recommend watching the entire video. It's the reason I personally pre-ordered the game.

  • @killermajaro They never said they wouldn't add content. Not once did they say, we're done this is it. But if you think they are going to add the stuff you are wanting, I'm telling you don't hold your breath. Look @timmehsee 's above says why better than I have time to explain.

  • @zokraitz said in Yay...fancy hat...cool sails...now what:

    @killermajaro They never said they wouldn't add content. Not once did they say, we're done this is it. But if you think they are going to add the stuff you are wanting, I'm telling you don't hold your breath. Look @timmehsee 's above says why better than I have time to explain.

    I know they will add more, i'm not saying they wont. they are adding more to the kraken and such

  • @killermajaro And trust me I get what you're saying too, Rare very well could do all those things if they want or the wailers moan loudly enough. Almost everyone on this forum who enjoys the game wants the best for the game.

    Even if the two sides on every argument are opposed. But a good majority of early adopters just don't want the core of why they fell in love with the game to begin with to be stripped to make it a clone of the 100 other game titles that those players who want that style game can go play.

  • @toastywrath said in Yay...fancy hat...cool sails...now what:

    @maskans said in Yay...fancy hat...cool sails...now what:

    @toastywrath

    Obviously I have no knowledge of naval tactics or concepts, I’m spending my day commenting on a video game forum lol. I believe I have made my point clear but I will attempt to summarize and reiterate. I’m not suggesting a pure linear progression or “gear grind”. I agree that a player with a “maxed out” ship who is untouchable would ruin the game for new players, but that’s not what I’m suggesting. Im suggesting combat customization through a linear progression of unlockable features. You like big heavy ships that can out gun and out shoot other ships? Pay to customize it accordingly. I prefer a quick, agile and fragile build and I would customize accordingly. At the end of the day, all builds are still viable, even the starter.

    What you don’t seem to understand is that based off of the level of immersion this game offers and how naval combat works that linear progression in the form you’ve just stated would be broken.

    And of course you’d want a quick agile build. Because speed and manueverability is everything in naval combat. Why do you think the United States Navy downsized from the battle ship to the destroyer “less and smaller guns with greater speed and maneuverability” the progression is fine in form it currently has.

    Be a bit more creative about the content you suggest rather than asking for a cookie cutter version of every game out there. Suggest some content that fits the core concept of the game. Don’t try and change a game you didn’t devolpe to fit your needs.

    Actually this wouldn't be broken because he isn't specifying a linear progression he stating more of a system of building your own ship with the gold you earn with starter ships. Of course when you build your ship the everything will have their advantages and disadvantages, so maybe you have a lot of gun but it slows you down or you have only a few cannons and bigger sails so you move faster but you are more vulnerable and can't kill a bigger ship as easy. It's not unfair bc there couldn't be a true meta because everything disadvantages would bring it in line with other designs. Also this would allow for some variation in tactics and ship combat. And ik your thinking starter ships would be at a disadvantage but they wouldn't because they are the middle of the scale between speed and firepower. That would truemy give something to work for and give a sense of achievement and progression to players

  • Linear progression isn't the answer but neither is complete cosmetic customization, we need to have control of our ships and what they are by earning them by doing our missions and forts then being able to design those ships to our liking keeping in mind everything comes with its advantages and disadvantages that would balance the ships so nothing rains supreme(looking at you galleon) this kind of customization would add variation in tactics, ship combat, and designs. Which would add a whole new layer of expressing your play style and likes to other players and makes you really stand out on the battlefield. This would add they content the game needs filling the gap of lack of content for enough time for the devs to gets some new content in the game for us all to enjoy

  • @jesus-cane if they sink you it doesnt really matter anyway, cause the respawn systemis totally bunked and puts you extremely close to your death point so you can just sail on back in for round 50 with the same guy lol. but id guess id agree with your statement if the combat of this game was any bit in depth and had a decent skill ceiling. instead its an infinite spawn slug fest where the winner is the guy that didnt get bored, and the gunplay is essentially just playing chicken with blunderbusses or stun locking someone with a cutlass... how engaging, imagine if they had some barebones parry or a gears of war style reload mechanic where actuall skill and not button mashing came into play, thatd be pretty neat huh

  • @InherentHeart51
    Yes I understand what he’s saying

    1st off. Buying these upgrades with money earned from starter ships is progression and any form of physical progression is completely against The ideology of this game. And would also absolutely Screw new players which is part of the reason rare decided to not take that route.

    2nd. As an experienced sailor I’m telling you that despite being able to costomize how you want. People would quickly learn that those ships with more cannons that are slower would get screwed also. Mainly due to how naval combat works. The faster more menueverable ships would dominate. Period. Hard to win against someone you simply can’t hit. Or run away from. Or catch.

    3rd there have been plenty of good content suggestions that would add diversity to the game without breaking balance as you’ve suggested. Such as: new hand weapon types like spears, boarding axes, rapier. Or a new cannon type like grape shot (does little to NO damage at range but puts multiple holes close up) which can only be used when positioned properly considering you’ll take as much damage as you give out if you broadside.

    In short. Before people suggest vertical progression they need to research a bit more on how naval combat works and how those concepts affect balance in the game.

  • @toastywrath said in Yay...fancy hat...cool sails...now what:

    @InherentHeart51
    Yes I understand what he’s saying

    1st off. Buying these upgrades with money earned from starter ships is progression and any form of physical progression is completely against The ideology of this game. And would also absolutely Screw new players which is part of the reason rare decided to not take that route.

    2nd. As an experienced sailor I’m telling you that despite being able to costomize how you want. People would quickly learn that those ships with more cannons that are slower would get screwed also. Mainly due to how naval combat works. The faster more menueverable ships would dominate. Period. Hard to win against someone you simply can’t hit. Or run away from. Or catch.

    3rd there have been plenty of good content suggestions that would add diversity to the game without breaking balance as you’ve suggested. Such as: new hand weapon types like spears, boarding axes, rapier. Or a new cannon type like grape shot (does little to NO damage at range but puts multiple holes close up) which can only be used when positioned properly considering you’ll take as much damage as you give out if you broadside.

    In short. Before people suggest vertical progression they need to research a bit more on how naval combat works and how those concepts affect balance in the game.

    having these upgrades be bought wouldn't go against the game's ideology, it would just be common sense.

    if we had say, 5 or 6 different pieces to choose from on cannon, sails and hull, and new players had that option right off the bat, it would just serve to confuse them. New players would go mad because their "grape shot" cannon didn't do any damage to the hull of the galleon they were firing at, or how their side-wind-optimized sail was too slow.
    putting these things behind a SMALL gold paywall would serve as a tutorial.
    not saying 70k. more like 5k. Enough to make sure the pirates have gone through at least 1 decent voyage before opting to change out the stock/BALANCED configuration.
    you have this fear of unlockables that baffles me.

  • So, You believe we should turn a game that is focusing on Skill to win battles into who grinded more to get the better stats?

    The Developers stated that this game was aiming to ensure the players didn't have OP equipment and stats that gave them the advantage in battle, they wanted people to think about the battle, plan it and plot the actions.
    I mean lets say You've been playing for a few days, And someone comes across that's been playing weeks... Would you see it as fair if you took the time to aim your shot, Got a direct hit and then they shot and killed you in one? Or would that be unfair?

  • @sir-rhavi the ideaology of this game is that everyone is equal in strength. Skill is the only defining factor in this game.

    This is a new concept rare is trying to implement and there are a lot of risks involved. Obviously a lot of people used to having to grind for gear for 50+ hours just to start enjoying the game are going to complain there isn’t enough content.

    However this is a risk they chose to accept and are trying to find ways around it.

    That being said vertical progression is intentional not a part of this game and most likely won’t be in the future so stop complaining about and suggest content that fits that plan

  • @toastywrath said in Yay...fancy hat...cool sails...now what:

    @sir-rhavi the ideaology of this game is that everyone is equal in strength. Skill is the only defining factor in this game.

    This is a new concept rare is trying to implement and there are a lot of risks involved. Obviously a lot of people used to having to grind for gear for 50+ hours just to start enjoying the game are going to complain there isn’t enough content.

    However this is a risk they chose to accept and are trying to find ways around it.

    That being said vertical progression is intentional not a part of this game and most likely won’t be in the future so stop complaining about and suggest content that fits that plan

    First of all, it isn't a new concept. Look for games such as dota 2 and TF2 out there.

    These upgrades WOULDNT make you stronger, it would just tailor your playstyle, which would benefit from being locked behind a small paywall to ensure people know how to play before they muck up their game and call foul.

    but apperantly you are as blind to this logic as gun addicts are to assault rifles.

  • make This game uses the logic of giving 2 people sticks and the champion wins rather than using the logic of "His stick is powerful against this, but hers can do this"

  • GW and GW 2 had vertical progression. ArenaNET did an exceptional job in PvP in which gear is practically useless and everyone can compete from the moment they log into the game. I don't see why Rare can't follow their example and implement new gear, new ships, new skills, heck, new everything. It has been done before. The poor excuse they provided to us is sad and is only showing their lack of experience and inability to draw strengths from other games.

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